Trauzek

Praetor Gradivus's page

194 posts. Alias of Martin Gualdarrama.




Several people on different threads have posted a notion that if you bind a staff you can enchant it both as weapon and a staff for half normal creation price. Personally, I don't read the rule that way. I believe the correct ruling would be that you are assumed to have the craft feat of either Craft weapons or Craft Staff with the discount and would then have to take the other feat and pay normal price if you wanted it for dual purpose. Does anyone else think as I do?

What would be the cost of a Staff Of Life that is also a +2Undead Bane Staff of Disrution? and please state how you got to it: the premise of you get both feats and 50% discount or only discount on one feat... what would be the cost if it wasn't a bonded item at all?

The reason I ask the above question, btw, is that I am unsure how cost works when you mix weapon abilities and staff abilities into one item. I tried figuring out how they came to the cost of a Staff of Power but couldn't backward engineer it versus the cost guidelines to get the same amount.


Some people are fond of bringing in arguments that run like this:
Character Class (whateveritmaybe)Lvl9 vs Monster (whateveritmaybe)CR5.
This is why Monster CR5 owns Character Lvl9 so that charcter class is underpowered and needs to be improved. (BTW, my Wizard never went soloing, so he didnt have to worry about running into that troll by himself in the dungeon.)

IMHO, DND is a cooperative game. Not always but usually, if it's only me vs the monster, I should have ran when my party got wiped. Anyway, I believe that the classes need to be balance in relations to the party. That is to say, no one class should outshine the rest constantly.

The CRs are estimates btw... depending on the circumstances a party that has problem with a particular CR 5 monster might find a different CR6 monster to be too easy.

Usually the people making this argument have as a solution: raise the power level of the class. Personally I want to play DND not AnimeRPG.
Yes I want my character to be superior to Joe Peasent but I don't want to start as Justice League of America Honorary President... I can play a SuperHeroRPG for that.

Off topic: Optimization Boards is to power gaming as "Social Drinking" is to alcoholism.


So my 18th Level Wizard walks into the Frost Giant Jarl's Throneroom and casts Meteorswarm and use all 9 uses of my meatmagic: 4 for Energy Admixtur (might as well in add fire), 3 for Maximise and 2 for Enpower.

Hmm ... the Maximise and Enpower means 4 Fireballs that each do 36+3d6 Fire dmg and the energy admixture I am a little fuzzy about [is it a) another 36 fire dmg to each b) 6d6 to each c) 36+3d6 to each or d)9d6 to each] Any way: if its option B [and i am picking it only cause it does minimum avg while i believe it should be option d] we are talking about (36+9d6)x4 or an avg of 270pts of area damage [we won't even throw in vunerability].

Now some of you might like this, however I have a problem with someone spontaneously casting what amounts to a Level 17 Spell, because you cant memorize it. Even if you have the epic level feats that that lower the cost of metamagic (you have to take it three times by the way), the best spell that you can admixture + maximize + enpower is a 6th level spell and not a 9th level spell.

So, in conclusion, I believe Metagic mastery should either be limited to adding only 1 metamagic to a spell or you have to cap the amount of metagic added to a spell based on the highest level spell you can cast [that is, that the 18th level wizard can only enpower+admixture+maximize a lvl 0 spell as theoretically the metamagics involve are a +9].


For the most part, One of the things I find broken in 3.5 is the amount of classes added in which aren't necessary...

For example, Swashbuckler... Instead of using charisma as a dump and putting high stat to Str, a Fighter can put high stat to Dex and take finesse, use a rapier and roleplay like you're a Dumas protaganist... why do we need a class for a particular 'mindset' of an existing class...

For example, Samurai... hmmm, Lawful Fighter who spends feat on Bastardsword (the Katana has always been portrayed as a Mwk Bastardsword in 3.0/3.5). Oh, and what should I do with these extra skills Paizo is giving me...maybe Perform(Tea Ceremony)[very important part of Samurai social interaction] or Perform (Poetry) or Profession (Falconry) [both very popular with the Samurai Caste]... etc. BTW, Samurai is a caste system and admittedly the Fighter segment of that caste is the largest but not the only. Samurai Artisans and Coutiers[Experts]as well as nobility [Aristocrats] all have there place in the caste too.

For example Knight...hmmm Fighter or Paladin that is Lawful and takes feats based on mounted combat...and code based on you specific Order of Knighthood (yup, Secular Knights and Religous Orders have a different slant on life generally speaking}.

The only class addition I think that should be making the NPC Expert and Aristocrat viable Player choices...

IMHO, things like Warlocks, HexBlades and Beguilers should be prestige classes...