Iggwilv

Orlanna Norbelos's page

185 posts. Alias of andreww.


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N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I do not have time for another game at the moment.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna pers up each of the coridors, I say we head...south!

Posh do you want to rol lthe HP from feast


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Prepared spells for today:

7th—limited wish, prismatic spray (DC 27), heightened slow (DC 27)

6th—chain lightning (2, DC 26), disintegrate (DC 26), greater dispel magic

5th—cone of cold (2, DC 25), overland flight, heightened slow DC 25), teleport

4th—black tentacles, elemental body I, empowered fireball (4, 0, DC 23), greater invisibility

3rd—fly, heroism, lightning bolt (2, DC 23), slow (2, DC 23)

2nd—alter self, glitterdust (2, DC 20), invisibility, mirror image, resist energy, [open slot, darkvision at the end of the day]

1st—feather fall, grease, magic missile (3), shield, [open slot - mage armour at the end of the day]

0 (at will)—detect magic, mage hand, message

I cast extended heroism, extended shield, extended mirror image and overland flight and drink a barkskin potion before we set off.

Images: 1d4 + 4 ⇒ (1) + 4 = 5


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

OK, so it looks like the plan is to relocate to outside the area and rest up hidden in a magnificent mansion.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I can teleport myself and four others as well, and provide us with somewhere secure to rest where we shouldnt be observed.

Orlanna has a teleport available and can arcane bond a magnificent mansion for us to rest in


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I havent taken any damage

Orlnna does a sweep of the room with detect magic, flying about 10' above the surface of the green mass.

Much of my offensive magic is now spent. I am tempted to say we should withdraw and recover before exploring further. I am not sure I could help much of we face a foe of similar strength.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna launches a barrage of magic missiles at th monstrosity before backing away 40'.

Force damage: 5d4 + 5 ⇒ (3, 3, 1, 3, 4) + 5 = 19


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna dips her hand into a pouch and pulls out a small amount of silvery dust which she throws into the air. She calls out, I do wish that Grymm were here right next to me and not inside the belly of that beast, smelling sweetly and not all covered in disgusting digstive juices.

Casting limited wish to try and get Grymm out. I have nockd off 1500gp of diamond dust.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Waiting to see if Grymm managed to escape with that roll as it will determine my action this round


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Will: 1d20 + 18 ⇒ (13) + 18 = 31


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I am still here.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna tries to blind the creature so that Clovis can sneak attack it! Bright light engulfs the creature.

Casting glitterdust, DC20 will save


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

OK, first round Orlanna would also try to slow it, using a level 5 version, DC25 will save

Take care, it is mostly only vulnerable to silver wapons

Round 2

I am nearly out of spells here, I cannot do much I am afraid she says as she launches a barrage of magic missiles at the thing.

SR if relevant: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Force damage: 5d4 + 5 ⇒ (1, 3, 4, 2, 2) + 5 = 17


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I didnt actually take my turn, I was waiting for the result of my knowledge check


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna flies forward to a point wheere she can see the creature.

By all the gods what is that thing!

Knowledge, heroism: 1d20 + 2 ⇒ (2) + 2 = 4
Nature is +17, Religion +32, the rest are +26. Just tell me interesting things about it, assumng I succeed.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna watches Grymm go and hopes he doesnt get eaten by something horrid.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

The lake of worms looks horrific, I might be concerned if our fly spells were dispelled, that could create real problems...


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlnna brushes a speck of imaginary dust from her shooulder. Thanks for that Posh, this place is starting to become annoying she mutters as she sifts through the wormcaller remains to see if they have anything of interest.

Perception, heroism: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna has little magic left, she unleashes a barrage of magic missiles at the nearest wormcaller and then draws a glimmering magical pearl from her pocket.

Force damage: 5d4 + 5 ⇒ (4, 4, 1, 4, 2) + 5 = 20


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

With Grymm blocking the corridor and save from the horrid gaze attacks for now Orlanna unleashes a mass of bright light at the Naga.

Casting Glitterdust, hits all three, DC20 will save or blinded with a new save every round at the end of their turn.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna simply waits out the tentacles.

Maintain: 1d20 + 18 + 5 ⇒ (5) + 18 + 5 = 28
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Taking total defence


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Seeing the naga coming closer Orlanna closes her eyes. She quickly incants a spell and sends a massive blast of cold down the coridor. She then flies back away from the approaching naga.

Casting cone of cold down the corridor, it should hit green and black. DC25 reflex save. then flying back to just behind Posh

Cone of cold: 13d6 ⇒ (5, 6, 2, 1, 6, 2, 1, 6, 2, 5, 4, 6, 2) = 48

Tentacle maintain: 1d20 + 18 + 5 ⇒ (13) + 18 + 5 = 36
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I think we are just waiting for Posh to post?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

OK, quick check, did it have enough movement given the whole area is difficult terrain?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Red should be grappled again as it remained in the area on my turn. It should also take another 6 damage.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

As the worms remain in the area then tentacles try to maintain on the two that are caught and to regrapple the one that escaped.

Tentacles: 1d20 + 18 ⇒ (20) + 18 = 38
Add +5 for the two currrently trapped for the benefit on maintaining

Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Orlanna unleashes a bolt of lightning, hitting two of the naga and then backs up around the corner to get out of line of sight!

Electrical damage: 10d6 ⇒ (3, 2, 1, 2, 3, 1, 2, 2, 2, 4) = 22
DC23 reflex save for half, grapple imposes -2


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25

Orlanna withers somewhat under the magical assault of the naga. She turns and promptly conjures a mass of thick, rubbery tentacles to engulf all three of the creatures.

Casting black tentacles, placing it so that it just catches all three. That should allow melee people to reach the two on the right without entering the tentacles. If they are grabbed it is a DC28 escape artist of CMB check to escape and casting requires a concentration check DC28+spell level.

Grab: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

She then floats back a little, into the room.

5' fly to the right


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna looks a bit panicked, Posh, do you have a remove disease? Dont think barkskin will help now he has eaten the damn things.

She looks around to make sure there are no other enemies present.

Perception: 1d20 + 22 ⇒ (13) + 22 = 35

If she sees nothing then she adopts a defensive posture, just in case.

Totel defence unless I see an enemy present in which case I will cast a spell instead.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna peers into the room and casts detect magic, sweeping the area for signs of magical auras, possible traps or dangerous enemies.

Perception: 1d20 + 22 ⇒ (2) + 22 = 24


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna stays about 30' back behind Clovis and 10' up.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna looks around to see if there are any exits from the chamber.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna also drops down into the room and has a look round, muttering a simple detect magic cantrip as she does so.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Did the swarm save? it had 67 damage on it and took 46 from the lightning bolt?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I dont really want to waste another big spell on this thing, does anyone have anything they can use?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna drops into range and pounds the swarm with a regular lightning bolt.

DC23 reflex save

Electrical damage: 10d6 ⇒ (1, 4, 1, 4, 2, 2, 4, 4, 3, 6) = 31. increased by 50% versus swarma for 46 damage


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5
Clovis Hatchlock wrote:
Clovis drinks another of his potions of Barkskin +5.

A CL12 potion of barkskin lasts two hours so I dont think you need a new one yet


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna currenlty has extended mirror image, it lasts for 26 minutes so should still be active.

They cannot harm me either currently but we should probably clear them out just in case.

Dont think you can harm them Grymm, assuming they are small enough to ignore weapon damage.

Orlanna regards the swarms below them and invokes a massive fireball, trying to hit as many as possible.

DC23 reflex save

Damage: 10d6 ⇒ (3, 5, 4, 1, 3, 2, 1, 3, 1, 2) = 25, for 37 damage, increased by another 50% against swarms for 55 damage.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I believe it casts heal once per day


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

No need, heal still restores HP when used to also remove conditions


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna activates the artifact to restore Khaine to sanity. Lets hope we have seen the last of these things


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I believe it is once per day


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I believe so, Posh, you have one heal preppred it looks like or we can use the artifact to heal him. I dont mind which but the artifact doesnt risk disruption or interference I think so using the spell may be better.

Orlanna examines the magical objects they have found.

Spellcraft, wand: 1d20 + 23 ⇒ (9) + 23 = 32
Spellcraft, gloves: 1d20 + 23 ⇒ (12) + 23 = 35


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna flies forward 25' and unleashes a massive ball fo fire into the southern portion of the room. It blossoms, engulfing both worms and Grymm.

Grymm are you OK to be caught in my empowered fireball? If not I will do something else.

Empowered fireball: 10d6 ⇒ (4, 2, 1, 5, 3, 3, 1, 3, 4, 1) = 27 *1.5 for 40 fire damage.
DC23 reflex save for half. If I place it at the top right corner of the yellow naga it should miss Khaine.

Orlanna then deliberately closes her eyes.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Fortitude save: 1d20 + 16 ⇒ (6) + 16 = 22

Orlanna waits to see the results of the groups assaults before deciding if more is needed from her.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna harrumphs a bit, If you are going to teleport people into the midst of the enemy try to take ones of the edges, sticking yourselves in the middle of everything creates...issues.

With that she quickly casts a spell and sends a barrage of electrical energy at the enemy.

Casting chain lightning, primary target is yellow, the other two are secondary. DC26 reflex saves, secondary targets get +2

Electrical damage: 13d6 ⇒ (1, 2, 3, 3, 4, 4, 2, 4, 6, 2, 1, 6, 5) = 43


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5
Death-Lok wrote:

You find no treasures on the worm nagas - they're worms, where would they carry them?!

You proceed down the winding and interconnected tunnels, with the dwarf in the lead, trying to make some sense of the confusing paths.
Grymm Survival check: 1d20+18 - after 10 minutes of trekking, you find yourself still in the myriad of tunnels. Your mirror image buffs run out. Do you renew them?

Once the wand buff runs out Orlanna will replace it with anextended mirror image and extended shield using her memorised spells. They will last 26 minutes. Unless we are going for ages I will generally ret to maintain mirror image, not as bothered about shield.

Images: 1d4 + 4 ⇒ (3) + 4 = 7


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Remember, the first part of the rod can also remove feeblemind.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Well, in that case I may never open my eyes again!


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Yes, we should be careful if we meet any more of them. We are in the tunnels now, we may as well finish exploring them.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5
Death-Lok wrote:
The worm naga takes a 5' step toward and begins to cast defensively, when it gets struck by the bard's spell. It musters forward, as it glows with a black fire as it touches Grymm, covering him in the black fire.

It doesnt matter this time as the fight is over but I dont think it can take a 5' step and then also move on its turn. I think it would also have then provoked from Grymm as it moved in.

Orlanna floats forward and examines the closest dead naga. Well, these things were unpleasant. Lets hope we dont meet any more of them, I dislike fighting things in these close tunnels.

She casts a simple detect magic spell and exmaines them for any signs of lingering magic or magical equipment.

Rogar Irontrousers has not participated in any online campaigns.