Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Ok, then I'll save Righteous Might and go Blessing of Fervor. That way you can get everyone. With Ardisen gone, we are only 4. What happens if you "miss" Hedra? Do we end up in a wall, etc.? -Posted with Wayfinder
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
"Fair enough Orik. I can align my secondary balde to the forces of good." Oswin will cast align weapon on his cold iron longsword, making it good aligned for nine minutes. Orik can borrow the other blade for awhile longer. So I want to lay down buffs. I don't mind if I move then cast each round, since it'll still burn actions. Or I can buff then teleport. I want to get in the room with as much time left on the buffs though. So I vote to teleport if it can be done safely. Like I said, I wi cast divine favor for extra attack and damage, and Righteous Might. Large size, -2 Dex, -1 size AC, but +2 natural armor. DR 5/evil, but that won't help here? Don't know if evil creature's natural attacks count as evil. Oswin calls on Iomedae's divine favor, then fuels his aggression by beseeching his god for an infusion of righteous might. "Hedra, bring us back to the room swifly! We must save the Riftwarden!" -Posted with Wayfinder
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
And probably getting ahead of myself, but IF that ends the fight, Oswin will put all daemons to the sword, then channel once he knows they're destroyed. Channel: 5d6 ⇒ (1, 2, 1, 1, 2) = 7 -Posted with Wayfinder
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
I know Orik is very busy on weekend, so if its OK let's see if we can end this. Orik strikes! ATTACK: 1d20 + 14 ⇒ (15) + 14 = 29 -Posted with Wayfinder
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Also, I would cast Blessing if Fervor immediately prior to opening the door. When home I'll link to the effects if need be. -Posted with Wayfinder
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
If Arnthoth's attack leaves their foe standing, he will swing his sword in both hands twice, no power attack. Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Attack 2: 1d20 + 8 ⇒ (1) + 8 = 9
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Guys, I am going to bow out at this point. Too many games tracking on my campaigns tab right now. Many haven't started, but I still need to rein things in. Thanks for the good times, and hopefully I'll get to game with some of you again!
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin sits up and coughs a bit. He looks up at his allies. "Thanks friends, I'm still not feeling quite myself. Allow me to offer a prayer and I'll heal all of us who are hurt." Channel healing: 1d6 ⇒ 5
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
"The derros you say. If true, these are evil tidings indeed. If I may ask, how large is this object, the jet rat? Can we carry it away easily? And did Arieta recollect any other details other than the location of the sewer grate?"
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin calls upon the power of his god. "Gracious Iomedae, cleanse the world of these abomination with thy holy light!" Channeling energy to harm undead. Will save for half damage DC 11. Channel: 1d6 ⇒ 5
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin tries to get into position to attack the pot again. He gets the feeling that only his strongest blow will have any chance of being effective. Attack, if possible: 1d20 + 2 ⇒ (13) + 2 = 15
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Thanks for the good rolls GM! Sorry I missed posting, been busy at work and at home! Oswin strikes at the pot again, hoping to make more headway. Longsword: 1d20 + 2 + 2 + 2 ⇒ (10) + 2 + 2 + 2 = 16
AC 15 until next turn
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
"True enough, doctor. I will offer a short prayer." Oswin bows his head and says a short silent prayer for the deceased. He then looks around the room to determine what he can of this form of "burial". Know religion: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin sees the struggle, and doubles his efforts to close in on the monster. He charges forward, swinging his sword in an arc. Longsword attack: 1d20 + 2 ⇒ (17) + 2 = 19
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin, knowing his skills at ranged combat are not the best, charges the figure at the edge of the wood, swinging his sword in hopes of finishing this part of the fight. I can move 40' on a charge, so if I can't make it this turn, just have me do a double move Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin's face gets an ashen look when he sees the creature trapped in this way. Back in Nirmathas we would quickly put an end to cruel poaching such as this! Killing for food and clothing is one thing, but this...I'm just glad my cousin Osric isn't here to see this. "Your concern about the animal's health is wise, Belrick. Still, I hate to see it suffering so cruelly when it clearly hasn't been hunted out of necessity."
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
"The doctor is right, we should move quickly. But if there are any basic precautions we should take, I'd be willing to listen. Does anyone know how to treat with this witch, when we find her?"
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Oswin rushes towards the nearest creature, and swings his sword around in an attempt to strike it down! Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Okay then, let me just use up my 1's early on then!
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
Just a couple of questions. Are you using a map or combat by description? If the latter, about how far away from the bugs are we? Also, I think I stated earlier that I was walking with my sword drawn. It makes a differnce since my BAB is +0, I beleive that I have to spend a move action to draw.
Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3
"I think we ought to investigate. Maybe I'm too much of a worrier, but I hate to leave a threat unresolved. Nevertheless, I think we can all agree that we should proceed with the utmost caution." Oswin signals to Belrick, who is in the advance. When the two meet, he says: "I really think we should investigate that noise, but I'm no good at sneaking. Would you be willing to scout that patch of trees? We will follow at a proper distance to avoid detection, but swiftly lend aid - that is, if all of us agree to this course of action."
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