Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
I'm a bit full up at the moment, especially with the new job starting tomorrow. Thanks!
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
It's not on my radar at the moment.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
It used to be a lot more, but then I moved to Phoenix and actually had to compete for GM slots. Then I got into PbP and could play AND GM without much restriction and my scenarios to be played got marked off fairly quickly. The remaining ones were really just reserved for play with certain groups that haven't happened yet. Scenarios Left:
Lyrics of Extinction (Hoping to be free during GenCon for this)
Shades of Ice III (Team is in PbP for II right now) Tyranny of Winds I Tyranny of Winds II Tyranny of Winds III Champions Chalice II (Scheduled for next Sunday night, assuming player schedules align) Fallen Family, Broken Name (Replayable, but I haven't actually done it yet) Bones of Biting Ants Mysteries Under Moonlight I Mysteries Under Moonlight II Fragments of Antiquity Corpses in Kalsgard Edit: Speaking of scenarios, not many left to GM either. Scenarios to GM: Sniper in the Deep (GenCon)
Echoes of the Everwar I Echoes of the Everwar II Echoes of the Everwar III Echoes of the Everwar IV Fortune's Blight Wrath of the Accursed (GenCon) The Sky Key Solution Orders From The Gate Hretnar's Throne Oathbreakers Die Death on the Ice Hao Jin Hierophant What the Helms Hide On Sevenfinger's Sails Corpses in Kaalsgard Countdown to Round Mountain
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Much obliged everyone, I'm down to 12 scenarios left to play, although two are already on the docket. Now to see if Trey can finish filling out those Scarab Sage cards and truly become a Jeweled Sage!
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
If the fight runs long enough, they pass out from the exertion, then rise as pawns of Parveen like the Aspis agents, also attacking the party.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"I concur vith Rudzik. Zhis containment ist no longer viable for zuch a fearsome specimen. Zhere ist no benefit to maintainink it vhen an opportunity to reduce ze risk hast appeared."
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
GM Otha wrote: Wow TOZ! Never seen a day job roll like that...does the table even go to 50? Alchemists be crazy. :) There are a few boons that extend the scale up to 50, but I never managed to pick one up. I think the Exchange faction card does it too.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Day Job ReRoll : Craft Alchemy: 1d20 + 26 + 5 ⇒ (20) + 26 + 5 = 51 A pity he doesn't have any of the boons for day jobs!
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
The Professor takes a moment to drink nothing conconction, seeming to shift phases for a moment. Diplacement extract. He then takes to the air, trusting in his defenses to avoid the strikes of the Aspis. Assuming there is space in the shaped opening, Trey will fly overhead into the room.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"I am, off course, prepared." Trey confirms, unfurling his insect wings. As he lifts off the ground, he consults his store of concoctions, drinking another set. Renewing Shield if it hasn't expired already and activating Freedom of Movement as well.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Family first always. The party will keep. My run of this went much the same. Having an Oradin in the party means very little challenge.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4 "Perhaps zhey are liars. Perhaps not. Ist this not an opportunity for repentance? If ze Vanji can be persuaded to abandon ze Azzpis, zuch ist all ze better for our purposes, ya?"
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Knowledge Planes: 1d20 + 17 ⇒ (7) + 17 = 24 "Hrm. It ist right there, I just..." Snapping his fingers in thought as he mentally reaches for the meaning of the runes, he produces another extract. Comprehend Languages to maybe eke out that last point. "Ve are hoppy to be off assistance, Just Joh. Most fortunate zhat we arrived in time."
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Landing next to the carnage, Trey takes care to avoid getting the worst of it on his boots. Turning to the sealed off individuals, he waves with a cheery grin. "Hallo! Ve seem to haff dealt vith ze danger. Do you require any furthur assistance?"
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
That's my understanding, yes. Outflank requires a flanked creature, so if the creature can't be flanked, no benefit.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"Zhen it seems zhere ist no room for compromise." Trey sighs, producing a glowing vial of golden liquid. Winging over his companions, he hurls it expertly at the remaining fiend. Holy Bomb Ranged Touch: 1d20 + 14 ⇒ (8) + 14 = 22
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Reflex Save: 1d20 + 13 ⇒ (13) + 13 = 26 "Oof, vhat deviltry!" Trey laments, shaking off the apparitions effects. He produces his own wand, removing the wounds before applying another extract. CLW: 5d8 + 5 ⇒ (7, 2, 3, 1, 6) + 5 = 24 False Life: 1d10 + 10 ⇒ (6) + 10 = 16
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Someone wake me and Kramac up when the fight is over!
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Will Save: 1d20 + 9 ⇒ (9) + 9 = 18 Trey staggers, utterly stunned by the apparation despite his preparations.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey pulls another extract from his pouch. "Yes! I shall zee vhat I can zee!" he confirms, downing the conconction. Knowledge Religion: 1d20 + 7 ⇒ (14) + 7 = 21
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
”Ah, vunderful idea.” Trey murmurs, downing his own extract of barkskin.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
As the party enters the fiendish temple, Trey drinks a conconction clearly different from the rest. "Haff a care vhen employing zee bright lights, az it vill interfere vith my vision now." he warns. Crypt-Breaker's draught for scent. Perception: 1d20 + 20 + 4 ⇒ (3) + 20 + 4 = 27 "Zounds! Zhere is a struggle ahead!"
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey leans over next to the man. ”Hallo! Yes, vhich vay to ze evul temple vith za fiendish dangers?” He straightens and grins at Rudzik. ”Like zhat?”
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
I’m on the road tomorrow and participating in ConCurrent the next two days, but I will do my best to keep up.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Landing on the ground, Trey's wings fold back into the semblance of a waistcoat once more. "Very curious, zhis man raving off Parveen. It ist worrisome zhat ve may bee too late."
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"So very unfortunate, ze descent unto violence." Trey tut-tuts to no one in particular. As he wings over the battlefield, he produces a vial from a pouch, giving it a quick shake before tossing it down onto the red-sashed agent. Tanglefoot Bomb Ranged Touch on Red: 1d20 + 14 ⇒ (14) + 14 = 28
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
”Indeed, zhat man ist clearly unwell und in needing off assistance!” Diplomacy Aid: 1d20 + 19 ⇒ (16) + 19 = 35
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey takes a moment to sip on an extract, before his waistcoat unfurls into gray mottled moth wings, allowing him to take to the air after Zaarah. Shield is up.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey cocks his head to one side, considering the cadence of the unseen speaker's word. "Zhis vould be ze time of sneakiness, yes?"" If it sounds like plausible language, Trey will slip an extract of comprehend languages to see if he can glean any information from the babbling.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
As probably the most mobile character, Trey will grab a pair of shiny gloves in case anyone needs saving from the Boneyard.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Knowledge History: 1d20 + 7 ⇒ (10) + 7 = 17 "It ist so gud to have old friends reunite! Und we appear to be properly prepared for zhis expedition, yes?" Trey taps his walking stick to the jungle ground. "Time ist off ze essence, it was said. Do ve haff any means off speeding on our way?"
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
He’s a bad impression of every mad scientist I have ever seen in entertainment. Add in the tiefling heritage and he thinks in decidedly inhuman ways.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"Mine speciality? So gud off you to ask!" A wide smile breaks out across his face, almost too wide for his cheeks. "I haff perfected a vunderful acid zhat breaks down the bonds of un-livink matter, such as that off ze undead and constructs we oft find in our journeys. As vell, I haff extracted ze essence off ze celestial planes into un explosive substance zhat devastates such creatures opposed to ze heavens. If exposed to pious individuals, no harm, no side-effects! It ist most vunderful in sussing out impostors!"
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Tag-line updated, might need to make some purchases once I doublecheck my chronicles. Trey is a bit of a mess with slow track to finish his Scarab Sages faction goals. Also, I have run this awhile back and remember broad strokes, but the details are fuzzy. Shouldn't be a problem to keep things separate, as Trey has a...funny outlook on things.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey is more rogue than ranger, so he will be mainly support for the damage dealers. Entangle comes in very handy in most situations, while the Holy Bomb stagger effect tends to be less useful with an easy DC to meet. He has a lot of extracts for survivability and detection, not a lot of other offense. Plus he's hilarious to play as you might have guessed.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"Ze Trade Prince ist maddeningly vague, I must say. Zhis Fola Barun vill hopefully shed ze light on vhat it ist zhat we must do." Pale Chelaxian features return to a stillness almost unnatural in the jungle setting. Dressed in sensible travel clothes save for the tailored waistcoat, the man seems nearly statuesque when not speaking animatedly, bearing a walking cane he hardly leans on. "Professor Trey Hurtubize, at your service. Mine expertise ist within ze domains of ze mechanical und magical. Most expecially ze vorkings of ze restless dead und constructs. It vill be goode to explore and cooperate vith you all, so ve may report back successfully." Part of his unsettling appearance is obviously extraplanar, given that his pupils shine with red pinpoints of light. Trey will be able to handle most any trap we come across as a Crypt-Breaker. His primary offense is Tanglefoot Bombs for crowd control, as the acid damage is less important than the entanglement. If the party is largely good aligned, he can switch to Holy Bombs against Evil foes. He has See In Darkness from tiefling feats but it rarely comes up. He also has immunity to a number of things from his Mummification discovery.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Perhaps all the ranged attacks you could want? Player Name: Steven
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Somewhere else in the tapestry, Trey has a horrible flashback to the Fangwood.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
In the rush of teams entering the tapestry once more, a Chelish man in waistcoat and cane bumps into Ammen. "Mine apologies! Zhe excitement off ze mission makes for quite ze difficult passage." Catching sight of the rest of you, the red pinpoints of light in his pupils brighten. "Laara! Zuch ah pleasure to encounter you after ze Solstice Incident. Vherever are you und your team headed? Mine ist thinking off tackling ze undead problem. You remember ze effectiveness off mine acid? I haff ah NEW formula zhat should be astoundink!" You have the choice of stemming the undead outbreaks or repelling the invaders from the Astral Plane. You may also boost and pass your current Aid Token if you wish.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Thanks for GMing! We all get some things wrong. (Like forgetting my bomb DC went up. >_>) Edit: I see the folder but no chronicles yet. Double Edit: Refreshed and see them now!
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
I don’t think I remembered to mention it, but Trey is slow tracking.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Tanglefoot Bomb, Second Range Increment, Shaken: 1d20 + 13 - 2 - 2 ⇒ (17) + 13 - 2 - 2 = 26
Seeing the opportunity thanks to Laara's knockout punch, Trey prepares a tanglefoot bomb to keep the dragon grounded.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey's invisible, so you wouldn't be able to nail him anyway. Reach metamagic is useful for the bugouts but I get that it's harder to manage as a druid.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Knowledge Arcana, Shaken not Stirred: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19 "Ah, er, ze presence hast made me forget all mine studies..." the professor's disembodied voice sounds out. "Ve shall test ze acid, yes? Or perhaps it is ze evil creature?" Holy Bomb, Second Range Increment, Shaken: 1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
"I concur, friend Laara." Trey agrees, fluttering down to the party. He retrieves another vial from his belt, downing the draught to raise a shield of force around him once more. Extract of shield and then probably his greater invisibility on the second round.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Can you reanimate a 'destroyed' undead? (I know we technically killed Eshimka, but I applaud the cinematic segue into the next part of the special.) Trey would be ecstatic to view the creation and destruction of such a specimen in real time but I know how much of a headache these things can be. :)
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey would be more than happy to use his boon to help get her in the fight. Ragnilde Jotunnsdottir wrote: I dunno what the army does, but I get pretty nervous from fear auras that lock half the party out of the fight. I got called out for cowardice in the last special, so I'm being a little more reckless going forward. Death is just a status condition. :) I totally understand not wanting another 'sit out the fight while everyone else play' kind of battle, of course.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%
Trey has a half-price raise available, so I'm willing to try. I'll accept the party's consensus however.
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