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Gorbacz wrote:Yeah, that "What would you want in PF1.5" thread was enlightening. While there were some commonalities, everyone had their own pet peeve or area for improvement. No wonder Paizo wanted to wipe the slate clean and not come in with as much baggage.
I guess that between the "radically redesign PF1 so it's really more like Path of War + Kirthfinder" people, the "adjust 10 random tiny things that don't really make much difference from PF1" folks and the "keep everything as it is, the game is perfect" tribe with the first two groups splintered further into subgroups of different takes on changes, making a commercially viable update of PF1 wasn't really feasible.
Which, maybe, will help people understand why PF2 is basically a completely different game.
Funny thing is I see it completely different then that. Pet peeves aside I noticed a very clear trend. Other then the action system nobdy (unless I missed something/a post) wanted about 90% of the changes that came with pathfinder 2e. To me this is important, noby wanted feat catogories, nobody wanted proficency levels, nobody wanted the new skill system, nobody wanted the pathfinder 2e archetype system, nobody wanted the new spell-casting system. There's more, the new critcal hit system, the new dying system, and likely more still.
What people are clearly agreeing upon is the generalties, balance is bad, classes need more skill points (selection), the action system needs some investigation, we should investigate feats (again balance problems).
To me the is a very clear message, I don't want pathfinder 2e, and knowling what people don't want, along with the general commonalities actually is painting a picture to me. I just don't have the time or resources to make it.