Darius Finch

Oscar Hartwell's page

162 posts. Alias of Harakani.


Classes/Levels

Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

About Oscar Hartwell

appearance:

note: currently Oscar is in Disguise. His Disguise is +2.
The young man before you is average height, but thin as a rake. Pleasing features and arresting blue eyes suggest handsomeness, but there is a gaunt, otherworldly air about the man.
He is dressed in militia leathers, partially leeaning on a spearman’s longspear in leather clad hand and a light crossbow slung across his back next to a waterproof bag.
There’s discrepancies; the outfit is too clean, too new. It is well fitted, but the young man still moves as if it is uncomfortable. The crossbow is outfitted for sport rather than war, and has nowhere to fit a bayonet. The man himself is too fair of skin for a soldier who is frequently in the field, and does not have the build of someone who regularly hauls around a backpack.

personality:

Oscar was raised on tales of chivalry and nobility. While he can recite noble lineages on command, has an encyclopedic knowledge of ettiquette, and has a grasp of spellcraft that marks him as the last scion of a powerful house he has one terrible, terrible flaw. Raised on the outskirts of town, by devoted servants and an absentee mother, he truly believes in the stories the nobility feed to the commoners.
Oscar is a Galahad. A handsome, charming, brave, principled, powerful but naive fool who believes that if one Follows Their Heart and Does The Right Thing then everything will work out for the best.
In line with the fairlytales he grew up on Oscar has decided to mask himself as a commoner and head to the Blight to get a headstart on re-establishing his house.

basic background:

Eighteen years ago the Hartwells were a powerful house on their way towards the very top when their feud with an equally powerful house, the Bloodbanes, finally boiled over. The Bloodbanes were a rich house who favored hired assassins. The Hartwells were magically powerful even among the nobility and responded with conjured killers of their own. The feud raged for two weeks, left eighty three people dead, and the houses diminished almost to the point of non existence.
Oscar Hartwell - technically Baron Oscar Hartwell - was born in the Hartwell mansion on the outskirts of Wicken. His mother was his regent - and will remain so until he reaches his majority at 25. Oscar was raised on tales of chivalry and nobility. While he can recite noble lineages on command, has an encyclopedic knowledge of ettiquette, and has a grasp of spellcraft that marks him as the last scion of a powerful house he has one terrible, terrible flaw. Raised on the outskirts of town, by devoted servants and an absentee mother, he truly believes in the stories the nobility feed to the commoners.
Oscar is a Galahad. A handsome, charming, brave, principled, powerful but naive fool who believes that if one Follows Their Heart and Does The Right Thing then everything will work out for the best.
In line with the fairlytales he grew up on Oscar has decided to mask himself as a commoner and head to the Blight to get a headstart on re-establishing his house.
He realises he'll need good companions to see him through the hard times ahead. Commoners who'll turn out to be secretly noble. Gruff veterans who reveal their heart of gold under duress. Wise mentors content to stand back as their protege learns his own power.
Oscar may survive Castorhage. His innocence will not.

themes:

Oscar is unspoilt by the Blight, a lawful good young man of noble carriage and innocent virtue. His corruption within Castorhage will be on a clean slate.
Oscar represents the inherent unfairness of feudal society. He spends more on a single night than many families spend in a week. He’s not mean, but he sees nothing wrong with the system, believing all find their place according to their merits - and merit is hereditary.
He also represents the tie between nobility and magic. In a city of subtle magics Oscar has powerful, terrifying magical ability. At 17 his Burning Hands can cut through a shieldwall like a hot knife through butter. His Message ability allows him to direct soldiers in a way mundane generals can only dream of. Strong men will give way when he Chastises them. None around him can be sure their will is entirely their own given his ability to Implant Urge.

10 minute background:


Details
mechanics:

Oscar Hartwell
LG Medium Humanoid (Human)
Arcanist 1
Init +1; Perception +##
----- Defense -----
AC 13, touch 11, flat-footed 12 (+2 armor +1 dex)
hp 7 (1d6+0 con + 1 favoured)
Fort +0, Ref +1, Will +2
----- Offense -----
Speed 30 ft.,
Melee Longspear
Ranged Crossbow +1 (1d8, 19-20/x2)
Space 5 ft.; Reach 5 ft.
Spontaneous Spells (CL 1; concentration +5)
0th —Light, Message,Prestidigitation, Mending
1st x 3 —Burning Hands (CL2), Mage Armour
----- Statistics -----
Str 8, Dex 12, Con 10, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 10
Feats Noble Scion, Noble Stipend
Skills

Skills: 6 + 2 background
Knowledge: Nobility +10 (1 background +3 trained +4 int +2 feat)
Spellcraft +8 (1 rank +3 trained +4 int)
Artisan: Literature+8 (1 background +3 trained +4 int)
Diplomacy +8 (1 rank +3 trained +2 cha +2 racial) [+2 if noble, +1 if dressed well]
Appraise +8 (1 rank +3 trained +4 int)
Handle Animal +3 (1 rank +2 cha)
Sense Motive +1 (1 rank +0 wis)
Perception +1 (1 rank +0 wis)
Intimidate +2 (+2 cha) [+2 if noble, +1 if dressed well]
Bluff +4 (+2 cha +2 racial)[+2 if noble, +1 if dressed well]

Traits Precocious Spellcaster [Region], Extremely Fashionable [Equipment] (Diplomacy)
Languages common + draconic + 3
SQ
----- Special Abilities -----
Precocious Spellcaster [Taldor]: +1CL to a 0 level(Message) and 1st level (Burning Hands) spell.
Extremely Fashionable [Equipment]: (Diplomacy class skill, +1 to diplomacy, bluff, intimidate if dressed right)
Noble Scion: +2 knowledge nobility, Taldor: +2 to cha skills with nobility
Exploit: Potent Magic: spend an AR point to get +2 DC or +2 CL on a spell.
Arcane Reservoir (AR): max 3+AR points. Recovers 3+(arc/2) points.
Cantrips: Can cast zero level spells as often as he likes.
consume spells:spend a spell slot to get +1 reservoir.
Bonus Feat: due to being human. Noble Scion.
Silver Tongued: +2 racial to diplomacy and bluff. Can improve relationship three times.
Noble Stipend: 100gp per week on services and non material goods. 100gp =
----- Spellbook -----
1st (7)
* Burning Hands
* Mage Armour
* True Strike
* Gravity Bow
* Urban grace
* Implant Urge
* Chastise
want list
Heightened Awareness
Clarion call
Feather Fall

----- Initial Equipment -----
Light Crossbow (35)
Signet Ring (5)
Longspear (5)
Leather Armour (10)
Bolts x10 (1)
Ink (8)
Pen (.1)
Soldier’s Uniform (free)
Spell Component Pouch (5)
Waterproof bag (.5)
.4gp