

Dragnmoon wrote: It does't, it just admonishes you for playing a Pregen when you already have a character of the pregens level.
PFS guide pg 6 wrote: You may not apply a Chronicle sheet earned with a pregenerated character to a character that was already at the level of the pregenerated character or higher, as you should have used this character for the scenario instead.
I took that to be an outright prohibition, but that's the lawyer in me reading "should" to mean "must." Perhaps the Guide doesn't use "should" that way.
If it's not prohibited to play a pregen when you have a character of appropriate level available, since it is prohibited to apply the Chronicle to that character ("may not" meaning "not permitted to"), it would seem the only things the section on page 6 of the Guide would permit you to do would be to apply the Chronicle to a lower-level character when the character reaches the appropriate level or to apply it to a first level character. Since Bonekeep Level One is for characters level 3-7, you would only be applying the chronicle to either a 1st level character to a 1st or 2nd level character when that character reaches 3rd level.
Is that how you read the rule, Dragnmoon and Chris Mortika?
If this discussion has taken place generically (using a pregen when you have a character of appropriate level, but not specifically in reference to Bonekeep) on the boards, and anyone knows where it is, would you please point me to it? I'll look myself, too, when I have time tomorrow.

Chris Mullican wrote: Don't get me wrong. I completely agree that pregens should not be used in the case of Bonekeep. They usually lead to a parties downfall and failure. If a table doesn't want pregens because it will increase their chances of death that is their choice, just like it is the choice of a GM to not want to run a table that has a pregen.
My only point was there was no rule expressly forbidding it.
Well, that, and it defeats the whole purpose of organized play if the other players at the table get to decide whether you play or not. I would not recommend Bonekeep for a new player playing one of his or her first few scenarios, that's for sure. However, if there were nothing else available in that slot (e.g., no other games offered, the other tables were filled or even overfilled, or the player had already played the other offerings in that slot), the Guide clearly lets them choose to play a pregen. It doesn't leave the decision up to the table, the GM, or the event coordinator that I can see.
Andrew Christian wrote: Especially since I've seen no less than 6 players want to play a pregen instead of those in tier character so as not to risk their character. I've heard that too, but it's really an illusory problem. The Guide to Organized Play prohibits you from playing with a pregen if you have a character in tier.
I actually played a pregen in Bonekeep One when a table I was judging at a con did not make. I thought It was particularly effective. I think it's more a matter of picking a good one that fits in with the party and knowing how to play it.
I recently saw statements on Warhorn pages and other sites for cons offering Bonekeep Level One (and Level Two) indicating that pregenerated characters are prohibited. Although the Guide to Organized Play does limit when a pregenerated character can be used, I find no authority banning them outright for these adventures. I scoured the boards a few days ago, and I also redownloaded Level One just now and checked it.
If they are nonetheless prohibited, we should probably know. Since this is the thread discussing the GM rewards, including running Level One, I figured I would ask here.
If pregens aren't prohibited in the adventures, are local event coordinators (or table judges, for that matter) permitted to prohibit pregenerated characters altogether?
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"Thank you all, and thanks to Razmir for his aid in vanquishing these evils!"
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Knowledge(nature): 1d20 + 10 ⇒ (9) + 10 = 19
Pribam considers how to remove the book from the tree.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam draws forth what has been described as the wand of painful healing and taps each of the Pathfinders, including himself, with a charge before continuing. He repeats the spell for anyone who wants a second dose after that, including himself.
I assume that's ten charges, as everyone took a pretty hard hit with the channeling.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Rene Duquesnoy wrote: Pribam: I assume your movement didn't provoke right? Correct. He circled around to avoid the AoO and set up the flank for Kelvor.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam's fury at the sight of the Calistrian priestess is palpable. "As Razmir struck, the foul lich's skull split asunder!" he cries, continuing the inspiring parable of The Abomination.
Pribam circles the priestess as he continues to tell the tale, pulling his mace as he steps up to her.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Will save 1: 1d20 + 4 ⇒ (11) + 4 = 15
Will save 2: 1d20 + 4 ⇒ (20) + 4 = 24
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam's on regular progression, too. 24158-18, Sczarni.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam swiftly draws his wand of magic missile and shoots the remaining skeleton.
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
He attempts to discern whether the skeletons that have been taken down already are still fast healing.
Perception: 1d20 - 2 ⇒ (20) - 2 = 18
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
On his turn Pribam will begin to recite the parable of The Abomination to inspire the Pathfinders.
perform(oratory): 1d20 + 10 ⇒ (9) + 10 = 19
"Then Razmir raised his mighty morningstar and bought it down squarely upon the head of the Abomination!"
Add +1 to hit and damage, so with bless everyone is +2 to hit +1 to damage.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam calls out, "Use the earthbreaker and other blugeoning weapons on them!"
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam wonders what he knows about the skeletons.
knowledge(religion): 1d20 + 11 ⇒ (20) + 11 = 31
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam wonders whether he can identify the footprints.
Knowledge(engineering, nature, or nobility): 1d20 + 10 ⇒ (4) + 10 = 14 +1 if any other knowledge skill
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam examines the floor. Do the bloody footprints continue here?
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"It is time, lead on, Ambassador."
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"That sounds wise. However, let us search this unusual room before we follow the bloody footprints, Ambassador."
Perception: 1d20 - 2 ⇒ (18) - 2 = 16 to aid the party in searching
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Unfortunately, where your pog is right now is 30' from Pribam and 35' from Armun. Pribam's turn came before Tarrow's, so you certainly could've moved into range for the haste. We just both wrote our posts in at about the same time, and yours beat mine by a couple minutes.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam stares in horror as the Ambassador falls. He steps back from the hound, reaches into his bag of holding and draws a scroll. "Kill it! Kill it now! Tarrow move in for haste!" he shouts. Pribam readies to cast haste from his scroll when Tarrow has moved within 30' of Armun and Pribam.
Additional +1 to attacks, up to +30 movement, +1 on Reflex saves, and an additional attack when full attacking for all party members.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Can you move the hound and show the square in which Kelvor fell so I can figure out what to do? Most of what I have involves AoO's and having to reach Kelvor.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Kelvor rages and attempts to take control of the grapple.
Combat Maneuver Check: 1d20 + 8 + 2 + 2 + 1 ⇒ (1) + 8 + 2 + 2 + 1 = 14 (modifiers for the rage strength, wand strength, and inspiration)
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Either way is fine with me as well.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Works fine for me and better for Kelvor!
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
If it would help, I can change Pribam's action to popping out his wand of cure moderate as a swift action and healing Kelvor for Cure Moderate: 2d8 + 3 ⇒ (7, 6) + 3 = 16. Since he's grappling with a large creature, which I missed when I wrote Pribam's action, I think he's pulled into the hound's squares, so Pribam should be able to reach him.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Unfortunately, no. It provides morale and competence bonuses that do not stack with another inspire courage.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam draws his cold iron mace. He then begins the parable of the Night Wedding.
"The mayor of Pilgrimage, soon after that town was founded, decided that he should take a bride...."
Perform(oratory): 1d20 + 10 ⇒ (17) + 10 = 27
Kelvor now has a flank, and everyone is inspired via bardsong (+1 to hit, +1 damage with weapons, +1 on charm and fear saves)
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
That damage for Kelvor was too low. I see he has overhand chop. It should be 1 point higher, for 29 points total.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Kelvor presumably steps in and power attacks with the cold-iron end of his earthbreaker.
Earthbreaker (+1 cold iron) PwrAtk: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 20 ⇒ (5, 3) + 20 = 28
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Assuming South is toward the bottom of the map, that put Pribam in the same square as the Barrow Hound, so I put his pog 1 square further South than that.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam wonders what he knows about this odd creature.
Knowledge(?): 1d20 + 10 ⇒ (9) + 10 = 19 +1 if arcana, dungeoneering, local, planes, or religion
Specifically, he's trying to figure out if it would be worthwhile to start a countersong.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Will save: 1d20 + 4 ⇒ (9) + 4 = 13 +4 more if the bark is a sonic effect
Knowledge(nature): 1d20 + 10 ⇒ (16) + 10 = 26 as called for regarding the bark
If bark save failed: 2d6 ⇒ (2, 2) = 4 times five distance
If bark save failed: 1d8 ⇒ 5 direction
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam casts detect magic and commences scanning the room from the doorsill.
If any Spellcraft checks become necessary, here are a couple.
Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"Definitely. Let us proceed."
I moved Narvik and Pribam's pogs into the usual marching order, leaving a space for Armun.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
It's no problem, I can see where it would be confusing to read if you caught it in between the initial post with the die roll and the edited post after the die roll.
Knowledge(nature): 1d20 + 10 ⇒ (13) + 10 = 23
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"It may have been a simple mistake in this case, if the portal was opened from this side. Some creatures may have blundered into it. Others may have seen it as an opportunity for mayhem. Our world is more ordered and, believe it or not, less dangerous than theirs. Many of our fellows make easy prey for the fey. Mayhap other fey find this to be a safer place to live."
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
I wasn't done. I had to see the result to see if I could answer Kelor's question.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Catching up...
Knowledge(planes): 1d20 + 11 ⇒ (19) + 11 = 30
Pribam recites some of the basic lesson about the First World that he learned in training, "Ambassador, if the world in which we live were a book, the First World would be the notes the author compiled to draft it. It is a wild, ever-changing place inhabited by the fey. It is a beautiful and deadly place of extremes."
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam wonders whether he or anyone else in the party has anything with him that a Grodair might like, food, a beverage, music, sparkly things, soft stuff, or anything else. "What do they like that we might be able to offer to support Armun's diplomatic efforts?" he wonders.
Knowledge(planes): 1d20 + 11 ⇒ (7) + 11 = 18
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam speaks quietly and calmly. "Master Armun, that is a Grodair. It is afraid, and it is dangerous in that it explodes when killed, like a wet fireball. It speaks sylvan. Perhaps you should speak to it."
I will be out all day interviewing witnesses. If you need to bot me, feel free. I have a lot of charges of magic missile and infernal healing left. Use them freely.
Art
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Perception: 1d20 - 2 ⇒ (6) - 2 = 4
Knowledge(arcana): 1d20 + 11 ⇒ (10) + 11 = 21 If Pribam knows anything about these things, he'd like to know their general alignment and disposition, and whether they are skilled at identifying spells.
"I don't speak Aquan, but maybe I can get the gist of it, and I could cast a spell to let it speak one of my languages."
Linguistics: 1d20 + 11 ⇒ (8) + 11 = 19
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
"Gentlemen, if it comes to an attack in this room, I suggest we draw the enemy into the stairwell where we need not worry about the subjective directional gravity. Some of you may find it as difficult to control as I have."
Why only straight lines (which is tough in a circular room)? Once we've established down as the direction from which gravity pulls us, shouldn't we be able to walk normally?
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam just keeps trying until he gets back down, then gives up on "flying" using subjective directional gravity.
Wisdom Check #7: 1d20 - 2 + 6 ⇒ (4) - 2 + 6 = 8 ...fails
Wisdom Check #8: 1d20 - 2 + 6 ⇒ (4) - 2 + 6 = 8 ...fails
Wisdom Check #9: 1d20 - 2 + 6 ⇒ (5) - 2 + 6 = 9 ...fails
Wisdom Check #10: 1d20 - 2 + 6 ⇒ (19) - 2 + 6 = 23 ...succeeds
Pribam blushes at the fact it took him 10 rounds to float up and back down again. He thinks to himself that such public embarrassment may be part of his punishment for failing to keep Vos alive.
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Wisdom check #4: 1d20 - 2 ⇒ (2) - 2 = 0 to try to go across again
Wisdom check #5: 1d20 - 2 ⇒ (7) - 2 = 5 to stop on the far side of the room (or with +6 if the check to go across failed)
Wisdom check #6: 1d20 - 2 ⇒ (5) - 2 = 3 with +6 to stop on the far side of the room if the first check to go across failed and the second check succeeded, or with +6 to go across if the second check to go across failed
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Wisdom check #1: 1d20 - 2 ⇒ (10) - 2 = 8 to go up
Wisdom check #2: 1d20 - 2 ⇒ (20) - 2 = 18 to go across (or with +6 to go up if the first check failed)
Wisdom check #3: 1d20 - 2 ⇒ (19) - 2 = 17 to stop (or with +6 to go up if the first check failed or to stop going up if the second check failed)
Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]
Pribam enters the room. When he does, he imagines "down" is toward the ceiling for an instant, then immediately that the far wall is down. Just before he reaches the far wall, he imagines that the floor is down.
In other words, Pribam tries to float across the room to the wall opposite the door and to land there with his feet on the floor.
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