Celestial Gnome

Perblentious the seer's page

105 posts. Alias of drbuzzard.


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Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

I kind of fell out of things, and it would be a bit much to catch up. You should probably just drop me.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I'm not sure that they should have done that. We should have just ran. " he mutters to himself.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

On vacation at the moment, and Perblentious is a bit timid for a mission like this when he's basically out of resources.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious gets off the boat and onto the ship. "Now we wait I guess. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will try to help Pytheas coax the animal onto the boat.

assist: 1d20 + 4 ⇒ (17) + 4 = 21


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Still along cowering.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I rather think if you don't manage to ram him, we'll get killed. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I've not had any fun since this whole trading mission went sideways. I'll endure however. " as he holds onto a railing for dear life.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Umm, a crossbow? I don't actually have one. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I am Perblentious the Seer from Atlantis. I'm well out of my depth here. All this violence which I'm not at all suited to is not something I expected. I was led to believe I'd be a salesman, which I am accomplished at. I just want to get clear of all this. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I just don't see how a boat flies. " he mutters to himself.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Yes, we need to move fast. " and he starts to lead the party back the way they came to the ship.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

I think Pytheas is threatening the wrong person. Isn't that the captain we're here to rescue?


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Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I'm pretty sure Atlantis is no more, so we can't get sent back there. I think we better get to the ship out of here. This place is crawling with soldier. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"We're here to get the captain of a vessel we're travelling on. It was a happy coincidence that we found you. We should be getting back to that vessel. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Aiding again. aid another: 1d20 + 1 ⇒ (3) + 1 = 4


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will again try to assist. aid another AC: 1d20 + 1 ⇒ (2) + 1 = 3


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will move over and try to aid another on the one fighting Alejandro.

assist AC: 1d20 + 1 ⇒ (17) + 1 = 18


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Sorry, didn't realize I'd missed a round. At this level even a sorc is of limited utility due to small spell load out.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will step back out of combat since he's really not all that good at it.

He'll wait to try a cantrip if it can help.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will step back and try color spray again.

DC 16 will.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will move and color spray the front 3 enemies.

DC 16 will save with effects dependent on level.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Seems like a good time for my knockout spell if they bunch up. " he replies in a whisper.

and sneaks along behind Alejandro. Poorly.

stealth: 1d20 + 8 ⇒ (3) + 8 = 11


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious nods and follows.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"By the seven heavens, I think they did just destroy Atlantis. My home is gone. These scum must be made to pay for that. " he replies to Alejandro

knowledge arcana: 1d20 + 9 ⇒ (9) + 9 = 18 to see if grasps how it was done even if just a little bit.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Just like that the disappearance of Atlantis is explained.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Ready. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious helps to secure them.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I'm down to one significant spell, I'm trying to hold onto it in case it hits the fan. I can zap the little flying thing but it might not take it down. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious tries another ray of frost on the target.
touch attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d3 ⇒ 3

but he's a team player and misses as well


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will try to add a bit of damage to Alejandro's efforts.

ranged touch: 1d20 + 3 ⇒ (10) + 3 = 13 cold damage: 1d3 ⇒ 2


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious gulps quietly "I'm a bit low on spells, I can't help a whole lot. " he says quietly.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Maybe we can come back and break things once we have the captain. Could keep them from chasing us. " he mentions quietly as they proceed on.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious has no relevant skills, so he just waits to see what he fellows do.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Sure, but be careful. We don't want trouble before we have to. " he says nervously.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious just keeps quiet, letting the others lead while he follows along. This is a very odd situation for him.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Yeah, I favor 6.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

welcome to the rebellion


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will try a ray of front to help put the guy down.

touch attack: 1d20 + 3 ⇒ (11) + 3 = 14cold damage: 1d3 ⇒ 2


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

I'd prefer to keep going. Might as well just recruit. I don't think I know any interested people however.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

I don't particularly want to either color spray an ally or waste another one on a single target. I will if nobody else comes up with something.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

He will give the guard the pretty colors. DC 16 will or out.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Not sure if the map in roll20 is what we're looking at now. I'd like to see if I can color spray a guard (or more than one) without hitting allies.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious will go with him. stealth: 1d20 + 8 ⇒ (19) + 8 = 27


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"Best to remove the guards while we can. Clanky here may not be as quiet as we proceed and trouble at our back would be bad. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

stealth: 1d20 + 8 ⇒ (18) + 8 = 26 Waiting to see if someone flubs it


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"I can probably drop them, but sometimes my targets get lucky. Also I need to get pretty close for it to work. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

I'm too short to be a ...trooper.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"It would seem like the polite thing to do. One should rescue one's host. "


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Perblentious hides in the space as indicated.

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