"I'll let you guys give them a chance to surrender nicely first. I make no promises if I have to feed them bombs to the face."
Orgril will use a shield extract and wait. He will also look for something heavy to chuck at them. (Something to use for throw anything, preferable about 1d6 damage or more. If there is something he can throw for nonlethal damage, even better.)
Interesting DM opinion question: Would raging song prevent using alchemy bombs and extracts?
I have never been clear as to the situation with them. Are they pre-bottled in the morning and simply drunk/thrown as a potion? Or are they made and used as needed? With option #1 I could see them working while raging, with #2 likely not.
Either way, I think Orgril will abstain from the raging song for now.
So, I was thinking about it and I would vote for one of two options.
1. We continue with another adventure using the same characters.
2. We start new characters on an adventure path and stick with them for several levels.
"Wolf is stringy and bitter anyway. If we ever get low on rations, I can show you how to forage for berries and other food."
If we ever want to take a slower pace (1/2 speed) and make survival checks, I can make them and you can assist me (those without survival skills) and we should be able to feed the group.
Gotcha. He will not attempt to activate it. The investigate was greatly RP driven for Orgril's "WTF it this and why is there so much fuss over it, we must have missed something" reaction.
Orgril wants nothing to do with the Blackbanners and makes it as obvious as he can without being directly rude or aggressive.
"I would like to inspect this dagger further before we continue. I also would be willing to protect it from further theft during our investigation."
thorough investigation:
He would first look over the dagger for any maker's marks or other indentifying features.
appraise:1d20 + 11 ⇒ (7) + 11 = 18
Then, he would see if he can remember any arcane knowledge pertaining to the dagger.
kn arcana:1d20 + 11 ⇒ (14) + 11 = 25
Orgril would finally, take a minute to prepare a potion of identify and use it on the dagger. (He is seeing if they missed anything upon their first inspection)
identify spellcraft:1d20 + 18 ⇒ (16) + 18 = 34
Upon concluding his investigation, which only takes a few minutes, he is ready to go to the crime scene. If the sheriff allows him to transport the dagger, he will hide it on his person.
I'm still a little unsure how to handle party interactions at the moment. Should I be under the opinion that we all knew each other at the beginning of the game? Or that we are meeting each other for the first time before the dog combat?
I don't see where the Sheriff demanded silence, his wording would be important to the CG alchemist. All I see is that he threatened us with jail or unconsciousness if we did not hand over the dagger. Based on that he would have said he piece as part of the 'terms' of handing over the dagger. I may have missed it though, I'm often reading this on my phone.
Orgril would have still requested compensation as the dagger was handed over. He is obviously not being hostile or aggressive about it, he just doesn't like giving valuable things away for free.
"Much like my metal friend, I don't 'dust-up.' If you choose to attack me and I have to defend myself, I can't guarantee your survival. I would much rather go back to drinkin."
First of all, I want to point out the humor in our group. Considering we have half-orc, half-orc, kobold, golem, the 2 half-orcs are the most "normal humanoids."
Second, the dagger is not one of the items we are searching for to clear our names is it?
"Sheriff, why don't we go with you back to the town hall and let you look over the dagger. We could even show you where we found it. Afterwards, maybe you can find a way to compensate us for our assistance with your investigation?"
Sorry I'm late. I was unusually busy yesterday and this game didn't show up in wayfinder yet. I'm here now and I can post from my phone in the future if i'm out and about.
"What the hell?!"
You are joined by another half orc man. Much like klujjen he is lightly armored, but carries no significant weapons (I have 2 clubs listed, but I was thinking they would be large wooden sticks tied up his other trinkets.) What he does have visible, are dozens of trinkets all over his person. Small vials, herbs, dried fruit, stones, you name it, it is in a pouch or tied to his clothing and backpack.
We are starting as an existing adventuring party that knows eachother right?
Orgril looks around to figure out where he is and if there is any danger.
kn local:1d20 + 12 ⇒ (20) + 12 = 32 perception:1d20 + 5 ⇒ (20) + 5 = 25 heal for the corpse:1d20 + 4 ⇒ (14) + 4 = 18 (determining cause of death, if possible)
Wow!, Look at those rolls. Starting this game out right!