*Ancestry:
- Vigorous Health (When I would gain the drained condition, I can make a DC 17 Flat Check to not gain the drained condition)
- Agonizing Rebuke (When I demoralize a foe, they take 1d4 mental damage as long as they are frightened by me and continuing to fight me; damage increases to 2d4 at master intimidation, and 3d4 at legendary intimidation)
- Pride in Arms (reaction when an ally within 30' drops a enemy; target gains temps equal to their con mod til end of next turn)
*Class:
- Enhanced Familiar (+2 additional Familiar or master abilties)
- Familiar's Tongue (can speak with animals with my familiar and other cats)
- Greater Spell Runes (Freedom of Movement)
- Living Rune (can apply an armor property rune to my skin)
- Runescarred Dedication (Shield)
- Spell Runes (Mage Armor, Phantom Steed, Slow)
General:
- Fleet
- Toughness
- Untrained Improvisation
*Skill:
- Arcane Sense
- Battle Cry
- Dubious Knowledge
- Group Impression
- Magical Shorthand
- Quick Recognition