HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
first impressions of the witch: So they play mostly like any other caster, but I do think that having an ability that automatically does damage and forces concealment and difficult terrain for up to a minute with no save or attack roll seems pretty strong.
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"I suppose we can accept your surrender. I'm sure the authorities will have questions about your attempted murder. Now talk: what are you doing here, and at whose bidding are you doing it?"
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Orvin gestures towards Blue, and a torrent of snow begins swirling around him. Spending a Focus Point to cast Personal Blizzard, which has the following effects:
damage for the start of target's turn: 2d4 ⇒ (3, 1) = 4
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Orvin moves away from yellow, and then one of the tattoos on Orvin's left arm flares, and an effect washes over both enemies. Casting Slow using my innate spell on both targets. It's a DC 30 Will Save, with effects based on how well they save: Crit success is unaffected, success is Slow 1 for a round, fail is slow 1 for a minute, and crit fail is slow 2 for a minute.
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Orvin moved into the room and out of the area of the tentacles, then cast Fireball, centered so it would hit the three enemies in the room, but none of his allies. DC 30 Reflex Save: 6d6 ⇒ (5, 6, 1, 1, 2, 1) = 16
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Orvin sighs and says "I hope one of you will survive to be able to answer questions." he then moves back 5' and Casts Lightning Bolt. DC 30 Basic Reflex Save: 4d12 ⇒ (2, 6, 4, 10) = 22
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"I can attempt it, but it will take some time to try and pinpoint the culprit. Perhaps the rest of you should examine papers while I spend some time divining the aura?" Identifying magic takes 10 minutes now, unfortunately. From the detect magic spell, can I determine what tradition of magic the effect comes from?
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"It would appear that the cabinet itself is of a magical nature. Given that, I believe your hypothesis was correct Banjae. There is likely teleportation magic involved, unless perhaps the wardrobe summons things...."
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"Please remove the items from the wardrobe." says Orvin. Once they have been removed, he will use Detect Magic to see if the items or the wardrobe itself is magic.
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"If there was a magical trap, I would ask you to wait a moment before entering." says Orvin before Banjae enters the room. He then begins chanting, and soon his vision is attuned to all things magic. Casting Detect Magic.
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Before we leave: "What can you tell us about Lord Gyr's skillset? was he a spellcaster? If so, what tradition did he follow? if not, where did his combat prowess lie?" Basically trying to get an idea of his capabilities.
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
"I only have two more questions, and then I will be ready to get underway: first, I would like each of you to make a declaration that you were not involved in his disappearance; I'm sure that you were not, but I believe in covering all bases; secondly, if he were to head towards the keep, docks, or forea logos from here, what would be the most likely path he would take to each location?"
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
Society on Wynsal: 1d20 + 18 ⇒ (15) + 18 = 33
"Lord and ladies" said Orvin with a bow to each "Perhaps you can enlighten us as to the circumstances that you have uncovered about the Lord's last known movements and activities before his disappearance?" Using Quick Recognition with Arcana to try and identify the spell she cast. Arcana to Recall Knowledge: 1d20 + 22 ⇒ (16) + 22 = 38
HP 129 | AC: 29 | Fort (E): +20; Ref (E): +20; Will (E): +14 | Perception (E): +14 Focus: 1 (1) | Current Spell Effects: Mage Armor (6th)
The tall, lanky Hobgoblin who next climbed the steps was dressed in the latest fashions from Absalom; Expertly cut black breeches and a silk shirt dyed the deep red, like one might find in an active volcano. This helped to accentuate the red in both his eyes, and complimented his red-tinged skin. His neatly cut auburn hair was topped by a well-constructed black top hat, and he walked with a wooden cane that ended in a handle carved from platinum in the shape of a word in Thassilonian. Finally, a short cape hung gallantly over one shoulder, upon which sat a small cat with wings. "You may call me Orvin Bloodsinger. A pleasure to make your acquaintance." |