M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair sheathes his own greataxe and hefts the minotaur's discarded weapon. "Hah! A right beauty this one is!" he says joyfully. "Handle's certainly made for a larger wielder, but look at how much weight and force you can add!" The half-orc turns to Janira. "And well done! The Society is lucky to have someone who can face down a minotaur and force them to give up their weapon." He nods his head in respect.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair charges in, his axe raised high. "You may be strong, but we are stronger together!" he roars with a smile. Greataxe, Charge: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Swim: 1d20 + 6 ⇒ (19) + 6 = 25 Paltair rushes through the stream, barely slowing as the water tugs feebly at his legs. "Yeah! Get 'em Pink! Almost there!" Double move.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair pushes through the underbrush. "Look at the size of that axe!" he calls back to Jon. "Someday I'm going to get me a weapon that big too!" Double move.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Janira!" Paltair yells, his loud voice carrying through the woods easily. "You do not have to win this alone!" He rushes forward, but the thick underbrush slows him down drastically.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"That's Janira!" Paltair exclaims. "Quickly - she could be in danger!" He pulls out his greataxe and rushes forward, seeking the source of the sound.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Do you know what he's doing?" Paltairs asks Rega from behind his hand.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Whoah!" Paltair says in wonder. "I bet the folks back at Absalom would love to hear about this! Do you think it only works when the moon is full?" He sloshes back through the water to rejoin Rega and Pink. "Now onwards - to new challenges!"
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
”Um, thanks for the gift!” Paltair calls after the departing form. ”What was he saying about people throwing fish on the city? Do you think there’s anything interesting there?” Unwilling to wait for his companions to answer, the half-orc sloshes through the water to get a closer look at the carved city.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Perception vs DC 20: 1d20 + 3 ⇒ (4) + 3 = 7 "How terrible," Paltair comments as he reads through the necromancer's note. "Thank goodness we've put a stop to that! Perhaps we should tell the gillman in the main chamber what became of his predecessors."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Let's see if it's needed after this attack - if so, then Paltair accepts the splash damage. With the last skeleton next to him, Paltair steps next to Ao, raises his axe above his head, and brings it down in a mighty swish! Greataxe: 1d20 + 6 ⇒ (8) + 6 = 14
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair pulls out his sword and rushes forward, placing himself between the skeletons and his more lightly-armored companions. Move to draw sword, move to move.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Hah! Ninja'd! Perception: 1d20 + 3 ⇒ (5) + 3 = 8 "Oh! Uh, well, our apologies," Paltair stammers uncertainly. "We were asked to come here and find out why gillmen came to this cave every full moon. Seeing as you are here, and are a gillman, may I ask why you've come?"
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Perception: 1d20 + 3 ⇒ (2) + 3 = 5 "Do you think maybe he's enthralled by something?" Paltair asks worriedly. "Maybe someone should go have a closer look."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
I do believe Rega is the only one without natural darkvision, so I doubt the rest of us would think to grab a light source lol. "Well, it looks like a while," Paltair answers helpfully. "Pretty worn down at least, and that doesn't happen quickly."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Perception to Aid: 1d20 + 3 ⇒ (7) + 3 = 10 Paltair is eager to help, but gets bored as Rega continues to jot down every. single. detail. "Maybe we can come back later and finish this?" he asks, peering restlessly down the passageway ahead.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
”Well done!” Paltair cheers as Rega clears the pit. ”Alright, who’s next?” Even with guidance, Paltair can only get 8 when Taking 10 on the Acrobatics check. I’m guessing that fails, but with +6 to both Swim and Climb he should be able to get across now that there’s a rope to use on the other side (if the GM wants to keep things moving).
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Still shaken by having to leave Janira behind, Paltair perks up as Rega announces her discovery. "Great work!" he exclaims. "But how can we get across and continue our mission?" He ponders a moment, then brightens up. "I know! I could throw you across the water! And if it's not enough, you'll just land in the water and we'll drop down a rope to fetch you out. Who wants to be first?" He stands by the edge of the pit, ready to help toss a running companion across. Strength check to assist an Acrobatics check to jump across? We really only need to get one person with a rope over.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
And we’re all always learning more about Pathfinder, PFS, and PbP. That’s what keeps it fun!
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Hoho!" Paltair says as he unsheathes his axe. "These are certainly the largest fleas I've ever seen!" Stepping between Janira and one of the vermin, he swings his weapon at the other. Greataxe: 1d20 + 6 ⇒ (1) + 6 = 7
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair waits for the water to cool again before washing his face off. ”Ah, and what lovely boulders they are too,” he responds cheerfully as Janira points out their path. ”Let me know if you need one moved - Kurgess loves a test of strength first thing in the morning!”
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair will pick up a traveler's any-tool before leaving town. Paltair is an easygoing travel companion, stopping occasionally to ask Ao if he wants to try lifting a fallen tree or large stone. When Janira calls to set up camp, he grins. "I got the latrine - it'll be done in a flash!" he says as he plays with his new purchase, adjusting parts and sliding things until it somewhat resembles a shovel.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Skills? Well, I honor the Strong Man by climbing, swimming, and lifting heavy things. I love a good competition too, but can't stand when people cheat - what's the point of competing then?" Paltair explains as he opens his backpack. "I've got some acid flasks, some rope, some torches, a bedroll... " he says, pulling bundles out haphazardly. "Oh, and this!" He proudly shows the other Pathfinders a greataxe slung over his back. "Someday I'm hoping to find one that's even larger, but until then this'll have to do."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
That is correct, Rega! Paltair grins at the elf's attention, but quickly focusses on the task at hand. "I'd love to talk philosophy with you and see how much weight those arms of yours can lift, but perhaps we can do that after celebrating our triumphant discoveries on this mission, eh?" he responds. "Hey Talim, has anyone ever tried to lift the Starstone? And Janira, how far away is this cave of yours?"
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
”Hello there friends!” cries a burly half-orc as he stands from one of the tables. ”Name’s Paltair - thought I’d get here early and scope the place out, eh?” He leaves what look to have been drinking companions behind and approaches Talim. ”’Fraid the kitchen’s shut down for the night - er, morning - so you’ll have to boil your own water if you want tea. Oh, hello Janira! I bet I could lift you with one arm! Want to touch the ceiling?” He grins broadly as he extends a hand to the halfling.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Name: Hawthwile
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Name:
Leaving this here for folks to copy if they want - just use the Reply button in the upper-right corner of this post, then delete the [ quote] tags (and this explanation) and fill in your own details!
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Looks good to me! Thank you for running it!
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
It's a trap! Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Paltair tries to grab at something, anything!
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"We drive back those who would summon the swarms of night!" Paltair sings as he shakes the crocodile off his leg again and moves around the caster. "Heroes assaulted the darkness from all sides!" He readies his shield to attack once someone flanks with him. Maintaining Weapon Song, moving (provoking from crocodile) into flanking, then readied action to shield bash once he has a flanking buddy. Dice rolls are in spoiler below. When someone moves into flanking with him: Shield Bash, IC, WS, Flanking: 1d20 + 1 + 1 + 1 + 2 ⇒ (14) + 1 + 1 + 1 + 2 = 19
Bludgeoning damage, IC, WS: 1d4 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Perform (sing): 1d20 + 7 ⇒ (17) + 7 = 24 Thanks for sticking with us GM! I know it's been a tough time for you.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13 Attack of Opportunity: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
Well, if the first one missed the second will as well. But yay for not sickened! "It's a troglodyte!" Paltair calls out as he tries to shake the small crocodile off his leg. "And a crocodile - young one, so at least we don't have to worry about it grabbing us! Now, we fight, brave and bold like the warriors of old!" His rousing speech mingles with Balnar's song, and his allies' weapons glow with magical light as he steps away from the crocodile. 5 ft step and starting Weapon Song - all allies' weapons have a +1 enhancement bonus!
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair marches towards the chair and takes up a defensive position, ready to strike at any opponent within reach. He squints, trying to identify his opponents. Readied attack:
Shield Slam, Fighting Defensively: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3 Knowledge (local) (?): 1d20 + 9 ⇒ (4) + 9 = 13
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Appraise: 1d20 + 2 ⇒ (9) + 2 = 11 Paltair shrugs and scoops up the statue. "We can always ask someone back at the Lodge if this is worth anything," he says by way of explanation as he readies his shield.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair marches in, shield in hand, and takes up a position next to the frog. "Hold in there Vanna!" he yells. "We'll chop its tongue off!" Whatever it is, he thinks to himself... Knowledge (nature): 1d20 + 3 ⇒ (12) + 3 = 15 Double move. Also, how did Magnu's 22 hit the frog, but Vanna's 22 didn't?
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Woah, easy there," Paltair says as he gently lays down his shield. "We're not here to hurt you. Let's see if we can get you out of those chains..." Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair looks at her wand. "You know, I think I could get that to work. May I?" Cure Light Wounds is on the skald list, so he shouldn't have any problems with the wand.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26 Seeing Vanna step, Paltair nods and does the same. The stench does not seem to bother him as he swings his shield! Shield Slam, Flanking: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Seeing the two creatures in this room fall, Paltair moves south to follow the last creature, who he tries to bash defensively with his shield. Shield bash: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17 Paitair moves into the room and sets himself between the smelly creatures and his allies. His shield held firmly in front of him, he settles into a defensive position as he readies to bash any enemy who comes close! Readied Action: Shield Bash, Fighting defensively: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair holds his shield in front of him and nods excitedly.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
"Perhaps the stairs continue upwards?" Paltair suggests. "Otherwise we might have to climb to reach the next floor."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Heal: 1d20 - 2 ⇒ (6) - 2 = 4 Paltair limps back. "Could I get another hit of that wand?" he asks Magnu feebly.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Thanks for the reminder! Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8 Failure Paltair can only stagger away, hand over his mouth and slightly marred from his ally's attacks.
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Good luck on the thesis! What is it about?
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Knowledge (nature): 1d20 + 3 ⇒ (18) + 3 = 21 "Wait!" Paltair says to Lissi. "I have a bottle of acid - that should do something to all those bats. But my aim is not as good as yours." He holds out the bottle. "Would you care to do the honors? I'll be right there beside you."
M NG Half-Orc Warpriest 4 | HP 35/35 | AC 16 T 11 FF 15 | CMB +5, CMD 16 | F: +8, R: +4, W: +8 (+1 vs poison and disease) | Init: +1 | Perc: +3, SM: +6 | Speed 30ft | Spells: 1st 4/4 2nd 2/2 | Fervor 4/4 | Blessings 5/5 | Sacred Weapon: 4/4 | Active conditions: None
Paltair steps out and looks around as well. Perception: 1d20 + 2 ⇒ (19) + 2 = 21
About Toraim HighhammerDwarven Fighter 1 / Cleric (Forgemaster) 1
Orisons prepared (3) Detect magic, Guidance, Create water
Backstory:
In the deepest and most ancient halls of Kahae Edhekal, the esteemed Forgemasters Guild has long kept the fire of Valthyra burning in the sacred forge. To guard their secrets, the Forgemasters have always remained isolated from the outside world. But many believe that this is no longer possible… Born into the revered Clan Highhammer, Toraim, son of Dwarkar, was fated to follow in the footsteps of his ancestors and, in true Dwarven fashion, he never doubted his destiny. His childhood was typical, if perhaps stricter than most. As is right and proper, he began his apprenticeship on his 25th birthday. And when he became an adult at 50, he embraced his responsibilities and married. He became a proud and dedicated smith, an honorable father and husband, and he never imagined another life. But soon, the Shaping changed everything. When the Fire Goblins, emboldened by the chaos caused by the Shaping, took the Halls of Mourning and the Crypts, the Fire of Valthyra, which burned below, was extinguished. Few of the Forgemasters survived the surprise attack, and Toraim only barely escaped. The event left Toraim scarred and would haunt his dreams for years to come. The Forgemaster’s Guild fell into chaos. Most of the elders believed that the smiths should remain isolated and dedicate themselves exclusively to their craft. But the younger members – Toraim in particular – advocated that they must fight alongside their kinsmen and the outsiders. Despite the protestations of his wife and clansmen, Toraim was among the first of the Forgemasters to don his armour and leave the relative safety that his position allowed, to fight against the hordes of undead that had invaded Oldtown. He deemed that it was his duty to defend his people against all the odds, and to fight until the sacred forge could be reclaimed. These battles against the undead would prove the anvil on which the steel of his resolve would be tested. Characteristics selfless, merciless, truthful (honest and pragmatic), and greedy (but no more so than a typical dwarf!); deliberate and focused; confident, yet vigilant.
Campaign:
For the past three decade Toraim has been mentored by Welmôur Leadtoe. Welmôur, a dwarven bladesmith and disciple of Vlathyra, came to the Vale just over 50 years ago. This Iron Dwarf taught briefly at the Forgemasters Guild in Kahae Edhekal before buying the legendary By Hammer and Hand in The Point district 28 years ago. Toraim continued to seek knowledge and guidance from the old dwarf as he honed his craft. Since the Shaping, Toraim has been helping the dwarves keep the road between Eastgate and the Bright Gate – the gatehouse that separates Oldtown and The Point along the Dragon Road – clear of undead to allow for traffic between Eastgate and the Bright Tower. Mercenaries from the Bright Tower and a few survivors from the City Watch have been keeping the path clear from the Bright Gate, through the Point, to the Bright Tower.
On the 10th of Selefis, Toraim and a group of dwarves were escorting Ysildaë, two other elf companions of hers, a tiefling and six humans to the Tower Gate. They were overrun by undead along the Dragon Road, escaped through the Bright Gate before it was shut and barricaded, and retreated to the Bright Tower On the 14th of Selefis, a portal from Earthenwork opened inside the Bright Tower and refugees began to flock out. On the 15th of Selefis, the portal closed. Among the refugees were Akula and Maria. The soldiers of Haemil are coordinating with the Bright Tower to begin clearing The Point for the refugees to inhabit. However, things haven't gone smoothly as undead are being found in most dwellings. On the morning of the 17th of Selefis, a call goes out to all able bodied persons to report to the Bridge to assist.
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