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Brutesquad07 wrote:
There is a Totem Spear From the Curse of the Crimson Throne AP. It's a Sklar-Quah spear that functions as a wind instrument. It is Exotic.

Sorry to necro an old thread, but I came in here looking for ways I could use Summon Instrument in combat, and I think I found it.


I guess this post was too hard (pun intended.)


I think it depends on how the encounter seems to the player characters. Just as a for instance, I was running a 4th level party through a city-based campaign. On their way to work (they worked at a magical bug-extermination company) the tram was delayed and they had to continue on foot. Half a mile down the tram line they found out what had been delaying it: four epic-level Paladins fighting a Pit Fiend a few hundred feet away. I described the Pit Fiend thoroughly, mentioned how it was massive and terrifying and awful. Four members of the party looked at it, said the equivalent of "Nope" and kept walking, but the party druid decided that this was his time to shine and immediately sent his flying animal companion up to the devil while he started to cast a spell.

The Pit Fiend chuckled, said something in Infernal and crushed the animal companion between it's thumb and index finger, then kept fighting the Paladins.

The moral of the story is that if you are trying to demonstrate to the party that they should avoid some things, a good first step is to make an avoidable encounter painfully easy to recognize, and if your players are still too dumb to understand what you're trying to tell them, punish them accordingly. I let that druid get a replacement animal companion the next day in-game, but I'm pretty sure after that he started to attempt to roleplay more realistically.


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Warning: Here there be adult themes.

So I'm constructing a dungeon for my party of third-level characters, and I'm drawing a bit of a writer's block on encounters to populate it with. Any advice would be most appreciated.

Background: Homebrew comedy/horror/fantasy setting. High magic, think "magic returned to the modern world causing a massive catastrophe, all manner of legends and monsters returned to the earth wiping out a majority of the human population, this is 4000 years after that happened." The party is currently adventuring through a wintry fey-filled forest, being pursued by a horrible "ice witch" who wants a magic box they possess. She confronts them on a bridge over a frozen river, and collapses the bridge. The party plunges down through the water, but a piece of the bridge smashes through the roof of an underground structure that they then find themselves in (while another piece of the bridge seals off the ceiling.)

The structure they find themselves in is an ancient sex-toy factory.

So obviously I'm looking for potentially comedic, "adult industry"-esque encounters based around the theme of the environment. Nothing too bracingly vulgar, more along the lines of suggestive and irreverent. For instance, I definitely want to include an encounter with 1-2 Security Mannequins ( http://www.d20pfsrd.com/bestiary/monster-listings/constructs/robot/security -mannequin ) who upon entering combat remove their gloves and have large, uh, floppy clubs instead of hands.

Encounters need to be in the 2-4 CR range. Any suggestions?


Pupsocket- You escape from a net with either an EA check or a STR break check. The relatively low (2nd level) dc means the initial reflex save would be less difficult than escaping the net itself. Yes, it is Conjuration(creation), though I don't expect a large mundane net has much value outside combat and fishing.


I figured this thread was crunchy enough to invite discussion. Another concern I'd like to raise is how well this spell would work with the Combat Patrol feat.


This whole point is moot if someone can point me toward a source that says escaping from Entangled provokes normally.


This may have been said previously, but the Arcane Trickster is a very nice PrC that gives you even more versatility (yay magic) while still getting to use both SA damage and blast the hell out of people with Scorching Rays. Diviner Wizard is a good jumping off point for that, since you act in surprise rounds where everything is flat footed.


I am concerned it may be more along the lines of a third level spell, though it has the serious drawback of placing the caster in the middle of what is at least Difficult Terrain.


So I am playing an 8th level Kensai Magus/Lore Warden Fighter in a gestalt campaign. I'm planning on switching Lore Warden to Duelist at level 11, and I was looking for ways to maximize use of AoO's. The reasons for that are pretty obvious: Duelist 4 gives me Combat Reflexes, and Kensai 11 gives me Superior Reflexes. Between the two of them (with my 22 INT and 18 DEX) I get 10 AoO's per round. Some of those can surely be used with Parry/Riposte, but outside of feat chains that I can't see myself affording (the improved trip line, for instance) there aren't a lot of options for a Gish DPS to actually *force* opponents to provoke (unless they're spellcasters, and once again it requires a line of feats to optimize.)

So I started looking into Words of Power and what I could theoretically craft with them. I was looking to make something that felt "martial" rather than purely "flashy omgMAGIX" to be more in line with the Kensai/Duelist's approach to combat. I found upon further research that one thing that DOES provoke an AoO is attempting to break free/escape from a net. The precise descriptions of the Words of Power gave me a good starting point, but I wanted to be a bit creative with it. So here's my custom spell; let me know if it seems appropriate as a second-level spell slot or if you have suggestions to change it.

Net Burst Binding
S, M (a tiny section of netting)
School Conjuration;
Level Magus 2
Range: 10' Burst
Duration: Instant
Saving Throw: Reflex Negates
Spell Resistance: No
This spell causes a large, mundane net to explode forth from the caster. Creatures within a 10' radius of the Magus must make a Reflex saving throw or become Entangled. The spell's point of origin includes a single empty square. The Magus may attempt to restrict movement of creatures caught in the net as she would with a normal net, but the net is treated as a two-handed weapon and the Magus must succeed at an opposed Strength check to affect caught enemies' movement. If more than one creature is entangled by Net Burst Binding, the DC to control each creature is increased by +2.


I suppose that would depend on how a GM defines "threatened." By RAW, I think you're right in the strict sense of a creature not "threatening" your square. But to look at it in a slightly more abstract fashion, being inside a creature generally means it is about to deal damage to you on it's round. It doesn't need to attack you to generate the automatic damage, but you are still "threatened" by the possible incoming damage.


So, tonight in my game I came across an interesting situation. My CL 5 party was against a Remorhaz.

http://paizo.com/PRD/monsters/remorhaz.html

In the surprise round it took out our Alchemist. I'm playing an Oracle/Fighter healtank. On the second round it hit me and succeeded in Swallow Whole. While inside it's stomach I was debating what to do (I had no light weapon on hand.) I succeeded on a nearly impossible Concentration check to cast Compel Hostility, and the Remorhaz failed a will save. My GM ruled that (as I had hoped) the Int 5 creature wouldn't realize that attacking it's own stomach was potentially a bad move, and I burst free from it on the following round because the Remorhaz dealt 29 points of damage to itself on a bite attack (while attempting to attack me, inside it's own stomach.)

A GM may rule differently on this (especially for a higher Int creature,) but for strictly RAW purposes there is no reason compel hostility would not function inside the gullet of a creature.

http://www.d20pfsrd.com/magic/all-spells/c/compel-hostility

Granted, this may go counter to house rules (and the chances of pulling off the Concentration check is minimal) but as a "hail Mary," I think I have discovered another use of the Compel Hostility spell.