Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts guidance and tries to cow a section of crowd. Intimidation:1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Intimidation, reroll:1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin tries to cow a section of crowd. Intimidation:1d20 + 9 ⇒ (2) + 9 = 11 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin asks the harbormaster where is Stella Fane. Diplomacy:1d20 + 11 ⇒ (5) + 11 = 16
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
It's a goblin with a leather armor. He has no visible weapon. From time to time smoke escapes from his body. Hello my name is Pre Fix.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin mentions arguments. Diplomacy:1d20 + 12 ⇒ (13) + 12 = 25 The goblin mentions arguments again. Diplomacy:1d20 + 12 ⇒ (8) + 12 = 20
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin tries to counter their arguments with economic arguments. Mercantile Lore:1d20 + 5 ⇒ (18) + 5 = 23 The goblin tries to counter their arguments by trying to persuade them to put their opinions. Diplomacy:1d20 + 11 ⇒ (11) + 11 = 22 The goblin tries to intimidate them by making verbal threats. Intimidation:1d20 + 9 ⇒ (16) + 9 = 25
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin gets up and says in his head: Well this game is not for me. Then he encourages his companions.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin tries to stay on the ankylosaur. Acrobatics:1d20 + 8 ⇒ (1) + 8 = 9 Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20 Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25 Acrobatics:1d20 + 8 ⇒ (19) + 8 = 27
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts Telekinetic projectile on the brine Shark White one. Telekinetic projectile:1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (1, 5) + 4 + 1 + (3) = 14 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
I sent the telekinetic projectile on the black rat. The goblin casts Telekinetic projectile on the black shark one. Telekinetic projectile:1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (4, 4) + 4 + 1 + (5) = 18 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
I dismiss the incendery aura. The goblin casts Telekinetic projectile on the black one. DC 5:1d20 ⇒ 12 Telekinetic projectile:1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (3, 3) + 4 + 1 + (1) = 12 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
Thank you ! The goblin casts Incendiary aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts Produce flame on the green dotted. Produce flame:1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 Damage, Chal’soth:2d4 + 4 + 1d6 ⇒ (2, 2) + 4 + (4) = 12 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin tries to convince him to pay attention to me. Diplomacy:1d20 + 12 ⇒ (13) + 12 = 25
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
I come from Cheliax. Here we are taught to fight without weapons. I fight with a divine mystery. But that doesn’t mean we don’t have a weapon that we don’t know how to defend ourselves. Diplomacy:1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts Telekinetic projectile on the red lizard. Telekinetic projectile:1d20 + 9 ⇒ (2) + 9 = 11 Damage:2d6 + 4 ⇒ (3, 2) + 4 = 9 Then he averts gaze.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
Fortitude:1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 The goblin casts Telekinetic projectile on the white lizard. Telekinetic projectile:1d20 + 9 ⇒ (12) + 9 = 21 Damage:2d6 + 4 ⇒ (2, 6) + 4 = 12 Then he averts gaze.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts telekinetik projectile on the purple lizard. Telekinetik projectile:1d20 + 9 ⇒ (16) + 9 = 25 Damage:2d6 + 4 ⇒ (5, 4) + 4 = 13 Then he averts gaze.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
It is a goblin with a leather armor. It does not carry a weapon. From time to time smoke comes out of its body. He says : Hello, my name is Pre Fix.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin sustains the Spiritual weapon on the Prefect. Spiritual weapon:1d20 + 9 ⇒ (14) + 9 = 23 Damage:1d8 + 4 ⇒ (3) + 4 = 7 Then he casts Heal on Haka Geralf. Heal 2 actions:1d8 + 8 ⇒ (8) + 8 = 16
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts Spiritual weapon on the Prefect. Spiritual weapon:1d20 + 9 ⇒ (19) + 9 = 28 Damage:2d8 + 4 ⇒ (5, 2) + 4 = 11 Then he casts shield.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin steps and casts Sound burst. Sound burst:2d10 ⇒ (9, 6) = 15 DC 19 Fortitude
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin continues its stains at the South Actuator. Acrobatics:1d20 + 8 ⇒ (4) + 8 = 12 Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
A goblin is waiting. He has no visible weapon. The goblin wears a leather armor. From time to time same smok escapes from his body. Hello my name is Pre Fix.
Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2
The goblin casts Heal. Heal 3 actions:2d8 ⇒ (8, 8) = 16 DC 18 Fortitude for the undead.
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