Goblin

Ord Goodfire's page

35 posts. Organized Play character for Skorn.


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M Goblin Alchemist 1

Ord holds on to the pint of oil and vial of holy water for now in case of more undead. I am ready to continue. he states the offers If anyone is still hurt I have some healing elixirs.


M Goblin Alchemist 1

3387 and dash 1501 I guess. Certainly this is my first 2E character.


M Goblin Alchemist 1

Holding an alchemical fire in hand, Ord kicks around the undead bodies looking for anything useful or shinny.


M Goblin Alchemist 1

I stepped you back Anivash

With the monk out of the way Ord comes up and throws fire at the blue undead. He is quite accurate, manages to splash Red and hopes both are vulnerable to fire.

Fire Bomb: 1d20 + 4 ⇒ (20) + 4 = 24 vs TOC for Fire: 1d8 ⇒ 2 Plus 1 splash and 1P

More Fire damage: 1d8 ⇒ 4


M Goblin Alchemist 1

So Ords readied action never triggered due to the Monk being the taget. :( And now if I target any of them I'll splash the monk and take him down.lol. I guess Ord will delay until after the monk goes.


M Goblin Alchemist 1

Ord pulls an alchemical, moves up, and readies to throw an alchemist fire when a zombie moves to within 10' of him.

Fire Bomb: 1d20 + 4 ⇒ (7) + 4 = 11 vs TOC for Fire: 1d8 ⇒ 1 +1P and 1 Splash


M Goblin Alchemist 1

Ord's perception is +1, so he should act in init 15, which might make a difference here.


M Goblin Alchemist 1

That looks like dangerous ground there. I vote for a frontal assault.


M Goblin Alchemist 1

Also not trained in Survival.

Ord nods, agreeing to go either way. He readies an alchemical.


M Goblin Alchemist 1

Ord tries to scamper down the rope. After a few false starts he finally pulls it off.

Athletics: 1d20 - 1 ⇒ (8) - 1 = 7

Athletics: 1d20 - 1 ⇒ (8) - 1 = 7

Athletics: 1d20 - 1 ⇒ (18) - 1 = 17


M Goblin Alchemist 1

[still no answer about how healing potions work. Will a minor elixirs of life or a minor healing potion fix persistent damage? This is third time I have asked. [/ooc]

Ord throws fire at the ooze before moving farther away.

Fire Bomb: 1d20 + 4 ⇒ (17) + 4 = 21 vs TOC for Fire: 1d8 ⇒ 1


M Goblin Alchemist 1

Never got a response to my question about how healing potions work. Will a minor elixirs of life or a minor healing potion fix persistent damage?

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 [ooc]17 is a pretty high DC.

Ord shuffles back, pulls, and drinks a potion.

minor healing potion: 1d8 ⇒ 2


M Goblin Alchemist 1

On his turn Ord will drink either a minor elixirs of life or minor healing potion. Will that fix the persistent damage?


M Goblin Alchemist 1

Note that Ords perception is +1. Somehow it keeps showing up as 0

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8


M Goblin Alchemist 1

Nature (Wis) Trained: 1d20 + 1 ⇒ (15) + 1 = 16

Bats you say? Ord considers bats. I can think of nothing better to do than to check out his place termites and bats and all. Anyone else have any other ideas?


M Goblin Alchemist 1

And when was the last time you saw Justerian. It would help if you could tell us where he lived and where he hung out when not working too. Any family? Ord questions?


M Goblin Alchemist 1

Right you are my good fellow. We could use your help and would be grateful if you could assist us. We are looking for, well some folk of the criminal sort and believe they hope to elude justice by hiding here in the Puddles. If you help us locate them we would make it worth your while with a donation to the Muckruckers.


M Goblin Alchemist 1

Thanks for understanding. I am usually on top of things.


M Goblin Alchemist 1

Ord watches the rats emerge and stands ready to help the guard should they turn on her, or worse, begin to form up into a swarm.


M Goblin Alchemist 1

Things are finally getting back to normal for me. and I plan to jump back in now with the start of this new mission. Very sorry for my absence. I did post once but perhaps I only previewed the post as I do not even see it. Sigh.


M Goblin Alchemist 1

I am back home and trying to catch up. Thanks for putting up with my absence. I am reading fast but much of what I learned about 2.0 seems to be clouded with a combination of jet lag and time. Ord is +4 with thief skill but I don't think he is trained. Also why is he +0 with perception. I gotta figure this out.


M Goblin Alchemist 1

Society: 1d20 + 3 ⇒ (14) + 3 = 17

Knowing something of the diminutive dragon folk Ord nots in agreement.


M Goblin Alchemist 1

Well, that is a good thing to know for an alchemist. :)


M Goblin Alchemist 1

Ord nods, accepting the mission, Great, Kobolds. There will be traps. he thinks to himself.


M Goblin Alchemist 1

Just a heads up that I leave for an 11 day trip out of the country on the 19th. I'll have an ipad and can post some but will not be reliable. Please bot me if needed. I'll try to update my botting instructions.


M Goblin Alchemist 1

Seeing that the fight is under control, Ord moves up and melees with his dog slicer. He is not very effective.

Dog Slicer: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 2


M Goblin Alchemist 1

Not with my limited bandwith. Sigh... Sorry.


M Goblin Alchemist 1

Is this errata? Where do I find it?


M Goblin Alchemist 1

I have forgotten all the rules between when I created the character and now due to the down server issue. I think my Initiative is +1 as my perception seems to be recorded as +1.

Ord takes it quite personally that his group has been attacked by the ruffians. He pulls and throws a bomb at green, hoping to splash the rest. Note I cannot tell which have acted. He would target one who has not acted yet if possible.

Fire Bomb: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 vs TOC for Fire: 1d81 ⇒ 25 1 P and 1 Splash as well


M Goblin Alchemist 1

Ord spends his time in the shop inspecting the various tonics and tinctures, quite happy to poke and sniff at each.


M Goblin Alchemist 1

Hey all. Just back from a three day weekend where I thought I'd have wifi but did not even have a cell signal. Catching up and will jump in soon. Sorry for disappearing.


M Goblin Alchemist 1

I am back from Dragoncon and wanted to report in. I hope the site is now stable and we can get back to our game. :)


M Goblin Alchemist 1

I am already at Dragon con. Perhaps we can meet?


M Goblin Alchemist 1

Yes, a dozen done for. And all of the recently freed. Are there any other things linking the victims? Might we get a list of them with their descriptions and how each was killed? The goblin asks. I would actually like to see the bodies if that is possible. And how do we know the name of the killer? Also, where is this Rose Street? We might should investigate it.

Some rolls

Arcana: 1d20 + 5 ⇒ (11) + 5 = 16
Lore-PFS: 1d20 + 5 ⇒ (2) + 5 = 7
Occultism: 1d20 + 3 ⇒ (5) + 3 = 8


M Goblin Alchemist 1

Looking like he was pulled unwilling from some deep laboratory workshop Ord blinks at his surroundings and his fellow pathfinder agents. He wears a stained lab coat over some type of protective leather apron and smells of sulfur and other less natural scents. All sorts of vials and apparati are stuffed into pockets or hang from hooks on his oversized apron. What looks to be a sharpened piece of building material with a crude handle lashed to it is strapped firmly to his stomach. In a surprisingly pleasing voice he states Yes, I was one of the slaves freed a year back so I quickly agreed to join this quest. Something must be done to to this murderer down. I am Ord, Alchemist of the society. I am pleased to meet you.