Lunar Naga

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A series of questions for people who like the new game and general direction paizo's team is taking it. But, before that I want people to give an honest answer without interference, so no judgement please. Likewise I'm mainly going to be viewing peoples responses, so I'm not going commenting on anything unless people need clarification on a question. Also, the reason I'm asking is because I don't like the direction the new game is going. Despite that I'm just curious as to what people like about and where they might be coming from. I want less drama and more understanding, so here we go.

1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.)

2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.)

3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments)

4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? (Small edit: these weren't meant to be mutually excursive, I just want the gist of what you're looking for, feel free to add additional thoughts/desires as well.)

5. How do you feel about making the game more accessible in general?

6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4?

7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will).

8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground)

Full Name

Endrin Tohn

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

5' 10"

Age

27

Alignment

Chaotic Good

Deity

Sarenrae

Location

Ustalav

Languages

Common

Occupation

Healer

Strength 9
Dexterity 10
Constitution 7
Intelligence 10
Wisdom 18
Charisma 16

About gigz

About Endrin Tohn
Endrin Tohn
Male Human Cleric 1 (Sarenrae)
CG Medium humanoid
Init +2; Senses Perception +5
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DEFENSE
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AC 14, touch 10, flat-footed 114
(+3 Armor, +1 Shield)
hp 6 (1d8-2); Currently (6)
Fort +2, Ref +0, Will +6
___________________________________________________
OFFENSE
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Spd 30 ft.
Melee: Quarterstaff (-1, d6-1, x2)
Ranged: Light Crossbow (+0, d8, 19-20/x2, 80 ft. range)
Special Attacks:
Channel Energy (Positive Energy in a 30ft burst, 1d6 healing to living creatures (Endrin may exclude up to 3 creatures) or 1d6+1 damage to undead, 6/day, Will Save DC 13, undead do not gain their Channel Resistance to their save against Endrin’s channeling)
Rebuke Death (Heal 1d4 damage to an ally whose hit points are currently below 0, 7/day
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TACTICS
___________________________________________________
Endrin will work hard to avoid getting close to battle. He knows his poor health is a danger to himself and others who may want to protect him, so he chooses to wield the might of Sarenrae from a distance by boosting his allies and healing them when hurt. ___________________________________________________
STATISTICS
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Str 9, Dex 10, Con 7, Int 10, Wis 18, Cha 16
Base Atk -0; CMB -1; CMD 8
Traits: Gifted Adept (Cure Light Wounds), Chance Savior (+2 Initiative)
Feats: Selective Channel (Human Bonus), Augment Healing (1st)
Skills
Diplomacy: 7
Heal: 8
Knowledge (History): 4
Knowledge (Planes): 4
Knowledge (Religeon): 4
Perception: 5
Sense Motive: 8
Spellcraft: 4
Special Qualities: Spells, Cantrips,
Spells Memorized:
0 (Create Water, Detect Magic, Guidance, Light)
1 (Bless, Magic Weapon, [Cure Light Wounds (1d8+3)])
Languages: Common
Load: 57.5 lbs (Light)
Combat Gear: Quarterstaff, Light Crossbow w/30 bolts
Other Gear: Backpack, Studded Leather Armor, Buckler, Bedroll, Healers Kit (10 charges), Winter Blanket, Scroll Case, Parchment x20, Ink & Quill, Trail Rations (x10 days), Waterskin, 4 Silver pieces
XP 0 /2000

Appearance - Endrin would be a tall and slender young man if not for his continual need to lean on his staff. Pale skin, sunken eyes, slightly stooped posture and wild dirty blonde hair make the first impression, his poor health obvious to any and all who see him. While worn studded leather armor is his typical attire, thick woolen clothes can be seen underneath demonstrating a constant vigilance against the cold even during the summer months. However, prominantly displayed is a well polished symbol of Sarenrae and an aura of holy power is almost tangibly eminating from the young man, at odds with the bent and sickly physical appearance.

Backstory - Coming soon...