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Paloma Redclaw's page
169 posts. Organized Play character for bluedove.
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Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma left the pursuit of Janks to faster agents and moves further into the room to swing at a skeleton with her club.
Club attack vs Cyan : 1d20 + 4 ⇒ (13) + 4 = 17 B damage : 1d6 + 3 ⇒ (2) + 3 = 5
She directs Cheeper to attack the one threatening Cortina. The cat steps forward and unleashes her full attack.
Handle Animal: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13
Claw 1: 1d20 + 8 ⇒ (5) + 8 = 13 B&S Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 8 ⇒ (7) + 8 = 15 B&S Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Cheeper bite vs Yellow: 1d20 + 8 ⇒ (9) + 8 = 17 B, P & S Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip if Bite hits: 1d20 + 8 ⇒ (10) + 8 = 18
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Sorry to report but my laptop has crashed. Trying to troubleshoot but my coverage has expired so if I can't fix the problem, it may take some time before I'm up and running again. I will keep you posted.
Are skeletons still up and attacking us?
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"Running is not surrender." Paloma chides as she takes a swing at the fleeing man.
Club Attack of Opportunity: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sorry, I thought I posted it already. Past week was rough, next one should be better.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Should Janks provoke an AoO from Paloma as he flees?
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Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"Good, drop the weapon." Paloma pronounces, accepting Janks surrender as she takes a step toward the battle.
She directs Cheeper to Defend Cortina and sheathes her scimitar, drawing her club instead.
Defend is Cheeper's "bonus" trick, so it doesn't need a handle animal roll.
Cheeper rushes to the Dwarf's side and sinks feline fangs into a femur.
Cheeper bite vs Red: 1d20 + 8 ⇒ (12) + 8 = 20 B, P & S Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip if Bite hits: 1d20 + 8 ⇒ (9) + 8 = 17
Sorry for my delay, work was a beast this week! >.<
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Scimitar attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Paloma hears Cashel's warning and moves cautiously until she spots the man, Janks, and swings her scimitar. To the banter she only shrugs. "Some have a predilection for... moisture." She remarks with a smirk, thinking on a fond memory.
Then she whistles to her spotted friend who bounds down the stairs eagerly to snap at Janks knees.
Handle Animal: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Cheeper Bite: 1d20 + 8 ⇒ (20) + 8 = 28 1d4 + 1 ⇒ (3) + 1 = 4
Trip if Bite Hits: 1d20 + 8 ⇒ (7) + 8 = 15
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma follows keeping Cheeper behind her as they proceed after the man.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma whirls her sling overhead and releases a bullet at the man with the crossbow.
Sling Ranged Attack: 1d20 + 3 ⇒ (19) + 3 = 22 P Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Hearing the others ahead talking about traps, she moves cautiously up behind them, draws and loads her sling.
Not really sure where I would have been at the initiative roll, but will keep on the stairs so Ryul has some room to move in.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma slices with her scimitar again, but to no effect.
Cold Iron Scimitar Attack, flanking: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Damage, DF: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Boo, damage reduction! >.<
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma moves out from the stairway and readies an attack for when the creatures draw within range.
Cold Iron Scimitar Ready Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Not deploying Cheeper yet so maybe Cortina can get her AoOs.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
No offense to Nal, it's not a bad plan... but no one is set up to intimidate prisoners for answers. So can we go ahead with placing the disks? Cashel confirmed he would do so.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Paloma follows the others, pulling out her wand to tend to Cheeper's wounds.
She looks over the puzzle and offers her input. "The devil must surely go at the bottom with the condemned. And I suppose the child with the worshippers. So Cashel's order sounds right to me."
And she gets to healing her companion's wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Cheeper yelps from the strike and lashes out viciously at her attacker.
Claw 1: 1d20 + 8 ⇒ (6) + 8 = 14 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 8 ⇒ (15) + 8 = 23 B&S Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 8 ⇒ (10) + 8 = 18 B,S,&P Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Trip if Bite hits?: 1d20 + 2 ⇒ (5) + 2 = 7
But upon seeing her furry friend so badly wounded, Paloma calls for Cheeper to come away from the bad man and makes room for someone else to attack.
Handle Animal: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Cheeper 5 ft step back out to the hall. If can't 5 ft step to that spot, Paloma will step there and Cheeper will step to her current spot.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Blue looks like he's on the street outside, but I think he's the one that went down a trap door? In which case, double move. If he is where we can attack him, we'll do that.
Moving in, Cheeper moves past Paloma to bite one of the thugs.
Cheeper Bite attack vs Green: 1d20 + 8 ⇒ (11) + 8 = 19 B,P&S Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip if bite hits: 1d20 + 2 ⇒ (6) + 2 = 8
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Hearing the alarm bell, Paloma and Cheeper follow Ryul, hot on his heels.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
phaeton_nz wrote: Well, so far it looks like it's working.
True, but we can't all sneak past them, so I had expected a sneak attack or something was next. XD
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma is just waiting for this stealth approach to either be achieved or abandoned.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma nods to Paul's comment, adding. "We are sure to encounter traps in a vault, so we will need your keen eyes near the front. Cheeper and I will back you up, Ryul." She assures the elven warrior, drawing her scimitar and readying her shield.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma considers, "If she needed the Pathfinder's notes on her own family vault, she must not know how to access it without them. Will we be able to see the copy of these notes? Do we know anything about the defenses of the vault?"
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Looks good, thanks for running! ^_^
Do we have a target date for when we begin the next?
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Jack Hurricane wrote: Only 1pp? What did we miss? Chronicle received, applied and filed.
I'm guessing old faction missions? Though I don't think we were alerted to any secondary faction goals?
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Oops, thought I had posted it already.
Take Ten on Day Job Profession(Cartographer): 10 + 6 = 16
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
GM TOP wrote: The first one is a yes. Score! That's one of my tougher to achieve objectives. XD
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Any chance this scenario might have filled one of these?
Restore balance to an area by closing a planar portal or removing a significant elemental disturbance.
Recover a valuable magic item that produces an effect that is strongly tied to air, earth, fire, or water during the course of an adventure. To qualify, this item must be worth at least 400 gp plus 100 gp × your character level.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma nods her agreement with Paul's suggestion. "Cults are often an accumulation of misguided folk. But given the strength of the auras here, there seems to be a genuine profane influence. We know this place was buried until recently. Maybe it is only uncovered when the influence becomes active and it calls the pilgrims here to undergo these rites?" She glances at Cashel, remembering that he completed all three rites.
Also in favor of destroying whatever we can't carry away. She will take some notes and make a sketch first though.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"I heard some whispers trying to tempt me to hurt my teammates. Not happening, obviously. It's got a very strong magical aura." Paloma tries to listen for what Paul hears.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma moves toward the idol sizing it up and checking if it is fixed in place. She also detects magic to get an idea of it's properties.
Trying to judge if we could carry the idol back with us. Destroying it is probably the way to go if we can't...
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma finally makes it up the stairs to see that the bad cultist lady has fallen. Her golden plumed eagle seems to shrug it's wings briefly before poofing back to it's native plane.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma completes her summon and moves up the stairs as much as she can and directs her feathered friend to attack the bad woman who hurt Nal!
A golden plumed celestial eagle flies easily to the top of the stairs and gives an angry screech as it heads straight for the cultist. Unfortunately, it's having about as much luck as Jack.
Bite plus Smite: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 B,P&S Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Cheeper surges up the stairs, her greater speed conveying her quickly while Paloma plods more slowly.
Double moves, Cheeper will reach the top, but given her speed is 20', Paloma won't quite make it.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Deciding that a crowd clustered at the top of the stairs might be too tempting a target, she takes a single step in the direction of the battlefield and loses her longstrider spell to summon nature's ally.
Summoning an Eagle.
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Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma nods her agreement with Jack and Cortina, looking on with a sort of facinated horror while Paul and Cashel literally stick their hands in the fire. "Must be a half-elf thing..." She comments uncertainly.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma's brow wrinkles in confusion as she watches Cashel's actions from a safe distance. She comments quietly to Jack, "This seems a bit far to go for academic curiosity..."
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma reviews the murals with a dubious expression. "He said these trials were some sort of initiation. Given we have no intention of joining up, probably best to avoid them. Seems to indicate the idol we came for is portable, at least." She casts a guidance as she double checks the way ahead before moving past the trial.
The way isn't blocked or anything to keep heading up, is it?
Perception for Hazards if we bypass the trial, guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
I do have Darkest Vengeance Heh... and Echoes of the Overwatched I could lend out.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"We can get you out of here, but you might want to wait until we're on our way out. There is a gap the way we came. We must first deal with your captors. Can you tell us anything that will help with that?" Paloma asks.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Having trouble editing the slide on my phone.
Perception: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Cheeper Perception: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Moving into the room, Paloma and Cheeper keep an eye out for hidden dangers. Or some sign this dwarf had been pressed into service. She casts another guidance on herself as she prepares to try to appeal to their sense of reason again.
"This does not look like a particularly safe work environment. Do you need help? Blink twice if you're being held against your will."
Diplomacy: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Definitely time to call OSHA!
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma helps Cortina in handing out guidance and readies her shield and sling before nodding her assent to proceed to Paul.
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Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma sees Jack worrying over the logistics and understands his issue. "Ok, I'll remove the grappling hook and tie this end. You tie off yours so you can cross too. We have more rope, besides, we might need to return this way to get back out." She tells him, as she removes the hook and secures her end.
Rope Use(Survival): 1d20 + 8 ⇒ (20) + 8 = 28
Ha! Sorta ninja'd with very similar conclusions. ^_^
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma casts guidance on Jack, Cheeper and herself while the others make their crossing. Then she carefully makes the climb herself cand calls for Cheeper to come, and with a running start, the cat soars over the gap easily.
Climb, take 10, guidance: 10 + 1 + 1 = 12
Cheeper Jump: 1d20 + 17 ⇒ (7) + 17 = 24
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"Oh good, you did remember." Paloma says with a smile as she ties the rope to the shiny new grappling hook. She casts a guidance and swings it around to try and hook onto the window.
Ranged Throw, guidance: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
If she misses, she will either try again or hand off to someone with better coordination.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
"Just sizing up how best to cross this gap." She points out the windows, "I don't suppose you ever picked up that grappling hook, did you? We might secure the rope there, but that trick is beyond Cheeper. I do have my Climbing Kit, but I suspect someone will need to jump across to secure the rope." She turns to the nimble halfling and half-elf, "Nal, Paul? What do you think? We could tie the rope around your chest like we did me at the pool in the pit. That way if you did slip, we could be sure to catch you and pull you back up." She says as she begins to knot the rope.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma and Cheeper turn their attention back the way the devil came to the broken bridge ahead, the cat sniffing delicately.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Cheeper Perception: 1d20 + 5 ⇒ (10) + 5 = 15
After making sure no further dangers await, she pulls out two lengths of rope.
Do we see a way to secure the rope to make the crossing easier? Maybe a pillar Cheeper can wind around and then come back if we tie the rope to her barding?
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
GM TOP wrote: Did you sheath or drop your weapon Paloma? Didn't consider that... I don't usually have sword and board on a caster. XD
It was just a 5ft step to the new position, so she will stow her shield to free up a hand. AC 16.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Seeing how their attacks were proving ineffective, Paloma redirects Cheeper to Defend Cashel instead and then moves up beside the cat to offer the mage healing.
Handle Animal: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
CLW on Cashel: 1d8 + 2 ⇒ (6) + 2 = 8
"Better." She pronounces, seeing his wounds were almost fully healed. "We will try to keep it from reaching you again."
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Cheeper AoO Bite vs Flappy: 1d20 + 8 ⇒ (13) + 8 = 21 B,P&S Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Cold Iron Scimitar AoO: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Cheeper, having been commanded to defend the big man, follows on his heels and leaps up to snap at the flappy thing.
Acrobatics to reach it?: 1d20 + 17 ⇒ (10) + 17 = 27
Cheeper Bite vs Flappy: 1d20 + 8 ⇒ (15) + 8 = 23 B,P&S Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Paloma gives the sling up for a bad job and drops it. She steps beside Cashel, draws her scimitar and slashes at the creature.
Cold Iron Scimitar attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Confirm?: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Paloma directs Cheeper to Defend Jack, the cat slinks back next to the fighter, haunches bunched as if preparing to spring.
Handle Animal: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
The druid loads her sling and looses a bullet at the flapping thing.
Sling Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Cheeper Bite AoO if provoked: 1d20 + 8 ⇒ (18) + 8 = 26 B,P&S Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Cannot trip a flying creature, sadly.
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Kinda hoping to hear Cashel's knowledge roll result before acting.
Also, Merry Christmas or whatever you might be celebrating! ^_^
Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'
Noticing Paul's concentration, Paloma brings Cheeper near the locked door to sniff for dangers.
Then she assumes her usual place in line, behind Jack. "You found a key, right?" She prompts him.
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