Tsadok Goldtooth

Orgril Lamon's page

37 posts. Alias of jooker.


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Agreed. I liked this game.

I'm also kind of the procrastinator sort, and I vote we deal with loot at the beginning of next game with whoever is playing that time.


Orgril will try one of his last bombs.

attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (vs touch, no splash)
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Orgril will 5 foot step and bomb the wooden protector again. (Precise bombs, no splash, fire damage)

attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Orgril will 5 foot step then bomb the wooden protector. (He will will use precise bombs to ignore all adjacent squares.)

attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 (vs touch)
damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Orgril sighs.

"I'll let you guys give them a chance to surrender nicely first. I make no promises if I have to feed them bombs to the face."

Orgril will use a shield extract and wait. He will also look for something heavy to chuck at them. (Something to use for throw anything, preferable about 1d6 damage or more. If there is something he can throw for nonlethal damage, even better.)


If the beetle was the initial target, it doesn't take the splash again.


Time for bombs!

attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


I'm pretty sure Xildhal has the ring the fey is looking for. How should we play this?


I think Xildhal took the ring, I'm fine giving it up to the nixie.


Was waiting on Dana, but here goes.

Orgril will chuck a bomb at pudge.

attack: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11


MY DRAGONS!

But seriously, good luck I hope things get better.



Interesting DM opinion question: Would raging song prevent using alchemy bombs and extracts?
I have never been clear as to the situation with them. Are they pre-bottled in the morning and simply drunk/thrown as a potion? Or are they made and used as needed? With option #1 I could see them working while raging, with #2 likely not.
Either way, I think Orgril will abstain from the raging song for now.


k arcana: 1d20 + 9 ⇒ (3) + 9 = 12
spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
perception: 1d20 + 5 ⇒ (13) + 5 = 18

Orgril will drink his mutagen. (+4 dex, +2 nat arm, -2 wis, 20mins)

"Why don't we put down the crazy staff and chill out. I'd hate to have to fry you for being magically drunk."


Sorry for the slow posting. Busy long weekend for me.

Ogril will toss a bomb at the toad.

attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


So, I was thinking about it and I would vote for one of two options.

1. We continue with another adventure using the same characters.
2. We start new characters on an adventure path and stick with them for several levels.

Thoughts?


Orgril will sleep if line plans to watch all night he will lead or join the survival in the morning.

-Posted with Wayfinder


Sorry for the delay. Valentine's day and such.

perception: 1d20 + 5 ⇒ (10) + 5 = 15
untrained kn nature: 1d20 + 4 ⇒ (9) + 4 = 13

Orgril will chuck a bomb at the plant

attack: 1d20 + 7 ⇒ (15) + 7 = 22
bomb fire damage: 1d6 + 6 ⇒ (1) + 6 = 7


Had a busy saturday, just catching up now.

First I want to say that this has been a lot of fun. I would be interested in any of the above. I don't mind rolling up a new character.

I will see if I can find something, but so far all of those look good.


Orgril will also keep going and leave the wolf alone.


"Wolf is stringy and bitter anyway. If we ever get low on rations, I can show you how to forage for berries and other food."

If we ever want to take a slower pace (1/2 speed) and make survival checks, I can make them and you can assist me (those without survival skills) and we should be able to feed the group.


Orgril is not a front line, but he can spot traps. He would prefer to let Line lead and follow behind.


Gotcha. He will not attempt to activate it. The investigate was greatly RP driven for Orgril's "WTF it this and why is there so much fuss over it, we must have missed something" reaction.


Orgril wants nothing to do with the Blackbanners and makes it as obvious as he can without being directly rude or aggressive.

"I would like to inspect this dagger further before we continue. I also would be willing to protect it from further theft during our investigation."

thorough investigation:

He would first look over the dagger for any maker's marks or other indentifying features.
appraise: 1d20 + 11 ⇒ (7) + 11 = 18

Then, he would see if he can remember any arcane knowledge pertaining to the dagger.
kn arcana: 1d20 + 11 ⇒ (14) + 11 = 25

Orgril would finally, take a minute to prepare a potion of identify and use it on the dagger. (He is seeing if they missed anything upon their first inspection)
identify spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34

Upon concluding his investigation, which only takes a few minutes, he is ready to go to the crime scene. If the sheriff allows him to transport the dagger, he will hide it on his person.

sleight of hand: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22


Orgril will stay with Xildhal and ensure that nothing happens to him.

He is not much of a people investigator anyway.


I guess since I am last I don't need to spoiler.

Seeing that the sheriff does not look like he is going to give them any reward, Orgril will go to bed.

He will help look around the next morning.
perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Looks like the dagger would have been better off with us after all. This looks more like an inside job to me. Xildhal is not even good with daggers."


might be good to get a gm call on this one.

-Posted with Wayfinder


"Welcome."

I'm still a little unsure how to handle party interactions at the moment. Should I be under the opinion that we all knew each other at the beginning of the game? Or that we are meeting each other for the first time before the dog combat?


Orgril nods to the blackbanners, assumes a noncombative pose, and turns to the sheriff.

"Well then, now that is settled, on to other business."

"Shall we show you to where we found it? And after, maybe you will show us to the bounty coffers for finding such a dangerous missing object?"


Actually, he is not trying to convince them, he is justifying killing them, to the sheriff, if they attack him.

With that he would make sure that he was speaking as much to the sheriff as them.

-Posted with Wayfinder


Orgril will drink an extract of shield and wait for reactions. He will also back up a bit to get out of melee.

"Stand down. This is your last chance to stop."


I don't see where the Sheriff demanded silence, his wording would be important to the CG alchemist. All I see is that he threatened us with jail or unconsciousness if we did not hand over the dagger. Based on that he would have said he piece as part of the 'terms' of handing over the dagger. I may have missed it though, I'm often reading this on my phone.

Orgril would have still requested compensation as the dagger was handed over. He is obviously not being hostile or aggressive about it, he just doesn't like giving valuable things away for free.

"Much like my metal friend, I don't 'dust-up.' If you choose to attack me and I have to defend myself, I can't guarantee your survival. I would much rather go back to drinkin."


First of all, I want to point out the humor in our group. Considering we have half-orc, half-orc, kobold, golem, the 2 half-orcs are the most "normal humanoids."
Second, the dagger is not one of the items we are searching for to clear our names is it?

"Sheriff, why don't we go with you back to the town hall and let you look over the dagger. We could even show you where we found it. Afterwards, maybe you can find a way to compensate us for our assistance with your investigation?"


Orgril looks to the Blackbanners.

"Step back boys, I think you are getting ahead of yourselves."

He then looks to the sheriff, and speaks quite loudly and clearly.

"Sheriff, we could use your mediation over here."


Orgril will order a beer and some food, then take a moment to see if he knows anything about the staff or the goblin.

kn local: 1d20 + 12 ⇒ (20) + 12 = 32

I swear I'm not cheating, haha. It seems I have stolen all of the luck from the rest of the group.


Orgril will throw a bomb at the middle dog.

attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

The other two dogs are splashed for 6 damage (DC15 Reflex for 1/2)


Orgril will drink an infusion of shield.

"Good to go. I should be able to get a couple of bombs on them before they get here."

(AC21, HP 13)

Let's do this.


Sorry I'm late. I was unusually busy yesterday and this game didn't show up in wayfinder yet. I'm here now and I can post from my phone in the future if i'm out and about.

"What the hell?!"

You are joined by another half orc man. Much like klujjen he is lightly armored, but carries no significant weapons (I have 2 clubs listed, but I was thinking they would be large wooden sticks tied up his other trinkets.) What he does have visible, are dozens of trinkets all over his person. Small vials, herbs, dried fruit, stones, you name it, it is in a pouch or tied to his clothing and backpack.

We are starting as an existing adventuring party that knows eachother right?

Orgril looks around to figure out where he is and if there is any danger.
kn local: 1d20 + 12 ⇒ (20) + 12 = 32
perception: 1d20 + 5 ⇒ (20) + 5 = 25
heal for the corpse: 1d20 + 4 ⇒ (14) + 4 = 18 (determining cause of death, if possible)
Wow!, Look at those rolls. Starting this game out right!