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Peter Plus-Haut's page
352 posts. Organized Play character for Watery Soup.
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6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Just posting to point out that with an odd number of people, the split isn't annoying. If we're voting, then there's a clear outcome, and if we're not voting, then it just depends on who's carrying what.
We gave the note to our allies so none of the PCs are in control of it, not sure why Zac is the one deciding.
I don't know who has the sword, but the person Miss Sorbet thinks has the sword and the overall vote both say no, and again, I'm not sure why Zac was tasked with deciding.
Either way, everyone has voted, so I think the GM should just say what's happening.

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
I posted this as part of the OOC text, but Peter would oppose handing over the exact letter and the sword.
The letter specifies some things that are not apparent - items we don't want to fall into the wrong hands, and things that aren't particularly visible (like records). It also names Jeggare by name, which doesn't seem great.
The sword may have significance or magic that we're unable to determine. It wasn't mentioned by name, but it sure seems like one of those things where we'll fail a Secondary if we give it up.
If this were a live game, Peter would probably spend some time on a back-and-forth: he'd point out that they mentioned negotiations, and try to negotiate. But I'd like to end this scenario (it's been six months!) and I'm guessing declining any of the 3 will trigger a fight, so let's just fight and be done with it.
The Radiant Oath faction quest is the only thing we really have left (and surviving).
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter made three offers and a request. Did he accept the other two parts and completely ignore the information request?
"Marius is a mystery, as is the identity of those you report to. Do you act outside of the command structure in this manner? What are the powers at play?"

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Of course, of course," Peter assures him. "Everything is always up for negotiation." This is a lie. Peter will attempt to trick Nemete into giving up the information we need for our mission, and giving up nothing in return. Peter's Deception modifier is +14, his Diplomacy modifier is +13. Please make secret checks as necessary. Peter will use Hero Points as available and as necessary to avoid Critical Failures.
"Firstly, the Pathfinders were certainly given a coded letter - but all it contained were instructions on what we were tasked with retrieving, nothing more. We gave up that letter when it was no longer needed." Not a straight up lie - we did give it to Sabina, so it's technically still with the group but it's not with the Pathfinders. The overall intent is to convince him that we've satisfied this request without giving anything up. If pressed, Peter will claim the letter said to leave with whatever Nemete can see - the three individuals, and the sword. Peter will make no mention of rescuing Dralneen's scroll or the record books, nor would he allow Nemete to look through packs to see for himself.
"Secondly, obviously, we are taking our guests back to the Grand Lodge." I see no downside to telling the truth here - he's called us Pathfinders (unless that was a mistake on the GM's part), and presumably it's general knowledge that the Pathfinders are based at the Grand Lodge. Peter will not mention Jeggare or Dralneen and simply claim that Pathfinders follow orders blindly.
Link to sword: Humanity's Resolve. Note that, as Peter failed the check, I never opened the spoiler, so I didn't realize the sword had a name.
"Finally, this blade is certainly valuable, but it represents the best of humanity, not the worst of it. Why do you or Marius or anyone from your precious Order of the Rack want anything to do with it?" The goal here is to trick Nemete and Marius into revealing who they're working for. We know Petra is Order of the Rack, so, hopefully, Marius and Nemete have strong feelings about that and will react. Do we know what Petra looks like? Is she one of the hellknights there? Peter's Perception DC is 22.
Peter will pull out a different shortsword. "Might I suggest the Spiritbreaker instead? Not Aroden's work, but a contemporary of Aroden's." This is a straight up lie, Peter will try to sell him a relatively worthless sword. If all the swords from Jeggare's collection are valuable, Peter will pull out his own shortsword and pretend it's valuable. Note that Peter's shortsword is a mundane shortsword, but he'd claim it was the provenance that made it valuable, not any imbued magic.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"What are your requests?"
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Goodbye."
This game has gone on long enough that I keep having to look back to remember what our mission is, much less figure out if there's something we're missing or whatever. Others can chime in, but at this point, I vote expediency takes precedence over finishing the scenario "properly." The next convention is starting next week, so if this is the end, let's wrap it up, and if not, let's railroad things a bit.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Is there something we're supposed to respond to, or is that the end of the scenario?
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
--Round 5
Erevan (64/66 hp, ♫)
Folmyr (45/96 hp, failed Vespira Fort save, clumsy 2, ♫)
Miss Sorbet (47/47 hp, ♫)
Zac (18/75 hp, Wasp Fort save [DC 21], ♫)
Green (-58 hp, 16 < AC <= 20)
Peter (11/63 hp, 0 temp HP, failed Wasp Fort save, failed Vespira Fort save, clumsy 2, ♫)
Queen (-101 hp, AC 23)
Red (-72 hp, 15 < AC <= 18)
◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Bludgeoning, CA: 4d6 + 1 ⇒ (3, 4, 4, 6) + 1 = 18
◆ Shield
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Fortitude: 1d20 + 9 ⇒ (11) + 9 = 20 vs DC 22
Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27 vs DC 22
--Round 4
Erevan (64/66 hp, ♫♫)
Folmyr (102/96 hp, failed Vespira Fort save [enfeebled 2], ♫♫)
Miss Sorbet (47/47 hp, ♫♫)
Zac (18/75 hp, Wasp Fort save [DC 21], ♫♫)
Green (-58 hp, 16 < AC <= 20)
Peter (11/63 hp, 0 temp HP, failed Wasp Fort save, failed Vespira Fort save [enfeebled 2], ♫)
Queen (-22 hp, 22 < AC <= 29)
Red (-72 hp, 15 < AC <= 18)
Peter will Step back and let Zac have the flank, and then attack again.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Bludgeoning, CA: 4d6 + 1 ⇒ (1, 2, 3, 2) + 1 = 9
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
-40 because of Courageous Anthem.
Peter hurls a rock at Green, and then Steps to flank the Queen with Zac.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Bludgeoning, CA: 4d6 + 1 ⇒ (4, 2, 6, 5) + 1 = 18
--Round 3
Queen (-22 hp, 22 < AC <= 29)
Red (-72 hp, 15 < AC <= 18)
--Round 4
Erevan (64/66 hp, ♫♫)
Folmyr (102/96 hp, failed Vespira Fort save [enfeebled 2], ♫♫)
Miss Sorbet (47/47 hp, ♫♫)
Zac (18/75 hp, Wasp Fort save [DC 21], ♫♫)
Green (-40 hp, 16 < AC <= 20)
Peter (63/63 hp, 4 temp HP, failed Wasp Fort save, ♫)
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
--Round 3
Zac (26/75 hp, Vespira Fort save [DC 22], Wasp Fort save [DC 21], ♫♫♫)
Green (-31 hp, 16 < AC <= 20)
Peter (63/63 hp, 4 temp HP, failed Wasp Fort save, ♫♫)
Queen (-20 hp, 22 < AC <= 29)
Red (-72 hp, 15 < AC <= 18)
--Round 4
Erevan (64/66 hp, ♫♫)
Folmyr (102/96 hp, failed Vespira Fort save [enfeebled 2], ♫♫)
Miss Sorbet (47/47 hp, ♫♫)

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Zac - and Folmyr - neglected to add Courageous Anthem. So Zac's first Strike was a 26, and could be a crit, and each of the damages should be +1 (+2 on a crit). So Green is either -20 hp or -31 hp.
Also, Zac, for the record, you're in melee with both Green and Vespira.
---
Peter sings his Courageous Anthem again, even though apparently only half the team is listening.
Lingering: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 vs DC 21
Telekinetic Projectile, ♫ COURAGEOUS ANTHEM ♫: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 vs Red
Bludgeoning, ♫ COURAGEOUS ANTHEM ♫: 4d6 + 1 ⇒ (2, 3, 3, 6) + 1 = 15
--Round 2
Queen (-0 hp, 22 < AC)
Red (-72 hp, 15 < AC <= 18, 2 persistent fire)
--Round 3
Erevan (64/66 hp, ♫♫♫)
Folmyr (102/96 hp, failed Vespira Fort save [enfeebled 2], ♫♫♫)
Miss Sorbet (47/47 hp, ♫♫♫)
Zac (52/75 hp, ♫♫♫)
Green (-20 hp or -31 hp, 15 < AC <= 22)
Peter (47/63 hp, failed Wasp Fort save, ♫♫)
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Not to be impertinent, but this was asked and answered already.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Fortitude: 1d20 + 12 ⇒ (7) + 12 = 19 vs DC 21
--Round 2
Erevan (66/66 hp, ♫)
Folmyr (102/96 hp, ♫, Vespira Fort save pending)
Miss Sorbet (47/47 hp, ♫)
Zac (52/75 hp, Wasp Fort save pending, Wasp Fort save pending, ♫)
Green (-0 hp)
Peter (49/63 hp, failed Wasp Fort save)
Queen (-0 hp, 22 < AC)
Red (-24 hp, 15 < AC <= 18)
--Round 3
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
--Round 1
Peter (63/63 hp)
Queen (-0 hp, 22 < AC)
Red (-4 hp, AC <= 18)
--Round 2
Erevan (66/66 hp)
Folmyr (102/96 hp)
Miss Sorbet (47/47 hp)
Zac (52/75 hp, Fort save, Fort save)
Green (-0 hp)
Peter sings a song ◆ and tries to make it echo.
◇ Lingering Composition: 1d20 + 14 ⇒ (4) + 14 = 18 vs DC 21
The walls are too soft. 1 round of ♫ Courageous Anthem ♫!
Peter lets a stone fly at Red!
◆◆ Telekinetic Projectile, Courageous Anthem: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Bludgeoning, Courageous Anthem: 4d6 + 1 ⇒ (6, 1, 6, 6) + 1 = 20
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Erevan Dalanthan. wrote: Didn't we have time to heal up a while back? Yes. Link
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Diplomacy, Bonus: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Sabina Malatesta, a knight's duty is to both her charges and allies - Sir Cray Dallahan calls for your aid. Do you answer?"
"Also, what do you know about Petra Fidena?"
Peter hands over any coded letter they have. I thought this was the 'shopping list' and the 'shoot in the tines' line was the code. Is there another letter we received whose contents we don't know?
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Alright, let's go."
GM: Did we take the time to heal up and Refocus?
PCs: Just FYI, Peter is out of 2nd and 3rd rank spell slots. I'm assuming we have at least one other combat so we'll need to be careful.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Is there anything here that might cause trouble for the Society were it to fall into the wrong hands, such as a scroll marked with Paracountess Dralneen's family crest, or record books that Benedet keeps, or any other irreplacable artifacts that we might come across? We'll keep them safe if we can."
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Well, for starters, if you look outside the door, you'll see the bodies of three Hellknights laying motionless on the floor ..."
Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27
No Friend of Greensteeples, and Peter hasn't played #3-04 (although another character of mine has).
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
"Agreed."
I think Erevan is our best option for out-of-combat healing, but Peter can help along with Treat Wounds; Treat Wounds also clears Wounded. Peter will also need 20 minutes to Refocus.
To the voice behind the door:
"We're here to help! We're not Hellknights! And we have a red dragon with us!"
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
◆ Change Shape (Fox)
When the hellknight has his head turned, Peter turns into a fox.
◆ Sustain Illusory Creature (◆ Stride, ◆ Illusory Strike)
"Your orders were to capture the spies behind this wall, not to dishonorably kick animals around! Now you must be punished for disobeying orders!"
Illusory Smack Upside the Head: 1d20 + 11 ⇒ (18) + 11 = 29
Mental: 3d4 ⇒ (1, 4, 4) = 9
◆ Shield
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
In case you're waiting for me, Peter is at the bottom of initiative order, behind Green. So last initiative block was Peter Round 6 / Everyone Round 7, and this initiative block was Peter Round 7 / Everyone Else Round 8. Everyone has gone, Green is up.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter went first, so Blue should have taken RS vs the illusory creature.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter's actions are posted above. Peter steps away, Sustains, and the "dragon" Strides up (triggering Blue's AoO) and if it's still alive, makes an Illusory Strike. Folmyr is Tiny, so can share spaces. Peter shields as a last action. AC 24, and I'll Shield Block if hit next round.

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Pre-posting Peter's Round 7 actions. Peter was at the bottom of initiative, so should have gone before everyone, but just ended up out of order because of PbP. But it'll be advantageous for Peter to go in proper initiative order, so I'm posting conditional actions.
IF Peter is still up, and the Illusory Creature is still active, then Peter is going to Step away from any melee foes, Sustain the spell and move the Illusory Creature to a spot that provides flanking to as many melee combatants as possible (triggering AoOs) and then make an illusory Strike if it's still up. He'll cast Shield if he had to Step away, but Telekinetic Projectile on the most damaged foe if he didn't.
Illusory Strike: 1d20 + 11 ⇒ (10) + 11 = 21
Nonlethal Mental: 3d4 ⇒ (4, 4, 4) = 12
Telekinetic Projectile: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 4d6 ⇒ (5, 6, 1, 3) = 15
IF Peter is still up, but the Illusory Creature is gone, then Peter is going to Step away from melee foes, and cast Illusory Creature again, this time creating an illusory Hellknight who tells the foes to stand down or they'll attack.
Spell DC is 21 for all the disbelief checks.

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
To be clear, this is Peter's Round 6 actions - everyone else is on Round 7. I have statuses as Peter 34/63, Zac 5/75 (Wounded 2, bow), Folmyr 42/96 (Wounded 1, no rage), Erevan 66/66, Miss Sorbet (24/47, Wounded 1). Red went down between -87 and -93, and I'll assume Blue and Green are the same creature, making Blue 50ish/90ish, Green 88ish/90ish. I'm guessing these guys are above Level 4 because of how hard they're hitting, so I'm not casting Calm (2nd) because it's Incapacitation, and Peter has no offensive spell that can take Blue down, so I'll try to distract them.
Peter steps away from the foe, and casts illusory creature SUMMONS A RED DRAGON!
Illusory Creature wrote: You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch.
...
In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.
Full text of Illusory Creature. Peter's Spell DC is 21, so its AC is 21 and saves are +11
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Alright, in any case, I'm going to be traveling in about 30 hours, so I suggest we figure out what needs to be done, and we'll finish this in January.
This is going to be complex enough that I do not give permission for Peter to be botted. It sucks that we'll have to wait but I didn't anticipate the game running this long.

6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Zac Freelan 3 wrote: oouch as he goes down again. These guys are tough I feel like a TPK is coming Well, if you want to run away, Peter and Erevan have the HP to eat AoOs. It would be helpful to take Red out, since GM has implied they're low, then we run away Peter first (triggering Green's AoO), then Erevan (triggering Blue's), and then everyone else.
But, and I can't stress this enough, this requires coordination so that everyone gets out on the same turn.
If you want my advice, Zac should move in to Red, and attack with flanking with Miss Sorbet; Miss Sorbet can fish Red off if Zac can't, and use Hero Points if necessary. Everyone who's low would be out of AoO range, and we'd all be in an initiative block. Peter and Erevan will have to weather one round of attacks, which is probably okay as long as the enemies split their attacks on the people in front of them, instead of focusing fire. Then we execute Operation Little Girl No Offense.
If people aren't on board with running away, Peter can still try dropping a 2nd rank Calm. It's Incapacitation, so we'd be gambling they're Level 4 (seems unlikely given the number of hit points and the attack modifiers), and everyone's all mixed together, so Erevan and Folmyr would have to agree to friendly fire (and make Will saves).
Peter could also try Illusory Creature, but the utility of this spell is highly GM-dependent.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter shields himself. Does not provoke
He casts a spell. Does, AC 24.
Soothe, 2nd rank: 2d10 + 8 ⇒ (10, 8) + 8 = 26 vs Folmyr
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter will cast a 3rd rank soothe on Zac.
Soothe, 3rd rank: 3d10 + 12 ⇒ (8, 8, 4) + 12 = 32
He'll shield himself.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Folmyr, can you tell me if you're up or down? To that end, Miss Sorbet and Zac, you're both low, are the hit points in your headers pre-this round or post-this round? Is it possible that all three are down?
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Botting Zac.
Hand Adze, agile, prone, Courageous Anthem: 1d20 + 14 - 8 - 2 + 1 ⇒ (5) + 14 - 8 - 2 + 1 = 10
Slashing, Courageous Anthem: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
So, hey, everyone, I'm gonna be direct. I'm not wasting a spell slot casting Calm if y'all are going to just attack 'em anyway. Please confirm that you're going to note which enemies fail their Will saves and are essentially taken out of the fight. If not, Peter can always cast soothe to keep people up.
On a related note, it looks like this fight is going to go on longer than Lingering Anthem is going to last. If you'd like Peter to keep Courageous Anthem up, let me know, otherwise, that's going to be another action I can use elsewhere.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Just so everyone knows, I'll be traveling internationally from Dec 20-Jan 5, and will likely have limited access to Internet.
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6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 1, 3) + 1 = 9
Shield
@team: Let me know if you'd like me to drop a Calm spell. Nobody seemed to care about it last fight but these guys are in perfect position to do it.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 vs most damaged
Bludgeoning, CA: 3d6 + 1 ⇒ (5, 6, 2) + 1 = 14
◆ Shield
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter sings a Courageous Anthem. Is the anthem courageous, or is it simply an anthem that inspires courage?
Lingering Composition (Performance): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 vs DC 21
The melody lingers in everyone's head as they try to solve that mystery.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 vs most damaged (Blue?)
Bludgeoning, CA: 3d6 + 1 ⇒ (3, 3, 6) + 1 = 13
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
◆◆ Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10
◆ Shield
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter won't Sustain Calm, then. Courageous Anthem is still up.
Telekinetic Projectile, CA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning, CA: 3d6 + 1 ⇒ (4, 6, 5) + 1 = 16
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
The armiger can't attack us because he failed the Will save vs Calm. Can we call this, since we can just tie him up? If not, then I suggest we take a turn to just surround him before launching a flurry of attacks.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter sings a Courageous Anthem and Lingers it.
Performance: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 vs DC 21
4 rounds
"Hey ... yo ... chill ..."
Peter casts Calm (3rd). DC 21 Will save, and it does have Incapacitation, so if they're 7th level or higher, they get one degree of success better.
◆ Courageous Anthem
◇ Lingering Composition (Critical Success)
◆◆ Calm (3rd)
Party: please note that if a creature Fails the save, attacking them will release them from the spell. So don't attack anyone who Fails!
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Based on the post count and the fact that we have not yet reached the first combat, I'm going to predict that we're not finishing on time, and would like to begin the discussion now. What's the plan, here? For the game to run into December/January?
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter has castings of Illusory Object and Illusory Creature that we can use as distractions if things get bad. I'm not sure where we go from here, there's no map.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
↺ Distracting Flattery
Deception: 1d20 + 14 ⇒ (15) + 14 = 29
"Whoa, whoa! What's going on here? And how did you get so big? Wow, you look like you could bench press all of us! And you, Miss Sorbet, have I mentioned how cool all those gizmos look on your armor?"
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Peter will grab those items and stow them. They're part of the mission to retrieve them.
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Society: 1d20 + 9 ⇒ (13) + 9 = 22 vs DC 24
Survival: 1d20 + 10 ⇒ (16) + 10 = 26 vs Standard DC
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Pathfinder Society Lore: 1d20 + 7 ⇒ (9) + 7 = 16
6-12 | male (he/him) "human" (DC 24 Perception) bard (maestro) 5 | ◆◇↺♫ | AC 23 (24) | HP 63/63 | P+12, F+9, R+12, W+12 (+1 vs divine) | Explore: Search | NV, 25' | Focus: 2/2 | Spells: 1st (3/3) 2nd (0/3) 3rd (0/2) | Hero (0/3) | Active conditions: swagger 2
Alright, voting Edge Point then.
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