//Oloch\\'s page

154 posts. Alias of Awenydd83.


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Thanks GM! Happy new year!


Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22
Oloch reels as the wave of sound powers over him, but quickly regains his composure and strikes out against the little vermin.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16


Oloch moves for the last fey, and brings his great sword over in a slash, trying to end the miserable little creature.
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage?: 2d6 + 11 ⇒ (3, 3) + 11 = 17


*Whistles softly through my teeth* wow.. and it seems that you went pretty easy on us!


Geez!! that's a hell of a line up!


Oloch arrives to the battle too late to be of help bringing down the elf. Once Vash proclaims that the woman is still alive, he walks over, and administers the death stroke, severing body from head. "It is best that this evil not remain, and the evil must be vanquished." he says to the party in explanation.

Damn that sucks.. lol. At least I was able to help with a few buffs..


Oloch, his magery completed for now, draws his greatsword and runs forward into battle with a resounding battle cry roar. Double move


Vash, did you not want the Silence spell? I figured that would remove a lot of the teeth from her bite, but if you don't want it, we can figure something else out.


Oloch watches the yellow creature turn into a pin cushion, and decides to smack the green one around a little.
Attack: 1d20 + 13 + 3 ⇒ (3) + 13 + 3 = 19
Damage: 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19

If that fells the creature, Oloch turns this second swing onto yellow.

With a mighty heave, Oloch brings his sword around again!
Attack: 1d20 + 13 + 3 ⇒ (5) + 13 + 3 = 21
Damage: 2d6 + 11 + 2 ⇒ (2, 1) + 11 + 2 = 16


The remove fear description says that I may select up to two other creatures not more than 40 ft from me, and not more than 30 ft from each other to suppress all fear effects and add +4 bonus to further saves vs fear for 10 min. May I extend this to Eldon, or must it be chosen when I cast the spell?

Oloch Calls out to Vash "Accept this help, my friend!" as he begins to cast a spell. He calls upon Gorumn to aid him and his allies against this evil elven mage.

A little deceiving, but not really! And I promise that I will reach the fight eventually.. I am casting Silence. Oloch must cast this spell for an entire round, during which it can be disrupted. If he completes the spell, just before his next turn, he can pick any object, creature, or point in space within 680 ft. (though creatures and attended objects receive a Will save, so unattended objects and allies are his best bet for a mobile silence) to radiate a 20-foot radius of silence for 7 rounds. Sound cannot originate from or pass through that area, which thwarts all spells with verbal components.


Oloch rushes into the room, his sword held high. Dodging through the crowd, he sets his sights on the now named as a Nightmare. As he rushes forward, Oloch calls out 'ELF! Your nightmare ends now!!" As he approaches the elf, he begins casting a spell, calling upon Gorumn to strengthen his will and his heart.
Move, Standard: cast Remove Fear on himself

Will dc14: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16


I am not going to respond to her statements about killing everyone until Archibald posts.. he may be able to salvage this.


Oloch lowers the tip of his sword and bows to the little dryad.
"What is circle and heelstone that you speak of? Is this the reason that the town is divided into two times?"

Diplomacy: 1d20 ⇒ 11

After speaking, Oloch moves over to Archibald and touches him on the shoulder. guidance "You should try to talk to her, Bard. You may have better luck than anyone else."

Lucia, If you wish, I can cast guidance for you as well.


Frustrated with all of the brain teasers, Oloch huffs and puffs up to the belfry to step through the now open gate.
Yoshi, I moved you as well.


After he pops back out on the third floor blue portal, Oloch then moves over to the red floor switching portal.
"He said to "alternate portal colors, while passing from the smallest number to the largest, and start with the blue portal on the third floor and move down to the second floor. So to alternate, I now have to go into the blue portal on the second floor and see where that takes me..:


As you wish...lol

Oloch steps forward, horrified and enraged at the sight before him. Slowly, he masters himself and lowers.. slightly.. the tip of his sword before speaking.
"We are Pathfinders, sent to explore this ruin. And who are you, that such evils as this He gestures towards the dead merchants would not only be permitted in your realm, but occur as sport in your banquet?"


Oloch tucks his head between his knees and kisses his rather large backside goodbye, is what he really does!!!"

Umm.. Oloch is certainly NOT the one you want leading this discussion. I will delay for someone that actually has a diplomacy modifier to step up first.


After arriving at the fourth floor, Oloch hears Cerontious call out better instructions. "Well, if you say so..." he growls out before taking the stairs back to the third floor blue portal and jumping in. When he pops out on the second floor, he immediately jumps through the red floor switching portal and turns out.. If I read the notes right, that *should* put me back on the third floor??


Stealth.. yea right.. lol
Stealth: 1d20 ⇒ 19

Oloch follows the rest of the group up the stairs, his sword at the ready.


hmmm... I posted in here yesterday, but it seems the board goblins struck again. I will post in a bit..

-Posted with Wayfinder


//Oloch\\ wrote:

"In a red portal, and out a blue portal. Got it!" Oloch calls back. He takes a deep breath, closes his eyes, and steps forward into the portal in front of him.

I am going off of the assumption that we would not know which ones are the floor switching ones without trying them all.. trying not to use Player Knowledge of the sidebar on the map! If the characters would know which is which, Oloch will step through the correct one instead.

//Oloch\\ wrote:
Since Cerotious points it out, Oloch jumps through the floor switching portal and ends up... well.. wherever you put him! lol

Actually, I amended my first action statement after Cerotious responded, Ijust neglected to move my character over to the other portal. I should have gone through the red "S" portal on the map.


Since Cerotious points it out, Oloch jumps through the floor switching portal and ends up... well.. wherever you put him! lol


"In a red portal, and out a blue portal. Got it!" Oloch calls back. He takes a deep breath, closes his eyes, and steps forward into the portal in front of him.

I am going off of the assumption that we would not know which ones are the floor switching ones without trying them all.. trying not to use Player Knowledge of the sidebar on the map! If the characters would know which is which, Oloch will step through the correct one instead.


DM Beckett wrote:
** spoiler omitted **

Ah. Got ya.. Sorry that I missed that.


Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Oloch sees the sword fall, and hearing everyone else bumble about, he is able to put things together enough to discover the problem.
"ELDON! At your feet is a sword, and I think its the source of the darkness! Cover it up and you will all be able to see!" he calls out, while still fighting to contain the two enemies in the corner.

GM:
Shouldn't I get an AOO vs the crossbowman for loading right next to me? If so: As the crossbowman tries to reload his weapon, Oloch's greatsword slashes out at the creature, its flaming blade cauterizing the wound as it slices through hide.Attack: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 2d6 + 7 + 1d6 ⇒ (5, 3) + 7 + (2) = 17

Keeping the pressure against the half orc in the corner, Oloch again brings his sword around.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d6 + 7 + 1d6 ⇒ (4, 5) + 7 + (5) = 21


Speaking of Cerotius, where is he? did he stay down on the first level?

My max on spellcraft is 24.. not even going to waste the roll.

Oloch comes to an abrupt stop when confronted with the wall. "I have no knowledge of this spell. Does anyone have nay ideas? Where is Cerotius?"

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Looking for any way around the barrier


Oloch growls in defiance as the last enemy falls at his feet. "Lets keep going up.. we need to find this essence!"

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Oloch leads the way up to the next level.


Ha! I just realized that I have been using the Level 4 adjustments for Oloch.. not Level 7. *Facepalm!!!!

Growling, Oloch continues his barrage against the foe before him.
Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14


Oloch moves forward to engage, drawing his greatsword as he goes. As he closes, his sword bursts into flame, and he brings it down on the red cloaked creature in the corner.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
but his attack clangs off of both walls protecting the evil creature.


Oloch draws his sword and tries to quietly move forward, keeping the middle walls between the enemy and himself.
Stealth: 1d20 ⇒ 17

-Posted with Wayfinder


Oloch continues his swath of carnage, stepping up to his next roar with a mighty roar of anger.
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17

-Posted with Wayfinder


I am guessing that nothing was in room 2?

Oloch helps send someone down to the chest full of silver, and then is able to help work the ropes to get the chest and party member back up. When they reach the intersection, he looks about, trying to determine which way would be best.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


Perception 1: 1d20 + 3 ⇒ (6) + 3 = 9
Perception 2: 1d20 + 3 ⇒ (5) + 3 = 8

Reaching the end of the carving, Oloch looks around, but accidently bumps his head on an outcropping of rock, and can barely stand, much less see through the pain and tears streaming down his normally stoic face.


Oloch extinguishes his flaming sword, and cleans it before resheathing it. As everyone else is gathered with the dwarf, he decides to make sure that they are, indeed, safe for the moment and checks over the mites and the ant, dispatching any wounded still clinging to life before moving back outside to check for any enemies coming from behind, and a short ways down the tunnel.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Didn't mean to hold up combat, its been a long day.

Ducking under the insane antics of the flying Vash, Oloch brings his sword to bear at the ant with another swing
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 7 + 1d6 ⇒ (6, 1) + 7 + (4) = 18


^ lmao! This WILL be interesting!


Oloch gives another roar of challange as the first goblin falls at his feet, cut in half. Flinging blood from his sword, he advances on the next goblin in line.

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11


As he comes around the corner, Oloch sees the gremlins making general destruction. He brandishes his sword and gives a mighty roar before stepping forward and slashing his sword across the closest one.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Crit?: 1d20 + 9 ⇒ (20) + 9 = 29

Damage: 4d6 + 14 ⇒ (5, 4, 5, 2) + 14 = 30


Oloch leads the way up the stairs, his sword at the ready


Oloch sees the dwarf go down, and mutters a prayer to Gorumn. Suddenly, his greatsword flickers with a golden flame and he charges into battle.

Swift action Sacred weapon. It is now Flaming for up to 4 rounds/ day

With a mighty cry, he brings his sword down on the fighting ant.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Freaking seriously?!?!
but only narrowly misses taking his own foot off.


No Problem, have fun and be safe!


Oloch grabs an alchemists fire, an acid, and the antitoxins.
"I agree, Lucia. Lets go" he says, and waits while everyone grabs their pick and then leads the way up the stairs.


Oloch rushes to S'slarn's aid and slashes at the bag.
Greatsword: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18


Good luck and Be safe!


Oloch tries the door to find it sealed against him. After looking at the open window, he chuckles at the idea of his huge bulk somehow managing to climb up there. Instead, he lowers his shoulder into the wooden door, putting all of his weight into it.
Taking 20 for 25


As he sees the last of the gremlins fall, Oloch calls out "To the clock tower! We have to collect those samples!"

30ft move towards the tower.


Reacting to the others alarm, Oloch stops everyone before they can advance too far and begins casting.
Guidance for everyone

Following this, he draws his great sword and leads the way into the battle.
Perception: 1d20 ⇒ 4
Looking into the cave mouth


Reacting to the others alarm, Oloch stops everyone before they can advance too far and begins casting.
Guidance for everyone

Following this, he draws his great sword and leads the way into the battle.


Umm.. All the enemies have disappeared from the map..


The feat specifically states ALL enemies within 30 ft.

-Posted with Wayfinder

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