GM Chadius: 1-23 - The Star Crossed Court (Inactive)

Game Master chadius

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Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

The goblin tries to convince him to pay attention to me.

Diplomacy:1d20 + 12 ⇒ (13) + 12 = 25

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie shuffles between the piles of things, eyes wandering around through the wonderful chaos of life past and present. "You have lots of neat things here, did you collect them in your past life on the sea?" They ask after Pre Fix starts the conversation.

"What are you looking at, can you show me too? It would be nice to learn about the stars, maybe we can start after the important meeting tomorrow?"

Diplomacy Aid DC20?: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point Diplomacy Aid DC20?: 1d20 + 10 ⇒ (12) + 10 = 22


4-99 (Thread|Slides) 3-07 (Thread | Slides)

"Ah yes, most of these were collected as my captain sailed around the Eye of Abendego." Lashweather remains stuck to his telescope. "It felt like the moon was crashing down on us at one point. So I told Groteus off and said I would make it up to him in the future. And he dropped a rock right on my head as the seas went calm. How fortunate!" Pre-Fix and Eddie get the man talking.

"Good news, everyone!" Lashweather proudly declares. "I can try an alternative technique that can solve my research tonight! I call it the Cho'aatan! So does everyone else..."

He raises a finger. "I will have to attune myself to the very elements. Sadly this will also conjure elementals who will try to reduce me to shreds! I will need someone to protect me from these errant elementals, though. That will be your job. If my concentration is disrupted, then the Cho'aatan will fail. Then it's back to my week long study."

"During the ritual, the constellations on the floor will be charged with astrological energy. Anyone who stands on them as they charge will be imbued with their power. Just imagine, creatures from the great beyond will give you powers we have barely begun to understand..." Lashweather grins. "I am jealous!"

DC 25 Fortune-Telling Lore or Occultism:
You are able to infer the benefits from each constellation.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

GM Screen:
3d12 ⇒ (12, 7, 9) = 28

"Oh! You wish to know what the constellations will do? Well, 3 of them should be quite obvious!" He gestures and points to the them.

7. Ondess (Wisdom)::
Shaped like a reptilian eye, this constellation is associated with wisdom and the knowledge of secret things. A creature standing on it increases the saving throw DCs of their spells by 2.

9. Kurdok (Death):
Shaped like an iruxi skull, this constellation is associated with death and decay. Whenever a creature begins its turn on this space, it takes 1d6 negative damage.

12. Korlan (Chance):
Shaped like a skipping stone, this constellation is associated with luck and chance. A creature standing on it can spend their reaction to roll twice and take the better result on one attack roll, skill check, or save.

>Slide 6< highlights the 12 runes, along with the 3 you already know.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

Occultism:1d20 + 11 ⇒ (15) + 11 = 26

A circle of smoke moves up in the air.

Well I guess I know how to handle this.

And he explains the role of each constellation to his companions.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Dran'Tilt quickly infers the meaning of the other constellations.

1. Cho’sath (Fire):
Shaped like a fire with three flames, this constellation is associated with fire. A creature standing on it deals 1d6 additional fire damage with their Strikes.

2. Shi’sath (Air):
Shaped like three wavy vertical lines, this constellation is associated with air. A creature who begins their turn on this constellation gains a +10 foot status bonus to their Speeds for 1 round.

3. Chal’soth (Water):
Shaped like three waves, this constellation is associated with water. A creature standing on it deals 1d6 additional bludgeoning damage with their Strikes. The Strike gains the water trait.

4. Shar’soth (Earth)::
Shaped like a large stone with three diagonal slash marks on it, this constellation is associated with earth. A creature standing on it gains tremorsense (imprecise) 30 feet as long as they remain on the rune, and they can strike creatures who are burrowing underground in a space within their reach.

5. Kaiross (Strength):
Shaped like a curved fang, this constellation is associated with military and physical strength. A creature standing on it gains a +2 status bonus to Strength-based attack and damage rolls.

6. Shalor (Life):
Shaped like a hatching egg, this constellation is associated with birth and fertility. A creature standing on it heals 2 Hit Points at the beginning of their turn each round.

7. Ondess (Wisdom)::
Shaped like a reptilian eye, this constellation is associated with wisdom and the knowledge of secret things. A creature standing on it increases the saving throw DCs of their spells by 2.

8. Kartek (Trickery)::
Shaped like a serpent, this constellation is associated with stealth, trickery, and dishonorable deeds. Whenever a creature ends its movement in this space, or begins its turn there, they must attempt a DC 11 flat check. On a success, they gain concealment from all other creatures until the beginning of their turn or until they move from that space, whichever comes first. On a failure, they are flat- footed for the same duration, instead.

9. Kurdok (Death):
Shaped like an iruxi skull, this constellation is associated with death and decay. Whenever a creature begins its turn on this space, it takes 1d6 negative damage.

10. Sharbosh (Vigilance):
Shaped like a turtle’s shell, this constellation is associated with protection and safety. A creature standing on it gains a +2 status bonus to AC and saving throws.

11. Shal’mokk (Family):
Shaped like a primitive nest, this constellation is associated with home and family. A creature standing on it gains no benefits but grants each adjacent ally a +1 status bonus to all attack rolls, damage rolls, AC, and saving throws.

12. Korlan (Chance):
Shaped like a skipping stone, this constellation is associated with luck and chance. A creature standing on it can spend their reaction to roll twice and take the better result on one attack roll, skill check, or save.

Grand Archive

LN male ysoki investigator 5 | ◆◇↺ ♥️ 56/56 | AC 21 | F +11 R +12 W +13 | Perc +13 (darkvision) | Hero Points -/3 | Spd 25ft. |

One minute please...

Rysk takes a moment to study the runes and understand the process of the ritual.

Pursue a lead: the Cho'aatan

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

"Oh.." Eddie slowly scratches their cap, trying to process everything. "I think I understand.. stand on a helpful rune and get more powerful.. stand on the death rune and die.. Do these runes do anything to the angry elementals that will come for you Lashweather? And how long does the ritual take to complete?"

Reading through the list there are a few options that would benefit a spell caster, or at the very least, #11 to benefit adjacent allies for Eddie to activate.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

After a circle of smoke: Eh eh, the Korlan constellation suits me well.

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

For me the Chal’soth suits me.

Grand Archive

m N human Ranger 5 | HP 57/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 2/3 | Focus 1/1

Kaiross, the laconic Radim briefly reports and gets to the right point.

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha nods to her companions and stands on Sharbosh, her blade drawn and ready for combat.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

GM Screen:
1d4 ⇒ 2 1d4 ⇒ 11d3 ⇒ 21d2 ⇒ 1

"Alright! Now make sure I am not reduced to shreds during the attunement! Elements from the greater beyond will certainly seek my scaly flesh!" He chuckles before standing in the center of the room and burying his head within a book, only pausing to stare up at the sky. He's not paying attention to you at all.

A brief rainshower blows into the observatory, followed by a heat wave and cold snap that lasts less than a minute. Some of the weather patterns coalesce into a single spot. This can't be good.

Three mounds of mud emerge from the observatory floor and form into quadrupedal dog-like creatures, complete with stones and jewels for their eyes and teeth. They seem hostile, but are clearly out of their element.

Initiative:

Rysk: 1d20 + 13 ⇒ (9) + 13 = 22
Eddie: 1d20 + 11 ⇒ (11) + 11 = 22
Samantha: 1d20 + 11 ⇒ (8) + 11 = 19
Dran'Tilt: 1d20 + 11 ⇒ (13) + 11 = 24
Radim: 1d20 + 11 ⇒ (10) + 11 = 21
Pre Fix: 1d20 + 5 ⇒ (18) + 5 = 23
Elementals: 1d20 ⇒ 2


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 1
Dran'Tilt
Pre Fix
Eddie
Rysk
Radim
Samantha
Sod Hound White
Sod Hound Black
Sod Hound Green dotted

>Round 1<

Recall Knowledge Arcana or Nature, DC 18, costs 1 action:
These are Sod Hounds, creatures made of rock, dirt, and stone from the Elemental Plane of Earth. They can burrow through solid earth, leaving no trace. Their can also knock people down upon biting them.

Grand Archive

LN male ysoki investigator 5 | ◆◇↺ ♥️ 56/56 | AC 21 | F +11 R +12 W +13 | Perc +13 (darkvision) | Hero Points -/3 | Spd 25ft. |

Rysk takes aim at the nearest hound (green)

◆ Devise a Stratagem
d20: 1d20 ⇒ 12
◇ Known Weaknesses
Nature: 1d20 + 11 ⇒ (18) + 11 = 29

"Sod hounds. Watch out, they can drag you down."

If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem. If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.

◆ Strategic Strike AC 27 for piercing: 4d6 ⇒ (1, 2, 4, 4) = 11

◆ Strike Attack: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25piercing: 2d6 ⇒ (2, 1) = 3

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie places themselves on the Ondess constellation with their wooden shield in hand "Heh, shields are good right?" The laugh nervously, shifting their feet about to not step on individual stars.

Eddie listens and headbobs at Rysk's advice "Oh ok! Shield's up then." They raise their shield in defense before sending a spout of water at the green hound Rysk had shot at.

◆◆ Spout, 30' Range, 5' Cube: Basic Reflex Save DC22, Bludgeoning: 2d4 + 4 ⇒ (4, 1) + 4 = 9

AC21 for the round. No shield block unless I'm going to get KO'd.

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

The goblin casts Produce flame on the green dotted.

Produce flame:1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Damage, Chal’soth:2d4 + 4 + 1d6 ⇒ (2, 2) + 4 + (4) = 12

Then he casts shield.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

The dwarf draws his pistol when the dogs appear (Energy shot). Then he fires towards the one near him using the Korlan constellation.

+1 striking Hammer gun: 1d20 + 16 ⇒ (1) + 16 = 17

+1 striking Hammer gun, Korlan: 1d20 + 16 ⇒ (14) + 16 = 30

Damage, last one Electricity: 2d6 + 1 + 1 ⇒ (1, 2) + 1 + 1 = 5

If crit:

Damage, last one Electricity: 2d10 + 1 + 1 ⇒ (1, 8) + 1 + 1 = 11

Fatal: 1d10 ⇒ 1

So 23 damage

Then he reloads (Thoughtful reloads: Recall knowledge and reloads).

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha holds their ground and growls

demoralize vs white Will DC (No Language): 1d20 + 15 ⇒ (6) + 15 = 21

Samantha readies to take a two handed slice should any enemy get in range.

Readied attack:

dual handed assault: 1d20 + 17 ⇒ (4) + 17 = 21
slashing: 2d12 + 6 ⇒ (1, 12) + 6 = 19

AC 26 from rune.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Dran'Tilt is the fastest draw in Alkenstar, and after a warning shot, he takes a critical shot. Pre Fix's fireball goes high.

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Eddie discovers the Sod Hound is naturally clumsy but this one is lucky. Rysk shoots it twice to help.

Samantha holds her ground and growls at the Sod Hound, and it recoils in fear.

Radim decides to wait and let them come first. The hound with white gemstones dives under the stone and emerges between Dran'Tilt and Samantha. Bad idea as she takes an overhanded chop to it.

Even is Samantha: 1d2 ⇒ 1
Jaws: 1d20 + 11 ⇒ (7) + 11 = 18
Piercing: 1d10 + 6 ⇒ (3) + 6 = 9
Dran'Tilt avoids the worst of it.

More to post... after dinner!


4-99 (Thread|Slides) 3-07 (Thread | Slides)

The wind picks up as the Black-gemmed Hound critically bites Pre Fix.
Bite: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 1d10 + 6 ⇒ (2) + 6 = 8
Athletics: 1d20 + 11 ⇒ (3) + 11 = 14
At least Pre Fix maintains his footing.

The Greenish Sod Hound chooses between Rysk and Radim.
Even is Radim: 1d2 ⇒ 2
Bite: 1d20 + 11 ⇒ (10) + 11 = 21
Bite: 1d20 + 6 ⇒ (18) + 6 = 24
Piercing: 1d10 + 6 ⇒ (5) + 6 = 11
It bites Radim once.

The wind picks up and a a gust of wind blows into the room in the shape of a hawk.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 2
Dran'Tilt
Pre Fix (16 damage unless reduced by Shield Block)
Eddie
Rysk
Radim (11 damage, Can also take round 1 actions)
Samantha
Sod Hound White (42 damage, Frightened 1)
Sod Hound Black
Sod Hound Green dotted (18 damage)
Zephyr Hawk

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Recall Knowledge (Arcana or Nature DC 18), 1 action:
Zephyr Hawks are native to the Elemental Plane of Air. They are always capable of flight, and are good at hit and run tactics, rarely standing still as they strike.

Grand Archive

LN male ysoki investigator 5 | ◆◇↺ ♥️ 56/56 | AC 21 | F +11 R +12 W +13 | Perc +13 (darkvision) | Hero Points -/3 | Spd 25ft. |

Rysk studies the new arrival.

◆ Devise a Stratagem (Hawk)
d20: 1d20 ⇒ 4
◇ Known Weaknesses
Nature: 1d20 + 11 ⇒ (13) + 11 = 24

"Zephyr Hawk. They fly around a lot and are difficult to catch up to."

Having trouble tracking it he moves and takes aim at the most wounded hound.

◆ Stride

◆ Strike (white hound)
Attack: 1d20 + 13 ⇒ (8) + 13 = 21piercing: 2d6 ⇒ (4, 1) = 5


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Rysk shoots and destroys the Sod Hound, scattering its White gems into powder.

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie's head (and tiny pirate hat) continues to bob up and down, the rune beneath their feet charging the fungal spirits around them with power "Ooo this is nice! Let me help you Prefix." They unleash another spout of water, this time at the black sod hound harassing the goblin then raise their shield.

◆◆ Spout, 30' Range, 5' Cube: Basic Reflex Save DC22, Bludgeoning: 2d4 + 4 ⇒ (3, 1) + 4 = 8

AC21 for the round. No shield block unless I'm going to get KO'd.

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

Thank you !

The goblin casts Incendiary aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage.

Then he casts shield.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

The dwarf fires towards the black one using the Korlan constellation.

+1 striking Hammer gun: 1d20 + 16 ⇒ (9) + 16 = 25

+1 striking Hammer gun, Korlan: 1d20 + 16 ⇒ (17) + 16 = 33

Damage, last one Fire: 2d6 + 1 + 1 ⇒ (3, 5) + 1 + 1 = 10

If crit:

Damage, last one Fire: 2d10 + 1 + 1 ⇒ (3, 9) + 1 + 1 = 14

Fatal: 1d10 ⇒ 1

So 29 damage

Then he reloads (Thoughtful reloads: Recall knowledge and reloads).

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

So the creature takes 2d4 persistent fire damage.

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Rather than wait this time Samantha lets her frills loose as she makes a Threatening Approach at yellow.

before making a powerful upward slash.

demoralize vs Yellow Will (No Lang): 1d20 + 15 ⇒ (2) + 15 = 17
F2 on a success, or F3 on a crit

dual handed assault: 1d20 + 17 ⇒ (1) + 17 = 18
heropoint reroll: 1d20 + 17 ⇒ (6) + 17 = 23
slashing: 2d12 + 6 ⇒ (12, 10) + 6 = 28


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Dran'Tilt shoots twice and hits twice, once critically. The flames from his gun attract Pre Fix's own flames and the Sod Hound's Black gems burn.

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Eddie puts the hound out of its misery, extinguishing it but also destroying it.

Samantha takes the initiative and hacks into the wind. It is more worried about her blade than her frills.

The remaining Sod Hound Steps into place and decides to bite Eddie.

1 is Pre Fix, 2 is Eddie, 3 is Radim: 1d3 ⇒ 2
Bite: 1d20 + 11 ⇒ (13) + 11 = 24
Piercing: 1d10 + 6 ⇒ (1) + 6 = 7
Knockdown: 1d20 + 11 ⇒ (3) + 11 = 14

The Hawk slashes at Samantha before taking flight, provoking her wrath.
Wing: 1d20 + 11 ⇒ (13) + 11 = 24
Slashing: 1d8 + 4 ⇒ (2) + 4 = 6

If it survived her reaction, it flies towards Eddie and Pre Fix, scratching both of them.
Wing vs Eddie: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
Wing vs Pre Fix: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
It then flies away.

A brief heat wave surges through the room, causing two rats made of pure flame to flare into the room. Both rats are covered in thick caustic smoke.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 3
Dran'Tilt
Pre Fix (24 damage, Incendiary Aura, Shield)
Eddie (19 damage)
Rysk
Radim (11 damage, Can also take round 2 actions)
Samantha (6 damage)
Sod Hound Green dotted (18 damage)
Zephyr Hawk (28 damage)
Cinder Rat White
Cinder Rat Black

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Zephyr Hawks are fast and agile, able to hit and run.

The Rats are Concealed (Flat Check DC 5) and you must make a DC 22 Fort Save if you are within 5 ft of them.

Recall Knowledge on the Rats, Arcane or Nature DC 18:
Cinder Rats come from the Plane of Fire. They are weak to extreme cold damage. Their bites are also fiery.

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie carefully steps away from the hound and onto the Sharbosh rune. Their mushroom skin toughens up, hopefully enough to avoid another clawing from that damned bird.

"Time to make healing on Prefix, just remember, fungal spirits aren't as giving with healing as others." aka: I'm not a healing font cleric so I've only got a few heals prepared.

◆◆ Heal 2nd Level: 2d8 + 16 ⇒ (6, 5) + 16 = 27

Guarded Step, 2 action heal on Prefix. AC21

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

AoO vs fleeing hawk: 1d20 + 17 ⇒ (18) + 17 = 35
slashing: 2d8 + 4 ⇒ (8, 5) + 4 = 17

Samantha slashes at the fleeing hawk before returning to the center.

Hurrying over, Samantha interposes herself between Eddie and danger, spending a moment to heal the selfless leshie.

battle medicine DC 20: 1d20 + 14 ⇒ (7) + 14 = 21
healing: 2d8 + 10 ⇒ (5, 1) + 10 = 16

Samantha follows up with another overhanded strike, this time at the sod hound.

dual handed assault: 1d20 + 17 ⇒ (19) + 17 = 36
slashing damage: 2d12 + 6 ⇒ (1, 11) + 6 = 18

Assuming that drops it...

Finally Samantha raises her frills at the black rat.

flat 5 to target: 1d20 ⇒ 8
intimidated vs Black will DC: 1d20 + 14 ⇒ (19) + 14 = 33

Doctor's Visitation(Stride/Battle Medicine), Dual Handed Assault, Demoralize

Trying to be better about spoiling an AoO:

AoO?: 1d20 + 17 ⇒ (9) + 17 = 26
slashing: 2d8 + 4 ⇒ (1, 4) + 4 = 9

Grand Archive

LN male ysoki investigator 5 | ◆◇↺ ♥️ 56/56 | AC 21 | F +11 R +12 W +13 | Perc +13 (darkvision) | Hero Points -/3 | Spd 25ft. |

Remember that Rysk is a forensic investigator. He can battle medicine people once an hour.

Rysk tries to peer into the smoke.

◆ Devise a Stratagem
Concealment: 1d20 ⇒ 2

Unable to see the creature inside clearly enough, he firs an arrow at the wounded hound instead.

◆ Strike (green dot)
Attack: 1d20 + 13 ⇒ (13) + 13 = 26Piercing: 2d6 ⇒ (2, 1) = 3

◆ Stride


4-99 (Thread|Slides) 3-07 (Thread | Slides)

The hawk really, really wanted to mangle Pre Fix and Eddie, but Samantha didn't let it happen.
Eddie and Pre Fix were not attacked by the Hawk. If anyone wants to retcon their turn, go for it.

Round 3
Dran'Tilt
Pre Fix (16 damage, Incendiary Aura, Shield)
Eddie (7 damage)
Rysk
Radim (11 damage, Can also take round 2 actions)
Samantha (6 damage)
Sod Hound Green dotted (18 damage)
Cinder Rat White
Cinder Rat Black

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Zephyr Hawks are fast and agile, able to hit and run.

The Rats are Concealed (Flat Check DC 5) and you must make a DC 22 Fort Save if you are within 5 ft of them.

Recall Knowledge on the Rats, Arcane or Nature DC 18:
Cinder Rats come from the Plane of Fire. They are weak to extreme cold damage. Their bites are also fiery.

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Oh, well that does change some things... to keep from going too far into the weeds how about I just drop that heal to lvl 1 vs lvl 2, dropping off the second dice and 8 of the HP so... 14 instead of 27. I'll keep my position on the AC/Saves rune.

Eddie looks up and looks a bit confused at everything that seemed like it happened but didn't? "Huh."

Grand Archive

1 person marked this as a favorite.
F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

I'm having a little trouble parsing exactly what the current situation is. If Eddie isn't wounded I could have just done the same general turn, just without the battle medicine.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

It looks like people reacted to the Zephyr Hawk attacking Pre Fix and Eddie. Except Samantha's AoO killed it before it could attack.

Eddie chose to heal Pre Fix. But since Pre Fix isn't as injured as initially thought, Eddie will use a weaker heal instead.
Eddie backs off and heals most of Pre Fix's wounds.

Rysk nicks the Sod Hound with another arrow.

Samantha initially decided to use Battle Medicine to heal Eddie. But since Eddie didn't get as much damage, sounds like Samantha will not use Battle Medicine.
Samantha meanwhile decides to finish it off with a critical strike, and then terrify the rat wreathed in Black smoke.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 3
Dran'Tilt
Pre Fix (2 damage, Incendiary Aura, Shield)
Eddie (7 damage)
Rysk
Radim (11 damage, Can also take round 2 actions)
Samantha (6 damage)
Cinder Rat White
Cinder Rat Black (Frightened 2)

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Zephyr Hawks are fast and agile, able to hit and run.

The Rats are Concealed (Flat Check DC 5) and you must make a DC 22 Fort Save if you are within 5 ft of them.

Recall Knowledge on the Rats, Arcane or Nature DC 18:
Cinder Rats come from the Plane of Fire. They are weak to extreme cold damage. Their bites are also fiery.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

The dwarf fires towards the white one using the Korlan constellation. A creature standing on it can spend their reaction to roll twice and take the better result on one attack roll, skill check, or save.

+1 striking Hammer gun: 1d20 + 16 ⇒ (12) + 16 = 28

+1 striking Hammer gun, Korlan: 1d20 + 16 ⇒ (4) + 16 = 20

DC 5:1d20 ⇒ 10

Damage, last one cold: 2d6 + 1 + 1 ⇒ (2, 2) + 1 + 1 = 6

If crit:

Damage, last one Cold: 2d10 + 1 + 1 ⇒ (9, 4) + 1 + 1 = 15

Fatal: 1d10 ⇒ 6

So 36 damage

Then he reloads (Thoughtful reloads: Recall knowledge and reloads).

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

I dismiss the incendery aura.

The goblin casts Telekinetic projectile on the black one.

DC 5:1d20 ⇒ 12

Telekinetic projectile:1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (3, 3) + 4 + 1 + (1) = 12

Then he casts shield.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Dran'Tilt opens fire. He spots the rat and takes critical aim. The excessive cold seems to chill the rat, almost killing it outright.

Pre Fix shoots one of the Cinder Rats. TK Projectile is 2 actions, Shield is 1 action, Dismissing the Incendiary Aura is 1 action. That's 1 too many actions so I'll dismiss the aura.

The rat in white smoke approaches Dran'Tilt. It bites him once, setting his arm aflame.
1 is Dran'Tilt, 2 is Rysk, 3 is Eddie: 1d3 ⇒ 1
Jaws: 1d20 + 10 ⇒ (4) + 10 = 14
Jaws: 1d20 + 5 ⇒ (19) + 5 = 24
Piercring: 1d8 + 4 ⇒ (7) + 4 = 11
1d4 Persistent Fire

The other one closes in on Radim, unable to do much.
1 is Pre Fix, 2 is Samantha, 3 is Eddie, 4 is Radim: 1d4 ⇒ 4
Jaws: 1d20 + 10 ⇒ (10) + 10 = 20
Jaws: 1d20 + 5 ⇒ (10) + 5 = 15

The rain picks up and washes in through the window. The water reforms into a shark-like creature.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 4
Dran'Tilt (11 damage with 1d4 Persistent Fire, DC 22 Fort Save or Sickened 1)
Pre Fix (2 damage)
Eddie (7 damage)
Rysk
Radim (11 damage, Can also take round 3 actions, DC 22 Fort Save or Sickened 1)
Samantha (6 damage)
Cinder Rat White (41 damage)
Cinder Rat Black (Frightened 1)
Brine Shark Black

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Zephyr Hawks are fast and agile, able to hit and run.

The Rats are Concealed (Flat Check DC 5) and you must make a DC 22 Fort Save if you are within 5 ft of them.

Recall Knowledge on the Rats, Arcane or Nature DC 18:
Cinder Rats come from the Plane of Fire. They are weak to extreme cold damage. Their bites are also fiery.

Recall Knowledge on the Shark, Arcane or Nature DC 18:
Brine Sharks come from the Plane of Water. They resist fire damage, but they can bite onto whatever they bite.

Envoy's Alliance

Male Goblin Oracle (Flames) (Bard Dedication) 4 / HP 54/54, Perc +6, AC 20, Fort +8 Ref +11 Will +8 / Spells 1st 3/3 2d 3/3, Focus 2/2 / Active conditions: Darkvision, unbreakable, Burn it!, Resist negativ damage 1

I sent the telekinetic projectile on the black rat.

The goblin casts Telekinetic projectile on the black shark one.

Telekinetic projectile:1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Damage, Chal’soth:2d6 + 4 + 1 + 1d6 ⇒ (4, 4) + 4 + 1 + (5) = 18

Then he casts shield.

Vigilant Seal

Gunslinger 6 / HP 76/76, Perc +12, AC 24, Fort +12 Ref +14 Will +12 / Alchemist's fire 2/2, Ghost charge 4/4, Bottle lightnening 4/4, Blight 2/2 / Active conditions: Darkvision, resist negative damage 1, Sonic 3

Fort[/b: 1d20 + 11 ⇒ (14) + 11 = 25

The dwarf fires towards the white one using the Korlan constellation. A creature standing on it can spend their reaction to roll twice and take the better result on one attack roll, skill check, or save.

[b]+1 striking Hammer gun: 1d20 + 16 ⇒ (17) + 16 = 33

+1 striking Hammer gun, Korlan: 1d20 + 16 ⇒ (10) + 16 = 26

DC 5: 1d20 ⇒ 10

Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5

If crit:

Damage: 2d10 + 1 ⇒ (8, 8) + 1 = 17

Fatal: 1d10 ⇒ 4

So 38 damage

Then he reloads (Thoughtful reloads: Recall knowledge and reloads).

Flat:1d20 ⇒ 12

Verdant Wheel

N Fungus Leshy | Leaf Druid 3 | Fire Resist 2 HP 38/38 | AC18 | F +9 R +7 W +11 | Perc +11 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie watches the shark flop out onto the floor "Well, that's a big fish.. did I tell you I did a fishing trip for trout?"

Recall Nature, DC18 vs Shark thing: 1d20 + 10 ⇒ (10) + 10 = 20

"Definitely not a trout, that's a Brine Shark, they come from the Plane of Water. They resist fire damage, but they can bite onto whatever they bite." Eddie returns attention to the injured looking smoky rodents.

Flat DC5 vs White Rat: 1d20 ⇒ 6

They send a blast of water to cool off the white rat.
◆◆ Spout, 30' Range, 5' Cube: Basic Reflex Save DC19, Bludgeoning: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Eddie's AC is 21 for his rune, and saves +2.


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Pre Fix shoots the Cinder Rat in Black smoke. Twice, even.

Dran'Tilt doesn't like this rat in his face and scatters it to ash across the floor. The rat's flames flare across his arm.

Persistent Fire: 1d4 ⇒ 3

The rat leaps out of the way, but Eddie's splash of water squashes some of it.
Rat's Reflex: 1d20 + 12 ⇒ (8) + 12 = 20


4-99 (Thread|Slides) 3-07 (Thread | Slides)

Round 4
Dran'Tilt (14 damage with 1d4 Persistent Fire)
Pre Fix (2 damage, Shield)
Eddie (7 damage)
Rysk
Radim (11 damage, Can also take round 3 actions, DC 22 Fort Save or Sickened 1)
Samantha (6 damage)
Cinder Rat Black (34 damage, Frightened 1)
Brine Shark Black

>Map<

Sod Hounds can burrow through the earth and knockdown their foes using only their teeth.

Zephyr Hawks are fast and agile, able to hit and run.

The Rats are Concealed (Flat Check DC 5) and you must make a DC 22 Fort Save if you are within 5 ft of them.

Brine Sharks come from the Plane of Water. They resist fire damage, but they can hold onto whatever they bite.

Grand Archive

m N human Ranger 5 | HP 57/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 2/3 | Focus 1/1

My apologies

Fort: 1d20 + 11 ⇒ (18) + 11 = 29

◆ Hunt Prey ◆ Strike ◆ Strike

Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (15) + 14 = 292d6 + 3 ⇒ (1, 2) + 3 = 6 
Flat: 1d20 ⇒ 4 
Flurry: +1 Striking Returning Light Hammer: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 3 ⇒ (2, 1) + 3 = 6 
Flat: 1d20 ⇒ 4
VS rat, but nevermind

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha dodges further runes as she she closes with the far off shark and attacks with a powerful upward swing.

dual handed assault: 1d20 + 17 ⇒ (8) + 17 = 25
slashing: 2d12 + 6 ⇒ (5, 9) + 6 = 20

AoO?:

slice: 1d20 + 17 ⇒ (5) + 17 = 22
slashing: 2d8 + 4 ⇒ (6, 4) + 4 = 14

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