M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Day Job: 1d20 + 11 ⇒ (12) + 11 = 23
In addition, one of my chronicles has a boon that says:
No land grab yet, and I would be open to playing the deeper levels (assuming nothing comes up in the meantime)
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote: Think about what y'all want to do - I think it's unlikely that the Seugathi are going to get the door open with that roll, at least this round, so you all will probably have another turn to do what you want. Bear in mind that 20' of web will provide total cover (and 5' to 15' provides cover) so you will have to position yourselves carefully if you are planning to stay and fight at range. Question about flaming weapons and webbing... If you have a flaming weapon (or a kinetic blade made of fire), what kind of action is it to clear webs from a square? Is it one square per attack, spend an action to clear everything around you, or something in between? I imagine it's one square per attack, but should probably confirm that.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Seeing Shiva's spell press into the door, Onjatan lets go. "A r a g a . f i r s t .." He picks up Araga, stows her safely in her pouch, and backs up. Assuming it's 2 move actions to pick up and stow Araga, which would leave him only a 5' step. If it's just 1 action, he could move 20'. Not sure where Shiva is at this time (last post said she was backing up, but the map hasn't been updated), so haven't moved Onjatan's token yet.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote: Just to clarify: the way auras work, as soon as you open the door (or they open it), you'll all need to make three Will saves vs confusion. That'll be true even if you have a readied action, such as 'attack as soon as the door is opened.' But, since Onjatan isn't currently affected by any of them... +1 morale bonuses on the rolls to anyone within 10'
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan tries holding the door shut, hoping to give everyone a chance to come to their senses. He doesn't get a very good grip, though. "C u t . t h e m" he says. Strength: 1d20 + 5 ⇒ (4) + 5 = 9
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
You know what, sure. Give everyone a chance to get set back up. I thought the door would do more, but since I've already gone for it... stick with it. Mykel's not going to be able to immediately attack anyway, thanks to the door.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
@GM: I'm assuming the effect that Onjatan saved against doesn't trigger the "attack back" state. It's definitely an attack, using the "breaks invisibility" definition, but given the description I don't think Onjatan is really able to tell that Red did a thing at him. If I'm wrong, I can definitely switch to full attacking Red. Firewarden Yanda wrote:
Maybe. But it did seem to turn off Onjatan's confusion last time (possibly just through preventing the aura from immediately reapplying it when he saved?) Onjatan's got several things he wants to do, and not nearly enough actions for all of them.
But I don't want to pick up Araga without having a spare action to stash her (because "deal damage with object in hand" would be really unfortunate at that point). Don't want to start attacking until the goggles are off, either. I think closing the door is at least worth a try, and probably better value than punching Red once in the face.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Will vs Red: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27 +1 if these guys use psychic magic Onjatan looks past the nearest monster, into the fog. "G r a n d f a t h e r ?." A look of fear briefly passes over his face, before he gets control. "N o .. I m p o s s i b l e .." Faced with a brief moment of clarity, Onjatan pushes his darkened eyewear off and closes the door. Just realized I forgot to roll concealment vs Shiva, in case her AC was lower than 25 Not sure if closing the door will actually have any effect, or what the turn orders involved are like... but interrupting the auras is worth a shot.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
Okay. May need a reminder if it comes up in a future game.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Since it might come up again (especially with the way this fight seems to be set up)... GM: For "attack nearest creature", how many attacks? This is specifically when rolling on the confusion table, rather than hitting back against someone that attacked you. As you've said, the "fight back" clause in confusion will trigger a full attack. The target there has confirmed they're definitely hostile. My reasoning for "one attack" is that the victim is confused. He's not dominated, he doesn't "know" his target is an enemy. He just isn't sure what's going on, but thinks nearestCreature is a valid target. Probably.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan's gaze snaps to the one who had tried to attack him, and he retaliates with a pair of cestus strikes. Full attack Shiva
Attack: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Single attack or full? There's some disagreement on which one is correct. For what it's worth, unless instructed otherwise I consistently do single attacks for "attack nearest", whether that is an enemy or ally.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Only: Onjatan got urged to do damage to himself this round. Normally, "any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes." Does the telepathic control override that default behavior?
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Saves are +1 vs mind-affecting spell (or +2 if from a psychic source). +2 vs curse. +8 vs any attack a blind creature would be immune to. Includes the bonus for being mind-affecting. Will: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 vs AMY
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
Figured it probably was, but authors can make weird calls sometimes. Next question: Is it a spell? GM Only: And, for that matter, is he currently unconfused? I know he got back control of at least some of his actions once he got pulled out of the room. I just don't know if that was because he was freed from confusion, or because of something else.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
What kind of action(s) would it be to grab Araga and stash her in either Onjatan's backpack or her familiar pouch? Two moves? Not sure I like her lying on the floor if area attacks start flying.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Saves are +1 vs mind-affecting spell (or +2 if from a psychic source). +2 vs curse. +8 vs any attack a blind creature would be immune to. +1 if this is a mind-affecting effect. Will: 1d20 + 9 ⇒ (18) + 9 = 27 Dungeoneering: 1d20 + 12 ⇒ (6) + 12 = 18 Because if 27 fails we're doomed anyway +1 morale to everyone if this is a mind-affecting effect.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan starts turning towards Shiva, then briefly freezes. Without another word, he shuts the door behind himself. If possible, he'd try holding it shut, but I don't know if that would cost more actions or if it's even possible on this door. GM Only: I don't know if AMG or AMR were mind-affecting spells or whether they were something else. If mind-affecting spell, Onjatan would get the bonuses he got against Yellow. Might not matter here, but we'll have to see.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
Per this post's ruling, his DR is disabled while confused. GM Abraham wrote:
Araga moved outside the room in this post, right before she ate a half-dozen magic missiles Was that a reposition or a drag? If drag, Onjatan would be next to the door and Shiva next to Mykel. Mostly matters for whether he's able to close the door or not.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Only:
Saves are +1 vs mind-affecting spell (or +2 if from a psychic source). +2 vs curse. +8 vs any attack a blind creature would be immune to. +1 if his Stoic Dignity trait applies. Will vs AMG: 1d20 + 9 ⇒ (17) + 9 = 26
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Will vs new spell: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28
GM Only:
Since it seems like there's multiple creatures in there, please track which enemy cast the yellow spell. Onjatan has a bonus on attack/damage against him for the next few rounds, if it comes up. Also, question about his Stoic Dignity trait. It gives an aura of bonus "against mind-affecting effects you are not already suffering from". If he's confused, but another source of confusion targets someone, do they get his bonus or not? In other words, is that a bonus against "status effects he doesn't have", or a bonus against "sources of magic he hasn't failed against"?
Onjatan gazes on Araga's fallen form. Then, not one to waste words, slaps himself hard in the face. Damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Only: No, that's fine. Honestly, I was more hoping for that kind of ruling. Yes, it turns off his DR and climbing. However, it also limits the kind of devastation he can do to the party if "the voice" suggests something. The Voice may or may not know this.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Only: Psychic magic requires emotion and thought components. This apparently didn't mess too strongly with Araga's emotions, but... we might still have a question of whether his talents are working or not. Is this a non-harmless effect with the emotion or fear descriptor? Is this an effect that would prevent Onjatan from forming vividly-detailed mental images/constructs? There's not a lot of crunch regarding thought components, but some flavors of mental control seem like they'd prevent providing the component.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote: You couldn't see her while you were still in the hall because as I understand it she came out of the wall just above the door. I don't see Araga's token on the map anymore - did you possibly remove it? Can you please add it? Right on the positioning. I removed her when she "died". GM Abraham wrote: I need two Will saves from Onjatan. Saves are +1 vs mind-affecting spell (or +2 if from a psychic source), +2 vs curse. +8 vs any attack a blind creature would be immune to. Already includes his aura bonus. Assuming this effect doesn't have an elemental descriptor. Would also like to swift-action activate a boon for "if from an undead, +2 on these saves"Will: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 Will: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 If relevant, Onjatan will activate his Ichimeiyo Champion trait. Not sure what effect the failed save will have.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
"S o m e t h i n g . h a p p e n e d .. I m m e d i a t e .. M e n t a l .." No creatures nearby on the ground or this wall. Stealth was unhelpful. A trap? Gaze, maybe, or a ghost. Onjatan pulls out a pair of smoked goggles and snaps them on. He then holds his breath, steps into the room, and looks up to where Araga should be. Tremorsense didn't go off, so there shouldn't be anyone in the immediate vicinity unless they moved in (barring extremely special cases.) No delay, so either it was an AoE or someone got very lucky to spot Araga in time and won initiative (or were themselves stealthed). The most-likely candidates would be either a gaze-type situation (or a hypnotic pattern, or the like) or a trap. Can't do anything about a trap, but weird mist he might be able to help mitigate. Unsure if Araga's moved away in the last round, but Onjatan knows where she would have been aiming to emerge.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote: oops I goofed something. Will have to do some retcon. Probably not until tomorrow. Will hold off on Onjatan's expository post until after the retcon. See what shakes loose here.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
GM Only:
From this post. The first post had her take 23-3 "self dmg" over three failed saves, and the second post gave her an additional 32-3 damage plus (specifically) 6 failed saves. That's the right kind of dice for a confusion roll, which would normally be once per round. Unless you're saying she somehow damaged herself for 3d8+12 damage per round? While not showing anything odd on the emotional side of things?
I mean if that's the case, fine, but it seemed both really odd and like it was taking several rounds. I would hardly call this "send the familiar ahead to scout." From my perspective, we lined up on a corner and asked the rogue to poke their head around the corner. The rogue climbed up 10' or so, so she wasn't where anyone would be watching for someone coming around the corner, carefully poked her head barely through the wall instead of around the corner... and then rapidly punched herself in the throat three times per round? That's not "normal risks of scouting", that's "author wants you dead right now" levels of pain.
Onjatan starts reaching for the door, then jerks slightly and pauses. "A r a g a . d i e d .." He appears to be listening. "M a y . b e . i n s a n e .. C o n f u s e d .. M u d d l e d .."
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
Per the talent that grants a familiar, Araga jumps back into Onjatan's mind when she dies. So... what does she know? GM Only: EDIT: And there is absolutely no way Onjatan would have waited for six rounds to go after her. None. He was expecting her back at two rounds, and sent her in when they were ready to open the door. And was this an area effect that hit her, or a targeted effect? Because she's pretty stealthy.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
GM Abraham wrote:
Was assuming it was at least a standard to move her out. If not... Heal: 1d20 + 9 ⇒ (7) + 9 = 16
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Working quickly, Onjatan reaches into the room, grabs Araga, and deposits her against the wall. Pick up the tiny-sized sorta-rock and lay her out of the way. The questions about his warhammer or rocks were mostly about keeping Onjatan from coming into contact with the mist
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan quickly checks his surroundings. Two questions:
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Did Araga not pick anything up on Tremorsense before going through? Onjatan and Araga have the standard master/familiar empathic link. If her emotions started going weird he'd probably open the door before the third round. Quote: Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. And technically, on a nitpicky tangent... according to this FAQ, Araga isn't able to carry anything. Which means "damage to self with item in hand" isn't technically possible. I think it's still reasonable, mind, but just thought it an interesting loophole Paizo wrote themselves into.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan seems to remember something, and reaches into his backpack. He pulls out a skeleton key and gives it a try. Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15 No good.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Not knowing how long they were going to wait, Onjatan has Yanda intersperse uses of his CLW wand while waiting for the Infernal Healing to complete its task. 2 uses of Infernal healing on Araga, and 3 on Onjatan Araga CLW:
Onjatan CLW:
Araga is now at full HP, and Onjatan is at 69/70 HP While waiting, he checks the fire room to make sure nothing is sneaking up from behind, then checks the exit door for traps. Perception vs enemies in smoke room: 1d20 + 18 ⇒ (17) + 18 = 35
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Is someone going to use UMD on the wand of Infernal Healing, or do I mark all the healing on the wand of CLW? Also, if the smoke takes 10 minutes to fade, that means Good Hope has now expired.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan holds the wands towards Shiva, since Yanda doesn't seem to be taking them. Would prefer Infernal Healing (cheaper and I've got more charges left), but that takes time and it's not on the alchemist/bard lists. Other than that, I've still got 24 charges of CLW. Araga could use at least +30hp and Onjatan +50hp.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Onjatan's at 12 hp, Araga's at 0, stop moving forwards! Onjatan will definitely have something to say about this later... probably between floors, when I don't have to type out his slow speech, and we don't have any buffs running.
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Fort vs smoke: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26 "W a i t .." Onjatan steps between Yanda and the sarcophagus. he then reaches into his pack and retrieves two wands, helpfully tagged "Cure Light Wounds" and "Infernal Healing". "A r a g a . f i r s t .." Is Onjatan still shaken? Do we know how long that lasts?
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
With the devil down, Onjatan takes advantage the last dregs of Shiva's spell to move in. He draws a dusty-looking katana on the way, swinging it one-handed at the mummy and calling "H e r e !" Swift: Challenge
All allies get a +1 circumstance bonus on melee attack rolls vs the mummy while Onjatan is threatening him
M Oread Kineticist 8 / Samurai 1 | HP 78/78 | AC 30 / 14T / 28FF | Fort +15 / Ref +11 Will +11 | Init +1 | Perception +17, darkvision, stonecunning
Fortitude vs smoke: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31 Onjatan clears his lungs briefly. The spirits surrounding him tear into the only remaining living foe. Spirit Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Onjatan's actual actions will depend on whether Green is still up; I suspect he's not. Since Onjatan acts before Shiva, he still has haste up |
