Priest of Kazutal

Paloma Redclaw's page

208 posts. Organized Play character for bluedove.


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The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Survival: 1d20 + 9 ⇒ (12) + 9 = 21

Realizing that he is on to something, Paloma is hot on Jack's heels as he forces his way through to the trapped Druid. "Here! The brush has already burned to ash on this side. Come through here!"

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

"Thank the Green Man that we found you! Your companion showed us this and we realized something must have happened for them to have left you behind. The wolverines are well, they fled the flames."

Huzzah! Good going Jack! ^_^

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

"I would not see the beasts harmed if we can help it. They have been through enough." She bends at the waist, her arms extended, voicing a low humming sound to express that she is not a threat.

Wild Empathy, guidance: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
BoL Reroll: Wild Empathy, guidance: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Unless they were only indifferent, that won't do it.

She watches for signs of further aggression and if she detects any, casts Calm Animals to soothe their panic.
Total HD of affected: 2d4 + 3 ⇒ (1, 2) + 3 = 6
If they are Dire Wolverines, she can probably only calm one of them. DC 13 Will save to resist the spell.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'
roll4initiative wrote:

I definitely don't want to jump in if you guys are already halfway through the scenario. Sorry it took me so long to get back to you.

Enjoy the game!

On the flip side of that revelation, Luke is easily our swiftest GM so I expect we'll be starting the next one before January is over. Put your info into the Scenario Tracking link up above and it won't be long til the next one. ^_~

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Forgot Jack's healing.

With an indulgent smirk, Paloma pulls out her own healing stick to put Jack back to rights.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Any chance we can take 10 on these checks? Or could Cheeper be directed to assist? Her acrobatics to jump is very nice and she knows the trick Fetch now. XD

Paloma marvels at the sight of the strange talking bear for a moment before she turn to help the goblins, taking the opportunity to observe them closely as she does so. Casting guidance for her best results and create water to douse embers as she goes.

If no to take 10:
Survival, guidance, spell bonus: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Survival, guidance, spell bonus: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma offers her sincere gratitude for the use of the valuable banner. "Where might we find the local druids? It would be good to check in them before we leave the area." Mostly just looking to secure journal opportunities. =D

"Goblins often play the catspaw to more canny foes. Do you know of any who have influence with their tribe, or who might wish to harm your clan or the local folk?"

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Sounds plausible, here I go.
Survival + 1 star reroll: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Hopefully that got it, apply create water bonus too?

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Survival: 1d20 + 9 ⇒ (18) + 9 = 27
Survival: 1d20 + 9 ⇒ (2) + 9 = 11

Paloma lends her understanding of the natural world, with some mixed results.

Also can contribute with guidance and create water...

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Finally got my sheet updated, sorry for the delay. I did buy the Cracked Mulberry Pentacle stone from the MoM chronicle sheet. It's bonus to Diplomacy and Bluff are already calculated in but not the resonant power bonus to Sense Motive for slotting into the wayfinder. Wanted to double check that we an use the set resonant bonus in Core?

Also Paloma can cast Resist Energy herself now. If we end up not using the potion, will it go away at the end of the scenario, or can we keep it in inventory?

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma bows to the Chieftain much as she would show respect to the head of her own clan.

"I am Paloma Redclaw of the Shriikirri-Quah. I and my fellow Pathfinders came in all haste to render aid. I have heard that your kind and the local druids have experience in bringing blazes like this under control. We would be grateful for your guidance in how we may best proceed. Can you tell me, do these Redpine trees require flames for their cones to release seed?" She asks with polite interest.

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

+4 Aid Anothers so far from Jack and Paul for a total of 28.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Do we have everyone? Cortina invited someone new, right?

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge(Nature): 1d20 + 7 ⇒ (2) + 7 = 9
Survival: 1d20 + 9 ⇒ (15) + 9 = 24

Paloma raises empty hands to make a show of non-aggression but her alarm at the forest fire seems to undercut her attempts. She leaves the talking to Paul and helps Ryul in fighting the fire, casting create water strategically to make fire breaks.

"Your people have experience with these sorts of fires, how can we help?" She asks the centaurs once the tension has eased some.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Mine is all good. Thanks for running, John!

Considering purchases for this adventure, is there any CORE items helpful for dealing with fire? I think Fireward Gel is not available to us? Having trouble thinking of anything else...

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'
Jack Hurricane wrote:
I'll just hit those that the others tell me to hit.

Paloma smiles as she pats Jack on the shoulder. "You always do well playing to your strengths."

Her eyes widen at the Venture Captain's description. "Feathered... bear?" She asks while wracking her brain for some creature matching that description.
Knowledge(Nature): 1d20 + 7 ⇒ (1) + 7 = 8
"I have never heard of such... you said it is a god?"

A crease appears between her brows as she looks over the letter. "This looks less like accidental damage and more like it was... edited or..." She ponders her word choice for a moment, "...redacted. Do you think it is likely this letter was intercepted and altered?"

She considers what she knows of the area.
Knowledge(Geography): 1d20 + 4 ⇒ (16) + 4 = 20
Profession(Cartographer): 1d20 + 6 ⇒ (18) + 6 = 24 Possibly relevant?

Level up is done. Will finish up purchases and update the profile tomorrow.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

85152-7

Day Job Profession(Cartographer): 1d20 + 6 ⇒ (16) + 6 = 22

I think this chronicle brings the majority of us to level 3?

The Concordance

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Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Still following her order to defend Cortina, Cheeper steps into the fray, unleashing feline ferocity on the phantom foe.

Claw 1 vs Blue Helm: 1d20 + 8 ⇒ (11) + 8 = 19 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2 vs Blue Helm: 1d20 + 8 ⇒ (13) + 8 = 21 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Cheeper bite vs Blue Helm: 1d20 + 8 ⇒ (19) + 8 = 27 B, P & S Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Can we still influence the crowd? If so, grant Cashel ability to move freely, which I think he still had a move action to get out of the danger zone?

Paloma continues to try and soothe the masses as she takes another step toward the combat. "There we are, you see? This won't take long at all. Slow and easy toward the exits now, we have everything in hand."

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma appeals to the crowd with a more casual tone. "It seems even lion prides have the occasional black sheep. No need to worry, good people, just give us some room to clean up this mess."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

She steps toward the action and motions to Jack to move through the parting crowd and signals Cheeper to move ahead and defend Cortina as she moves into position.
Animal Handling: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Cheeper and Jack to move at full speed.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Is it possible for multiple characters to attempt the Diplomacy check to manage the crowd, and if so, could I direct Cheeper to move at full speed?

Also is there a closed door between us and the animated artifacts?

The Concordance

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Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

"We hailed the river barge and were immediately attacked. When we accepted their surrender, they were quite eager to share that someone had been paying them to steal from Count Zespire. And as Jack mentioned, some of that payment came in the form of a magical helm used by the Knights of Ozem. Such a helm had recently been removed from the Museum's collection and it's last known location was in your possession, Earl Vernisant."

Diplomacy, aids: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
Diplomacy BoL Reroll, aids: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

I can add a guidance too if we need to break 30, though I doubt it, lol!

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Sorry, was in a hurry when I posted and forgot the roll:
Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

"I can't imagine her clergy looks kindly on anyone impugning her honor, either. Especially not someone trying to inflate his legacy to further abuse his own power."

Lead Roll?:
It really looks like Ryul has everything in hand there, but I'd failed to notice the bit about the highest bonus, so just in case it has to be me.
Lucky Diplomacy Reroll, plus 3 aid: 1d20 + 6 + 6 ⇒ (20) + 6 + 6 = 32

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma looks behind her as if interested to see what villains the Earl must be pointing out. Then turns back with an affronted expression. "Us? We are not Taldan but we harbor no malice against Taldor. The whole of Golarion owes her gratitude to General Arnisant for his sacrifice to defeat the Whispering Tyrant. Which he did for the sake of his people. All of Taldor are the beneficiaries of the General's glory. Not just a single grasping descendant."

"My favorite story about Taldor is not about her great leaders though. It's about the steely resolve of her common people and how they pulled down Forath Bozbeyli for having deceived them by trying to rewrite his own history. He was a Grand Duke, and I don't believe even he had the gall to suggest his honored ancestor had an affair with a goddess." She says with a knowing smirk.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma greets Rasvelg while Cheeper avidly watches the ornamental fish swimming in the pool beside them. "What do you think? Is there going to be trouble?" She asks him, keeping a wary eye on the proceedings.

Swapping out Longstrider for Entangle today.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma makes an effort to do right by the animal companion of the Knar woman. "It's a young river-horse, so likely orphaned or captured from her family pod. She may perish without a caretaker. Perhaps there is an organization that can provide aid to such?"

I realize this is probably beyond the scope of the scenario but it makes sense for a druid to try.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma calls down the Very Good Dog, who growls his irritation, especially at the one who stabbed him before dematerializing back to his home plane at the end of the round.

Knowledge(Nature): 1d20 + 6 ⇒ (10) + 6 = 16

"It looks like what my people call a river horse. They grow quite large, so that one must be young. They are fiercely territorial." She turns to the (very masculine XD) woman who commanded the creature. "Your companion?" She asks, reaching down to scratch Cheeper who she had very pointedly kept out of this fight.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma takes a step as she completes her summoning and a sturdy looking Very Good Dog materializes on the barge. He growls low at the Bad Bargemen and takes a bite out of Dalan(?)'s butt.

Bite vs Yellow: 1d20 + 4 ⇒ (18) + 4 = 22 B,S&P Damage: 1d4 + 3 ⇒ (3) + 3 = 6 (+1 more if the target is evil.)

She then draws her sling and loads it.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma's eyes widen at Cashel's words and she scans for what he spotted.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Suddenly glad she had forgone the watery approach, she begins to summon nature's ally.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma can manage a +2 without armor, though that's an issue if we launch into a fight. Cheeper is fantastic at jumping and stealth, but can't report what she hears. How well can we hear from up above on the bridge? Is the water in the canal nasty or known to have predators?

Can I get a reminder what our goal is here? Search function is not working. Do we expect to fight?

I have Longstrider prepared, if that helps.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Having gained entry peaceably, Paloma is hesitant to undo their progress. Moving up beside Jack and his blanketed bundle, she draws her quarterstaff. "We could try to smash it... er, quietly." She offers, looking for some confirmation from her colleagues before acting on this idea.

Quarterstaff attack: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

I mostly just wasn't sure how to proceed so let the motivated parties lead the way. I did attempt a perception check to see what the guy who tipped us off to this location was hinting at but never saw any GM input on that subject.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Paloma attempts to observe what Neffery seems to be indicating before they leave him.

--------

Later, after watching the half-orc enter, "Doesn't look like he locked it behind him... Should we simply follow? Possibly he is not meant to be there either."

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

"Supposing someone were to reclaim your property from your safe, would there be a key or combination that would allow them to do so? Speaking hypothetically, of course."

So of course we need to crack a safe and our Rogue is the GM... XD

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Diplomacy(aid): 1d20 + 6 ⇒ (9) + 6 = 15
"The Taldan tradition of rooting out corruption among their leadership is second to none. It is good to know your people are no sheep among the lions."

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Profession(Cartography): 1d20 + 6 ⇒ (15) + 6 = 21

Paloma considers the damage to the ship, "Perhaps the fault lies not with the $#*+!^@ captains, but with their $#*+!^@ navigators instead. Do they not map the currents and depth of the sea bed? Preventing the wear and tear in the first place would surely save you time on repairs."

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma's lip curls slightly in response to the "edited" genealogy. "I suppose one famous forbear was not enough?"

She makes a quick prayer for guidance before trying to put her best foot forward with the curator.
"Do you have any suggestions as to where we might begin our investigation? We must operate through the appropriate channels to acquire evidence that will hold up under scrutiny."

Diplomacy, guidance: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma also listens with interest as those with arcane inclinations speak with the magical painting.

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

"A great name to carry on. He was instrumental in the defeat of the Whispering Tyrant, was he not?" She contributes, hoping to prod the painting into expounding on the subject.

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'
DM Carbide wrote:
"She knows that you intend to help her protect the collection and, if possible, find evidence against the earl. However, she may have...misgivings, let's say, about the Society's reputation. If you can allay her fears, she may be more willing to offer aid."

Paloma smiles slightly as she nods, "She expects... thugs? Grave robbers? People who hit things with big swords and ask questions later?" She asks, casting a sidewise glance at Jack with a smirk at this last.

She discusses what she learned of the Taldans later with the group. "They do not suffer stuffed-shirt figure-heads for their leaders," She explains with a tone of respect and approval. "If we can prove misconduct, it will be taken seriously."

The Concordance

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Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma reads over the note and passes it to Jack. She knew little of Taldan society but supposed the any people who held feline beasts in such high regard could not be so bad.

She seconds Cortina's query, "Yes, what methods of engendering trust are likely to appeal to this Cincia Reviamo or to the Taldan people in general?"

Before they set out, she spends some time gathering information on the Taldan political climate.
Diplomacy to Gather Information: 1d20 + 6 ⇒ (20) + 6 = 26

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Profession(Cartographer): 1d20 + 6 ⇒ (16) + 6 = 22

Thanks for running! Do we know who is running the next one?

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma completes her summoning and a golden eagle appears next to the woman. She moves into the room to better see the battle as the eagle flaps and swipes at the enemy, missing.

Talon 1: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 2: 1d20 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 3 ⇒ (4) + 3 = 7

She directs Cheeper to Defend Nal as he prepares to attack and the cheetah sprints in to bite.

Cheeper bite: 1d20 + 8 ⇒ (12) + 8 = 20 B, P & S Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip if Bite hits: 1d20 + 8 ⇒ (3) + 8 = 11

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

With the lemure blocking the door, Paloma begins to summon nature's ally.

Cheeper's low damage won't help vs DR.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Hearing Cashel's shout and with no skeletal foes to be concerned over, Paloma ascends? the stairs and calls after the fleeing man.
"Stop and surrender and you will be spared!"
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Failing that, she commands Cheeper to attack.
Handle Animal: 1d20 + 4 + 5 ⇒ (1) + 4 + 5 = 10

The cheetah blazes after the fool.

Cheeper bite vs Janks: 1d20 + 8 ⇒ (15) + 8 = 23 B, P & S Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip if Bite hits: 1d20 + 8 ⇒ (19) + 8 = 27

I think that's two rounds of actions since Cheeper can't charge.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma left the pursuit of Janks to faster agents and moves further into the room to swing at a skeleton with her club.

Club attack vs Cyan : 1d20 + 4 ⇒ (13) + 4 = 17 B damage : 1d6 + 3 ⇒ (2) + 3 = 5

She directs Cheeper to attack the one threatening Cortina. The cat steps forward and unleashes her full attack.
Handle Animal: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13

Claw 1: 1d20 + 8 ⇒ (5) + 8 = 13 B&S Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 8 ⇒ (7) + 8 = 15 B&S Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Cheeper bite vs Yellow: 1d20 + 8 ⇒ (9) + 8 = 17 B, P & S Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip if Bite hits: 1d20 + 8 ⇒ (10) + 8 = 18

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Sorry to report but my laptop has crashed. Trying to troubleshoot but my coverage has expired so if I can't fix the problem, it may take some time before I'm up and running again. I will keep you posted.

Are skeletons still up and attacking us?

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

"Running is not surrender." Paloma chides as she takes a swing at the fleeing man.
Club Attack of Opportunity: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sorry, I thought I posted it already. Past week was rough, next one should be better.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Should Janks provoke an AoO from Paloma as he flees?

The Concordance

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Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

"Good, drop the weapon." Paloma pronounces, accepting Janks surrender as she takes a step toward the battle.

She directs Cheeper to Defend Cortina and sheathes her scimitar, drawing her club instead.

Defend is Cheeper's "bonus" trick, so it doesn't need a handle animal roll.

Cheeper rushes to the Dwarf's side and sinks feline fangs into a femur.
Cheeper bite vs Red: 1d20 + 8 ⇒ (12) + 8 = 20 B, P & S Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip if Bite hits: 1d20 + 8 ⇒ (9) + 8 = 17

Sorry for my delay, work was a beast this week! >.<

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Scimitar attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Paloma hears Cashel's warning and moves cautiously until she spots the man, Janks, and swings her scimitar. To the banter she only shrugs. "Some have a predilection for... moisture." She remarks with a smirk, thinking on a fond memory.

Then she whistles to her spotted friend who bounds down the stairs eagerly to snap at Janks knees.
Handle Animal: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Cheeper Bite: 1d20 + 8 ⇒ (20) + 8 = 28 1d4 + 1 ⇒ (3) + 1 = 4
Trip if Bite Hits: 1d20 + 8 ⇒ (7) + 8 = 15

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma follows keeping Cheeper behind her as they proceed after the man.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma whirls her sling overhead and releases a bullet at the man with the crossbow.

Sling Ranged Attack: 1d20 + 3 ⇒ (19) + 3 = 22 P Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Hearing the others ahead talking about traps, she moves cautiously up behind them, draws and loads her sling.

Not really sure where I would have been at the initiative roll, but will keep on the stairs so Ryul has some room to move in.

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma slices with her scimitar again, but to no effect.

Cold Iron Scimitar Attack, flanking: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Damage, DF: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Boo, damage reduction! >.<

The Concordance

Female Human Core Druid 3 | HP 24/24 | AC:18/T:12/FF:16 | CMD:17 | Fort +5, Ref +3, Will +5 | Init +2 | Perc +8 | Speed 20'

Paloma moves out from the stairway and readies an attack for when the creatures draw within range.

Cold Iron Scimitar Ready Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Not deploying Cheeper yet so maybe Cortina can get her AoOs.

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