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Piety Godfury's page
208 posts. Alias of Spiffy Jim.
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Hi,
I'd like some more clarification on this. I talked with a friend that is more attentive on the boards than I am. He said it's been ruled fairly conservatively "only available for characters of the associated race" means that only for that race. However, he also mentioned that certain things are exempt from this (like the Treesinger Archetype). So that implies there is a little more flexibility than at first interpretation of this ruling.
So my question is:
If I count as that race for whatever reason, but not specifically that race, can I still take these things as long as I qualify? Some examples of this are the Half Elf Racial Trait, the Aasimar Racial Replacement Trait etc.
Thanks!
Go ahead & send 'Humans' (if you haven't already) & cancel it after that.
Thanks!
Skerek wrote: you can still use the arcane pool to enhance the black blade, although you can't add any properties until 5th level.
would be nice to be able to exchange the enhancement bonus on the black blade for some abilities though...
Right, but is the Black Blade unenchantable? So, since 'Bane' isn't on either the Magus "Arcane Pool" or the Bladebound "Energy Attunement" lists; does that mean I can't go over to Bob the enchanter & have him put 'Goblin Bane' on my Black Blade?
About Magus Bladebound Archetypes:
The 'enchantments' that you put on your blade are pretty cool (especially between the both sets of class features). However, they are fairly limited, in a sense. What if I want to put 'Holy' or 'Bane' on my Black Blade? Am I just not able to? Or if I'm able to, how does that work?
Unlike the Magus core class 'Arcane Pool' feature which says it 'stacks' with any exsisting enchantments, and what have you. The Black Blades weapon just says it advances like 'X.'
Thanks!
...This just hurts society, as a whole, IMO. If there is a con offering, say, 6 scenarios. Of which, I've played 2 of them and don't have a qualifying character for another 2. Do you honestly expect me to pay for travel, room and board, & admission to play 2 mods I'll get credit for?
...Not to sound like a Debbie Downer here, but common sense has to play a part as well. I don't think, In my area anyway, in recent history there has been a con or a gameday that 50% of the mods hasn't been played elsewhere in the area at some point.
Even at Gen Con (after having been moved for the 3rd time) I settled for replaying a mod I'd played at a gameday. I only signed up for 4 slots!
In LC & LG you could get buy with no replays because you had slews of mods coming out all the time (and, honestly, they were more lenient on playing 'within' APL). That is just not the case for PFS.

I'm unable to get on the boards that much anymore: so I apologize if these ideas are posted elsewhere.
After playing a Swashbuckler/Fighter/Warmage/Spellsword/Bladesinger (in 3.5) into the teens i'm very familiar with the 'Magus' concept. I find that the Magus is a dificult build, in that, it is either lopsided to the caster aspect of the class or the fighter aspect. Conversely, you can struggle to balance the two but I think you wind up with a character that is good at neither.
From my experience I'd suggest the following:
1) Combat casting as a bonus feat at 1st.
Casting defensively was purposely made more difficult in Pathfinder. But makes a character based on casting in combat effectively useless.
2)An arcana that adds Int to AC would be nice.
It's similar to Monk and Wisdom & Bladesinger had it. I think it's important especially if you want to concentrate on the 'caster' aspect of the class & not get owned every combat in melee.
3) Hopefully their are more touch spells on their list in the magic book.
Right now they have a couple, but, all-in-all are pretty devoid of them. Touch attacks seems to be a secondary 'theme' of the Magus but just doesn't have that many at this point. This also balances out the 'fighter' aspect of the class. With more to-hit but no-save spells this allows a player with a lesser Int to actually 'stick' some of the spells he's casting.
Thanks!
Herald wrote: I'd like to point out that at GenCon we had trouble making one legal table for 12th level play. Out of the 4 or so GMs that were ready to play I was the only one to actually have a table and we had to sit a GM at that table to make it legal.
I really don't see a problem with the cap yet.
I know, personally, this has been an accessibility/avoidance issue. After my main hit 11th last year (at this time) I just stopped playing her.
One of the main factors being accessibility: I knew I wanted to play certain mods since I only had 3 left so it had to be 'those' mods. The other being avoidance, because, I knew I had only three left.
...I have heard similar concerns from other players reaching as early as 8th or 9th. "OMG I only have 9 mods left!"
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1 person marked this as FAQ candidate.
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Toothy and Razortusk ar in the APG. How do these work? Is there an implied relationship, or are they 2 ways to get the same effect?
Toothy says you get a D4 Piercing 'primary' attack and that is pretty much all it says.
Razortusk says you can do a D4 'primary' 'bite' attack or secondary attack in a full attack action at -5. it doesn't have 'Toothy' as a pr-req only 1/2orc.
...So can you only use Toothy as a primary attack? Razortusk can be used as either?
This is further confused because there is a 'trait' in 'Orcs of Golarion' called 'Tusked' that does the same thing as RazorTusk?
...So there is a 'replacement trait' a 'race trait' and a 'feat' all of which do the same thing... sort of. They all are described differently.
...I'm confused
Last year you had 'Button' swag at your booth. Any swag planned for this year?
Alizor wrote: Piety Godfury wrote: Alizor wrote: PFRPG, as well as 3.5, assumes that you shouldn't have a single item worth more than 25% of your total wealth. I'm not sure of the chart. But I assume that, by it, (if you can only afford 1 +2 item by 9th) that *legally* a PC should *never* be able to afford a +6 stat item or *most* Staves or +5 equivalent weapons etc? This is whether the PC cap is at 12th or 20th level.
Correct me if I'm wrong, but; This seems a bit off unless the curve becomes a lot greater in the teens, that is.
Also to note, he mentioned a +2 item for 10,000. I believe he meant the +2 to TWO stats item. Which does cost 10,000. If he was talking about a flat +2 item, which costs 4,000. You really should only be able to afford that at best around 5th-6th level. ...gotcha, that makes more sense, since the multiple-stat items weren't available in 3.5, under core rules anyhoo. Thanks!
Alizor wrote: PFRPG, as well as 3.5, assumes that you shouldn't have a single item worth more than 25% of your total wealth. I'm not sure of the chart. But I assume that, by it, (if you can only afford 1 +2 item by 9th) that *legally* a PC should *never* be able to afford a +6 stat item or *most* Staves or +5 equivalent weapons etc? This is whether the PC cap is at 12th or 20th level.
Correct me if I'm wrong, but; This seems a bit off unless the curve becomes a lot greater in the teens, that is.
Joshua J. Frost wrote: Down to roughly 70 emails (from nearly 500) and I'm making my way through the boards today.
Hi everybody.
Welcome back!... To the Melee ;)
hogarth wrote: Piety Godfury wrote: ...I'd just say they'd use the 1st level NPC 'commoner' stat-block and never advance. Which stat block is that? What book is it in? At work... I thought there was 1st level NPC write-ups in the Pathfiner book... I may be thinking 3.5, sorry
hogarth wrote: Doug Doug wrote: I think the Guide speaks for itself and there's a lot of hand-wringing going on over nothing. Play nice, don't be jerks, and have fun. But leaving aside issues of taste and morality, there really aren't any rules for slaves. For instance, can I choose what class my slave is? What level? What feats he might have? What skills? What ability scores? ...I'd just say they'd use the 1st level NPC 'commoner' stat-block and never advance.
Todd Morgan wrote:
I too, played LG with a Captain Widebottom. You wouldn't happen to be in Iowa would you? Wiley the Elder

One of my personal Pet-Peeves is name policing.
Some 12 years ago when EverCrack was a big thing, if you managed to sneak "Bobthefifth" through the name generator, the 'name police' would come along and make you change it. Who cares.
Is it unreal? That depends. I played with a guy in LG that named his character Captain Widebottom. Unreal? I grew up with a guy who was nicknamed (to his chagrin) Captain Corncob.
The inverse is true as well. I read a lot of Celtic Myth and name my characters names like "Lhiannan." DM's usually call my name when it's my character's turn, as opposed to my character. A particularly snarky DM has, in the past, called my character Bob or Al or something. Not a big deal. I've even been 'talked to' by a judge about my 'unpronounceable' names.
IMO: if you have a problem with suspension of disbelief I'd have a greater issue justifying why I have to wait 6 adventures before I can pick up a sword I just found. What is it on consignment at Magicmart? But that is the AR system. It is what it is for balance reasons. If someone names their character "Pink Pansy" that seems less of an infringement to me as it doesn't effect me personally... at all.

Atrius wrote: Couldn't we just simplify the whole thing and say that when there are several different cost for the same scroll, such as when they are different caster levels, you always pay the lowest cost? Or the highest?
Because isn't the reason for the rule to make sure everyone is doing it the same?
I honestly never knew that scamming the scroll buying system was this big a deal.
It's a way to 'work' the monetary system. It (for example) is cheaper to buy a scroll of Hideous Laughter that a Bard has crafted, than it is to buy one made by a Wizard/Sorcerer, as; Hideous Laughter is 1st level for the bard and 2nd level for Wizard/Sorcerer.
This caused Josh to rule that only Wizards, Clerics and Druids create purchasable scrolls.
This causes problems with some classes (for example: Witch) getting scrolls, in my case "Restoration, Lesser." Which in above scenario could be only crafted by the Devine classes and Witches are Arcane.
I'm fine with the ruling, I just wanted to know how do I teach my familiar with a scroll of "Restoration, Lesser" to my familiar under the ruling.
Austin Morgan wrote: If a spell is on your Spell List, you can cast it regardless of what class made the scroll or wand, without using UMD. Thanks for the clarify. I had the impression it I was arcane, I needed to have the 'arcane' version to cast it.
...Too conservative on rules for my own good sometimes. ;)
I know this was touched on on another thread but I'm looking for some further clarification. Please direct me if it is addressed elsewhere.
I know that Josh has ruled that all scrolls are crafted by a cleric, druid, or wizard.
...and the answer to; "How does my Bard cast this?" was "...take ranks in UMD."
My question is:
How do I teach a scroll of Restoration, lesser to my witch familiar?
Obviously it has to be crafted by one of the divine casters. So do I need to take ranks in UMD as a Witch? Which is;
A) not a class skill
and
B) not (what I would consider) a primary or even secondary stat for witches.
...and, if so, isn't this a bit of a 'skill tax' having to take ranks in a skill to fulfill a primary function of my class?
My other question is is it assumed that wands are crafted by these as well? I think they are.
...So my witch is, essentially, inept when using a CLW wand in combat?
Josh,
I see that everything in Adventurers Armory is legal, with the accept ion of Pseudodragons (which have to be gotten from advanced familiar feat). One of the items 'converted' is Armored Kilt from the Chronicles Setting book. This Item was specifically excluded from society play. Because it is 'converted' in the Armory supplement, and not excluded in the society rules doc, Is it legal for play?
Thanks!
Hey,
After the initial onslaught pandemonium I've been trying to register but keep getting a:
Event Tickets could not be added to your cart because Event Registration for this event is not yet open.
message. is thier site down or is pazio stuff not up yet?
MillerHero wrote: Stuff... Thanks!
Josh,
anyway we can get level ranges on the mods?
thanks!
Joshua J. Frost wrote: Buying items with PA and then selling them right back for 50% is against the intent of the system and I'm going to need to correct that. I provided that method so that players could gain earlier access to wands of cure light wounds to sustain survivability in the low levels. If your faction says, "here's a reward for your hard work!" and hands you a wand of cure light wounds (that you wanted) and you say, "thanks!" and then sell it ... well ... that's a little insulting to the faction, methinks.
2.2 will have adjusted language re: this.
Thank you for the clarification!
Sigh... I not arguing Day Job... I should have never used it as a point of argument…
If I bought a headband of Intellect +2 three mods ago I can sell it this mod for 2k (I assume). That is separate from the mod "gold cap."
By this standard, hypothetically, you can buy (say) a CLW Wand with 2 Faction Points and sell it the next mod for 375. Which is what is suggested up-thread.
Though a different mechanic, it is supplementing your gold by 375 each module. I just want to know, if this is correct, why is this okay?
Herald wrote:
Rather than bring this discussion up again in this thread, click the link below. I think it will answer your question.
Your answer here This thread only emphasizes my point. If the reason for not allowing more liberal Day Job rolls is because of the Module Gold Cap... Why allow someone to, essentially, "trade in" 2 Faction points for 375 gold? Thus exceeding the cap by 375 gold!
Because, what is suggested in this thread previously is: “Hey use 2 of your faction points to buy a 750gp item then sell that item for 375!”
Or am I missing something?
I'm fine with farming faction points for gold. I am kind of curious, though...
Why are there so stringent guidelines for day job? The reasoning being: that allowing an extra 10-25 gold, per mod, would turn the in-game monetary system on its ear. While, someone who farms their faction points for gold can earn an extra 75 or 375 gold (depending on if they get one or 2 faction points) per mod? This seems odd.
Is this because it is harder to police Faction point farming? Or is it because only people who put ranks in to a trade skill can get the day job roll so there is not a universal roll?
Just curious.
W E Ray wrote: Thanks Doug,
But how does that seem right? "Fix your Condition" potions cost you PA but a Holy Longsword doesn't?!
You're paying accumulated gold for the latter. You pay nothing (except PA) for the former.
I don't think there is anything that specifically says you *have* to take GM credit for eating a module. If you have a problem adjudicating the 'roleplaying' aspect of gaining the Chronicle Sheet just don't take it. Of course you can never play it again for credit.
Do we dare hope for Halfling War Slings and Skip Rocks?
shieldknight01 wrote:
Here is my Gamer's Closet webpage. I'm currenlty reconstructing it, as we have started a new home campaign, and have switched from 4E to Pathfinder. I do not believe that I have broken any OGL rules, but if I have, I apologize ahead of time and will promptly remove the file if it is inappropriate.
Gamer's Closet, since most gamers I know always seem to be the people you least expect. And my wife never wants to admit that I'm a gamer.
Great job, thanks!
Entropi wrote: Another problem with the current rules is that only diseases that do Con damage, or permanent ability drain, have any consequence for the pc. A disease that does Con damage can kill you, but a disease that does, say, Dex damage, can only, in the worst case scenario, bring you down to 0 Dex, thus sending you into a coma. But as soon as the next scenario starts, all ability damage is removed, and the disease becomes inconsequential. Is that how it's supposed to work?
And a question: In 3.0 and 3.5, Remove Disease just removed the disease, but in Pathfinder, you have to succeed on a caster level check. Does this apply when you buy spellcasting services between scenarios? Do you have to roll to see if the spell cast by some random cleric spell vendor works, and do you have to pay for it, even if it doesn't work?
If you have cancer and you get Chemotherapy and it doesn't get all of the cancer... Do you still have to pay the medical bills?
Actually you can edit the name. At a gameday, a month ago, I played with a new character. That character was submitted for me before I had a chance to come on and register it. The system generated a default name of my name plus random numbers as its character name. I went on later and changed the name.
Uninvited Ghost wrote: Joshua J. Frost wrote: Mosaic wrote: Joshua J. Frost wrote: I was a bit vague. Anything available to you on your chronicle sheet is always available so long as you can afford it. Always available for the next three chronicles. For now, yes. I intend to change that restriction in a future update. Thank you! That rule was always annoying in LG. In the end, it's about fun, and what's fun about getting access to something you really want, and you can't afford it within 3 adventures? I remember a certain staff of frost that was like 50k that came up in a mod. Sure I’ve been saving for the past 60 mods 'just in case' something like this would appear
I can see the OP's point. It is a bit of a spoiler. In a classic sense, however, it has been a long standing tradition to put an encounter on the cover.
Compare Pathfinder Society Scenario #7: Among the Living to Village of Homlet, both have Zombies on the cover. Another example is Pathfinder Society Scenario #18: The Trouble with Secrets and Tomb of Horror. Both have a Vampire woman on the cover.
I guess my question is: what do you put on the cover instead? Nothing? An unrelated landscape? Lem flexing his Gnomish physique for the ladies?
Doug Doug wrote: Joshua J. Frost wrote: Doug Doug wrote: That has not been addressed so it's still a gray area... It's not really gray, but it could use some clarification. The first line of the item reads, "...that help a character to craft a golem ..."
Since there's no item creation or crafting at all (beyond what's allowed for an alchemist), you can't use that item. Buying it would be a waste of money since no one has the Craft Construct feat. :-) I don't mind that I was wrong. I am just glad you are back on the boards. It was starting to feel like Lord of the Flies around here. It was a lot simpler when it was just you and Raymond Ractburger in the basement wasn't it? ;P

One issue I'm running into is there are a lot of 7-11 mods coming out. How many people have more than 1 7-11th level character? I'm running into this issue as my high level character just hit 11th and I have about 4 story arcs I've started and only 3 mods till I retire. So there is 1 arc I have decided I'll finish up with her.
This hurts my willingness to go to gamedays and cons because I have less to play. Not that I have already played the mods but that I'm ineligible, or soon will be and I’d like to finish arcs (one in particular). All my alts are 1st, and where there has been some 1-7's come out recently, organizers are going to have to "spread the love."
I guess I'd like to see more of an emphasis on the low level stuff. This may be a personal problem, though, I'm just curious if anyone else who started early in year zero are experiencing the same problem?
...Also, If you can only play 1 arc after retirement, I may want to hold-out until there is a story arc that is more suited to the motivations of my character. Thus limiting that aspect of play opportunity as well for me.
yoda8myhead wrote: Piety Godfury wrote: My question is can you 'pool' money to purchase other items to be used within a mod, as long as those things are used within the constraints on the mod itself? The primary concern here is, say, you need a scroll of something your caster may not be high enough to cast or for a potion one member may not be able to afford etc. While you can't pool money for such a purchase, there is nothing stopping a player from purchasing a scroll and then having someone with a caster level use it on them. Same for a wand. So if you need the wizard to cast detect secret doors and he doesn't know it or have the money for the scroll, you can purchase the scroll and track it on your chronicle. The problem with this is you can't get NPC spell casters to adventure with you.
So if you...say need 1 scroll of water breathing to do an underwater adventure in the maelstrom one person has to suck-up the entire amount of that scroll.
Josh,
I realize that there is no player-to-player economy in PFS for obvious abuse issues. I also know that you can 'pool' money to resurrect a fallen ally or bribe an NPC etc.
My question is can you 'pool' money to purchase other items to be used within a mod, as long as those things are used within the constraints on the mod itself? The primary concern here is, say, you need a scroll of something your caster may not be high enough to cast or for a potion one member may not be able to afford etc.
...This came up a couple times at the con I was at last weekend. I, personally, think it's that big of a deal as long as the players aren’t 'taking it with them' out of the mod. Just wondering your thoughts…
KaeYoss wrote: Xaaon of Korvosa wrote:
Why do you think they're all such good blacksmiths?? TESTOSTERONE...what better way to bleed it off than having them work at a hot forge for hours on end? See, the gnomes probably invented the "Cold Shower", but didn't share because the dwarven stuff was too good to miss out, so they let the beardy-boys sweat. Wispers : I heard it was because of the smell.
KaeYoss wrote: delabarre wrote:
Sweet Sarenrae, that was what led to the Taershanian Whisker Heresy and the bloodbath of the Barber Jihad! And that's why elves are better than humans and dwarves both: No hair, no bloodshed! Ahh the lack of Testosterone... Teen angst is probably less of an issue for elves too. Although they are going through puberty for about 30 years ugh!
Between the extra testosterone and the long lives I am truly glad I'm not the parent of a Dwarven boy. That must truly be horrifying.
Gorbacz wrote: Please Paizo, rename the Wizard.
The class name is plain wrong, it fact it's a major fail.
We all know that the class should be called Magic-User.
I know right?!?!
... I especially don't like that it rhymes with words like 'Lizard' and 'Gizzard.' It's just... offensive. =P
Freesword wrote: Piety Godfury wrote: I guess I didn't consider this: Advance Familiar REALLY horks witches. You lose all the bonus spells for the original familiar and there is no list (at least not yet) for bonus spells for advanced familiars. This is why I haven't even taken the Improved Familiar feat into consideration. Until we get an official word on how it will interact with the witch class it is purely in the realm of DM's whim.
It would be nice if Jason would share his ideas on how this may work with us (not so subtle hint). Yeah I'd be nice if someone pointed Jason to this. It's been a nagging question for a while and wasn't addressed in the final version.
Galnörag wrote: Mnemaxa wrote: This would be one of the main reasons for the Coven Hex. It encourages witches to connect and stick together, at least in theory.
It's not a good thing for a PC perhaps, but the ideal is there, anyways. You really shouldn't put a non-pc class in the Advanced players handbook right? And it really doesn't make a lot of sense to have two pc's playing the same class so they can back each other up. Depends on what the other party members want to do, honestly. I could see 1 straight Witch arcane caster, one Witch/Fighter/Eldritch Knight & one Witch/Cleric/Hierophant or even Witch/Fighter/Arcane Archer.
The whole purpose of this Hex, initially was for NPC Witches to use against PC's. Now with the right combination it is actually usable by PC's. Is it going to work for the vast majority of parties? No. If you want to make a Witch-centric Party at least now it is something you'd consider taking.
'Coven' implies Group-Witch, that is really its purpose.

Josh,
Since you mentioned the Prestige Award purchasing system, I just wanted to put in my 2 cents. Because of the Prestige Award purchasing system the items found during the adventure seems a bit redundant. Honestly, by the time you get to the point you can afford to buy the things found at the end of the adventure you can buy it with the Prestige Award purchasing system.
I realize it is there in case someone isn't earning all the Prestige Awards. Most Faction Missions are easy enough to do that unless you don't want to do the missions (for whatever reason) it becomes a non-issue. People, also, tend to scower the adventure and jump at every shadow to fulfill these, as well.
You could solve this in various ways:
1) Restrict certain items or books so that the only way to get them is at the end of adventures.
2) Offer something aside from magic items in the way of "boons" (this had been mentioned before)
And/Or
3) Offer a slight discount on items found on your Chronicle sheet. You could always list this amount on the sheet. For example: A discount of 100 X Tier.
Honestly, I just ignore the "items found" section of the chronicle sheet or just scan it and move on. I'd like to be to be excited about what I found in a mod, but, under the current system I'm just not.
I guess I didn't consider this: Advance Familiar REALLY horks witches. You lose all the bonus spells for the original familiar and there is no list (at least not yet) for bonus spells for advanced familiars.
This is a good solution. It doesn't, however, address the problem with 'upgrading' your familiar with the advanced familiar feat or similar class feature.
I’m of the mind not to ‘waist’ money on additional spells until I get the advanced familiar. That kind of horks me low-level, though. So I either buy the spell twice (I play PFS and there is no crafting) or do without till 6th/7th level?
It is still an issue that needs addressed.
yoda8myhead wrote: hogarth wrote: Joshua J. Frost wrote: Mosaic wrote: Yeah, ithink it is an unfortunate ruling, but Jason has spoken quite clearly on this, so no point in debating. >facepalm< Isn't your full name Joshua Jason Jonah Jameson Frost? John Jacob Jingleheimer Frost Hey... His name is my name too...
A couple magic item considerations:
For scribing: Don't forget, as a Wizard, you can buy a "Blessed Book" for 12,500gp (Craft for 6,250)and it has 1,000 pages in it and no scribing costs.
For preservation: you can keep a spell book in a bag of holding indefinitely and living creatures have 10 minutes before they suffocate.
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