Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
fort dc12: 1d20 + 0 ⇒ (4) + 0 = 4 str 4 here as well! I'd give the oil to Euphemia - Oscar can use the scrolls. So: 1d4-3 damage with dagger. Not good. With leaden feet Oscar discards everything not needed, barely dragging his own weight forward. When he sees Chelman he wrestles a scroll from the pile Velrun gave him, casting it quickly, then moving to interpose himself closest to Chelrun.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar takes scrolls and dagger "Thank you" he says quietly. "These scrolls may help - and I'm sure I'm better with a dagger than with an axe."
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar drops the axe from nerveless fingers, desperately wiping his hands on a handkerchief already stained with repulsive fluids.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar drags himself wearily to his feet, gulping as he sees the axe embedded in the floor a foot from his head. Quickly he pulls it up, and with a muttered word sets the head alight. "How many is that, now?" he asks Velrun wearily.
mechanics: I seem to have lost track of my damage; will look it up and add +1.
Move: draw axe. Standard: cast Light.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
assuming handaxes? Can Velrun start singing before we attack, given we're manoeuvring beforehand?
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
"I feel we'd be better saving them. We need to work together - coordinate ourselves. He's in pieces, and his mind is gone. We're more mobile, and our ability to communicate and plan is our advantage. We should close from multiple sides, at the same time. Then someone draws his attention, concentrates on staying just out of reach." Oscar, desperately trying to apply unit strategy to the chaotic melee they face, suggests.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar shudders in revulsion - and then in fear as Euphemia steps forward.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
"No." Oscar says grimly "I do not. We need to stop them flitting around!" True to his word he tries to step forward to help Tessara, doing his best to herd the little pest into a corner.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar shakes his head slowly. The guilt at what happened to the pony wars with the logic that it was only a temporary creation - idea, rather than flesh. "If we do go through I dare say it makes sense to try that, and to go through together." doubt echoes the noble's voice. "Could we find a way around it, do you think?"
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
"Perhaps you ladies could keep watch for a moment" Oscar requests at Tess's nod to his offer.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar pulls out the scroll, ready to call a pawn into existence if a majority of the party concurs.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
perception: 1d20 + 1 ⇒ (3) + 1 = 4
Oscar peers into the purple glow, but sees nothing. "I see nothing." he thinks hard on what might be causing the effect. "A spell, a creature, or another damnable special effect from the show?"
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
"Yes, a healing one." Oscar looked thoughtful. "Let's see then - we've scrolls to remove wounds, potions to remove fear, oils to render a weapon enchanted for a minute or so, two scrolls that deal damage in melee, a scroll to provide protection for a minute, a scroll to summon an ally for a moment, 2 potions that provide protection for a minute, a bar of soap, an item to summon cockroaches and enough disruptive salt to block perhaps a fifteen foot line." While Oscar's lessons on warfare and military tactics had emphasised heroism and de-emphasised the human costs, it had left him with an at least elementary understanding of combined arms. "We should take up a more defensive formation. Velrun, you're the best with a blade. You should go in the front. Euphemia, if you can follow with the spear then anyone attacking Velrun will have to contend with your spear. I'll go next - if it appears that we face a threatening foe I'll use our resources. I could augment your spear and velrun's weapon, or enchant you with protection. If we face a more mundane foe I'll simply shoot at it. If we need to run I'll summon an ally long enough for us to disengage. Finally, Tessara, if you can bring up the rear and use your powers to damage those we face?" "If we can find a place of the right dimensions we could ward the entrance. That would give us a place to flee to." "I'm happy to write a note - there was a writing desk back there - and..." he toes the Quasit "This is evidence enough that something is up. Someone needs to take note and evidence to the watch." He shakes his head "I fear that those within may flee when the watch arrives, and take with them the nails we need to seal the portal."
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Sorry for typo, missed editing window on last post
Quote: [The bottom drawer contains assorted papers and invoices, as well as a bound text containing the initiation rituals and practices of the Fraternitatem Æternam, which includes the coded instructions for an ensnaring circle ritual (the instructions are highly complex and would likely require weeks to practise and master). In addition - and highly pertinent, a section in the tome reveals the details of blessed nails and their use by acolytes to disrupt open portals in the event of a mishap. This information clearly indicates that the nails must be replaced within 24 hours of the last one being removed to restore the ward. loot #1 wrote: In total there are: 4 potions of cure light wounds, 2 potions of remove fear, 2 oils of bless weapon, a scroll of chill touch, 2 scrolls of cure light wounds, 2 scrolls of magic missile, a scroll of shield, a scroll of shocking grasp, and a scroll of summon monster I. loot#2 wrote: 2 potions of protection from evil, one bar of soul soap, a small, nearly complete origami cockroach that is an origami swarm, and a single tube of abjurant salt "The Fraternitatem Æternam said we had 24 hours from the nails being removed." Oscar argued. "I will not argue the urgency, but consider the risk. If we fall then no-one will know to come and reclaim the nail." The young noble took a deep breath. "Still. We are here. Let us see what resources we can still possess, and how best to use them. Little point in saving our plunder if it costs us people. I am afraid I used both scrolls of 'magic missile'. We used a potion on Euphemia. We do still all have our weapons, and I believe the wardings I placed on Velrun and myself earlier are still in effect. Can someone confirm the remainder of our resources are still alright? We should also check our newly fallen foe for further useful items - and for nails."
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar slowly returned the scroll. "We can brainstorm when Velrun is able to speak." He extended a hand to his prone companion "Euphemia; I think some of those scrolls were healing. Undoubtedly arcane... but in the circumstances I think it worth you taking a look. Perhaps one can heal Velrun?"
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
mechanics:
loot wrote: In total there are: 4 potions of cure light wounds, 2 potions of remove fear, 2 oils of bless weapon, a scroll of chill touch, 2 scrolls of cure light wounds, 2 scrolls of magic missile, a scroll of shield, a scroll of shocking grasp, and a scroll of summon monster I. should still be a scroll of shocking grasp. Move: grab scrollStandard: cast spell. Don't think he can use the free attack, so 5ft step forward. Quickly Oscar grabbed another scroll, cast and rushed to defend the fallen Velrun.
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar knows from his previous attack that it is dead flesh, right?
mechanics: 5ft back (have not updated map). move to draw. standard to cast the second magic missile scroll. damage: 1d4 + 1 ⇒ (2) + 1 = 3
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar desperately retrieves one of the stolen scrolls, discarding his useless crossbow. Barely stopping to ensure he has the right one he starts to chant.
mechanics: Did we decipher these? If not he'll need to spend a full round deciphering and make a spellcraft roll dc 20. He has +8. If we have deciphered them (and I think we have if we know what the spells are) then he can cast. I'm assuming CL 1? magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Osca reels from the blow, a bare inch from cutting him open from 'guts to garters'. If not for his spell... Somewhat ashamed he stumbles back further, reloads and fires.
mechanics: 5 ft back, so the girls can take the frontline.
attack: 1d20 + 1 - 4 + 1 ⇒ (19) + 1 - 4 + 1 = 17dam: 1d8 + 1 ⇒ (7) + 1 = 8 cofirm?: 1d20 + 1 - 4 + 1 ⇒ (2) + 1 - 4 + 1 = 0dam: 1d8 + 1 ⇒ (5) + 1 = 6
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Sure - happy for an ooc vote or something on the nail. "I do not like the look of that mist." Oscar said flatly. "It looks like something a psychotic alchemist would use to poison people." He looked around carefully as he quipped "Not an analogy I plucked from thin air, I might say." Trying his best to take command he continued "Let's check the storage room?" despite his best efforts some doubt entered his voice "And then we can check that half-open door."
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
Oscar sighs "There were... five? Five, I think, nails. It looks like all are missing now. We put one back - and frankly, I saw no change. I think the risk of losing the last nail, and risking the nail-thief just leaving, far outweighs any good the nail we returned may be doing where it is." He pauses "Still, if the rest of you all believe we are best to leave it back where we put it I will drop the issue and instead urge haste."
Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15
"I think we should retrieve the nail we restored. If something is taking Nails, we don't want to leave it unguarded." Oscar points to the missing nail, doubt creeping into his voice "If we can find what happened to them all, then perhaps we can restore them." Current Campaigns
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