Peter Avoir's page

41 posts. Alias of PoorWanderingOne.


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It takes as long as it takes.
We are in no way a priority over teaching.

Do what you need to Clebsch. We'll be fine so long as the wardstones hold out.

4d6 ⇒ (3, 4, 2, 6) = 15-2=13. 3 points.
4d6 ⇒ (5, 4, 1, 6) = 16-1=15. 7 points.
4d6 ⇒ (3, 3, 4, 6) = 16-3=13. 3 points.

4d6 ⇒ (2, 6, 3, 1) = 12-1=11. 1 point.
4d6 ⇒ (6, 4, 6, 1) = 17-1=16. 10 points.
4d6 ⇒ (6, 2, 1, 2) = 11-1=11. 1 point.

25pt buy. That is if this is still recruiting?

Alias nearly complete. Will clean up gear and triple check numbers if selected.

Detailed submission for Peter. Please let me know if you require anything else.:

•Character Race: Human, no alt racial traits.

•Character class: Lore Warden Fighter. May take a level in Maneuver Master monk at some point but no rush.

•Class options: none. Gotta love Fighters.

•Feats and traits: Traits, Campaign: Stolen Fury. Social: Seeker. Feats, Human: Iron Will. Level one: Fast learner.Fighter one: Improved Initiative

•Physical appearance:Appearance. Short dark drown hair frames Peter's somewhat heavy features. Skin tan from the road shows pale once out of his armor. His clothes are normally scruffy from heavy wear but He today his dress armor is clean and freshly polished.
Peter's new cold iron flail jangles at his hip. He is not yet used to the weapon having won it dicing last night with a newly arrived Chelaxian armiger. It was a fair game, Peter lost his bow.

•Personality traits: Friendly but a bit distant. Easy to befriend but hard to really know. Quite happy working with Paladins of Iomedae, Hellknights, or whatever low templar dregs end up in the watch. Knows the difference between soft (the odd free drink from a shopkeeper happy to have the watch show a face in his/her establishment) and real (real money for services rendered) corruption. He does not talk about the ritual. It is not a secret that he was kidnapped along with three other children by a demon cult but he does not talk about it. If you get him drinking, and it is near the anniversary date he will sometimes open his sleeve and show the three names tattooed there; Galeea, Ezera, and Harsk. Peter was the only survivor.He is only really happy when running. Either chasing a pickpocket or just "chasing the morning" as he refers to his near daily pre-dawn runs through the city. His greatest, though secret joy, is reserved for when some early rising or late straying mugger as a go. He has been mugged twice, but he has run more than a dozen would-be attackers to exhaustion and the local lock-up.

•Short biography: See Alias. Very short. Lived in the city his entire life just made corporal in the city watch. Still slightly hung-over from the celebration/hazing party for his new rank.

•Alignment: LG

•Mythic Path:Champion, though the Exposed to Awfulness trait and the Guardian path would be a very easy swap to make.

We need a Kardashian czar!!1!

Illegal Kardashian State fighters sneaking through our southern Kardashian with Kardashians the size of grapefruit.

Sorry too many political ads.....More coffee.

Spooky GM wrote:
... because I'm not missing Gotham and Sleepy Hollow.

Wise choice..

All done here. Peter came together well. I like the scarred on the inside friendly on the outside vibe.

I hope you do not mind my making him a member of the city watch/militia. I expect everyone in this town contributes somehow. It is a rather focused place.

So if you are or were married to Kim kardashian you are immune to ebola.

Or is it if you've been exposed to ebola you are immune to Kim Kardashian?

If this is still open I would like to humbly apply.

Peter will be going for the Champion slot though other Martial inclined paths are possible.

Class: First level as a Maneuver master monk and then Lore Warden/Martial Master fighter after that. Flexibility is Peter's watchword. While he will be quite capable of bringing a good deal of direct damage to the table he will really shine soon.through his ability to cripple opponents defenses allowing the other party members to attack with impunity.

It is a personal goal as a player to so hamstring an opponent that the Wizard feels confident enough to whack them with their quarterstaff.

Crunch, and background to follow in a few hours. Campaign trait will be Stolen fury. Race is either human or Halfling. I have never played a halfling martial and Kobold style looks to be quite effective.....

In any case please consider this a dot. Actual application coming soon.

LazarX wrote:

15 points is viable. Keep in mind that mythic tiers WILL be boosting attributes significantly. There's no reason to go above 20.

I am quite happy with 15pt. The difference between 15 and 25 point buy is trivial in the long term. But then I also never dump stats and willingly take Profession skills so my viewpoint may be non-standard.

Peter can manage melee well and pulls some decent skill numbers.

Taking Stolen Fury for the campaign trait.

Would need to rework gear depending on your requirements, but I think Peter can fit.

Human Lore Warden1 (25pt)

Very sorry. Take the time you need boss.

I for one will be here when or if you feel like coming back.
Again my condolences.

Human Lore Warden1 (25pt)

Last post by toxic under any alias was 27 March. That is only 6 days ago. I wouldn't call a game dead before 2 full weeks of silence but the prognosis is not so good.

Human Lore Warden1 (25pt)

diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

Could you scout the other passage as well? These folks are hurt, hate to have to drag them down a dead end only to have to come back."

Anything, apart from the exoskeleton of the dead spider, around that could be used to rig a stretcher or travois?

Human Lore Warden1 (25pt)

Peter assists the Paladin.Aid Balen's heal skill check: 1d20 + 1 ⇒ (8) + 1 = 9. {Rats one short.}

"Good idea Enike" Peter almost says something more.

Thinking: She is a pro. Let her do her job her way. She'll come back.

Human Lore Warden1 (25pt)


Human Lore Warden1 (25pt)

"Right, dying time."

Assuming we are in combat time. Please ignore if incorrect.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23 woah...

Move action single move towards spider reading flail as part of move. move is 30 spider is 40 away so that puts the spider out of reach but in full bright light.

Standard action: Ready attack if attacked by spider or thing(s) eating it attack, cold iron light flail: 1d20 + 4 ⇒ (13) + 4 = 17 hmmm might be a hit. damage if that was a hit: 1d8 + 3 ⇒ (8) + 3 = 11 Ouch I hope that 17 hit.

Human Lore Warden1 (25pt)
Belen wrote:
Corporal, should I attack the spider? ...

"No need to court trouble. She'll come calling soon enough. Stick near the light though, just in case."

Besides assuming you don't have any special vision abilities at 40' from a Light spell the spider, or anything else, gets concealment. No need to fight at a disadvantage if you do not need to.

Peter takes one last poke through the rubble.
Perception if needed, taking 10 for 16 if I can otherwise: 1d20 + 6 ⇒ (8) + 6 = 14

Human Lore Warden1 (25pt)
toxic wrote:
"You find a few shreds of clothing (enough for one torch). No weapons and no food."


My assumptions:
1. The rubble and bodies are from the celebration in the city. Is there anything in the rubble to confirm or deny this? Clothing styles, a fragment of a uniform, bits of bunting for the celebration, bits of the grandstand we were seated on would all be solid (heh heh) evidence. Coinage would also be evidence.

2. We have moved from a Knights in shining armor smiting demons game and are now in a survival horror game.
Evidence; giant horrible spider being eaten from within (body horror is a staple of survival horror games/shows see any good zombie story), PC's are isolated and separated from basic supplies (I believe we may have 1-2 days food between us, I know we have less than a full day's water ration. Without divine casters with create water and purify food and drink. The pc's future is short, thirsty and bleak.) The PC's are far from support. This last is an assumption based on size of the dead predator (spider) and the lack of mention of any kind of giant vermin issue in the Player's guide. Something that big needs to eat. If it was eating anywhere near the city folks would talk, or disappear which would create talk.

Assuming 1 and 2 are true it becomes vital, and thematically appropriate, to squeeze the environment for every last resource. This is why Peter is taking the trouble to search the rubble. If the bodies and ect are from the festival then there is a wealth of needed resources to be gained.

Some examples:
Concrete, slate or limestone makes a very effective replacement for chalk. Chalk is a wonderful underground exploration tool esp in natural caverns which do not have to allow for human needs and planning.

Rope used to string bunting/flags.

Bunting and flags can be used as bandages or to mark passages as explored or unexplored with a little work they can filter water out of undrinkable mud.

Lumber from houses/stage/grandstand can be used as fuel, made into crutches, used to brace unstable areas, provide handholds, et multiple cetera.

Bodies, assuming one can get past the squick factor provide, bones that can be used to form splints, flesh that can be used as bait to lure edible rats/vermin into reach, and I am sure more things that I really don't want to think about right now importantly though bodies wear clothes

Clothes. If assumption 1 is correct then our fellow fallees should be decked in their spring finest. Mendev is in the far north so spring clothing will be quite warm and solidly built, Leather cloaks, quilted fabrics etc. Also heavy leather boots/shoes. Leather cloaks can be cut into straps saving us from having to use rope for small tasks. Leather can also be boiled into edibility. It is not tasty but it will keep one alive for weeks. Being dressed in festival clothes also means jewelry. Any monetary value is irreverent given our plight but broaches have needles and other gewgaws can mark stone or provide small out of place objects for breadcrumb navigation.

Now all the above is dependent on assumption 2 being correct
If this is not the case, if survival is not the focus then I apologize for wasting time and will focus more on exploration.


Human Lore Warden1 (25pt)
Belen wrote:
... if I could figure out a way to set them up without being designed as something meant to be printed on physical paper.

Not sure what you mean here. Are you looking for something like a self set up Wiki?

Human Lore Warden1 (25pt)

GM Toxic wrote:

Arasmes, Peter, and Ennike - You see that the spider is a giant black widow but you also notice a muffled chewing sound and a bulge wriggling inside the spider's abdomen.

Belen - You see a giant spider.

You all hear one of the strangers say "We seem to be ok."

Toxic: Spoilers work wonders for imparting differing information.

example, Arasmes, Peter, and Ennike:
You see that the spider is a giant black widow but you also notice a muffled chewing sound and a bulge wriggling inside the spider's abdomen.

example Balen:
You see a giant spider.

See. Easy as pie.

"We should back away. No reason to annoy it no matter what is happening."
Peter edges back towards the collapsed western wall.

"Arasmes, give me a hand here. I want to see if there are survivors in the rubble. I need your skill to tell me which blocks I can safely shift."

aid other on the engineering check if Arasmes chooses to make one: 1d20 + 1 ⇒ (9) + 1 = 10 Squeeked that for a +2 for our engineer.

Perception to see what can be seen in the rubble. Taking 20 if I can for a 26 total. Otherwise: 1d20 + 6 ⇒ (5) + 6 = 11

{Not really looking for survivors. Between the magical rift and the size of that spider Peter is pretty sure they are either far from or far far below Kenabres. In either case a survivor is quite unlikely. Peter is really looking for supplies. Even clothes/hair can be fashioned into crude torches, ropes or fuel. And then there is the problem of food...}

Human Lore Warden1 (25pt)

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Human Lore Warden1 (25pt)

Yes the high str party has unity!

votes on encumbrance
Peter, strict
Belen, strict
Ennike, ??
Arasmes, ??

Human Lore Warden1 (25pt)

[ooc]Descriptions of the others?[/b]
kn.local/noblity to recognize the name: 1d20 + 1 ⇒ (10) + 1 = 11

Peter directs his attention, and the light, onto the newcomers. His free hand rests on his flail.

"I am Corporal Peter Avoir, Kenabres city watch. Are you hu."

Here the guardsman notices the spider-thing.

kn.dungeon to ID giant spider thing?: 1d20 + 1 ⇒ (9) + 1 = 10

Human Lore Warden1 (25pt)

Having to list room numbers rather breaks suspension of disbelief but I can live with it so long as we keep that kind of meta to a minimum. I prefer recording where the loot came from by name rather than by number.

name/description: Silver wand. Properties: unknown. Charges: unknown. Found in/on: Goblin Shaman, cave under the river.
I suppose Found in/on: Goblin Shaman, cave under the river.(rm.b2) is not to large a change.

So voting: Majority rules, Toxic (or random die roll) breaks any tie.

Peter: Strict encumbrance rules.

Human Lore Warden1 (25pt)

I default to strict as a player.
But then as a fighter lugging stuff is a core skill set.

It is Tocix's call but if votes count then I vote strict.

Human Lore Warden1 (25pt)

Peter noticing the engineer having to hold his hand aloft rummages in his pack for a moment before removing a torch and fitting it into a sturdy holder on his shield.

"Arasmes, can you cast your light on this?" Peter indicates the torch. "Might be more comfortable than holding your arm up."

Human Lore Warden1 (25pt)

Hey fellow cavelings..

Do we want to start a supply/loot sheet? A shared Google Doc works well for this sort of thing.

Arasmes. A nifty formatting trick I found might make your character sheet easier to read.

Instead of:

Section Title

[*spoiler=Section Title]data[*/spoiler]

note the "*" are dummy characters to force the formatting to show. Removing them results in this:

Section Title:

more data

Human Lore Warden1 (25pt)

Thinking.....Pain...pain is good...pain makes sense...means you are from there...

"I am, I think"

The wizards light helped Peter gather shield, weapon and field pack.

Standing and looking up.
"No light."

The guardsman sighs.
"Right so no way out that way."

Turning to Ennike and opening his pack.

"I have some light, thank Saint Clydwell the captain ordered is into full rig for the festival. Loathe to use it while Arasmes' light holds out."

"Right everyone form up on Arasmes. We need to figure out where we are and how to get out. If that was the Wardstone going folks will be far too busy to look for us."

Human Lore Warden1 (25pt)

found this as a source of background info on the city.

Ok to know or should I dismiss it as inaccurate/too much too soon?

Human Lore Warden1 (25pt)

"Just hang about, the brass are all far too occupied trying to keep their uniforms clean to worry about us grunts for the moment."

The voice comes from the tier of seats above you. A young man in a city guard uniform is just sitting down. The heavy flail at his belt makes a dull clank as he leans forward to offer his hand to the pale woman.

"Name's Peter. Welcome to the city."

For all his guff about the brass worrying about keeping their uniforms clean you cannot help but notice that the young man's chain shirt gleams with care.

"And welcome to you to Belen. Looks like you and the lady here are in the same boat."

Arasmes You may know Peter as we are both residents. Play it that way or no?

TOXIC Could us residents of the city get a bit of an info dump on how things work here? Where are the important buildings etc. The map in the players guide is less than useful, it does not even point out Clydwell Plaza!

Human Lore Warden1 (25pt)

Never mind. Title is showing correctly now.

Human Lore Warden1 (25pt)

I don't think you can once an hour has passed. However I found this at the top of the "Online Campaigns" page

"If you are the GM for a play-by-post campaign but didn't start the thread, please email

We need:

A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.
Just copy and paste these links from the address bar in your browser, please."

Sending them this info and an explanation of exactly what you want changed would seem a good place to start.

Human Lore Warden1 (25pt)

I can.

Human Lore Warden1 (25pt)

<ahem> Hell yeah...

Title is still showing as "Toxic911's Untitled Campaign" but that is not a major issue.


Sweet! So that takes the stress off Peter, we just need to scrape the gold for a wand. May still take a dip into cleric as back-up but all seems ok now.

Glad I get to keep my tactician.

Working here as well.

Are you using the "My Campaigns" or the "Messageboards" tab? The "My Campaigns" tab was having issues earlier.....

Oh and Hi Everyone.
Toxic, Belen, Ennike, Arasmes

I noted we are rather short on divine oomph. Thinking of respeccing Peter into a fighting/support cleric to fill the gap. Lot's o' buffs and maybe using bravery variant channeling from UM. Still a decent fighter but no longer a primary beatstick.

Assuming Toxic's ok what are your thoughts? Good idea/Bad idea worth a 1 level dip at second but not worth loosing a fighter for?

Last minute tweaking under alias. Good luck everyone!

no problem here. But there was that big Campaign page issue a bit ago... Could be an echo of that.

Willow Feywind wrote:
I am going to bow out, I wish you all a successful campaign

Aw man! I have been wanting to see how a Fey oriented character plays.


Oh well best of luck to you Willow.

Seth Parsons wrote:
Question: How much starting gold do we have for equipment? Just average? Less or more than average? Roll?
GM Toxic wrote:
150 gp starting money and max HP first level.

9th post in this thread. Stuff can get buried.

Added Overprotective drawback to grant Child of the Crusades trait.
Both seemed fitting for someone who grew up in Kenabres.

Complete. All info under alias. E-mail sent.

{Poor Wandering One here. Crunch complete under alias. Story developing.}