With the mummies aflame, Fumbus assumes a wide, toothy grin. He draws his blade, steps toward the nearest elemental and stabs at it.
Manipulate, Step, Strike
Drawn initially to the flames of the fire elemental, Fumbus briefly considers what it would be like to set the being on more fire! He draws two vials of alchemist's fire.
Quick Bomber
Then, recalling what he knows of fire, he realizes that his dreams of creating an instant inferno are not as likely as he would like. He next turns toward the earth elemental and frowns, seeing little flammable on the creature. He then turns to the water elemental and frowns even more.
He then whips his head around too look at the two remaining mummies, wrapped by ancient, dry, flammable cloth! He tosses the two vials with a squeal of delight!
Each does 1 persistent fire damage, and 1 fire splash damage. You, or a creature adjacent to you, can end the persistent damage with an Interact action. The persistent damage ends if you are submerged in water or otherwise enter an area deprived of air.
Fearing that he has thrown his entire stash of harmful alchemical substances for the day, Fumbus reaches for his dogslicer and has a go at the nearest gnoll.
Not sure how close Fumbus now is to the gnolls. Used one action to draw blade. If necessary, he will use one more to move and then another to strike. Otherwise, two strikes.
Fumbus fumbles around in his pack again. Biting on his tongue for concentration, his small hand struggles to find what he is searching for even as the gnolls threaten. He his pleased when his mitt lands upon a pair of vials, which he pulls out quickly and with great delight.
Quick Bomber
"Bottled lightning!" he cries. "Fumbus forgot Fumbus make these this morning!"
He tosses each towards the two closest gnolls still standing.
Throw (bomb):1d20 + 4 ⇒ (12) + 4 = 16 Damage (bottled lightning) E:1d6 ⇒ 3 Throw (bomb):1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19 Damage (bottled lightning) E:1d6 ⇒ 5
Deals 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
He then reaches for more. Disappointed that he can't quickly find anymore sources of fire, he grabs a vial of acid and hurls it.
The goblin jogs ahead trying to keep up with his long-legged companions. Once he does so, he draws his remaining pair of vials of alchemist's fire, before hurling one towards the gnearest gnoll--hoping to catch agnother gnoll in the splash!
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
"Longshanks means, after Fumbus eat, of course." cries the goblin in response, ripping off a piece of one of the pincers and taking a bite of the soft, meaty insides. He then breaks the pincer in half, offering the lower portion to the dwarf. "Good source of iron."
Fumbus follows the longshanks, walking around the boulder. As soon as he sees the arachnids of unusual size, he tosses a pair of vials of alchemist's fire at the nearest scorpion.
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
I am traveling and my posting may be limited for the next week. Feel free to bot me.
Trying to gage how close the hyenas are, Fumbus follows the dwarf around the quicksand, yet pulls out a couple of vials of alchemist's fire--just in case.
1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
"Wait, what happens?" Fumbus cries, struggling to make out what it going on at the top of the steps from the back of the chamber and behind a statue. The goblin runs closer.
"Those get turned into monster?" he guesses. "Those get turned into rat?" he guesses again as he draws a pair of vials of alchemist's fire. The goblin moves even closer, climbing the first several steps.
"Oh, wait! Fumbus get it!" he says, as he approaches and can now see the creature feasting on the corpse of one of his kinsman. "Those get hungry!"
"Well, Fumbus have news for you... Fumbus already ate!" he cries as he prepares to throw a vial for punctuation.
Hearing the sounds of goblins continuing up ahead and with the way clear, Fumbus draws his ancestral weapon, a dogslicer, and proceeds down the corridor. He proudly displays the distinctive weapon of his race to his kinsfolk.
That is, before he tries to stab the nearest one of them.
Fumbus pulls out a bomb and taps the Pathfinder in front of him. "Pass this forward, please." says the goblin as he holds out a vial for the taking. "In case somebody in front want to use it."
Okay, I'm in! I played this a few times. I will bring a pregen other than Fumbus or Valeros since I've played this through with them before. Maybe Amiri or Kyra?
As he watches the goblins get maimed and slaughtered by other party members, Fumbus protests, "Hey, goblins are NEVER going to give lunch to Fumbus now!"
The goblin Pathfinder releases a sigh and draws a pair of vials of alchemist's fire from his pack. He considers tossing one over the human's head, but then concludes that it would be easier, and that he would be more likely to hit something other than a fellow Pathfinder, if he just tossed one over the dwarf's head.
Throw (bomb):1d20 + 4 ⇒ (6) + 4 = 10 1d8 ⇒ 5 1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if target is submerged in water or otherwise enter an area deprived of air.
Um, 2 issues. 1. Goblins are to the west, beetles to the south. If Fumbus moves south, we will be fighting both groups at same time. 2. Flint appears to be attacking Fumbus.
Oops. Got disoriented. Typed westward, but moved token southward. Token location of Fumbus has now been corrected on map.
Surprise Round
Fumbus pulls out a vial of bottled lightning and one of alchemist's fire. Quick Bomber
Round One
The goblin advances forward, tossing the two vials at the ooze in succession. Stride; Strike x2
Throw (BL) v. Ooze Touch:1d20 + 4 ⇒ (9) + 4 = 13 Damage (E):1d6 ⇒ 5 Add 1 electricity splash damage, and target is flat-footed to all creatures until the start of Fumbus' next turn.
Throw (AF) v. Ooze Touch, FF:1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17 Damage (F):1d8 ⇒ 4 Add 1 persistent fire damage, and 1 fire splash damage. Target can end the persistent damage with an Interact action. The persistent damage ends if it is submerged in water or otherwise enter an area deprived of air.
Fumbus throws both vials of bottled lightning at the remaining undead, then draws his last vials of alchemist fire. Strike x2; Quick Bomber
Ranged (bomb):1d20 + 4 ⇒ (17) + 4 = 21 Damage (Bottled Lightning)(E):1d6 ⇒ 1 Ranged (bomb):1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16 Damage (Bottled Lightning)(E):1d6 ⇒ 4 Targets touch AC, dealing 1d6 points of electricity damage and 1 electricity splash damage, and causing the target to be flat-footed to all creatures until the start of your next turn.
Fumbus moves for a better vantage as to Wennel, then hurls his other vial, before drawing two vials of bottled lightning Stride; Strike; Quick Bomber
Ranged (bomb) v. Wennel:1d20 + 4 ⇒ (4) + 4 = 8 Damage (Alchemist Fire)(F):1d8 ⇒ 7 Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.
"Wait for Fumbus!" cries the goblin as he reaches into his bag and draws a pair of vials of [I]alchemist's fire[I] as he rushes up the steps and into the former house. He tosses one of the vials at the zombie directly in front of him
Stride;Quick Bomber; Strike
Ranged (bomb) v. Zombie:1d20 + 4 ⇒ (4) + 4 = 8 Damage (Alchemist Fire)(F):1d8 ⇒ 3 Targets touch AC, dealing 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. Can end the persistent damage with an Interact action. The persistent damage ends if submerged in water or otherwise enter an area deprived of air.