Raistlin

Omagi's page

81 posts. No reviews. No lists. No wishlists.




A while back I attempted to get the most hp at lvl 4 possible. Now im back with another character idea. Im trying to build an assassin character. Preferably this character would be able to consistently be able to eliminate a foe within one round

The goal: deal 140 damage to an opponent before they can act at level 6 against an AC of 24.

Where I am at: 91.5

Ninja 5, wizard 1 (divination)

Wizard for acting in surprise round and for initiative purposes and accuracy, using prescience to ensure hits.

Feats:
Improved initiative
Two Weapon Fighting

Ninja tricks:
Vanishing trick
Rogue talent (Underhanded)

Surprise round:
3.5 (weapon) + 7 dex + 18(3*6 underhanded rogue talent) = 28.5

First round (assuming I go first):
3.5(weapon)+ 7 dex + 3.5*3 (sneak atk) = 21

second attack from two weapon fighting, 3rd attack from using ninjas ki ability

21+21+21 = 63

63+28.5 = 91.5 on average assuming all attacks hit.

Looking for assistance in building a character capable of this damage output at level 6. Thanks in advance!


Hi I am looking to build a level 4 for an upcoming session and I am very interested in the idea of building just an HP sponge.

I want as much HP as possible, even potentially at the risk of being completely unviable. This includes using every feat, every archetype that simply boosts hp to the max and when all options are exhausted, then finally work towards actually hitting enemies.

What class, archetype would you recommend? Is there any sample build you can provide to demonstrate the numbers? My goal is at least 100hp at level 4 (preferably 200hp)

Assume crafting is allowed and Default starting gold for the level. The most ive been able to come up with so far is about mid 80s with a barbarian while raging using a con boosting race, Finding Next of Kin trait, and toughness.


The idea: To be unable to be targeted by target/touch spells by simply not being a target that is visible. The idea is specifically to counteract touch spells like snowball.

What are some methods you know of to protect yourselves from spells like snowball, most specifically in the form of no longer being able to be targeted.

A few ideas I've thought of:
Invisibility/Vanish (Have a familiar cast it on you as a readied action to seeing an opponent cast a spell OR just cast it on your turn)
Create pit directly on yourself using a ring of feather falling
Wall of <basically anything>
Obscuring mist (only grants total concealment which is a 50% miss chance as they could still attack the square they saw you in)

Any other unique ways to block line of sight?


Buildup
---------------
I am trying to build a protection oriented caster of some sorts. This is sort of inspired from skyrim's warding spells where you can protect yourself from enemy spells.

What are some useful spells and rules that could help with this build that may not be commonplace knowledge?

The overall objective is to exhibit protection from virtually any offensive spell.

Question
---------------
Current spell list of spells that I want to confirm I am protected against:
Snowball - no spell resistance or save, touch attack
Fireball - lots of damage
Dominate Person - devastating effects on a party if i get turned
Magic Missile - unavoidable attack
Black Tentacles - no save, CMB to grapple
Summon Monster - many mini minions, quite scary

I currently have things like resist energy, protection from arrows, protection from evil... are there any other spells and effects I may have forgotten or what do you use when you're up against a super strong caster to protect yourself? New character is going to be level 5, campaign should end around level 12.

Backstory
---------------
The motivation that sparked this was a BBEG in a previous campaign that could use intensified maximized snowball that he could change the element type and hit for.. I think it was about 120 damage. Same story for fireball etc. He also got 2 cast a turn on most turns. We encountered this at level 10 and got absolutely destroyed.


Hi. My colleges and I are trying to think of a creative solution to outsmart our campaign BBEG. Some info about our campaign:

We are playing a Dark Souls similar campaign. We all have multiple lives. Each time we die our stats decrease a little until they reach 0 and we die permanently. The BBEG is a drow king whom I presume is this monster. Additionally he seems to have a means of remote view us basically at all points in time, so plotting against him is very difficult. we have determined that he cannot do this ability though while he is in combat and that it is some type of divination magic.

We have a summoner (trip master), a ninja, a slayer, and a wizard. Any recommendations of a conceivable situation where we can win this fight?


Colour out of Space

I need a reliable way to defeat this creature. bonus points if it meshes with the idea ive already got running.

The character im making is level 7 and has 40k gold

My currenty idea is to use a cleric (for no particular reason other than good saves and the necessary spells i want) that uses a gun (to hit touch Ac against most creatures)

I want dimensional anchor, spell immunity, align weapon, and fly on my spelllist if possible.


Scenario 1:
A wizard casts summon monster 5.
An enemy cleric casts wall of force interposing a wall between the summoned monster and the wizard. This blocks line of effect, so my question is whether or not this would cause the summoned monster to wink out of existence.

Scenario 2:
the wizard casts summon monster 5 then casts emergency force sphere which now interposes a wall of force blocking line of effect between the wizard and his summoned monster. Does the summoned monster remain or does it wink out?


Can Crown of Swords be used in an area of silence?

More specifically, if an enemy hits me and both he and I are in an area of silence, can I use the crown's immediate action to summon a Spiritual Weapon despite being in an area of Silence.


Hi I have a character concept in mind and I really like inquisitor for the build, but it lacks one things... I am trying to add the spells "Blindness/Deafness" and "Bestow Curse" to their spell list.

The only ways I've found to do this are samsaran mystic life alternate racial trait and to take the hexenhammer archtype. Samsaran is banned in my game and hexenhammer feels like it is giving up too much for this benefit.

Can any find another alternative I may be missing?

Thanks!


Im looking to make a BBEG that is sent to ambush my players. Im wanting him to be a reoccurring individual, but im struggling determining his class, Level, skills etc.

The idea is to make a bounty hunter that focuses on changing the situation to better suite him and he will be introduced into the campaign as an assassin.

The current build i have in mind is a Magus of 7th level using Blindness/Deafness and Bestow Curse to gradually wear down the party, making them weaker so he can finally fight them. Hopefully this will make the encounter hard, but not TOO hard.

Suggestions for a bounty hunter class/build?


Does casting a spell via Spell Scars provoke an AoO despite the fact thats it an Extraordinary Ability?


Can a character take a 5-ft step then drink a cure light wounds potion in the same turn if they are disabled?


If I use Animate Dead on a corpse to turn it into a skeleton and the skeleton later dies, can I use Animate Dead on its corpse?

I am lead to believe no, but if that is the case what if I used Restore Corpse on the skeleton corpse beforehand?


If a druid gains multiple personality disorder and the personality does not align with the Neutral Requirement for being a druid does the druid become an Ex druid until he cures his madness?

Example: Aedric the druid is Neutral Good and developed MPD with the identity of Grandor the slayer whos sole purpose in life is to watch the world burn and he begins going on a killing spree. Obviously the character is insane, but can this condition cause him to lose his druid powers?


If I am a Lion Shaman for example and my Lion animal companion dies, can I replace the Lion with any animal I would prefer or do I need to seek out a Lion to replace the one I lost?


Combat
Holding the Charge: If you don’t discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn’t provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

From the above if you have casted frostbite and are holding the charge and someone touches you, for example monk flurry of blows, do they get hit by the charges? or Do you have to explicitly touch the opponent not the other way around? Would they be standard actions that would gave bonus damage on hit?

Sorry in advance if this seems like some form of exploitation of rules.


As the title suggests. Say an enemy is burning and under the effect of Pain strike.

These are two forms of continuous damage, so my question is if the enemy tries to cast a spell does he make 2 concentration checks one with a DC = 10+.5(burn damage)+SL and then one with DC 10+.5(pain strike damage) + SL, or 1 concetration check with DC = 10+.5(burn damage)+.5(pain strike damage)+spell level?


Im trying to make a DoT specialist in pathfinder with the warlock from WoW as my inspiration.

There are a few methods with which I may be able to accomplish this, but im aiming for around 5-7th level maybe a little higher with a soft cap at 9th as most of our games reach their conclusion by then.

Some methods I've thought of up to this point are:

Summoning monsters, Buffs, and vanilla DoT effects.

Some options Ive found include but are not limited to:

pain strike
bloodbath
molten orb
boiling Blood
touch of combustion
aggressive thundercloud
flaming sphere
summoning monsters
spiritual weapon
haste
heat metal
burning gaze
acid arrow
blood blaze
excruciating deformation
fleshworm infestation
summon monster
summon swarm
touch of bloodletting
spiritual weapon

Looking for advice on other spells to use, links to already existing builds, further inspiration regarding what classes/races to use for this build, and general recommendations.

My current idea is to go a Witch and have my familiar casting Ill Omen via Wand of Ill Omen meanwhile im laying out debuffs and DoT or hexes when creatures simply arent worth my spells :), however Ive also considered a UMD specialist for access to more spells.

Thanks in advance for your recommendations!


Rulership: Heal—Creatures gain a channel bonus on Diplomacy checks and to the DC of their language-dependent and charm effects until the end of your next turn. Harm—Creatures are dazed for 1 round.

Can a creature be dazed by this ability multiple times in succession? (The harm option).

E.G. Round one cleric stuns 3 people.
Round 2 he channels again and stuns the same three people?


Some assistance on writing up some more backstory highlight point would be appreciated.

I am making a arcanist elf that has been working at a university of magical tutelage for many years and has frequently taken his studying and research to the field and gone on adventures to anywhere and everywhere in the pursuit to advance his knowledge of magic.

I am looking for some major events that he may have been a part of, but it doesn't have to be major. For example "During my adventures I met a disgraced exile from (insert city) and found in his words and attitudes something that spoke to me. What once seemed true in my society began to appear false the more time I spent with this person, and I quickly learned not to trust everyone I meet—especially among those who would claim to be most deserving of it." is one such event that I have listed.

Basically I just want a really long backstory of going lots of places in 200 years time.


1 person marked this as FAQ candidate.

I am playing a wizard and would like to take use of "Ready an Action" in combat. There has been a debate in our group about the limitation of "readying an action".

here is a scenario:

1. we are in a group of enemies. Can i ready a "standard action" to cast a spell such as Daze OR Shield or whatever spells i have available or do i need to specifically "ready casting the spell Daze" with the trigger "if i am attacked".

The main question that needs to be answered is do i need to specify the spell i will cast at the time of readying an action or can i simply ready a "standard action" / "cast a spell" with a specific trigger.


Under the Rules for magic item creation is specifically calls to question that ability to make things without having the needed requirements by increasing the DC to make the item by 5 per missing requirement.

An example provided, by paizo, is the ability to make an item without the ability to cast the needed spell. Therefore the requirement the creator lacks is "The ability to cast 3rd level spells"
http://www.d20pfsrd.com/magic-items/#TOC-Magic-Item-Creation

Now the item I have a series of questions about is: Gloves of Elvenkind
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-of-elvenkind/

A) Say I am a human, Could I craft this item by increasing the DC by 5?

B )Could I Craft it without having combat casting by increasing the DC by 5?

C) a gold cost is listed, for 3500 gp, is it possible to create this item without expending that gold, again by increasing the DC by 5?


I looked for this and seemingly nobody has had or thought of this to encounter this problem. im looking for an official ruling on the following scenario:

Lvl 1 human wizard takes the racial feat "Racial Heritage" and chooses "Half-Elf" or "Elf" whichever is legal for the purpose of gaining "paragon surge" later.

Now at level 5: gain a cursed item that changes my race to Grippli, which is an official potential consequence of a cursed item. Do I still qualify for Paragon Surge or Racial Heritage while being a Grippli?