Nimblewright

Pangea-Beta's page

270 posts. Organized Play character for Eric Collins - France.


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Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Hearing Viper 6 talking about making you grow things you don't want, Pangea mutters: "Sounds like my aunt's garden..."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Yes, just be very careful in there... look at those devolved Starfinders we have!
And try to be kind with the surviving mutant."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Was all fine for me, not off track...

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Bugface has feathers? Bugface can fly? Bugface is now Bugflyingface!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Thanks a lot!
Chronicle sheet looks fine.
Was a nice and scary scenario, thanks for running it... well!
And thanks for the cool team, was fun!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Beta would vote to let the last mutant live, and not hunt it down, in case the Izalguun want to try and save it.
So, Beta would be happy to move out.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea is ready to leave the arm here, and leave, and report to the Izalguun about what we found out, including the fact we fought mutated ones - giving the info' from the diary entries - and there is probably one "child" left.
Explaining we never brought bodies back because we do not know what their funeral rites and such are, but are willing to help retrieve them if this is needed.

But if some want to keep on exploring or such, Pangea will go along with that.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"There is the one in the bathtub... that would be the mother, I imagine?"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

But Pangea decides that it does not know about the burial rites of these people: "That may be offending to them... so let us just leave?"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea checks its tan-line... hesitates, but then sadly decides not to risk radiation.

"Should we bring some remains of the mutated Izalguuns back? And the arm? I imagine those are Prima and spouse and children. Their people might want to purify, cleanse, burn or otherwise perform rites for them... to help through the Boneyard."
If possible, Pangea will make a loop back in to gather the remains or main parts or such, to return to their people.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"So, the arm in the tub might be the mother... and then Prima one of the beings we encountered somewhere? The kids might be the ones in the pool?"

Pangea will try to help if still needed.
Did we explore the two private areas on the computers?

"Do we need to go explore the trash collector for the antidote?
Hey, wait a minute, you guys look... errr... unwell.
Let's just report where it might be and let others do that if needed."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Relieved that the beast is slain, and happy people made it out okay, Pangea follows along, and, then, going to repair the main computer, Pangea moves in to aid Sev+.
Engineering Aid Another: 1d20 + 12 ⇒ (7) + 12 = 19

"Yes, I can lend my armor if needed.
I wouldn't mind resting a bit..."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

As Pangea is hit, it is happy to see it zaps the slime back!

Pangea then keeps on hitting away: "Take this, and take that!... well, maybe not that, nor even this!"

1 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (9) + 6 + 6 + 1 - 4 = 18
2 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (2) + 6 + 6 + 1 - 4 = 11
1 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16
2 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea hears what's being analyzed about this strange critter.
"At least it's not another mutated guardian... let's ooze it back to nothingness."
And the android keeps on swinging with its singing disk, left and right.

1 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (11) + 6 + 6 + 1 - 4 = 20
2 vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (12) + 6 + 6 + 1 - 4 = 21
1 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16
2 So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I didn't know/remember it was 10 ft. per sq.
Since Pangea started walking, it would take 2 x moves to reach the Mouth
I would propose to use last round's attack for 1 of my 2 attacks for this round?

Pangea swishes left and right with its weapon, trying to slice the big mouth, but the android's second blow is so weak...

32-4 = 28 vs. EAC
the 17 damage already counted if still a hit (remove dam' if a miss)

vs. EAC: 1d20 + 6 + 6 + 1 - 4 ⇒ (1) + 6 + 6 + 1 - 4 = 10
So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

 »Please go ahead and gloat, Sev+! »

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Hello friend! You are a... thing?"
no Life Science - only Clobber Science!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea moves over towards the Mouth.

if "only" difficult terrain, Pangea will trudge over on foot.
if harder than diff' terrain, Pangea will fly over (not sure if activating jet Pack leaves an attack)

Pangea tries to muster enough time and energy to strike out at the Maw.
vs. EAC: 1d20 + 6 + 6 + 1 ⇒ (19) + 6 + 6 + 1 = 32
So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (2) + 6 + 6 + 3 = 17

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

If we do not see what is moving:
Pangea looks around to try and spot what is moving--
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
--and looks some more.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Otherwise Pangea will move over to it (the Maw thing) and try to attack.
If it is "only" Difficult Terrain it is 8 squares to move the 4 straight up, which is one move for Pangea, leaving a possible attack.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Ah ha!" says Pangea, always the great conversationalist, as it discovers the exit up above.

"So, if I remember correctly, there is only one 'door' we have not checked... one that had a ton of things piled up, to the West of the big room with junk piled in it. The big room to the South of the corridor leading away from the top of the misty pit.
The room with the door and secret door in the South wall.
So, just that door there to maybe explore, is that correct?
If you want to avoid radiation, I can go dig up the rubble, since I think it seemed like a long job... and then call people in to join me when I am about done."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Counted 2 more rounds of Jet Pack used for moving to the hatch & helping open

Pangea calls out: "I can fly up and check the top... do you think this leads to the misty area we entered through, with the broken railing?"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea deactivates its Jet Pack, and looks around, wondering if there's something alive in here?
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

If nothing is moving... Pangea will start looking around the walls, to see if there are any other exits, as well as looking up at the top of the place.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Finally, Pangea wipes some trash from its eyes... and can now see better!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Okay, cool: Sev+, Viper, Bugface are all in to Conquer the Dragon )))

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea tries to help Viper 6 jimmy the door open.
Engineering Aid Another: 1d20 + 12 ⇒ (6) + 12 = 18

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Cool!
Did you see the answer Sparks got?
"Oh Conrad is pretty reasonable. He'll gladly wait a little bit. Master Aerondor runs a great mission. It'd be a shame to rush."

I'll totally hold off a bit. Go ahead and fill out the sign up sheet.

Sev+, Viper, Bugface: you can sign up in the « normal » slots
3 are still left!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

@Sev+, Viper, Bugface: there's still only two people signed up for Chris Marsh's "To Conquer the Dragon".
Maybe post in his Recruitment or drop him a PM saying that you are three willing to start as soon as you finish here, as that would fill the table.
He might be willing to sign all 3 up and thus have 5 for a nice table ready to go (maybe GM Aerondor is interested in joining?).

Oh, and since I believe we are waiting for Viper to act... post here to get out of the hole faster! xD

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"There's a hatch down there!"
Pangea says, pointing...
If still a move action left after looking around w. Perception (?), Pangea would fly towards the hatch.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea first glances around, to see if there is any exit towards the bottom.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

8 rounds of Jet Pack used

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea will fly down if it can, right behind Bugface if allowed to go seconds.
"Pangea comes after Bugface."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I can knock charges of the jet pack
(currently at 8/40 charges used ; and I have a spare battery if needed for Beta or others)

"Viper, do we check the trap door again? Anything possibly down there? I'd say we do that first if needed... then the mist.
Maybe scour around rapidly for hidden doors if any wish."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Okay! So, we get this Tear to safety on our ship.
Then I scout the place out so you can be safe from the radiation? Or I trade my armor with someone - I just have to check my contract, it is on loan, so I do not know what type of insurance I have if I lend it to a 3rd party? Or we all go? Or just some of us?"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Not super stealthy... at all (+5 only).

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea looks around, trying to find a way to shut the power off to the pistons, or if something can be tossed in them to block them at least enough to let its friends through.

1d20 ⇒ 18 +12 if Engineering, +7 if Perceptiom

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I am fine with doing that if you want.
Can send Beta in to explore alone.
(OOC note: I do not care one bit if Beta dies, so no problem there).

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Let us explore! We shall see what other faces we find..."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Beta took the 10 minute break.

Beta will have a quick look around this place--
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
and then is willing to take a couple minutes to thoroughly check if this "tear" is somehow trapped--
Take 20 in Perception for 27

"So, do we take it and move out of here? Or explore some more?"

Since my armor protects me from radiation I will pass on making the decision, not having any such indirect/permanent threat.
I am up for leaving now, or for exploring more.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

"Has someone analyzed this golden object? Is that what we want?"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

But is seems some radioactivity seeped into the armor through cracks made by the tentacles...
Pangea looks at its face mirrored in the pool: "What have I become? By the great Smurf!"

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

While resting, Pangea gives a thumbs up and smiles at the camera: "The D-Suit II by Ulrikka Clanholding! Never attack mutant aliens in radioactive pools without it!"

took the 1 RP rest (updated my avatar profile)

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea clambers to sit somewhere.
If its companions take time to explore, the android will have itself a rest.
if we have the 10 minutes: Pangea 46/46SP; 26/42HP; 8/9 RP

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea thinks back to the Tian-styled pre-Gap cuisine found on Absalom station:
"No more sushi rolls for me!"
The android is getting quite tired about being wrapped up... but at the same time it thinks: Best it's me being the prey, since I reduce damage and inflict some automatically...

Pangea squirms around, and tries to kick its legs, despite the difficulty at being held down.
Acrobatics Anti-Pin roll: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
since it is not an Attack roll a 20 does not auto' work. So KAC+10 must be in the 30's... probably no chance to get out this way.
I should be rolling Attack rolls, since I imagine a 20 is an auto success even if it does not meet the KAC+10

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Beta is about to take a big sigh of relief... but is not breathing.

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Still grappled, Beta keeps on squirming around and trying to cut the tentacled nightmare up with its singing disk--

1st vs. EAC: 1d20 + 6 + 6 + 1 - 4 - 2 ⇒ (14) + 6 + 6 + 1 - 4 - 2 = 21 (counted a -2 from Grappled)
2nd vs. EAC: 1d20 + 6 + 6 + 1 - 4 - 2 ⇒ (3) + 6 + 6 + 1 - 4 - 2 = 10
1st So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (4) + 6 + 6 + 3 = 19
2nd So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I can imagine!
I am not really used to this Feat, and Beta is the first character I really see it used on.
I have a Melee/Tank Mechanic character in "Signal of Screams" that I did not take the Feat for, and he sure misses it!
(I really like the 5 Fire/Cold Resistance too).

What I do NOT want to imagine:
Remi and the last creature trading shots and tongue lashes in the background
Like in a bar, trading shots of vodka, and locking tongues?!
With a multi tentacled mutant horse-alien... REMI! YOU CAN DO BETTER FOR YOURSELF!

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I am pinned until the end of their action, and then I am grappled, so grappled now.
Meaning I can do a Full Action attack? At -2. Correct?
(I never thought my electricity zapper would be used like this! Useful.)

Pangea squirms a bit, gaining some freedom, and starts banging away at yellow.

vs. EAC 1st: 1d20 + 6 + 6 + 1 - 4 - 2 ⇒ (6) + 6 + 6 + 1 - 4 - 2 = 13
vs. EAC 2nd: 1d20 + 6 + 6 + 1 - 4 - 2 ⇒ (8) + 6 + 6 + 1 - 4 - 2 = 15
1st So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (4) + 6 + 6 + 3 = 19
2nd So, Magic, Cold Iron: 1d4 + 6 + 6 + 3 ⇒ (1) + 6 + 6 + 3 = 16

But it is hard to see in all the muck...

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

From Pinned you can Tie Up w. manacles/rope to give "permanent" Pinned (if I remember correctly).

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

I think it could still attack Pangea with another free limb. Or someone else.
Well, Pangea would be pinned until the end of the NPCs turn.
So if it attacks it does not re-grapple or maintain the pin.
Thus after the attack, Pangea is "free".
But it attacks vs. the lowered AC etc., and since it is an NPC w. grapple/pin it has a good chance of reapplying the condition on a hit +4 or +8.

But I do not believe it can reapply the condition (as an action) and attack at the same time (unless, of course, specified in its stat block).

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

For what it's worth, I've never seen any of the rules stated in the link you gave.
I just checked in the CRB with a simple "grapple" search... and saw none of it.
The only thing I remember was being able to remove an item.

Here is a link I found, that pretty much has what I thought the rules were (not much to do w. grapple etc. indeed, except re-attack and reapply it).
The only thing interesting I saw and had not thought of was the full attack applying the grapple/pin penalties mentioned at the end (w. the grapple/pin ending at the end of the NPCs turn... if that is the case).

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Pangea realizes it half its previous size, but shrugs: "I've always been told that cold water makes things shrink..."

Acquisitives

Android | SP 17/46 ; HP 26/42 ; RP 8/9 (DR 6/- ; -5 Cold, Elec', Fire) | (+4 Mobility) EAC 23 ; KAC 23 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +5 ; Ref. +7 ; Will +6 | Speed 40 ft. | Perc' +7 ; SM -1 | 1d6 Elec' dam when hit ; Trap Spotter @10 ft. ; Active condition(s):
OOC:
N Xenoarchaeologist lvl 6 Soldier (worships Triune)

Correct, not flying but walking/swimming.
I made a swimming check (rolled 28)

"Goal achieved: contact made with enemy!"

Just in case: +4 AC vs. the AoO w. Mobility
(I do not know what kind of damage I received, but Pangea has DR 6/- & -5 Cold, Elec', Fire

"Ouch... contact indeed!"

Pangea is all wrapped up in tentacles.
"Oh?! Magenta-Geisha? Is that you?!", as the android remembers the last shibari session it had on Akiton.

Pangea wiggles around clumsily...
Acrobatics: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
being pinned, the -4 applies to trying to get free, correct?