I'm sorry for my inability to produce a character within the allotted time, I had a lot more thrown on my plate these last two weeks than expected. I will be posting a character as soon as he is finished (Honestly, I was going for a lone-survivor type Android-Ranger Who was accidentally awoken from Cheyenne Mountain Airforce Base in Colorado, and stumbled his way north), for any potential future openings, If that's ok wit the GM.
Male Human Cleric of Darwinism 5th / Monk 2nd
Ok. Get me the general idea by Friday, that way I can put out the call of needed. I'll leave 2 weeks for recruitment so people have time to create decent backstories, and you guys have time to iron out the details of your characters. The gestalt bits are only involving the class abilities, nothing else, just to reflect your character's nobility.
Male Human Cleric of Darwinism 5th / Monk 2nd
Hrmmm.... You know, it might just be easier to do a "new" game with the same concept. That will leave these characters all clean for SD when/if he returns. If you want to "port" your character over or create a new one it's up to you. IF creating a new one, get me the general ability concept by Friday (i.e. ranged, melee, divine, arcane, or skill) that way I can take stock and recruit appropriately. Follow the standing creation rules outlined by SD in the initial recruitment thread, and Stack on my want for the 10lvls of Noble Scion pseudo-gestalt.
You've got to take into consideration that HICU is under the scrutiny of the media more so than any other division of the department too. Stack that with fear of supers, accusations of racial profiling (and not mutant profiling), and the fact that our modern ability to produce "combat metals" is largely based on theory over practicality...
Male Human Cleric of Darwinism 5th / Monk 2nd
So, I've got a friend making a character in preparation for doing a Taldoran noble story. Matt, would you like to bring Lady Gabrielle to 12th? or do you have another you would like to introduce? I will be withdrawing Blackwall to NPC status. At the end of next week (Friday) I will be taking stock of what Characters we do have, then posting a recruitment for the additional needed characters. And Thunderbeard, do you want to keep Sir Carter? I should also like to check on the status of our other absent players on before I post the recruitment on friday.
Character Backstory:
In 2015, when DeAndre was 12, his older brother joined the Marines, and left the family. This was the same year that his Father went to help the Ferguson Police contain the riots, the year his father was killed in the line of duty during the riots. That was also the year that DeAndre and his sister moved in with his aunt, and joined a money gang in his hometown of Detroit. He always seemed smarter than his posse, and often was the reason his crew wasn't caught. His crew took to calling him "Ol'boy". At 14, his gang forced him to drop out of school, so before it was too late, he got his GED and made it look like he graduated 3 years early. That summer, his older brother came back from his first tour of duty, and convinced Ol'boy to move to San Diego with him and take their sister. When he moved, Charles(older brother) helped enroll DeAndre at UCLA on a scholarship. Being one to cover all his bases, DeAndre played the gang and got his gang leader's blessing to leave for California. DeAndre got his B.S. in Forensic Psychology, and minored in foreign language with Russian being his primary. He later learned Arabic after he joined the Marines. At 19, he graduated from college Summa Cum Laude and Was commissioned to the USMC. Two years into his service, he watched his brother get killed on leave by a gangbanger in L.A., and Ol'boy came unhinged. He began his mental descent by joining force recon, then ultimately the SEALS. When he was assigned to a team, they began to see his dissociation while on missions. What they hadn't seen was that he'd developed the Eidetic memory power, and he had been reliving his brother's death every morning. When the Marines finally discharged Cpt. DeAndre Holmes, the reason was filed as Medical: PTSD. While this was correct, it was only half of the actual story. After 3 years of extensive therapy to deal with the loss of his Mother, Brother and Father, DeAndre joined The DPD Gang unit under the supervision of his Father's old partner. Later that year he applied to the SWAT team and passed with flying colors, but because of his experience in the USMC and Navy SEALS, they assigned him to the newly formed HICU elite task force.
Notable Relations: Jada: Younger Sister; Feels extremely protective towards. Jada is attending Cosmology school, but DeAndre knows she's smarter than that, and has been trying to push her into a real college. Auntie Deja: Father's sister; Cared for DeAndre and Jada for 2 years; Still alive and well. Lives in one of the worst neighborhoods in detroit, but refuses to move because she "Remembers how this place used to be" Darnell: Cousin; Going to University of Michigan Law school; Not the brightest guy in the world. Jamal: Friend; Idiot; womanizer; Typical Comic relief.
DeAndre Revamped:
Character Name: DeAndre “Ol’boy” Holmes Investigtive Abilities (60pts) Academic
Interpersonal
Technical
General abilities:
Powers General (40pts used)
Investigative Powers
Appearance:
I only saw "investigative" in the powers section as a descriptor. Elsewise, if I can use those 27 remaining points (I used 1 for purchases of technopathy as a prereq for technokinesis) for anything investigative, I'll likely be grabbing more forensic bits (justified by the college education.) I held off on grabbing the mind reading power because I thought it qualified as "investigative". Dys, can you check to confirm? This was my first time ever reading the book or making a character, and I'd like to have it down so I can use this system in my F2F group inn about 2 months.
Character Name: DeAndre “Ol’boy” Holmes:
Standard Abilities (60pts) Academic Forensic Psychology: Rating 3 Languages: Rating 2 (Russian, Arabic) Interpersonal Bullsh*t Detector: Rating 3 Cop Talk: Rating 1 Flattery: Rating 1 Reassurance: Rating 1 Streetwise: Rating 5 Technical Ballistics: Rating 3 General abilities: Athletics Rating 8 Filch Rating 1 Health Rating 10 (1 free) Mechanics Rating 2 Medic Rating 1 Preparedness Rating 1 Scuffling Rating 5 Sense Trouble Rating 1 Shooting Rating 8 Stability Rating 6 Surveillance Rating 1 Powers General (40pts used) Precision Memory Rating 5 (Origin) Cognition Rating 5 Lightning Decision Rating 4 (+4 for correlation) Threat Calculus Rating 6 Technokinesis Rating 6 Psionic Blast Rating 6 Reflexes Rating 2 (+2 for jumping) Investigative Powers (27 pts remain)
Character background:
DeAndre grew up in Detroit, and used to run with the city gangs. He always seemed smarter than his posse, and often was the reason his crew wasn't caught. At 14, his gang forced him to drop out of school, so before it was too late, he got his GED and made it look like he graduated 3 years early. That summer, his older brother came back from his first tour of duty, and convinced Ol'boy to move to San Diego with him, and attend UCLA on a scholarship. Being one to cover all his bases, DeAndre played the gang and got his gang leader's blessing to leave for California. DeAndre got his degree in foreign languages, focussing on Russian to cover the white gangs in Detroit, and Arabic so he could have his selection of jobs in the marines. At 19, he graduated from college with his bachelor's in foreign language and joined the USMC. Two years into his service, he watched his brother get killed on leave by a gangbanger in L.A., and Ol'boy came unhinged. He began his mental descent by joining force recon, then ultimately the SEALS. When he was assigned to a team, they began to see his dissociation while on missions. What they hadn't seen was that he'd developed the Eidetic memory power, and he had been reliving his brother's death every morning. When the Marines finally discharged Sgt. DeAndre Holmes, the reason was medical: PTSD. While this was correct, it was only half the story. After 3 years of extensive therapy, DeAndre joined the Detroit Metro PD, and immediately applied for SWAT. While he blew away the other applicants, he was far more suited for the HCIU, and was assigned to this newly formed elite task force.
Daily routine: DeAndre starts his day promptly at 3am, when he wakes up, lights a cigarette, and runs 10 miles on his treadmill. At 530am, He lights a second cigarette, cooks 3 eggs with wheat toast and 4 strips of bacon. At 6am he does 50 pullups, 200situps and 200 pushups. At 630am he showers, shaves, and straps his .45 under his Jacket. At 7am, he lights his 3rd cigarette and drives to work.
I was looking at the "way too smart for his upbringing" kind of background. I have this scene playing out in my head of Ol'boy (calling him that cause I don't have a name yet) taking a video of the crime scene and having to explain that just because I can remember every detail of the scene, doesn't mean that the photographer is any good at getting the whole scene in picture. Lol!
Ol' boy grew up in Detroit, used to run with the city gangs. He always seemed smarter than his posse, and often was the reason his crew wasn't caught. At 14, his gang forced him to drop out of school, so before it was too late, he got his GED and made it look like he graduated 3 years early. That summer, his older brother came back from his first tour of duty, and convinced Ol'boy to move to San Diego with him, and attend UCLA on a scholarship. Bring one to cover all his bases, Ol'boy played the gang and got his Ol'G's blessing to leave for California. Ol'boy got his degree in foreign languages, focussing on Russian to cover the white gangs in Detroit, and Arabic so he could have his selection of jobs in the marines. At 19, he graduated from college with his bachelor's inn foreign language and joined the marines. Two years into his service, he watched his brother get killed on leave by a gangbanger in L.A., and Ol'boy came unhinged. He began his descent by joining force recon, then the SEALS. When he was assigned to a team, they began to see his dissociation while on missions. What they hadn't seen was that he'd developed the Eidetic memory power, and he had been reliving his brother's every morning. When they finally discharged him, they gave the reason of significant mental trauma. While this was correct, it was only half the story. After 3 years of extensive therapy, Ol'boy joined the Detroit Metro PD, and applied for SWAT. While he blew away the other applicants, he was far more suited for the HCIU, and was assigned to the newly formed elite task force.
Looking at a medically discharged marine who suddenly developed eidetic memory, and struggles with PTSD. Eidetic memory obviously, then some kinesis and heightened mental calculations. I wanted to get impersonate, but that's all the way across the grid. I'll get stats up tomorrow. His general abilities are focused on ballistics, shooting, and forensic psychology. With other "under cover" style skills as secondaries. Wouldn't mind being Vincent's undercover handler, if you're ok with that.
Often is the case, in being left at the wayside after the end of a recruitment, that I find myself with a sour embittered feeling. This time, I'm genuinely happy for the successful recruits, and it's directly related to your narration of thoughts regarding your selection process. Have fun you guys! I'll be watching to see the game play!
I'm interested! Also, as far as "The turn" goes there is always the option of having your recruits write a "Vice" or "Weakness" in to their backstory that you can play on. For example: LG Paladin of Sarenrae has a penchant to seek out glory for his god. This character trait, taken to it's extreme, leads to a paladin who slowly becomes blood thirsty and selfish in battle, and ultimately leads to the character seeking out violence at every turn in an attempt to achieve greater glory. There is also the "Red Kryptonite" approach, wherein your incorruptible hero becomes a vile perversion of him/herself as a result of contact with a cursed item of some sort. There doesn't need to be any real explanation as to why the character turned away from their better nature, and no need to have the character remain in contact with the item/substance. This turn can also be gradual. If the character realizes that they've contacted an item that does this, and the turn is inevitable, there is a chance for character development in the form of either rejecting or accepting their fate. ...just some ideas...
Male Human Cleric of Darwinism 5th / Monk 2nd
I mean... It's been almost 6 weeks since the accident. That's enough to get moved down to the mobility casts, and if he cracked his ribs, that's about enough time for them to remove the pressure bandages/pack. Besides all that, there hasn't been a single peep from him, not even a "hang on a bit, I'm just waiting for my spleen to get back to where it was." And I'm not saying just drop everything and move to something else immediately, I'd need at least a week or two to get a scenario all fleshed out to start, and to re-up my Knowledge(Taldoran). Not to mention making sure we've got a full party. In that time, if he does finally drop a line to any of us, I simply drop what I've been prepping, and we further await his game. I just feel like we're waiting on someone who's forgotten us.
Male Human Cleric of Darwinism 5th / Monk 2nd
If you guys want, I could try running something to pass the time. I've got nearly 15 years of running/playing experience, just not PbP. I'd like to learn, and it feels like a waste to just let these characters rot away... I can't guarantee it'll be as good as the schemes of nobles coming crashing down all around Taldor, but I could try.
Standard male super hero gear includes "vexingly large cod piece"... Batman also tried to include "Bat-nipples" once, it didn't go over so well.
@ Honor Guard: That picture is Arkham Knight. he's the primary villain in the new Batman Game coming out this year. He is an AI version of Batman. Cool Idea though, and I always thought that Wayne was an idiot for not producing more tech related enhancements... Though "Shark repellant" was a good oldie!
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