Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Dang you, Round 3, Group 2 Isis stares down upon Tancred with a sneer. "Oh, you cast spells? That is so cute," Isis says, leveling a finger at him. "I bet casting spells is tiring? Isn't it weakling?" 1d20 + 9 + 2 - 4 ⇒ (19) + 9 + 2 - 4 = 26 touch to hit (+BoF, -combat);
Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 2, Group 2 Isis flies higher, still far away from anything with claws. Isis was 20' up last round, going 30'...higher than the walkway and out of reach. Taking +2 to AC/Ref from BoF. Thanks Vita. Isis stares down upon Tancred with a sneer. "You are a poor excuse for whatever you are," Isis says, leveling a finger at him. "You are weak." She chants arcane words to confirm her point. Shoot Ray of Enfeeblement at Tancred. 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27 touch to hit (+BoF, -combat);
Edit: Pot crit:
Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 10 left Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 1, Init Group 1 Isis smiles as their prey finally reveals themselves. "How quiant...you are safe up there, aren't you...not," Isis hisses, looking at her companions. She judges each of her companions as if weighing something...but shakes her head and tries another approach. She casts Glitterdust at the group on the right. DC 22 Will Save vs. Blind. She flies 15' up and explains what the demons are and how to harm them. 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34 Know (Planes on babau) DRs, Special Attacks, Resistances, Special Defenses, please sir.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis examines the door and area for a quick way to bypass. Does it require a key or something else? 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27 Perception If that fails, Isis soars around the structure, looking for alternate entrances. The picture is accurate? Looks like there are windows? 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27 Perception
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Our Mysterious Benefactor wrote: Knowledge History or Nobility checks, please! 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35 Know (History) "Let me handle this..." Isis says condescendingly.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis snarks, wiping some pooled snot onto her sleeve as the doors are opened. "You are doing well," Isis observes. She looks inside, still hovering off the ground. 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31 Perception, casting Detect Magic "Hmmm..."
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis will nods thanks to Vita for her healing as she floats down to check on the magics of the barbarians while the grunts heal. Cast Detect Magic. Take 10 Spellcraft = 33. "I guess I should have expected this. Of course the demons would try possession to defeat us," Isis tsks. "Which one of you can find the trail again? We should be on our way."
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 6, Init 19 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Will Save (Isis)
Isis look of disgust is matched by her cats as they both stare death at the shadow demon. "You call that pathetic shadow magic magic? Pfft!" Retribution Hex is still in effect, 6 rounds left. Isis will ready to dispel magic - counterspell if she sees the demon cast again. 1d20 + 23 ⇒ (7) + 23 = 30 Spellcraft Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 4, Init 19 Question: it shouldn't be darkness, right? Vita cast Daylight, and assuming the Shadow Demon cast Deeper Darkness, they cancel each other out, leaving ambient light. Since we weren't traveling at night, we're in whatever light existed before the fight. Or so I think. Isis grumbles as the demon pounces from the unseen. She (and Bast) glare at the demon. "You'll kill yourself before you finish killing us!" She follows up her curse with a cackle of certainty. Retribution Hex (DC 23 Will), 8 rounds...half damage is done to target of hex. No DR applies. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 2, Init 19, part 2 Isis shies her eyes away from the decidedly bright light called by Vita. She follows up the daylight with her own Glitterdust (DC 22 Will) on the demon so that others might truly account for it. "See that there? That is a shadow demon...they are known for..." Isis will explain the following... Monster Lore check: Special attacks & DR.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 2, Init 19, part 1 Isis's attention goes fully to the shadow, already bored with the barbarians. What the heck just happened there?! 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31 Know (Arcana or Planes)
Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 1, Init 19 See? I told you!! The eidolons weren't the guilty party here! They attack us *after* we kicked the asses of the group that was kicking their asses?! #Intismydumpstat Isis glares insultingly at the barbarians, her face a rage. She flies up 20'. "I expected better manners out of you barabarians!!' She stares at the lead barbarian. Retribution Hex (DC 23 Will, 8 rounds): On fail, half damage the barb deals is dealt back to it. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Princess Isis flies down to the dwarf, ignoring the barbarians. "What did this dwarf have on him? Anything of interest to me?" Isis asks, casting Detect Magic and beginning to assess any auras she sees. She's happy to let others deal with the barbarians. Take 10 Spellcrafts = 33 Spellcraft
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 3, Init 22 Isis huffs as the birds ruin her perfectly sleeping eidolon. Those untrained feathered failures! Isis delays, waiting to see if she is going to be needed.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 2, Init 22 Isis continues her stinkface at the Nabasu as she flies to the left. (1 up, 6 left). "You there, you look tired. And bored. Sleep," Isis says to the lone eidolon (?) in the upper left. Isis remains 20' up in the air. Sleep Hex (DC 23 Will, 10 rounds): On fail, fall asleep. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 2, Init 22, part 2 Isis looks at the Nabasu with a sneer. "Nabasu! Failure of life, hear me! You shall know regret! You shall know the pain of accursed conscience!' Retribution Hex (DC 23 Will, 8 rounds): On fail, half damage the nabasu deals is dealt back to it. Isis flies to the right 8 squares, 20 feet below Vita. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 1, Init 22, part 1 Aren't we being a bit plane-ist by assuming the demons and free roaming eidolons are the aggressors here? Maybe today is their peaceful Annual Evolution Day parade for Equal Tentacles and they were being mercilessly mocked, then attacked, by hordes of pro-summoner-binding-slavery barbarians?! Ever think about that before we Pathfinders turn all murderhobo?! Isis looks over the demons and eidolons with a sneer. False projections of power they are. The true power is mastery of magic. And cats. Planes 41:
Same for both groups: Resistances (fire, acid, etc.)? DRs? Special Attacks? Weakest save? I'll post my action after I know what I know above. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10+10 temp hp = 20 Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 I'm guessing the terrain has trees or rocky formations, otherwise ignore this post. Isis sneaks forward, flying silently from tree to tree, rock to rock, scouting the perimeter. She tries to stay high up as she flies quietly, circling the table. 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 Stealth
If she finds nothing, she will cast Detect Magic and patiently await any auras.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Thanks for the healing, Vita. Will be unmarking 5 of my 11 charges from the wand that she just used. "Yes, Vita, thank you for your healing arts. They are...useful," Isis purrs, joining with Bast's. Isis takes a potion of CSW for herself, offering the useless shiny mithril trickets to the others. * * * Isis is ready to move on after preparing herself more fully for the dangers of the 'Wound. In general, Isis will be floating at 10' up as the party travels, hoping to scout out trouble before it hits them. Buffs: Overland Flight: 10 hours, fly @ 40' Extended Heroism: 200 minutes. False Life: 1d10 + 10 ⇒ (10) + 10 = 20 temp hp Mage Armor: +4 AC
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Adaxis wrote: Please pardon my dirty dwarf charisma of 5. I try to push the envelope, so PM me if it becomes offensive. Isis loves having you around. You make her seem likable. :). This is PbP and we can explore more character than we can in face to face. Isis harrumphs as Adaxis points out the magic items. "Well, bring them here. Must I do everything?" Isis asks, waving her hands. Isis will take her time, casting Detect Magic and examining the items. Take 10 Spellcraft = 31.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis made a check above, what where those things? Or was it another check? 1d20 + 10 ⇒ (14) + 10 = 24 Reflex Isis
Both take half. Isis flies to cover, following the guides. Just in time. Another blast like that and we might have been cooked, Bast. In the cave, Isis will watch out for future blasts, trying to learn about them. 1d20 + 20 ⇒ (5) + 20 = 25 Know (Planes) Isis uses the wand on herself and Bast. healing:
1d8 + 1 ⇒ (2) + 1 = 3 healing
1d8 + 1 ⇒ (6) + 1 = 7 healing 1d8 + 1 ⇒ (6) + 1 = 7 healing 1d8 + 1 ⇒ (5) + 1 = 6 healing 1d8 + 1 ⇒ (6) + 1 = 7 healing 1d8 + 1 ⇒ (5) + 1 = 6 healing 1d8 + 1 ⇒ (6) + 1 = 7 healing 1d8 + 1 ⇒ (1) + 1 = 2 healing 1d8 + 1 ⇒ (4) + 1 = 5 healing 1d8 + 1 ⇒ (1) + 1 = 2 healing 11 charges used. * * * Isis glares at the guides. "You, Phillic...did you know this was going to happen? The ground was going to erupt and harm my cat? I asked you earlier if you knew of the dangers. And you didn't even think to mention this?"
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 1, Init 24 Ooh, I missed that last round was the surprise round, which means only a standard action. Isis could not have flown, having fly'd last round. Isis shoots up in the air (20' up and 4up/2left) for better to watch the fight from a safer place. Isis does not prefer the combat. 1d20 + 18 ⇒ (19) + 18 = 37 Know (Religion) - wolves "Oh good, a chance for me to evaluate each of you before we get to more serious fights," Isis purrs from on high. "Please me with your fighting and I shall include it in my report." She draws a wand.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 @Day 2, Retro:
For the record, I will always be happy to stop and RP for magic flaming snowmen and when it's snowing cherubs. That's usually not 'bog down' territory but 'Oh Piddlespot this Worldwound is really @#$%@%'. When you have time, Isis could use some info from her knowledge rolls, above. Isis' eyes narrow on Phillic. "Have you encountered this before? What else might happen? Every detail is important...that you haven't shared that this might happen only belies your incompetence at understanding this land. Spill it, man, before I grow wroth with you." Bast's tail wags angrily from Isis' cowl. * * * Round Pre-Initiative 1d20 + 19 ⇒ (18) + 19 = 37 Perception Isis notes the wolves and bulge and uses to mighty intellect to get out of the way, leaving the ground bound hound clowns. Isis mediates for the gift of flight, taking her and Bast up 20' into the air.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 @Day 2, Retro: Sorry, not sure why we skipped so much RP potential and story. Wanted to go back to Day 2 because it is interesting. Isis glares at the snowman, her eyes narrowing to slits. With a wipe of her her hand, she clears some of her nosesnot (caused by the cold) off onto her sleeve. "Which of you was on watch last night? When I took my turn, these were not here...who did this?" Isis looks around, challenging any to admit that they did this. "If none of you did this, who did?" Isis casts Detect Magic, examining the auras and residues on the snowmen, especially the fiery coal eyes. 1d20 + 21 ⇒ (18) + 21 = 39 Spellcraft
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Princess Isis turns her head to look at the Loud One (Adaxis). She then returns her attention to the rest. She bows her head at Farabellus. "I think I have what I need...information, the description of what we seek, and a few useful..." Isis looks again at Adaxis, then to Kayluss, "...tools. I shall endeavor to lead these 'Pathfinders' to yet accomplish the mission." Isis smiles at Farabellus, revealing her yellow teeth (and assuredly bad breath). "I have yet to fail a mission...and I see no reason why these should prevent me from doing that again." Isis looks ready to move on. "Anything else before we go out?" She looks at Vita, then Fendahl, the two who *might* be tolerable.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Princess Isis looks about the tent, a small sniffle of snot exiting her nose. *snarf* With a quick intake of air, the green phlegm fails its CMD vs. drag and is re-positioned back up her nose. Isis does not deign to sit, and remains standing so that she might pace. Her cat, Bast, lies happily drowsing within her the hood of her cloak. Bast's tail flickers with disinterest at the proceedings. 1d20 + 18 ⇒ (16) + 18 = 34 Know (History/Local) Tanced Desimire
Ah yes. I heard about that betrayal. Thurl. That was well done, indeed. Isis does not share what she knows with others just as she is still evaluating her fellow Pathfinders, hoping this current group is more competent than in the past. The Princess looks at her companions. She wipes the re-emergent snot off her face with her hand.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis strolls into the discussion area, looking around. "How quaint. This...this is where you expect us to talk? It's so...barren," Isis says disapprovingly. "Let me see what I can do to liven this place up." Isis stares into the aether, sending her will to bend the void to her bidding. A wave of hot, fine white sand erupts at her feet, showing her walkspace with the sands of home. A small oasis gurgles to existence, a lone palm offering shade. Within the shade a stately Osirion throne appears, with a tiny cat pad on its right side. Isis goes to sit herself upon her throne, placing Bast in her bed. "This is more like it. Now, what did you wish to discuss?" Already bored, Bast goes to hunt for tuna in the oasis...which there is, because the cat willed it, of course, and because magic. * * * Isis is level 10 (11226-3) and loosely supports whatever the Osirion faction has become. She has no intention of doing any extra work and thus has no day job roll. p.s. Isis is an RP focused character and PbP provides an excellent opportunity for us to RP to our heart's content. I don't give a flea about your builds...I just want to see us RP this piddlespotting mod to death. I know James can handle it.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 3, Init 20 While I'm tempted to do something, that would ruin my nearly perfect record of doing nearly nothing for the entire mod and it still being steamrolled. Isis delays, waiting to see what others will do.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Round 1, Init 20 Of course we won, it was destined.... Isis' mental celebrations are cut off by the intrusion by those who would steal what they had earned. "What the $%#%?! By the twin faces of Nethys and their $%@#$ interbreeding...*cough*..." Isis rages until the poison smoke cuts her off. 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Fort Save Isis flies higher in the air (40'), above the cloud and casts See Invisibility.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Savage Vengeance wrote: Isis - Fly, complain, hex, and other stuff /me nods. Can do. Does anyone have any in-character reason to care about the riddles? Isis is fully willing to ask why it is necessary.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 "Impression? Flashy? Do you think I care about making an impression for you? Fools need glory. I have duty. I had thought I heard rumors that the people of this land were into honor and duty...but now I see flash and impressions are more important." Isis looks over her should at the Pathfinders on the field battling the Oni. Fools. What's worse is that they are typical Pathfinders. The fight without thinking. They do not question anything. Why are they even fighting? Is winning the tournament not more important than this pointless exercise? Isis returns her attention to the officials. "When do our final round opponents take the field to fight in an exhibition and warmup? When may I watch them fight?" Isis asks a pointed question. "What are their names? I want to see them waste there time on an Oni." Edit: Gerri, did you miss a crit?
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis's ire re-rankles at the response. "We are here to honor the wishes of Hao Jin! How dare you pervert those instructions! Where is the Abadaran tart who is *supposed* to be honoring those wishes?" Isis shrilly exclaims before calming herself. "That wasn't part of the deal. We get a single item when we win. We fight to win. Where is the Emissary? Where is the Archbanker?" Isis huffs, waiting an explanation.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis gives the tourney organizers a stinkface like one wouldn't believe a human could make. "WHAT DO YOU MEAN WE HAVE TO FIGHT TO ENTERTAIN THE CROWDS!?" Isis shrilly exclaims before calming herself. "That wasn't part of the deal. We fight for the title nothing more. I do not require any more warm ups or exhibitions or dragons," Isis huffs, waiting an explanation. "By the contract of Abadar, why are we fighting in a combat that isn't to win anything? Explain that!" Yes, my character would be asking this. Metagaming, it doesn't matter, but Isis is committed to winning this thing and wouldn't want to risk herself or others...much like she didn't want to fight the dragon. Maybe Isis will spend the entire fight huffing and arguing with the organizers over the contract of the tourney while the party ends the fight in one round.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Savage Vengeance wrote: I thought about this and I honestly think that in order to stay true to my concept of Savage, I should disregard all of victory point hooplah and just try and win the tournament. +1. Let's just kill them and be done with this godforsaken module.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis nods as her delaying lead to her expected result of victory. Just like I planned. It's good when they do things before I ask. They are learning. "Well done, Pathfinders. Just one more to go...I'm sure we'll win if you continue to follow my lead," Isis says without a trace of irony. Isis nods at her adoring fans on her way out of the stadium. "Does anyone know when the final round is? Maybe we should hide ourselves away until it is time to fight again."
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis listens to Ward's theory with open eye, considering. "That would be very difficult to attempt now that we have freed Marthysan...but it is an interesting theory to go on," Wren agrees. "Of course, what they seek is what we shall gain by winning. As long as we do not fall on the field, can we be denied our reward?" Isis absentmindedly pets Bast, pondering recent relevations. Preparation Minute Isis prepares with Overland Flight, Mage Armor, & extended Heroism.
Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17 Isis makes sure her face is the first Marthysan sees as he wakes up. Poor dear probably missed me. "There you go, Marthysan. I'm here, don't you worry. I'm here and you don't need to worry," Isis coos, stroking Marthysan's hair. "Do you know where the Golden League lairs? Is there a place where we can demonstrate the depth of their folly in trying to hurt you?" Isis asks. When Marthysan's interrogation is over, she will cast Detect Magic and look for clues about the Golden League/loot. 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39 Perception
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