Krome wrote:
They didn't dumb it down as you put it (which implies they made it a simpler mechanic because we aren't smart enough to know how to use it). What they did is prevent you from metagame thinking and figuring out the DPS of every AC and so choosing the most appropiate minus to use for the situation. Your character isn't suppose to be doing math computations while swinging his sword (though i guess you can argue that many tinker gnomes are do calculations during combat, but that's another story).
M. Balmer wrote:
because the class isn't martial artist per say but rather a monastic who practices martial arts as a means to self enlightment... However, world specific monk orders could have different class features that would allow more latitude what weapons they could use. and besides, the monk does have proficiency with a limited selection of weapons.... the monk weapons people are complaining about. Of course, this is only my view on the monk... others have different stances on the matter.
pres man wrote:
You take the average 15th century european footman who used a flail and handed him nunchaku, he might not even recognize it as a weapon. A siangkam is definetly not a punching dagger as it requires much more training to use properly. Skilled users parry and slash with it, not just punch with it. And having practiced with a three-section staff in my youth, it is definetly not similiar to a footman's flail either.... though it might look a wee bit more like a weapon to those aforementioned 15th century europeans.
David Fryer wrote: I am willing to concede that if my ideas are not popular then they will not make it into the product. However, we all need to concede that PFRPG is not simply going to be a reprint of the 3.5 SRD. If that is what you want, there are products that will give it to you. This is simply just not one of them. I don't expect PfRPG to be a reprint of 3.5SRD... However, I do own all of the WoTC published splatbooks.I don't use everything in them, probably 10-15%. I expect to have to tweak what I use out of them to fit with PfRPG. However, if PfRPG does something like get rid of Vancian casting then all the arcanist splatbooks are totally worthless and so I feel that's too radical a change. But, anyway, that wasn't the purpose of my statement.
There are plenty of threads out there that i gave a once over and don't go back to them because they don't interest me. I don't tell those people to stop discussing and move to an other topic which is what you post seemed to indicate. If I misinterpetted your post, sorry.
Lewy wrote:
For all its worth... we are all entitled to our opinions as long as we state them in an appropiate manner and the subject matter is in keeping with the forum/thread. Lewy was discussing the subject of the thread, wasn't being rude/crude/crass and didn't go off topic about the ramification of last weeks elections in bohemia, so... i have to disagree with LazrX and say Lewy posted in the right board. Agree to disagree... stop the hatemonging.
David Fryer wrote: I think that rather than worrying about BWC or about straying into 4th edition, Paizo and the playtesters should focus on ways to pump up the awesomeness factor, because that is what will sell books. Yes, quite so. Ummmm..... But have you ever considered that the option that pumps up the awesomeness factor for you may be a bummer for someone else. And who gets to come up with the list of things that are sure to pump it up so this is the list to choose your topics from? People who keep straying into 4e concepts do so mainly because most of those concepts have been around in some form or fashion in other places. For example, the bloodied condition isn't exactly brand sparking state-of-the-art new. So are you saying that we shouldn't discuss a concept if it was included in 4e? Take a look at the discussion on paladin or monks multiclassing for example. To me it seems like a given that the multiclassing restriction is part and parcel of those class designs. Yet, evidently, much to my head scratching, there are enough people out there that it's generating more than a few posts. The discusiion is pretty much just that to me as multiclass restricitions would stay in my campaign but I would never think of telling anyone stop wasting time and discuss something else that I think is more important. Because to them, that discusion is important.
tyrnath wrote: So, "bloodied" isn't the debilitating condition it sounds like, unless you are on the business end of a Slaying Strike attack. mostly it gives bonuses to the bloodied creature's opponents if they have feature that work better or sometimes only work against bloodied creature. in the case of Dragonborn, bloodied gives you a minor benefit (+1 to hit) Of course 3.5 versions of similiar ideas usually go the route of penelty to the person with the condition rather than bonuses to thier opponents.
tyrnath wrote: Thx....so what are the game effects? Penalties to hit, AC, ??? The person who is bloodied has no effects per say... that is he fights and saves just the same as when he is not bloodied. However, there are various features that work because you are bloodied: If you are a Dragonborn for example, you gain a +1 to hit when you are bloodied. If you are thief with the Slaying Strike Attack which can only be used once per day, you'll save it until a real tough opponent is bloodied because that particular attack does (assuming a rapier/16str/16dex) 3d8+3 against an unbloddied opponnent but 5d8+6 against a bloodied one. There are also some feats revolving around bloodied (Dragonborn can take a feat that adds +2 dmg when they are bloodied in addition to the +1 attack bonus they get as a racial ability).
tyrnath wrote:
In 4e, a creature is 'bloodied' at half hit points (rnd down). There are certain racial abilities, class abilities and feats that work off bloodied (ie Dragonborn Fury which gives a +1to hit when bloodied or Slaying Strike which adds an additional str mod + dex mod +x2weapon dmg over it's base damage if the target is bloodied ).
Snorter wrote:
Dragonborn are a true breeding species in 4e... much different background than the 3.5 version
0gre wrote:
Weapon Swap is definitely not a good thing. And as long as the Sword and Board retains the AC bonus over the other two styles (meaning no cheesy feats that allow the buckler to be used while attacking 2-handed or 2-weapon) I have no problems with the balance between the three fighting styles in general. (Of course sneak attack and 2weapon style is another thing altogether).
David Fryer wrote:
I am looking at the June 1982 issue of Dragon #62... The Half Orc Point of View article by Roger Moore(Best editor Dragon ever had IMHO). The Halorc was left out in 2nd edition which bothered enough people that it made it back in 3rd edition.
Zynete wrote:
Well, i guess it was two of because i originally thought you meant that the feats were wasting the space not the prohibition lines in the 3.5 monk and paladin class writeup... so now that we are on the same page. For me, I see the monk class and the paladin class much like i view contempoary religous orders... people take the vows and are in for life or decide it isn't for them at some point and leave. The ones who leave rarely get the calling to come back. Also I am just plain set in my ways.... I am too influenced by the Gygaxian school of thought and just have too many preconceptions about Paladins and thier conduct that it isn't easy for me to see changes of things that have been pretty much from the beginning. Really, if paladins aren't as restricted in your or your groups mindset that's fine by me. And if Jason does away with the multiclassing restriction it won't be a gamebreaker for me as that doesn't impact greatly on anything published before. I won't even look askance at you 4e half elf paladin players that multilass into warlock to get two ranged encounter powers.
Lostboy wrote: I wholeheartedly agree with the OP. Jump should be combined with Swim and Climb into a single Athletics skill. Similarly, I believe that Intimidate, Bluff, Disguise, and Diplomacy could be similarly combined. What is so common about Diplomacy and Disguise that they should be one skill?
Zynete wrote:
Yes, I don't allow free multiclassing for Monks or Paladins... I din't say they weren't allowed to take the feats that allow multiclassing... And those feats provide other benefits beside just multiclassing... for example, Ascetic Knight from CompAdventurer allows Paladin and Monk to freely multiclass together an in addition levels from both classes stack for determining unarmed strike damage and the extra damage generated by Smite Evil ability.So these feats aren't a waste of space IMHO. And keeping track of your character's progression is part of the reponsibility of the player... so, keeping track of when you took a level other than paladin is not too much to ask. In organized play, keeping effective tracking of your character progression is mandatory.
Zynete wrote:
Pretty much yes. Just like in some present campaigns, some DMs houserule the multiclass restriction away now. It's just a matter of how you envision the Paladin. (Galahad in full plate for me... something else for other people). I just think there so many actual problems with 3.5 that affect gamebalance that worrying about things that don't seems a waste of time to me. Again the emphasis is on me for the last statement, as maybe to some the multiclassing of Paladins is a serious issue.
Brit O wrote:
I was only replying to the portion regarding how much damage a gauntlet does when worn by a monk... as to why monks complain anyway... they don't have simple weapon proficiency so not only do you lose the flurry with gauntlets because it is not a monk weapon... you have a -4 non-proficiency with it. Of course you can always burn a feat for the proficiency. However, I'll rather live with the fact that I can only afford a +3 Amulet of Mighty Fists when the fighter has a +5 Weapon and use the feat on improved natural attack....
0gre wrote:
No bro... i am not critizing you for ignorance of rules which you do not own... i am not critizing you for quoting the SRD... i was critizing you for writing: "Maybe you should re-read the rule, I've added emphasis to help." I found this condenscending and it rather annoyed me. Had i waited a while before replying I would have replied in a more appropiate manner. So as to the tone of my post and some of it's content I apologize. However, as my other post points out there are methods within PfRPG that widen the gap between 1h fighters and 2h fighters. I personally do not like Weapon Swap because I feel it is too powerful.
Maybe what I am saying is that, yes, we need some love for the one-handed fighter. I hope this post is more clear then the ones I posted before.
0gre wrote:
BTW, the feats i refered to are all from WOTC products and allowed in RPGA events so it isn't like I was grabbing something outlandish from third party publisher that no one has ever heard of. If PfRPG negates the money I spent on these products, it doesn't really have any more appeal to me than 4e. I don't believe I am alone in feeling this way. If you choose not to use any non-core products, you are free to do so but every single DND player I know owns at least one splat book. But...
0gre wrote:
No bro... don't assUme about what i am referencing... i'm refering to feats like shielded axe and improved buckler defense... so there are ways of getting AC just 1 short of the sword and board.... Hope this helps.
magnuskn wrote:
And the author is automatically right because he wrote an article? The 3.5 Barbarian are modeled on Viking Beserkers for the most part. That Porthos has a temper and is as couth as Popeye doesn't make him a Beserker... Try reading Dumas in between Dragon articles :-PPPPPPPPPPPPPPP
Kelvin273 wrote:
That's why I said it's my own point of viewing paladin. And the core rule explanation of why a paladin can't multiclass has nothing to do with honor and everything to due with it being a class the requires more focused dedication than the other martial classes. However, the point of this revision is to fix what's broken while doing the minimal change necessary. The multiclass restriction isn't broken per say so changing it would be done just for the sake of changing it. Any DM is free to lift the restriction if he so chooses, no need to make this change in my opinion. And the multiclass restriction is just about not coming back to the paladin class after leaving it...if you want to go rogue 5 then paladin 15, you are free to do so you repenting backstabbing doggooder you....
Dragonchess Player wrote:
Yes, but i think the OP is stating that a 1h weapon and shield fighter should be as viable as 2handed or 2weapon fighters without having to resort to shield bashing. And under the current rules it is way underpowered unless you go the shield bashing root and still suboptimal to the 2handed fighter with a buckler if using the shield bashing.
Locworks wrote:
yes a heavy shield is +2.. a buckler is +1... a difference of +1... 2WF an 2hweapon fighters use bucklers and so are only down 1 AC...
I have to vote no too. My reason being that the core races in Paizo should be the same as the core races in 3.5 PHB. That's not to say that there shouldn't be new races... but that is a topic for a book after the Paizo PHB is done... and of course, since you brought it up, I am sure that someone or many someones will take a crack at Kung-Fu Panda race design.
The problem is that DND chose to use the word paladin instaed of holy warrior. A paladin in the classic sense is a Knight so my view of the Paladin has been forever molded as a Cheavalier... regardless of the change in name to sneak attack, I believe most longtime players like myself still view it as backstabing... While a LE Cheavalier may have no compulsions about stabbing someone from behind I do believe a LG one would not stoop to such a non-chivaric tactic. But again, this is just my own view of things. and people are free to envision paladins as something other than Knights. As far as multiclassing and the people that keep bringing on the later in life scenarios... 3.5 allows you to start as any class and multi-class into the Paladin class... what you can't do is leave the Paladin class and come back to it.
I would have no problem with a feat that would have weapon finesse as a presequisite that would then allow Dex to be the modifier for damage. But giving it as a free ability to any class is IMHO a little too powerful.... Of course, there are plenty who would disagree as there seem to be some who think weapon finesse should be free as opposed to being a feat choice.
So he's the son of a khan and chooses to follow the beserkgang tradition of his mother's people (keeping in mind that in horse nomad cultures like the Horde, women are little more than chattel) vs the warrior tradions of his father's people. Additionally, he dreams of Lancaster and Flynn while sleeping so goes off to be a pirate. Now am I saying that a horse nomad couldn't think that naval is the way to go... well, the mongols tried it multiple times... didn't do them no good as thier naval commanders were still horse nomads at heart....
Starglim wrote:
I would argue that the DND rapier is an Estoc (It is piercing only; other rapiers have cutting points... discounting modern versions of course). It designed to punch through the mail and leather portions of Mail and Plate & Mail armors. Punching through chain and leather requires strength (It's nice to be able to hit the general area but you still need to push the bloody thing through). If you start allowing rogues to you use Dex for damage, what is your justification for rangers and fighters not gaining that ability?
First, not that it means anything, Robin Hood was a knight that fought in the crusades alongside Richard the Lionhearted and returned back to England... he's really a fighter that uses a longbow in addition to his melee weapons. He is most definetely not Mr Flynn the Ranger. Hollywood never gets anything right. Secondly, I have to agree with the people who argue that if you want your ranger to TWF with plate then you need to buy the feat. And being a follower of the Church of Gygax... mithral is an ultra rare metal mostly hoarded by the elves... why would the sell it to adventures. I find the notion of campaigns were mithral and adamantine are sold as easily as copper and iron to be rather strange. But hey... to each his own.
Unless your talking about a tower shield, the differnce in AC between a 1hweap & shield vs 2hweapon or 2WF is only 1. That 1 point of AC does not make up for the loss in dmg output from the other two styles. Again, the difference between a buckler and a heavy shield is only 1. The bukler can get all the same defensive enchantments as a heavy shield. Only charcter classes that can't concentrate all thier points on one melee stat should go 1hweap and shield after the first few levels.
i'ld like to point out that we have the technology to feed the entire world's population... we don't do it beause there is no money to be made from it... same thing with magic, yes you can feed everybody, but what money is to be made from it. More specifically, the people with the magical aptitude (which is less than 1% of the population) can make more money doing other things than producing free food for the populace...
BryonD wrote:
I agree wholeheartedly... my ranger/rogue (who is getting dusty as i dm more often than play) uses a kukri in each hand (did i tell you I love improved critical) while my even dustier half-orc barbarian uses a Lucern Hammer (if you must ask, a Bugbear chieftain owned it before me and since it was +3 when I only had a +1 i started using it and got use to the reach and x4crit).
Wyvern wrote:
You realize autocriticals help monsters out more than they do the PCs... meaning at low level an orc with a great axe basically drops a PC once every 20 swings while it was 1 in about 50+ or so (depend on armor class) when they have to confirm criticals.
Tessarael wrote: It is perfectly reasonable for an underdark Dwarven Ranger to "stomp" around in mithril plate. Sure, he's taking some penalties for the armor, but he's a Dwarf, it is more iconic for him to have plate! I'd prefer to see the armor restrictions removed, so that the class is more versatile and works with more character concepts. It doesn't increase the power of the class significantly - the character will still need to do with the armor penalty on skills (but ooh now Fighter/Ranger might make sense for that Dwarf to reduce some of those armor penalties). My 2cps... The iconic dwarf (gimli)... chainmail The hollywood knight... plate The iconic dwarven metal... adamantine The iconic elven metal... mithral
Lorenz Lang wrote:
Definetly need a Danny Kaye Prestige Class...
Ashkecker wrote:
If he can get hoodwinked w/this, than in all probability his players run rampant on a whole lot of other exploits that are really out of whack so it doesn't really matter that much in that campaign.
Wicht wrote:
I usually go w/ -10 modified by CON bonus to die (ie 18 Con needs -14, 3CON needs -6 to die). As to NPCs, they die at -1 (0 is unconscious) unless they have a PC class or are above 1st level of an NPC class. So the majority of NPCs die at -1 but a very small percentage of them get to linger on a bit more.
SirUrza wrote:
If your argument is that sneak attack affects too many PrC to be changed than why aren't you arguing for 3.5 Sneak Attack as oppossed to Alpha2 Sneak Attack?
anthony Valente wrote:
Don't Forget your +5 Staff of Chain Spell + Quickening for all of your Finger of Death needs.
Evil_Wizards wrote: As an in-combat heal, turning is viable, but weak at level 20. 35 damage is nothing compared to what (mass) heal can do. Yes, but you are comparing a power you get at 17thlvl (9th level spells) to a 1st Level Power (turning)... of course Mass heal should be significantly better than the healing you get fron Turning. The healing from Turning in my opinion helps balance the slight reduction in Cleric power from the switch in Domains (The 3.5 Domain powers plus spells in many cases- but not for all Domains- are better than the Domain powers in Alpha2). All in all, I like the Alpha2 cleric as is including the healing.
Anetra wrote:
I didn't say gamebreaking, so save your sarcasm. It isn't a feat that I would ban outright.Wealth/level is a balance mechanism under d20... so if you you a 15 level rogue should have around 200,000gp in wealth. So a 50,00gp weapon isn't out of the question at that level... this feat if applied to a 50k gp weapon similiar to having two seperate 50k gp weapons for a character that uses two weapons so with the 50k gp that you didnt spend on a second weapon you have raised your expected resources from wealth by 25%. That's point one. Point two is the rougue itself which I think is slightly overpowered (and I do mean slightly and it's just my opinion). So I feel a slightly overpowered rogue (optimized) using this feat becomes moderately unbalanced because of the increase in wealth resources it gives him. So to reitterate my first post: my problem with this feat is in conjunction with an optimized rogue. It's not as big a problem as let's say the old polymorph rules in my eyes but it isn't well balanced. I don't think the feat is as a big a deal in the hands of another character class for various reasons specific to each class(of course, saving final comment on ranger until it comes out but they'ld have to change the ranger quite a bit).
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