Mogmurch

Playtest Pregen's page

155 posts. Alias of Lysle.


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"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Having fun "playing with fire". Fumbus continues cutting at the elemental with glee.

Strike x2

Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage (+1 dogslicer): 2d6 + 1 ⇒ (2, 6) + 1 = 9
Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 - 5 ⇒ (19) + 4 + 1 - 5 = 19
Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 2) + 1 = 9
Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 - 5 ⇒ (6) + 4 + 1 - 5 = 6
Damage (+1 dogslicer): 2d6 + 1 ⇒ (5, 3) + 1 = 9


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

I don't think this build of Playtest Pregen/Fumbus can make AoOs.

Fumbus races after the elementals, striking at the nearest with his blade.

Step, Strike x2

Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 5) + 1 = 7
Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 - 5 ⇒ (7) + 4 + 1 - 5 = 7
Damage (+1 dogslicer): 2d6 + 1 ⇒ (3, 3) + 1 = 7


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

With the mummies aflame, Fumbus assumes a wide, toothy grin. He draws his blade, steps toward the nearest elemental and stabs at it.
Manipulate, Step, Strike

Melee (+1 dogslicer) v nearest elemental: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 1) + 1 = 3
Add Crit Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 1) + 1 = 3


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Drawn initially to the flames of the fire elemental, Fumbus briefly considers what it would be like to set the being on more fire! He draws two vials of alchemist's fire.

Quick Bomber

Then, recalling what he knows of fire, he realizes that his dreams of creating an instant inferno are not as likely as he would like. He next turns toward the earth elemental and frowns, seeing little flammable on the creature. He then turns to the water elemental and frowns even more.

He then whips his head around too look at the two remaining mummies, wrapped by ancient, dry, flammable cloth! He tosses the two vials with a squeal of delight!

Throw (bomb) v nearest mummy: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (alchemist's fire) F: 1d8 ⇒ 8
Throw (bomb) v next nearest mummy: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17
Damage (alchemist's fire) F: 1d8 ⇒ 2

Each does 1 persistent fire damage, and 1 fire splash damage. You, or a creature adjacent to you, can end the persistent damage with an Interact action. The persistent damage ends if you are submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus sees Nerze grab bombs, so the goblin does the same. He produces two vials of [I[]bottled lightning[/I] from his pack.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus, eager to bring the fight to an end, cuts away at any for he can reach.

Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 5) + 1 = 12
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 - 5 ⇒ (20) + 4 + 1 - 5 = 20
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 3) + 1 = 5
Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 - 10 ⇒ (7) + 4 + 1 - 10 = 2
Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 2) + 1 = 9

Add Crit Damage (+1 dogslicer): 2d6 + 1 ⇒ (6, 3) + 1 = 10


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus attempts to avoid the rocks he jostled free.
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fearing that he has thrown his entire stash of harmful alchemical substances for the day, Fumbus reaches for his dogslicer and has a go at the nearest gnoll.

Not sure how close Fumbus now is to the gnolls. Used one action to draw blade. If necessary, he will use one more to move and then another to strike. Otherwise, two strikes.

Melee (+1 dogslicer) v nearest gnoll: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (+1 dogslicer): 2d6 + 1 ⇒ (3, 3) + 1 = 7

If he doesn't have to move to his targets...:

Melee (+1 dogslicer): 1d20 + 4 + 1 - 5 ⇒ (3) + 4 + 1 - 5 = 3
Damage (+1 dogslicer): 2d6 + 1 ⇒ (1, 3) + 1 = 5


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus fumbles around in his pack again. Biting on his tongue for concentration, his small hand struggles to find what he is searching for even as the gnolls threaten. He his pleased when his mitt lands upon a pair of vials, which he pulls out quickly and with great delight.

Quick Bomber

"Bottled lightning!" he cries. "Fumbus forgot Fumbus make these this morning!"

He tosses each towards the two closest gnolls still standing.
Throw (bomb): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (bottled lightning) E: 1d6 ⇒ 3
Throw (bomb): 1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19
Damage (bottled lightning) E: 1d6 ⇒ 5

Deals 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Delighted to see his foes ablaze, Fumbus throws his second vial of alchemist's fire at the nearest foe!

Throw (bomb): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (alchemist's fire) F: 1d8 ⇒ 2

1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.

He then reaches for more. Disappointed that he can't quickly find anymore sources of fire, he grabs a vial of acid and hurls it.

Throw (bomb): 1d20 + 4 - 5 ⇒ (11) + 4 - 5 = 10
Damage (acid): 1d4 ⇒ 1

1d4 points of persistent acid damage and 1 point of acid splash damage


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Assuming Fumbus needs to move forward...

The goblin jogs ahead trying to keep up with his long-legged companions. Once he does so, he draws his remaining pair of vials of alchemist's fire, before hurling one towards the gnearest gnoll--hoping to catch agnother gnoll in the splash!

Move; Quick Bomber; Strike

Throw (bomb): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (alchemist's fire) F: 1d8 ⇒ 3

1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Longshanks means, after Fumbus eat, of course." cries the goblin in response, ripping off a piece of one of the pincers and taking a bite of the soft, meaty insides. He then breaks the pincer in half, offering the lower portion to the dwarf. "Good source of iron."

Ready to continue.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

With the scorpion approaching, Fumbus draws his recently obtained magic weapon and attacks.

Melee (+1 dogslicer): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (+1 dogslicer): 2d6 + 1 ⇒ (5, 1) + 1 = 7
Melee (+1 dogslicer): 1d20 + 4 + 1 - 5 ⇒ (2) + 4 + 1 - 5 = 2
Damage (+1 dogslicer): 2d6 + 1 ⇒ (3, 3) + 1 = 7


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"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus follows the longshanks, walking around the boulder. As soon as he sees the arachnids of unusual size, he tosses a pair of vials of alchemist's fire at the nearest scorpion.

Move; Strike x2

Throw (bomb): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (alchemist's fire) F: 1d8 ⇒ 2
Throw (bomb): 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16
Damage (alchemist's fire) F: 1d8 ⇒ 2

1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus sniffs the newly-found sword, attempting to discern its origins.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Fumbus take watch!" the goblin eagerly volunteers. "Stay up late and keep fires burning!"


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

I am traveling and my posting may be limited for the next week. Feel free to bot me.

Trying to gage how close the hyenas are, Fumbus follows the dwarf around the quicksand, yet pulls out a couple of vials of alchemist's fire--just in case.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

I am up for continuing.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus tosses the pair of vials of alchemist's fire at the lingshanks.

Throw (bomb): 1d20 + 4 ⇒ (5) + 4 = 9
Damage (alchemist's fire) F: 1d8 ⇒ 3
Throw (bomb): 1d20 + 4 - 5 ⇒ (8) + 4 - 5 = 7
Damage (alchemist's fire) F: 1d8 ⇒ 6

1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Are the PCs up then?


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Wait, what happens?" Fumbus cries, struggling to make out what it going on at the top of the steps from the back of the chamber and behind a statue. The goblin runs closer.

"Those get turned into monster?" he guesses. "Those get turned into rat?" he guesses again as he draws a pair of vials of alchemist's fire. The goblin moves even closer, climbing the first several steps.

"Oh, wait! Fumbus get it!" he says, as he approaches and can now see the creature feasting on the corpse of one of his kinsman. "Those get hungry!"

"Well, Fumbus have news for you... Fumbus already ate!" he cries as he prepares to throw a vial for punctuation.

Move, Quick Bomber, Move


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus chugs a few containers of not-slop, then punctuates his actions with a loud belch.

"Fumbus ready to go." he announces loudly. The goblin then leaves the room with some apparent, sudden urgency.

Hoping to find, perhaps a hole or a pit, the goblin comes across what appears to be a door.

East works for me.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Despite the dwarf's admonition, Fumbus can't stop thinking about the former slop. He drinks anyways.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Goblinkin saw good craftsmanship of Fumbus' dogslicer." the Pathfinder says approvingly.

"Why goblins hang out here?" he says as he scans the room, trying to find an answer.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Hearing the sounds of goblins continuing up ahead and with the way clear, Fumbus draws his ancestral weapon, a dogslicer, and proceeds down the corridor. He proudly displays the distinctive weapon of his race to his kinsfolk.

That is, before he tries to stab the nearest one of them.

Move, Manipulate Strike

Melee (dogslicer): 1d20 + 4 ⇒ (10) + 4 = 14
Damage (s): 1d6 + 1 ⇒ (1) + 1 = 2


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Hearing the sounds of battle ahead and noting that the passage seems to come to a point ahead, Fumbus turns to the dwarf and suggests, "After you."


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus pulls out a bomb and taps the Pathfinder in front of him. "Pass this forward, please." says the goblin as he holds out a vial for the taking. "In case somebody in front want to use it."


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus follows the others, quietly.
Exploration, Stealth: 1d20 + 4 ⇒ (11) + 4 = 15


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Sad to find body of another Pathfinder." laments Fumbus. "Sadder still not finding more gold with it."


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Nice trick, Longshanks." Fumbus says with congratulations to Zigurad.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"What do you make of fountain, Longshanks?" Fumbus inquires of Zigurad as he approached the putrid waters.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5
AGamer70 Playtest wrote:
"I hope that's how Fumbus likes his beetles," he says chuckling.

"Mwhat bweetles?" Fumbus responds between crunches, the remains of a insectoid leg dangling from the side if mouth.

He picks a few pieces that fell from his mouth and plops them back in before quietly follows the others.

Exploration mode: Stealth


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"None taken." Fumbus pipes in. "Fumbus not read marks. They take souls "


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"At last! Lunch!" Fumbus cries.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Exploration mode: Searching (for food)
Perception: 1d20 + 1 ⇒ (10) + 1 = 11


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Goblins dead. Fumbus still hungry. Look for food now." The goblin wanders over to the southern passage, looking for something to eat.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Okay, I'm in! I played this a few times. I will bring a pregen other than Fumbus or Valeros since I've played this through with them before. Maybe Amiri or Kyra?


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

As he watches the goblins get maimed and slaughtered by other party members, Fumbus protests, "Hey, goblins are NEVER going to give lunch to Fumbus now!"

The goblin Pathfinder releases a sigh and draws a pair of vials of alchemist's fire from his pack. He considers tossing one over the human's head, but then concludes that it would be easier, and that he would be more likely to hit something other than a fellow Pathfinder, if he just tossed one over the dwarf's head.

Throw (bomb): 1d20 + 4 ⇒ (6) + 4 = 10
1d8 ⇒ 5
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5
AGamer70 Playtest wrote:
Um, 2 issues. 1. Goblins are to the west, beetles to the south. If Fumbus moves south, we will be fighting both groups at same time. 2. Flint appears to be attacking Fumbus.

Oops. Got disoriented. Typed westward, but moved token southward. Token location of Fumbus has now been corrected on map.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Goblins?" Fumbus inquires. "Maybe goblins making lunch!"

The goblin gleefully moves toward the western location.

Moved Fumbus to red area to get things started. He is not expecting combat.

Am I correct that the Perception rolls above count as the Initiative roll?


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Fumbus not hear anything, but Longshanks' talk is making Fumbus hungry. Which way to lunch?" asks the goblin.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Fumbus looks around.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Got it.

Surprise Round
Fumbus pulls out a vial of bottled lightning and one of alchemist's fire. Quick Bomber

Round One

The goblin advances forward, tossing the two vials at the ooze in succession. Stride; Strike x2

Throw (BL) v. Ooze Touch: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (E): 1d6 ⇒ 5
Add 1 electricity splash damage, and target is flat-footed to all creatures until the start of Fumbus' next turn.

Throw (AF) v. Ooze Touch, FF: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17
Damage (F): 1d8 ⇒ 4
Add 1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if it is submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Perception w/darkvision: 1d20 + 1 ⇒ (18) + 1 = 19


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Thanks for running! Really appreciate you running 2e
.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

How does a Surprise Round work with new Initiative rules in P2?


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus throws both vials of bottled lightning at the remaining undead, then draws his last vials of alchemist fire. Strike x2; Quick Bomber

Ranged (bomb): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Bottled Lightning)(E): 1d6 ⇒ 1
Ranged (bomb): 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16
Damage (Bottled Lightning)(E): 1d6 ⇒ 4
Targets touch AC, dealing 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

Fumbus moves for a better vantage as to Wennel, then hurls his other vial, before drawing two vials of bottled lightning
Stride; Strike; Quick Bomber

Ranged (bomb) v. Wennel: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Alchemist Fire)(F): 1d8 ⇒ 7
Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.


"Fumbus"
Skills:
Acrobt +4, Arcan +5, Athlet -3 , Craft +5, Decpt +2, Diplo -2, Intim -2, Lore (Underworld, Path Society) +5, Lore (Other) +1, Med -3, Nature +1, Occlt+1, Perfrm -2, , Relig -3, Society +5, , Surv +1, Theivery +4
|HP 15/15 |AC 15, TAC 14 | F:+3 R:+5 W:+1 | Perc +1 (darkvision), Stealth +4 | Speed 25 ft. | Resonance 1/5

"Wait for Fumbus!" cries the goblin as he reaches into his bag and draws a pair of vials of [I]alchemist's fire[I] as he rushes up the steps and into the former house. He tosses one of the vials at the zombie directly in front of him
Stride;Quick Bomber; Strike

Ranged (bomb) v. Zombie: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Alchemist Fire)(F): 1d8 ⇒ 3
Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.

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