Vigliv

Pelia Kane's page

43 posts. Organized Play character for MadScientistWorking.


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Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Did I miss the chronicles or have they not gone out yet? I ended up filling the sheet late so that may have affected things sorry.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

It was me I will fix. :O

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Thank you for running GM. Sorry for being a bit flakey but inexplicably this was a really stressful time for me and I appreciate playing.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Sorry for the delay in posting I've had a migraine on and off for the past two days.
Move into flank
attack: 1d20 + 11 ⇒ (17) + 11 = 28 two action blast against flanked target
damage: 1d8 + 4 ⇒ (8) + 4 = 12 bludgeoning

Pelia moves one of the closer targets summoning a giant hail of lumber and wood that connects with the enemy.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


reflex: 1d20 + 10 ⇒ (13) + 10 = 23
reflex: 1d20 + 10 ⇒ (5) + 10 = 15
10 damage taken
attack 1: 1d20 + 11 ⇒ (6) + 11 = 17 one action against left
attack 2: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 two actions against left
damge 1: 1d8 ⇒ 4
damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Pelia hurridly starts swatting at her clothing from the acid burns and stares at the enemies. "Eat wood you jerks," she yells.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Yeah just take off 1 as the attack can't be agile the tag only applies to melee attacks.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


The first turn is one action impulse which doesn't constitution. Then since I am in melee I use weapon infusion free action to make the next attack agile. The next attack is a two action impulse which includes the +4 from constitution.


I should have been more explicit but weapon infusion is effectively a free action metamagic/spellshape equivalent for elemental blast that either gives your weapon melee or ranged tags.

Also no critical specialization as that's a level 5 option.

Sorry for the confusion its a bit odd of a routine

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Pelia looks in awe at the giant armor in front of her and sends out two attacks.


1 action attack 1: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 ⇒ 1
Weapon infusion agile
2 action attack 2: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Second round
1 action attack 1: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d8 ⇒ 8
Weapon infusion agile
2 action attack 2: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Combat it is. Pelia will take a Healing Vapor (Lesser) as it is level 4.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


perception: 1d20 + 8 ⇒ (15) + 8 = 23

Pelia starts searching around where her enemy went to.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Move
Fresh Produce
Feed to Sundamer
healing: 2d4 + 6 ⇒ (3, 2) + 6 = 11

Pelia nervous about her ally moves up and pops a mushroom into his mouth healing him.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Move
two action elemental blast attack: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Pelia moves up closer to the remaining enemy bopping it with a stick she conjures out o the air.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


two action attack on black
attack 1: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11
one action attack on black
attack 2: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
damage: 1d8 ⇒ 3

Pelia sends out a barrage of sticks to one of the quasits assailing the village.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Two action kinetic impulse attack: 1d20 + 11 ⇒ (18) + 11 = 29 vs orange
damage: 1d8 + 4 ⇒ (6) + 4 = 10 bludgeoning
One action kinetic impulse attack: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 vs orange
damage: 1d8 ⇒ 4

Pelia just stares at her enemy eyes narrowing and sends a giant piece of vegetable straight as their head.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


2d4+5 healing using my mushroom

Pelia offers a healthy mushroom to anyone who needs the healing. "Don't worry they are yummy and will heal your wounds," she beams as she produces one in her hand.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Remember I can heal too. :D Im fine with anything the party selects

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Free action give Elemental Blast: volley 30 range 100 ft
two action Elemental Blast attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 4 ⇒ (3) + 4 = 7 bludgeoning
Free action give Elemental Blast: volley 30 range 100 ft
one action Elemental Blast attack: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19
damage: 1d8 ⇒ 4 bludgeoning

Pelia continues sending barrages of mushrooms across the battlefield to attack.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Weapon Infusion 30 ft 100 range Free Action
attack 1: 1d20 + 11 ⇒ (1) + 11 = 12 2 action elemental blast vs blue
Weapon Infusion 30 ft 100 range Free Action

attack 2: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 1 action elemental blast vs blue

Pelia tries her hardest to repeat her earlier success but completely misses against her target.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Move up next to Kyra
Weapon Infusion 30 ft volley 100ft range
attack 2 action: 1d20 + 11 ⇒ (17) + 11 = 28 against blue
damage: 1d8 + 4 ⇒ (5) + 4 = 9 Bludgeoning

Pelia sends a massive mushroom towards her nearest enemy celebrating as it thuds squarely against the combatant.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

My dad's surgery was an amazing success and he's doing quite well. My posting schedule should become more regular again. Thanks for understanding all.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Im not sure when my turn is but the chaos has died down bit so.
Free Action next elemental blast range 120 propulsive 30
two action elemental blast attack: 1d20 + 4 + 4 + 2 + 1 ⇒ (6) + 4 + 4 + 2 + 1 = 17
damage: 1d8 + 4 ⇒ (5) + 4 = 9 bludgeoning
Free Action next elemental blast range 120 propulsive 30
one action elemental blast attack: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
damage: 1d8 ⇒ 8 bludgeoning
Against closest enemy

Pelia continues throwing mushrooms at her enemies.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Elemental blast should be the simplest as it can operate like a bow and if you take two actions you add constitution at +11.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Sorry if my posting might get a bit erratic the next few days just found out a few hours ago my dad is getting open heart surgery and Im a bit preoccupied.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Anyone who wants it can get 2d4+6 healing from Pelia but I think I covered everyone who is hurt? And since that is basically six seconds of healing I should get that back at the start of next combat. Treat wounds no.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Fresh Produce for Chomper
healing: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Borrowing Kyra's tools
treat wounds dc 15: 1d20 + 11 ⇒ (12) + 11 = 23
heal: 2d8 ⇒ (4, 4) = 8
Fresh Produce for Kyra
healing: 2d4 + 6 ⇒ (2, 3) + 6 = 11

"Who wants fresh nutritious mushrooms for healing?," Pelia says offering one to everyone.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

I agree with Chomper. 4 sounds fun

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Weapon infusion 100 ft 30 ft volley to next elemental blast
two action elemental blast attack: 1d20 + 11 ⇒ (12) + 11 = 23 on wolf
damage: 1d8 + 4 ⇒ (6) + 4 = 10 bludgeoning

Pelia just summons a massive ball of wood that she effortlessly sends flying to the final enemy. Satisfied with the hit she chuckles to herself.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Move
Tumbling Lumber damage: 2d8 ⇒ (4, 7) = 11
DC 20

Pelia moves out of the way to summon a giant rolling log that slowly tries to smoosh the bunnies and continues harmlessly down the forrest.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Free weapon infusion range increment 100 feet and the volley 30 feet trait
Two action elemental blast against blue
attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d8 + 4 ⇒ (5) + 4 = 9 bludgeoning
Free weapon infusion weapon infusion range increment 100 feet and the volley 30 feet trait
One action elemental blast against blue
attack: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10
damage: 1d8 ⇒ 1 bludgeoning

Pelia looks upset at the poor bunnies as she delivers a brutal blast against the creatures to give them peace.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


nature: 1d20 + 8 ⇒ (13) + 8 = 21

Pelia walks up to the nearest set of mushrooms and stares menacingly at them. "These mushrooms are native to the furthest depths of the Darklands. Why are they here?," she says while poking one gingerly.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Something creepy sounds fun. :D

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Between Pelia and Kyra you should have had enough healing.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


2 action Timber Sentinel
Acts as a protector tree
4 temp hp
Move

Spoiler:

A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square.

If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.


"Ooo dearie. Ill come up to help you but first this mushroom will help protect you"

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

fort: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19
fort: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
fort: 1d20 + 12 - 1 ⇒ (9) + 12 - 1 = 20
fort: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29

Pelia looking at how successful her attack was is oblivious to the large amount of explosions going on around her.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


Activate aura 1 action blast attack against weird thing in middle of forest: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 ⇒ 8 bludgeoning
free action infusion range 50ft and propulsive trait
two action attack against weird thing in middle of forest: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
damage: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning and gain 4 temp hp
Currently fatigued

Pelia after her embarrassing display with the fey narrows her eyes and sends a barrage of mushrooms towards the weird demon creature that connects solidly.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

Pelia is on the map. :D

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

"Rescue mission!!!! Lets go."

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
"Ooo don't mind us. We're here to help everyone. My name is Pelia and Im from the Fangwood where Queen Gendowyn resides over us.," she says with a degree of awe.

"And yeah I get it. People look at me all the time and say out loud why the mushroom is talking. Oooo no... the mushroom is talking. Run away. So I know how it feels speaking as a plant adjacent creature to be met with suspicion. But Im here to help," she adds very plainly.

medicine: 1d20 + 11 ⇒ (8) + 11 = 19

Holding up her healer's gloves she gets to work helping the fey. After healing each fey she gives them a mushroom. "You get a portobello, you get a shiitake. You get lion's mane. You know what you get a snow ear. Healthy mushrooms for everyone."


She's using her Fresh produce to give each fey an edible mushroom for no mechanical effect besides its funny.

After healing the fey she then decides to show the fey what she can do offensively. "You see my powers go beyond summoning healthy edible produce. If you get it moving fast enough it hurts."

Elemental Blast 2 action attack: 1d20 + 4 + 4 + 2 + 1 ⇒ (5) + 4 + 4 + 2 + 1 = 16

While accurate the blast bounces off the target instead of causing any appreciable damage.

"Anyway I hope I've impressed upon you that we mean you no harm and are here to help you. If you ever go out traveling you should visit Fangwood. Its full of plenty of fey like yourselves and mom... errr.. Gendowyn would surely enjoy the company," she says a bit flustered.
diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8


nature: 1d20 + 8 ⇒ (13) + 8 = 21

Pelia gently guides the group in the nature of fey. Smirky she says,"Fey are pretty fun. A little bit whimsical but its not like you humans aren't any different."

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

I've been GMing for three years and I always forget that lore. Thanks for the reminding me.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

In character Pelia would be motivated to help the fey most but honestly Im fine with any of the choices out of character.

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

You see a small mushroom leshy approach you all with a big warm smile and say,"Welcome all. I am Pelia and am from the Fangwood forest. Im an emissary of Gendowyn and the fey of the forest. Pleasure to meet you all and Im sure we'll work great together as a team"

diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

Envoy's Alliance

AC 19; Fort +12, Ref +10, Will +10 HP 56 Speed 25 feet Perception 8

I have three.