Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Wis: 1d20 + 1 ⇒ (19) + 1 = 20 Opal, fearing she may startle Lord Mata, remains quiet other than offering to find him a fresh glass of wine.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
On Friday, August 29, I leave for a two week camping trip. I will have no computer access with any reliability. I will return about Saturday, August 13. If you opine that I missed too much of the game to get credit, please PM me to let me know.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
In an effort to try to impress the elves, Opal will take an Extract and will Vomit a Swarm of Spiders and while taking a few minutes will direct them to do a sort of cute little dance around. You can move the swarm or change the swarm's direction by spending a standard action to concentrate on the swarm. Unless folks think that is a horrible idea, but it is all I can come up with.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Glancing around at the rest of the party, Anyone other than Aldebert here have good "tales of honor" that you can exchange? Maybe we can get down in to that underground grotto at dusk if one of you have a great story to tell. My life so far has been mostly uneventful.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will move over a bit and now shoot a shock bomb at the remaining blue Daemon.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will try to shoot another shock bomb at the green Daemon.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal is going to shoot a shock bomb at the green demon. 1d20 + 10 ⇒ (13) + 10 = 23 and if she hits will deal 3d6 + 5 ⇒ (5, 6, 3) + 5 = 19 electric damage plus 1d8 + 1 ⇒ (6) + 1 = 7 from the arrow itself.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will take a five foot step back and shoot a fire bomb at red. 1d20 + 10 ⇒ (5) + 10 = 15 for 3d6 + 5 ⇒ (2, 6, 5) + 5 = 18 points of Fire damage with 1d8 + 1 ⇒ (8) + 1 = 9 points from the arrow.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Folks: I've been very sick the last week and have had just enough brain function to get through the work day, I apologize if I cause delay, please bot me to the extent you need to, and I really hope I feel better soon.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will aim again at the blue ninja. explosive missile Shock Bomb: 1d20 + 10 ⇒ (19) + 10 = 29 and if it hits the blue ninja takes another 3d6 + 5 ⇒ (6, 1, 5) + 5 = 17 points of electric damage and 1d8 + 1 ⇒ (6) + 1 = 7 from the arrow. Woohoo! She hits this time I'm pretty sure.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal five foot steps back from the blue ninja and shoots another explosive missile Shock Bomb: 1d20 + 10 ⇒ (1) + 10 = 11 and if it hits the blue ninja takes another 3d6 + 5 ⇒ (4, 1, 5) + 5 = 15 points of electric damage and 1d8 + 1 ⇒ (5) + 1 = 6 from the arrow.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will try to shoot another Shock Bomb Explosive Missile: 1d20 + 8 ⇒ (19) + 8 = 27 at the blue ninja and will deal 3d6 + 5 ⇒ (1, 6, 4) + 5 = 16 electric damage and 1d8 + 1 ⇒ (2) + 1 = 3 damage from the arrow.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Vile beast! And she'll shoot another Shock Bomb Explosive Missile: 1d20 + 8 ⇒ (1) + 8 = 9 at the blue ninja, but is so furious at being hit, her aim is way off.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Huh, well this is interesting...
Shock Bomb Explosive Missile: 1d20 + 8 ⇒ (17) + 8 = 25 and if she hits will deal 3d6 + 5 ⇒ (3, 3, 1) + 5 = 12 electricity damage, as well as 1d8 + 1 ⇒ (6) + 1 = 7 damage from the arrow.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Name: Mari M.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal calls out to Evenstar and Isabella, Hey, don't worry, it won't catch you on fire. Those bombs are well contained. She smiles, pleased with herself.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will take another five foot step and apply a fire bomb to her arrow. 1d20 + 9 ⇒ (2) + 9 = 11 and if it strikes she'll deal 1d8 + 1 ⇒ (8) + 1 = 9 regular damage with 3d6 + 5 ⇒ (6, 6, 4) + 5 = 21 fire damage. Edit: You have got to be f'ing kidding me that great damage roll and I roll such a lousy attack roll. Did I use my reroll yet? Does GM allow them? I'd like to use it to roll a Reroll: 1d20 + 9 ⇒ (17) + 9 = 26 instead.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Player Name: Mari M
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will five foot step into the room and shoot a fire bomb at I think the witch gnoll. bomb: 1d20 + 9 ⇒ (13) + 9 = 22 and if it hits does 1d8 + 1 ⇒ (8) + 1 = 9 points of damage as well as 3d6 + 5 ⇒ (3, 5, 1) + 5 = 14 points of Fire damage.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will first, hesitantly, say, Desimire. If that doesn't work, she will say, Aglorn. And if that doesn't work, she will say, Tancred.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
So what happens if I try a "password" and it is wrong? Do I just get to try again, or do you attack me? Or, do I get three guesses? She tries to be as nice and good-hearted as she can.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Knowledge Nobility: 1d20 + 5 ⇒ (6) + 5 = 11
Opal looks sad I certainly think I have a good heart, but, I hate puzzles.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will prepare a bomb on her bow, ready to shoot with her Explosive Missile as soon as the first someone is in range.
DC 16 for half damage. She can select four squares that will not get splash damage if necessary.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
If I am retrieving my bombs, I assume I have made it in to the other room, so I moved my token. Party time! Opal grins a bit maniacally.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will also make sure she's ready to get out of her shackles the second that door is open and she can run for the chest with their belongings. She's not eager to go hand to hand with the "head slave" so she doesn't want to bring too much attention to the fact she can get out of them.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Get that door open so we can get our things from that chest! Opal screams, appearing to be near hysterics, not having her bombs, or her bow, or anything, being locked in this room.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
I can share my GM Reroll if you'd like. I never use them. Do we need to roll disguise checks again? Opal stands and tries to appear to look both hostile but accepting of the fact that she can't do anything with her hands bound and no weapons.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
That is a rather bright color on my eyes this time of day. Still staring at the wall, Opal asks, I suppose the guard has seen us by now, since we can see him. Maybe, as some of us are still bound as slaves, we could just go up and try to get in? One of you posing a slaver can say that we were attacked by wild animals along the way and the gnolls ran after them like the rabid dogs they are and even though we waited a bit they never came back. OH! We could even say the ones that ran after the wild animals were holding on to the slaves that got away, so we gave them up for dead.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Only one guard visible on the whole wall? How big is the wall? Does it look like we can circle around to the back or is it too large? Opal stares intently at the walled entrance, trying to see as much as she can in the scorching light. perc: 1d20 + 10 ⇒ (2) + 10 = 12
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Meh. I need to work on my people skills. Opal looks very grumpy to have to put the chains back on. Looking at Jal, If you hold my bow, can you stay close so I can get it quick if needed, and thank you for the offer.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Is there any food in any of their packs? I could use a snack while someone figures out which way we are supposed to be going.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Opal will let the swarm go, They were a bit useless today. I need a better creature. She'll pull out her bow and shoot red. 1d20 + 7 ⇒ (18) + 7 = 25 Gnolls are disgusting creatures. If she hits she'll deal 1d8 + 1 ⇒ (4) + 1 = 5 points of damage.
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts
Sorry for the delay. I sleep at night. :p I put my spider swarm and me on the map. I like using that one. I always end up with one spider left, extra protein for the day. The swarm of spiders will start at Opal, and double move to one of the gnolls.
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