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Have anyone try to play as the non-hero?
Then replace Hero point with Relationship point, which can only be spend to reroll or give yourself a +3 to the roll, Relationship point can only be gain by spending quality time with your Touchstone, wheather that be a organization, a community, a place, an object, or a person. Since they don't have level, they would be using Proficiency without Level rule, with having -2 to Untrained skill. When you would level up, you don't go up a level, instead you get Legend, Legend range from 1 to 24. Everytime you level up you gain HP equal to half of your Ancestry Hit Point, One General Feat, One Ancestry Feat, and One Skill Boost. You get One Archetype Feat and One Skill Feat at every Odd Number Legend. And One Partial Attribute Boost and Odd Number Class Feature every Even Number Legend. You gain Even Number Class Feat at Legend 6th and Every 6 Legend After, and Gain another Background at Legend 4 and every 4 Legend After. At Legend 2 you get All the Class Feature and Feat from your Class Level 1. Have anyone try this?
All of you stand at the entrance to a shop. The shop is flanked by a flower shop and an open air meat vendor, caught between smells both floral and savory. A sign above the door reads “Three Moves Ahead,” with images of dice and game pawns. The shop appears to be closed. But the vision, it have lead you here for a reason but what that reason is, might just be beyond the shop door.
This is a recruitment for Pathfinder Stolen Fate adventure path.
I will also be using the Free Archetype variant rule and all the subsystem for this game, there is also a few homebrew rule I will be using. Any ancestry or heritage that have or can have wing gain 15-fly speed, if you so choose. You gain a extra ancestry feat at 1st level, and every 4 level after. You will all be starting at level 9th. I will post about 4 time a day if possible. I could do max of 6 players.
I like it! They make for great game where you feel like the regular everday people who live in Golarion, while you might have some feat and power or two, you're still just a normal person within the world. One of my favorite game that feature level 0 characters was a one-shot that have the characters being level 0, but they also control other characters, ranging from level 0-5, but their main goal is to defend the town and keep their main character alive. The one-shot was about a town being raided by a bunch of monsters, it was fun seeing how the player roleplay regular people who step up to the task of defending their town. Level 0 characters
Goblin Arcobat Monk: One of the two surving member of the attack, thank to their arcobatic ability, they were able to avoid most of the danger and barricade themselve into one of the circus tent, they were occasional break in, but they were able to safe most of his fellow perfomer and their life. Kobold Astrologer Alchemist: She was such a fool thinking she was above the common man just because she is have some knowledge of the celestial bodies, but she were so blinded by her arrogance that she look into the star for guidance when the answer was around her, her final moment was her looking up into the heaven, as the universe move on without her. Human Spell Seeker Wizard: You know so much yet wield non of it effectivly, the primal magic of the monster were simply to powerful, you were outmatched in every single possible way, the biggest and last humiliation was your death, not from a magical spell or legendary creature, but a Gobling Dog, all of that time studying the arcane and eldritch lore is for you to die by the fang of a Goblin Dog. Gnoll Barber Sorcerer: Blood you can still smell it in your store, countless people have die but none of that matter, the only thing that important is yourself, magic can fix this, at least that what you tell yourself, deep down you are hurt by how many people you sacrifice in order to keep yourself save.
Within the The Prophecy of Nethys, Nethys want to combine two opposing essence of magic into 2 new traditions, but he die either before or after he succeed at his experiment. But what if Nethys successfully make 2 new tradition? What would their name and characteristic be like? Matter and Spirit is easier to imagine than Mind and Life, Matter and Spirit tradition would be about influencing both the matieral world and spirit world in subtle way Mesmerist would be this tradition. Mind and Life is a bit tricker, they would be have bit of divine touch to them, but have that esoteric bit that make occult, so something like Spiritualist would be in this tradition.
It's kind of weird how many gods seem to have influence on Golarion, and with the war of immortal coming, it even more important than ever. Unless there is potentially million of gods, which then godhood kind of lose a little bit of meaning. Also does god actually have effect with the natural world? I'm assume not since there was humanity before the god of human.
I know that SF1e already have a similiar rule, but the rule wasn't as good as Pf2e Kingdom making rule. I think it's should be a solar system scale of managment, you could trade with The Empire or The Pact World, or other independent planets. You could make space improvement, discover news technology, and planetary combat, it's would still have some Kingmaker thing like structures, and commodity, but I would like it to be expand some more. New Structures but you can built improvement for that structures, so that the structure will be more effective yet remain the same size. New commodity type, like new fuel and energy, but also new way to use commodity to improve your structures and other civic thing. |