Rich Diver

Please Don't Kill Me's page

Organized Play Member. 615 posts (701 including aliases). No reviews. 1 list. No wishlists. 4 Organized Play characters. 6 aliases.


Sovereign Court

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You should just be a Elven Wizard with a 5 Con, that way you will have a whole 14hp by the time you retire at 12th level!

Sovereign Court

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;__; They haven't shipped mine yet...

Sovereign Court

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I would love a Summoner/Alchemist combo that bonds to a suit of armor and or a weapon. Have those be customizable like an Eidolon but powered by the awesomeness of alchemy. Give them some extracts, throw anything like an alchemist, and a new SLA to summon things like a Summoner but more fitting to weapons and armor.

Sovereign Court

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I would probably trade it out for Tenacious Survivor. That way, even death isn't an issue.

Sovereign Court 1/5

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I would like to add another level 12 to the list.

Zoidberg the Great... he has performed many surgeries with his trusty musket!

Taldorian Human - 5 Musket Master/4 Weapon Master/2 Martial Artist/1 Inquisitor

Sovereign Court

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Just stick with it, Misfortune will make save or suck spells your bread and butter because characters essentially have to save twice against the spell. Once you get to fourth level, pick up a pick axe (doesn't matter that your not proficient) and the spell hold person Hold Person.

Round One: Hold Person as a standard, move to enemy.
Round Two: Coup de Grace
Round Three: ???
Round Four: Profit

Also, you should stay away from Extra Revelation from now on. Mysteries are good but you will get a lot more as a Dual Cursed Oracle, if you front load now your choice latter will be meh. Pick things like Abundant Revelation so you can use Erase from Time more often.

One last thing, your human FCB will be nice once you get to 4th level. That way you can start picking up spells that you really wanted but you needed to grab a more useful one, look in to situational and utility spells because if you use it correctly you will have pretty good versatility with your casting.

Alternatively, at 6th level you can go into Veiled Illusionist since you have the Haunted Curse. Pick up Spell Focus Illusion at 3rd, Racial Heritage (Gnome) at 5th, and Effortless Trickery at 7th. You will be a full divine caster with a nice list of illusion spells, for which you can concentrate on as a swift or move action, and enemies that disbelieve can be made to re roll their saves...

Edit: Also, regardless of what you do pick up some Breastplate and a Buckler... you need some more AC my friend!

Sovereign Court

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Byrdology wrote:
The dual wielding great swords sounds like good advice... Or a great sword and a ranseur... You don't even need TWF, just stock up on 2HF feats and use two arms for reach, and two arms for close combat... Build into some feats that let you attack everything in range and you will be slicing and dicing and effing "s" up.

The pole arm/great sword comb would be fun, never thought of that. You could also wield a great sword as your primary, a light weapon in your off hand, and a shield in your fourth hand. You don't get an attack from your shield but you do get its AC bonus while TWF with the great sword and light weapon.

What I like about the TWF with two handed weapons (Sabertooth Saw would be perfect) idea is with Double Slice you deal 1.5 Str damage with both attacks, you get 1.5 Power Attack on your primary, and .75 Power Attack on your off hand.

Sovereign Court

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Base: +9/+4
w/ Rapid Shot: +7/+7/+2
w/ Rapid Shot and Haste: +8/+8/+8/+3
w/ Rapid Shot, Haste, and TWF: +6/+6/+6/+6/+1
w/ Rapid shot, Haste, TWF, and ITWF: +6/+6/+6/+6/+1/+1

Edit: Just to clarify TWF gives you another +6 attack, not a +1 Attack. ITWF on the other hand grants an additional +1 attack. Using both TWF and ITWF you have an extra two attacks, one at +6 and the other at +1.

Sovereign Court

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I'm interested as well, I will have a character posted today.

Sovereign Court

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I would say Ranger 2/Ninja x would be a good bet. You go Ranger 2 with any Archetype that doesn't replace the 1st lvl Combat Style feat. Then for your style feat choose Aspect of the Beast (Claws) so you are packing two claw attacks in addition to your bite when you are in fox shape.

Then you only have to be 13th lvl to take Vulpine Pounce and you can use your Ninja Tricks for all sorts of fun while you are in fox shape.

For example you shift into fox shape and approach your enemy and attack. Next round use Vanishing Trick and Invisible Blade to get your 3 SAs at full BAB. Durning the next few rounds you continue to get your SA off and to top it off you can burn a Ki point to make that 4 SAs at full BAB.

Edit: Be careful while attacking as a fox because you are tiny. That means you have a reach of 0 and must me in the enemy's square, meaning that you will most likely provoke an AoO every time you get into striking distance of an enemy.

Sovereign Court

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Sirlink wrote:

Gobo you progression bring two questions to my mind

1) how are you getting to your 6 attacks per round, I am getting lost somewhere along your train of thought

You get six attacks assuming a couple things, none of which are unreasonable. The first is that you have Improved Grapple, Greater Grapple, Rapid Grapple, and Animal Fury. Animal Furry lets you make a free bite attempt before resolving a CMB check to either maintain of break, in addition to what you can normally do with a successful grapple check (Attack, Move, Pin).

Now assuming you have an opponent grappled at the beginning of your turn you can as a Standard action maintain grapple. This give you a free bite attack via Animal Furry and if the check is successful you can choose to harm the opponent, attack 2. Then using Improved Grapple as a move action you repeat the above for attacks 3 and 4. Finally this scenario repeats one more time using Rapid Grappler as a swift action, giving you attacks 5 and 6.

So you can easily get 6 attacks if you start you turn grappling an opponent. Now if you start your turn adjacent to an opponent you can as a standard bite and get a free grapple check, then use your move and swift action to maintain your grapple, giving you 4 extra attacks using the method shown above.

So you actually have a good damage output considering that if you only use your bite each attack gets your full strength modifier and takes no penalty to hit. I never even thought of this possibility until Gobo pointed it out.

Sovereign Court

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Yeah, your big thing isn't spells... its spell strike. I would like to see you complain about underpowered spells when you are walking around with a +1 Keen Nodachi using an Empowered Intensified Shocking Grasp. Then if you Critical Strike you can now use another Empowered Intensified Shocking Grasp if you score a crit (which wont be hard on a 15-20 weapon).

On top of this all, if you are a Kensai you can spend 3 Arcane Points to maximize weapon damage as if you where using a x3 weapon. You qualify for Critical Feats as well as a bunch of other fun fighter feats to raise damage even more.

So with a 22 Str (16 base with magic items and +1 at 4th and 8th lvl), power attack, critical feats, and weapon specialization you are doing 90 damage. Now factor in your first Empowered Intensified Shocking Grasp for 20d6+10d6, then throw in your free Empowered Intensified Shocking Grasp for 10d6+5d6 (we will assume this hits). Throw in a fun critical feat like Bleeding Critical to finish off the god awful amount of damage you will do.

So we will take average on the d6's so you are looking at 90 weapon damage + 105 from the first shocking grasp +57 from the second shocking grasp + 7 bleed from Bleeding Critical = 259 damage in one go... And I'm sure you can do a lot better then that if you wanted to.

[sarcasm] Thats not powerful at all [/sarcasm]

Edit: And for good measure make sure you take Magical Lineage (Shocking Grasp) and Wayang Spellhunter (Shocking Grasp) and now you can do the above but as a second lvl spell, adding the possibility of even more more Metamagic Feats.

Sovereign Court

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Quick Runner's Shirt from Ultimate Equipment grants you an additional move action on your turn once a day for 1000gp. So, you use the item (swift action) and move 10ft or more and make a full attack action and get sneak attack on all of your attacks. Make sure you have Rapid Shot and Many Shots and you are good to go.

On a side note, since its only once a day, I would just buy 2 or 3 for 1000gp each and after each encounter just change your shirt so you can get that nice bonus once every encounter. Cheesy? Very much so... but very useful if you want to take full advantage of the Scout archetype. Or just be a Beastmorph/Vivisectionist and get pounce on your mutagens whenever you can, it much more effective.

Sovereign Court

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I just remembered this. It is an awesome guide about all the bloodlines from all Paizo sources. This should give you a good idea of what you should be looking for and what will actually be beneficial for you down the road.

Sovereign Court

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Serisan wrote:

I don't want this to work, but playing devil's advocate...

PRD wrote:

Class Features

The following are class features of the cleric.

Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.

Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Spells: A cleric casts divine spells which are drawn from the cleric spell list presented in Spell Lists.

This establishes that the Spells class feature of a Cleric is directly tied to their spell list and that Spells are a class feature.

Page of Spell Knowledge wrote:

If the bearer is a spontaneous spellcaster

and has that spell on her class spell list, she may use her
spell slots to cast that spell as if it were one of her spells
known.

"I am a Sorceror and I succeeded on my UMD check with a 25. I am emulating a Cleric of 5th level, specifying the Spells class feature, as per the UMD rules."

At this point, the bearer is a spontaneous spellcaster, and "has the spell on their spell list" due to UMD. Thus, "may use her
spell slots to cast that spell as if it were one of her spells
known."

You don't need a specific class' spell slots. The item states you can cast it using one of your spell slots, with no specification of what that means, as long as it is on your spell list, which appears to be a valid function to emulate with UMD via the Spells class feature.

Okay, the Sorcerer just added a divine spell to his spell list. Now he can cast that divine spell with all of his divine spell slots available... oh wait he doesn't have any divine spell slots to cast that new divine spell so now he has a spell he can't cast because he only has arcane spell slots.

Sovereign Court

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What about the Two Weapon Warrior Fighter Archetype that lets you TWF as a standard?

Sovereign Court

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I would say that as long as you can reload as a free then yes you can fire all three shots and get three attacks against all three enemies.

Sovereign Court

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And last but not least I give you the final for new Prestige Classes!

Arcana: Magaamban Arcanist:

One of the more interesting classes the Magaambyan Arcanist can become one hell of a spell caster. Given full spell casting progression as well as the ability to add Druid spells to her spell list (with stipulations of course). She gets to ability to change spells that she has mastered through spell mastery a couple days worth of study and latter on she can use one of these spells spontaneously every day. Eventually she adds quite a few bonus spells to her spell list from several different sources but this is not the best part of the class. Early on if you purposefuly leave a spell slot open you can fill the slot with 1 minute of studying your spell book but this gets better! At higher levels you can use this ability as a full round action. That is pretty awesome I think.

Arcana: Riftwarden:

This lady hates inter-planner travel and does her best to rid the world of outsiders and summoned creatures. With decent spell casting progression she can use summon monster spells and SLA for counter spelling as well as picking up some Ranger like abilities (Favored x) against outsiders and for other planes. Eventually picking up the ability to channel like a cleric, but only to harm outsiders. One of my favorite abilities from this class is eventually gains resistant to any magical or extraordinary abilities outsiders throw at her. Did I mention that she is the mortal enemy of Blackfire Adepts? I would like to see those two in a party togheter.

Brawn: Knight of Ozem:

Do you want to do your duty to Iomedae and eradicate undead everywhere, but you don't have the divine power to do so? Well fear not! Because the Knight of Ozem will kill the hell out of those undead. This is a good fighter Prestige Class with full BAB progression and all the bonus feats that you could ever want, although you are limited on your choice of feats. Other then getting bonuses against undead you pick up an awesome Capstone ability that transforms your gear into the most badass gear around. It turns your armor to adamantine, your shield blinds people, your sword becomes holy, and if you wear a cloak (why wouldn't you) it turns into a cloak of resistance! The only down fall is that it is a very limited amount of use of this ability. But hey, its awesome still.

Arcana: Tattooed Mystic:

I love this class, mostly because I love the Tattooed Sorcerer Archetype and this Prestige Class takes it to the next level, my only issue is I wish this could have been a base class. Other then that issue you get good spell progression as well as the ability to inscribe yourself with a bunch of cool tattoos that give you abilities like damaging people that end their turn next to you, summoning monsters faster, concealment while concentrating on an illusion, and much more! You also get Inscribe Magical Tattoo and Tattoo Familiar as well as the ability to make Spell Tattoos you scribe to use your Feats and ability modifiers for save DCs and what not. This is probably my favorite class thematically and can make a damn good Prestige Class for a lot of base classes

Well that concludes my summaries of the classes and as I promised I will now answer general questions that you guys have about these classes.

Sovereign Court

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Sorry for the delay but here you go, I give you the next four Prestige Classes!

Brawn: Lanteren Bearer:

The Lantern Bearer brings us an Elf (or Half-Elf sponsored by an Elf) only prestige class. With that being said I'm sure you already realized that this is a class about range. Well that would only be partially true. While the class uses bows a bit the most impressive aspect of this class is the SLA that you get to pick up. Every couple of levels you get a new set of SLA and each SLA in that set is useable once a day. What can be better then that? Well whenever you gain a new set of SLA you can use the previously gained SLA an additional time a day. On top of that these guys can turn any metal weapon they hold into Cold Iron for as long as they hold the item +1 round after they let it go. Finally, they get a cool ability to hide in plain sight like the shadow dancer and the shadow bloodline Sorcerer. Its a fun looking class.

Brawn: Skyseeker:

With the Elves getting their own prestige class I bet those of you that love your short bearded friends are in the corner saying, "Why can't Dwarves get some loving?" Well calm down because we have the Skyseeker, while not exclusively Dwarven it has some limitations that prevent a lot of people from taking it barring being a Dwarf or having the Adopted trait. The Skyseekers are essentially looking to return to the glory days of old and take back their Sky Citadels and in order to do this they are given a whole host of fun abilities ontop of Divine spell casting progression. These Dwarves get to deal extra damage to Giants, Goblins, and Orcs (or creatures with these subtypes). On top of this these guys get to pick up some spell resistances through armor training and they have one of the most awsome capstones I've seen: You get to summon yourself summon Dwarven Spirits to fight for you! What could be better then one Dwarf? One Dwarf with 1d4+1 ghost Dwarfs!

Piety: Green Faith Acolyte:

This is for the perfect class for Druids, or Druid wannabes. This class gets some nice features like full spell casting progression, treating her level as a Druid for the purpose of Animal companions, Wild Empathy, and I think the kicker is a semi complete progression in her Wild Shape ability. What is even better about this ability is that it if you don't have the Wild Shape ability you eventually get it from this class. You also get some cool abilities like getting to select out animals from AoO spells and finnaly getting to pick ups some Druid tittles. All in all my Oracle of Nature may be taking some level in this class then a couple of levels in Mammoth Rider... A lion Oracle riding a huge Lion mount into BATTLE!

Piety: Prophet of Kailstade:

When I read this class I was surprised because it doesn't expand spell progression it grants spell casting. With no spell casting requirement to enter this class it grants its own spells per day and spells know (which are drawn from divination and enchantment schools off of the Sorrcer/Wizard spell list). Are you interested? Well I was, and it gets better. Have you ever been in a situation where you are out of spells but have absurd amounts of gold in your pocket? Well now you can turn that gold into spells by sacrificing it to mysterious forces to cast any spell that you know! Thats right you can use gold to cast spells if you need to. On top of that they are good at fining magical items to buy in settlements as well as getting spell casting services for half cost every so often. I would say an interesting class overall.

Sovereign Court

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Again you get a bonus of five yes that right I am once agin going to give you five new prestige classes... mostly so I only have to do four per post after this but that is beside the point. But without further ado I give you:

Brawn: Shieldmarshal:

If I where to take a poll I think I would find that the two most hated classes in this game are the Synthesis Summoner and the Gunslinger (I personally love gunslingers but that is besides the point). Well now people have a prestige class to hate! I give you the Shieldmarshal the most gun-toting prestige class ever released! But everything else aside I think this is a very well balanced class that can be a great addition to any game. The Shieldmarshal gains the ability to pass Legal Judgments because he is the law... he can get cool things like fast healing, dodge bonuses to AC, and many other interesting features. He also gets to add deeds, albeit more slowly than a gunslinger. He is also a master of hunting in urban areas and picks up some cool abilities when in one.

Guile: Bellflower Tiler:

Do you hate slavery? Well then devote your life to stamping it out! The Bellflower Tiller is a real team player. He can give bonuses to movement outside of combat, making everyone use his base land speed (making sure those damn dwarves don't hold you back with their beards and whatnot) as well as giving extra bonuses on the aid other action. You also hate when people threaten your friends, you gain a bonus on attack and damage against those that threaten your allies. Throw in some Sneak Attack and Teamwork Feats and you have yourself a solid class. This is a for sure pick for any Chaotic Evil class... oh wait I mean good not evil.

Guile: Sleepless Detective:

I present to you the last of the Guile Prestige Classes. Now, I was really disappointed that the SLEEPLESS Detective never actually gets the ability to be... well you know sleepless. Any how if you want to be the most badass tracker and interrogator then this your class. You basically get all the abilities to make you a magical Gill Grisom, tracking people down that are long gone as well as basically always knowing the truth. I mean if you are running a CSI like campaign you got to have one of these in your party.

Arclord of Nex:

So, if you don't know what the Eye of the Arclord Feat is then you will be baffled by this class... just as I am. You get some cool abilities that let you use that feat more often as well as well as some cool abilities that let you craft constructs faster, call a bonded creature to you, and pick up some more Arcane school powers. I wish I could give you a little more but I have no idea what that feat does and the class uses it quite a bit.

Piety: Umbral Court Agent:

This is a LE only class, so it will most likely be reserved for evil campaigns and NPCs. He gains the Darkness Domain and can do quite a bit with shadows as well as his one of his Domain powers.. This class is all about darkness, you even gain darkvision. One thing I liked is that he gets the ability to use a Gaze attack for a limited number of rounds a day. Its not super powerful but it has potential to make a nice bad guy like I said earlier

Okay, so I have covered 22/30 meaning I only have two more posts for you guys. In my next three posts I will be covering the Magaambyan Arcanist, Riftwarden, Tattooed Mystic, Knight of Ozem, Lantern Bearer, Skyseeker, Green Faith Acolyte, and Prophet of Kalistrade. I hope you are enjoying these brief descriptions!

Sovereign Court

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And as a bonus you get five this time! Thats right not four but five!

Arcana: Veiled Illusionist:

This one was interesting, it struck me as something good for both NPCs and PCs. I could picture the BBEG of a campaign using this class to stalk the Heroes their entire adventure until the end where he reveals that he has used them as pawns. Anyways back to what it can do. It makes your Illusions a bit more interesting, such as forcing people to save twice against them, as well as giving you the ability to use disguise self quite a bit. And it progresses to include your how your voice sounds as well as how you feel. Eventually you can take on specific races to gain cool benefits.

Arcana: Winter Witch:

Ment to build off of the Witch Archetype of the same name this Prestige Class will make you the Queen of the North! The real reason to take this class is you get almost full class progression for your base Witch class with some additional free Hexes. Thats right everything; spells, hexes, spells per day, and even your familiar. You get some other abilities but they are some of the most situational in the book. Still a good class if you love Hexes as much as I do.

Guile: Gray Gardener:

Now for one of the more grim Prestige Classes, the Gray Gardener. What would the offspring of an Inquisitor and a Rouge be? Well I assume that it wold look like a Gray Gardener. These ruthless executioners hide in plain sight until it is time to pass judgment upon others like an Inquisitor and add some sneak attack onto that and poof! You are one nasty fellow, while this isn't an evil only archetype those that take it are going to probably be treading that Neutral/Evil line.

Guile:Noble Scion:

I for one can never have money and will try my hardest to squeeze as much from my local shop like any good adventurer. Now that being said, what if you where given a stipend every level that increases as you level? Well, you are royalty after all so why not? On top of the stipend you get to pick up some cool bonuses and feats that really vary depending on what your background is. In all this is a good level for a generalist but the more narrow focused players will probably never touch this class... Kind of a shame as the idea is so nice.

Brawn: Pit Fighter:

Do you like the idea of being a Gladiator? What about a raging Gladiator? Welcome to the Pit Fighter where the best of performance combat meets the sure power of Barbarians. You get cool bonuses if you can get a crowd of spectators that are watching you to be on your side through a series of skill checks, the catch? There doesn't have to be a crowd. Throw that on top of the fact you can use broken items as if they where not broken... I would say I'm intrigued.

Sovereign Court

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Glutton wrote:

I refuse to post a response.

...

crap.

At least I know this all is not for naught.

Sovereign Court

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Also, just someone give me a response after I post so I know that at least someone is reading these. I don't want to continue if no one is reading them.

Sovereign Court

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And as I promised four more!

Brawn: Aldori Swordlord:

Do you like dueling? Do you like to fight in one on one matches against arrogant opponents? Best yet, do you like to apply Dex to melee attacks without needing the agile enchantment? Well congragts because we have a winner. While you become limited on weapon choices you gain the most desired attribute of dex fighters, applying damage to damage. While this class uses some rules from UC it is a class that has a lot of potential and seems extremely promising.

Piety: Champion of Irori:

Do you like being Lawful? Do you like being Lawful Good? Well then what would be better for you then a monk/paladin, because that is what this class is brining you. With a mix of Paladin and Monk goodies you are in the right place if you think Law and Order is the way to go.

Piety: Dawnflower Dissident:

If you like to be a Cleric but don't want people knowing you have a prestige class tailor made for you. You can get the ability to make it seem as though you are not casting spells which gives you the potential to avoid AoO if you manage to beat some opposed checks. In all this is an interesting class, oh yeah I forgot to mention you get buff up your scimitar fighting skills with this class.

Brawn: Golden Legionnaire:

Ever wish you could get some sort of bonus for following the commands of a tactical teammate? Well if that teammate happens to be at Golden Legionnaire you will. Granting allies bonuses for following your commands is cool, tack on some abilities that act like challenge or the ability to use aid other for to hits and AC... that seems pretty sweet to me.

So I have now covered 12/30, more to come soon.

Sovereign Court

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Here is a couple more:

Piety: Hellknight Signifer:

Have you ever looked at that hulking piece of armor that we call a Hellknight and say, "that can't be even more awesome?" Well now they have a spell casting arm to their order, and they all wear feature less masks that scare the hell out of their opponents. Now, bringing Law to the world and smoking out chaos is no longer for the brawny, the spell casters get a chance to join now!

Arcana: Blackfire Adept:

Do you like to summon creatures from other planes to assist in your combat? Well how about being a complete badass about it. You may not be more powerful a summoner but you do boast a host of abilities that would make any Ediolon toting individual quake in his boots. Also, do you hate when a creature you summon has the ability to summon other creatures but you are not allowed to use it because summoned creatures cant summon another creature? Well you guessed it, this class says goodbye to that rule... congratulations, you have a crap ton of summons now.

Brawn: Brother of the Seal:

Ever seen a monk that was beating the hell out of something and say, I wish he could have some minor spell like abilities as well as the ability to send opponents flying with a single punch? Thats right, Monks get some loving and I'm sure you will be seeing a monk lover near you sporting one of these!

Guile: Aspis Agent:

Ever think that a rouge doesn't quite fit in with the Pathfinder Society? Don't want to work for a bunch for do gooders with a silly mission? Perfect! The Aspis Consortium is looking for a person like you. You are going to be picking up a lot of rouge like abilities here (with some new stuff of course) but what else would you expect?

I'll give you some more soon.

Sovereign Court

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There are 30, so I wont be able to do them all right now but I will post some as I have time. :) But what I will do is give you a class from each category right now (there are four: Arcana, Brawn, Guile, Piety).

Brawn: Mammoth Rider:
You know that mount that was so so? Well, once you get to lvl 10 (maybe earlier depending the answers I get here) it is now Huge... oh yeah and it can be a tiger/lion, dinosaur, rhino, and several others. Oh yeah, there is also a stipulation that if your DM is nice he can expand that list even more. He also grows stronger and tougher (with regular Str and Con bumps as well as some other cool abilities.

Guile: Daggermark Poisoner:
Crafting Poisons... It is just not worth it. Well that is until Paizo introduced the Daggermark Poisoner! Any rouge or vivisectionist that is even curious about poisons will take this class. With the ability to craft them faster then ever before, using the gp value instead of the sp value when determining progress at lvl 3. Better yet an ability that lets you craft any poison as a full round action for 1/10th the cost with the stipulation that you use it before the end of your next turn... just think of all the poisons... just.. so... many...

Piety: Storm Kindler:

Want to be the master of Sky and Sea? Well you probably came to the wrong place... But if you came to turn into a whirlwind and use extreme weather to your advantage you are in the correct place! With the ability to change into a Whirlwind (which gets stronger as you level) and some other cool abilities like a good swim speed and water breathing this is a great class for a number of campaigns.

Arcana: Razmiran Priest:
Ever heard of the Sorcerer archetype of the same name? Well the work well together but they don't stack in terms of ability use and bloodline progression (I was disappointed by this but it is still a very cool class). But you do pick up a domain and several cleric spells as well as the ability to channel energy like a cleric. However, there is a catch, until higher levels this only grants temporary hitpoints. This gives you time to come into town fake heal everyone and before anyone else is the wiser make off with all of the money! Or I guess you could buff your party with temp hitpoints but who wants to do that right?

I will give you some more latter but these are some of my favorites from the book so far.

Edit: Added some stuff to the Mammoth Rider description.