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Hostile Levitation

School transmutation; Level sorcerer/wizard 3, witch 3

Casting Time 1 standard action

Components V, S, M (a leather loop studded with lodestones)

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 round/level

Saving Throw Will negates; Spell Resistance yes

You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1.

This spell fails if cast on a flying creature.