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Pre Fix's page

125 posts. Organized Play character for RangerArcher.


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Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Thank you for the game !

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Heal on the fighter.

Heal height. +1:2d8 + 16 ⇒ (2, 5) + 16 = 23

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts guidance and tries to cow a section of crowd.

Intimidation:1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Intimidation, reroll:1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to cow a section of crowd.

Intimidation:1d20 + 9 ⇒ (2) + 9 = 11

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin drinks the beverage.

Fortitude:1d20 + 7 ⇒ (16) + 7 = 23

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin is ready to go.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin will get information.

Diplomacy:1d20 + 11 ⇒ (18) + 11 = 29

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin asks the harbormaster where is Stella Fane.

Diplomacy:1d20 + 11 ⇒ (5) + 11 = 16

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin is boarding the boat.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to open the crate.

Athletics:1d20 + 8 ⇒ (13) + 8 = 21

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin listens carefully to the mission and has no questions so far.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

It's a goblin with a leather armor. He has no visible weapon. From time to time smoke escapes from his body. Hello my name is Pre Fix.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Thank you !

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin mentions arguments.

Diplomacy:1d20 + 12 ⇒ (13) + 12 = 25

The goblin mentions arguments again.

Diplomacy:1d20 + 12 ⇒ (8) + 12 = 20

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to counter their arguments with economic arguments.

Mercantile Lore:1d20 + 5 ⇒ (18) + 5 = 23

The goblin tries to counter their arguments by trying to persuade them to put their opinions.

Diplomacy:1d20 + 11 ⇒ (11) + 11 = 22

The goblin tries to intimidate them by making verbal threats.

Intimidation:1d20 + 9 ⇒ (16) + 9 = 25

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin gets up and says in his head: Well this game is not for me. Then he encourages his companions.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to stay on the ankylosaur.

Acrobatics:1d20 + 8 ⇒ (1) + 8 = 9

Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20

Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25

Acrobatics:1d20 + 8 ⇒ (19) + 8 = 27

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Telekinetic projectile on the brine Shark White one.

Telekinetic projectile:1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (1, 5) + 4 + 1 + (3) = 14

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

I sent the telekinetic projectile on the black rat.

The goblin casts Telekinetic projectile on the black shark one.

Telekinetic projectile:1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (4, 4) + 4 + 1 + (5) = 18

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

I dismiss the incendery aura.

The goblin casts Telekinetic projectile on the black one.

DC 5:1d20 ⇒ 12

Telekinetic projectile:1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (3, 3) + 4 + 1 + (1) = 12

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

So the creature takes 2d4 persistent fire damage.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Thank you !

The goblin casts Incendiary aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage.

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Produce flame on the green dotted.

Produce flame:1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Damage, Chal’soth:2d4 + 4 + 1d6 ⇒ (2, 2) + 4 + (4) = 12

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

For me the Chal’soth suits me.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to convince him to pay attention to me.

Diplomacy:1d20 + 12 ⇒ (13) + 12 = 25

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Let’s go into the room!

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin is ready to go to the observatory.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

I come from Cheliax. Here we are taught to fight without weapons. I fight with a divine mystery. But that doesn’t mean we don’t have a weapon that we don’t know how to defend ourselves.

Diplomacy:1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Telekinetic projectile on the red lizard.

Telekinetic projectile:1d20 + 9 ⇒ (2) + 9 = 11

Damage:2d6 + 4 ⇒ (3, 2) + 4 = 9

Then he averts gaze.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Fortitude:1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

The goblin casts Telekinetic projectile on the white lizard.

Telekinetic projectile:1d20 + 9 ⇒ (12) + 9 = 21

Damage:2d6 + 4 ⇒ (2, 6) + 4 = 12

Then he averts gaze.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts telekinetik projectile on the purple lizard.

Telekinetik projectile:1d20 + 9 ⇒ (16) + 9 = 25

Damage:2d6 + 4 ⇒ (5, 4) + 4 = 13

Then he averts gaze.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

I think I’m the diplomat of the group.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin tries to attempt to win over Narsha.

Diplomacy:1d20 + 12 ⇒ (5) + 12 = 17

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin looks at the pile of documents.

Perception:1d20 + 5 ⇒ (3) + 5 = 8

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin is ready to go to the Hall of Records.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

It is a goblin with a leather armor. It does not carry a weapon. From time to time smoke comes out of its body. He says : Hello, my name is Pre Fix.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Thank you !

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin sustains the Spiritual weapon on the Prefect.

Spiritual weapon:1d20 + 9 ⇒ (14) + 9 = 23

Damage:1d8 + 4 ⇒ (3) + 4 = 7

Then he casts Heal on Haka Geralf.

Heal 2 actions:1d8 + 8 ⇒ (8) + 8 = 16

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Spiritual weapon on the Prefect.

Spiritual weapon:1d20 + 9 ⇒ (19) + 9 = 28

Damage:2d8 + 4 ⇒ (5, 2) + 4 = 11

Then he casts shield.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin steps and casts Sound burst.

Sound burst:2d10 ⇒ (9, 6) = 15 DC 19 Fortitude

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Smoke escapes from his body. He does not move.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin continues its stains at the South Actuator.

Acrobatics:1d20 + 8 ⇒ (4) + 8 = 12

Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin goes to the South Actuator.

Acrobatics:1d20 + 8 ⇒ (4) + 8 = 12

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin does not understand this language either.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Religion:1d20 + 5 ⇒ (10) + 5 = 15

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

A goblin is waiting. He has no visible weapon. The goblin wears a leather armor. From time to time same smok escapes from his body. Hello my name is Pre Fix.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Thanks you !

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin casts Heal.

Heal 3 actions:2d8 ⇒ (8, 8) = 16 DC 18 Fortitude for the undead.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

Yes, we have what we came for.

Envoy's Alliance

Male Goblin Oracle (Flames) 4 / HP 50/50, Perc +6, AC 20, Fort +8 Ref +9 Will +6 / Spells 1st 4/4 2d 4/4, Focus 3/3 / Active conditions: Darkvision, Charhide, Burn it!, Resist negativ damage 1, Resist fire damage 2

The goblin follows the others.

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