Just started on New Years Eve.
I am the GM with 5 players.
Turtok Orcbane - Human Ranger (spirit ranger)
Renka Orcbaner - Human Unchained Barbarian (drunken brute / invulnerable rager) (Becoming a Sorcerer then Dragon Disciple)
Villanelle - Elf (forlorn) Transmuter (enhancement) (Only Trunau resident)
Summer ShinyPenny - Halfling Unchained Rogue
Fortunatos - Gnome Cleric of Desna
The Orcbanes are brother and sister.
The party's investigation started of with a couple interviews. They then convinced the High Priest to cast a speak with dead.
Off they go to the plague house. Some bad luck and were forced to retreat. We ended there.
Nate Marlow - Human Male Greatsword Fighter
Carpian Hat - Human Male Preist of Desna
Septimus Smith - Half-Orc Male Alchemist
Urixi Standlehoof - Human Female Sorcerer
7th - Party meets for the first time at Zarella’s shop, who asks the party to kill Gaedren Lamm. They invade the Old Fishery. In the early morning of the 8th, Gaedren escapes as the party finishes cleaning out the fishery. Thus begins The Edge of Anarchy.
8th - Party returns to Zarella’s and learn they were speaking with a ghost and that Gaedren had her killed. Zarella ghost intrusts her Harrow cards to the party. Party reports what they have found to the guard. The party returns the Queen’s brooch to the guard.
10th - Party travels to Farwwod to return a ring to Tungin Vaurir former Mayor of Farwood. They learn that Emmah and her mother, Lirca, went missing sometime ago. King Eodred dies later that day. Unrest begins in Korvosa.
11th - Rioting is in full swing in Korvosa. The party returns to Korvosa. Nate has physical encounter with a raving prophet who infects Nate with Filth Fever. The party saves Amin Jalento from a mob and escort him home.
12th - Party has encounter with Sczarni thieves. Later they are summoned to the Citadel and receive reward from the Queen via Cressida Kroft and join the guard as hired mercenaries. Party is sent to investigate All World Meats and to apprehend Verik Vancaskerkin. Vancaskerkin is accidently killed by the party.
14th - Nate comes down with filth fever.
16th - Nate is cured of Filth Fever. The party later rescues a Sable Company marine and comes to the attention of Marcus Endrin, leader of Sable Company.
19th - Party has encounter with imps while guarding a market place. House drakes come to the rescue.
22nd - Party has an encounter with a rumor mongerer who questions them about the validity of the story the King was murdered. Later this day Cressida Kroft confirms that the King was murdered.
23rd - Party encounters Grau Soldado and helps get him to the Citadel.
26th - Party has encounter with an Otyugh.
27th - Party meets Vencarlo Orisini. Takes on a mission to secure information on Darvayne Gios Amprei from Devargo Barvasi at Eel’s End. This mission ends with success and the information was recovered.
30th - The party is tasked to find and bring in Trinia Sabor, the alleged murderer of the King. This results in chasing Trinia through the shingles until they capture her. Trinia is turned over to the guard for questioning by Cressida Kroft but is later seized by the Queen’s Personal Guard before that can happen.
31st - Assassins hired by Gaedren Lamm attack the party and are narrowly defeated.
1st - Cressida Kroft sends the party into the Dead Warrens to retrieve the body of Gaekhen, a Shaonti warrior. The party meets tough resistance and must retreat. Rioting comes to an end at the notice of an official announcement regarding the King’s murderer will be the next day, during Merrymead.
2nd - Merrymead celebrations. The party make a second foray into the Dead Warrens but are forced to retreat again without all the body parts of Gaekhen. Nate infected with zombie rot from a plague zombie. It is announced that Trinia Sabor will be publicly executed on the 7th of Calistril.
3rd - The party makes one last foray only to find the place empty and the arm of Gaekhen still missing. They do find some tracks leading in to the city proper, and a with a bit of luck, track the last of the Dead Warren’s occupants to a house in Old Korvosa. They attack the house and find the arm and Gaedren Lamm who they kill. The arm is recovered. Nate infected with filth fever from a carrion golem.
4th - Nate develops Filth Fever that he received for the carrion golem.
5th - Nate develops zombie rot that he got from the plague zombies and was cured of them by Ishani Dhatri at The Vault of Abadar.
6th - The party confronts Devargo Barvasi in attempts to rescue Najenko, a house drake, held captive. Battle ensues and Barvasi is killed.
7th - The day of Trinia Sabor’s execution. She is rescued at the last moment by Blackjack, who the make their escape from the castle grounds. So ends The Edge of Anarchy.
If you have access to Pathfinder Legends they play Laori awesome. You cannot help but love her...love to hate her...whatever. They made her funny in a dark and menacing way. She was my favourite character int he CDs.
When I played through this the GM downplayed her which was disappointing after listening to the CDs. I plan on have more fun with her.
I agree with Duamatef. You do not have to get carried away with shops and lists of stuff for sale. All you really need to know is this...
Gamemastery Guide wrote:
Base Value and Purchase Limit: This section lists the community’s base value for available magic items in gp (see pages 460–461 of the Core Rulebook). There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement’s purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement’s purchase limit, they’ll either need to settle for a lower price, travel to a larger city, or (with the GM’s permission) search for a specific buyer in the city with deeper pockets. A settlement’s type sets its purchase limit.
That all being said, I like to RP the buying and selling of interesting, rare, or powerful items. Makes it way more fun than a simple hand wave. I make up a buyer or seller on the fly or if I have time, pre-design a NPC for the purpose.
Obviously it is your game and you can run it as you like.
I agree, Neolandis returns at the beginning of the last book. But to be public about it just to give the rebellion legitimacy is his death warrant. The rebellion does not need to be legitimate, it will have the support of the people and that is all it needs. They just need Neolandis alive at the end to make legitimate the successor to Ileosa.
The Queen maybe absent from Korvosa, but she is not in a vacuum (sending spell is awesome). Neolandis publicly denouncing her will get back to her (for that matter the sim would likely take steps). If the players did that in my game, the response would be:
1. Inform the Queen
Using your argument about succession, why would the lord even have children? They are just as likely to murder for power as a spouse would. Lots of examples of this in the real world.
Anyway, not arguing with you, just pointing out the flip side to your coin.
How long Neolandis is missing for is exactly how long it takes for the PC to free him from the rakshasas prison and get him reinstalled as seneshal (that, realistically, cannot happen until the queen has been dealt with). An important thing to remember is Neolandis has to stay missing until the Ileosa is dealt with. If it becomes public knowledge he has been found (or has returned to his post) Ileosa will simply have him killed. The timing is completely up to your designs on time flow, and how effective the PC are. You could get there in a mere couple months of game time if you want to play it that way, or years if you prefer to drag out the game time.
For instance, in my game, we are 13 game days in and have only done the Old Fishery and 7 of the events in "A city gone mad" (5 game sessions). I anticipate that by time the PC free Neolandis from the prison it will be 3 or 4 months he has been missing. How long until they have dealt with the queen and get him reinstalled as seneshal could be up to a year.
Your right, Marcos Endrin was not seneshal in the original or the updated hardcover. That does not mean that a GM could not change the story for that to happen. The beauty of Pathfinder is once the adventure is in your hands you are free to alter how you see fit. There are no rules that say you have to run an adventure path as written.
On a side note,:
when I played the original version a few years back, we installed Neolandis as the King after we killed Ileosa.
Ashkar beat me to it...[/edit]
James Jacobs wrote:
I get that, and honestly I agree with you about making the game more diverse so it will appeal to more people. The more people that play the game, the better it makes the game.
No where did I say that the game should not be diverse. No where did I say that the game is tainted for me because of diversity.
What I did say was if diversity becomes an issue it would be tainted for me.
So maybe I need to clarify what I meant by that. If people start coming on these boards complaining about a lack of diversity (or any other social issues from the real world for that matter), that is what will taint it.
Bringing in homophobia, racism, misogyny, and the like, will also taint the game. They have no place in a game enjoyed by people from all over the world, from all walks of life, from all ethnic backgrounds, or from all religions.
I thought that Crimson Throne was bold and daring for creating the relationship between Ileosa and Sabina. I also thought it was awesome. Then when the relationship between Kyra and Merisiel came up in the Pathfinder Legends series I thought it was very cool (not sure what the comics did). Even being able to throw a little humor in there about Valeros and Harsk was great. I look forward to more of that.
Bring on the diversity, just don't complain if there is not enough of it to make you happy. It is there, and it is to be enjoyed.
Also, the best part is that if you don't think there is enough in the published works, the rules and guide books allow you to create your own world and make it as diverse as you like. The power is in your hands. Also remember, that just because it is a published work does not mean you cannot not alter it to suit your needs. You have the power.
Now I am off to play my hedonistic bisexual female fetchling Oracle in Hell's Vengeance. Calistria's kindness be praised...
I can see Korvosa becoming more diverse after the queen is defeated. But at the beginning of Crimson Throne, the city is primarily Chelish/Varisain when it comes to the human population. Until then you can expect that the majority of who you will see and interact with will be pasty and olive complexioned people.
Now, I have never been one to worry about such things in this game. Pathfinder, and it's predecessor, where designed with the goal of escapism in my opinion. It seems that to bringing in real life issues (such as diversity) into a game developed for escapism is counter productive to the very idea of escapism. I hope it never comes to it, but it will a very sad day when the SJWs of the world come to invade upon mine and other people's means of escape.
Do not get me wrong, I live in one of the most diverse and accepting countries in the world and I welcome it. I just don't want to see it become an issue in Pathfinder. It will taint the game for me.
James, did unchained summoner change this answer? I found a recent thread saying otherwise, though nothing official. I put a link to this thread there.
James Jacobs wrote:
Ran this last night at tier 1-2 with my home group.
Party consisted of a fighter 1st (archer path), Wizard 1st (Fire Elementalist), Rogue 1st, and Kyra 1st.
The players enjoyed it and thought it was well balanced. In fact, by the end of the session they had used up every resource they had. One character had gone down into the negatives 4 times. Kyra got her uses out of rebuke death, every channel, and all her spells but one channeled into cures.
The rogue ended up with little fairy wings and a curly piggy tail from the protoflesh. He spent a PP to get them removed.
The players and myself loved the map with its simplicity and organization that made perfect sense. The only thing was the amount of pre-dungeon crawl stuff that slowed the game and made it last a longer than the 4 hours it should have taken. Mind you, the 18 round fight versus Glibeldring and company did not help. There was a lot of swing and a miss happening as is the lot for 1st level characters.
Our hats are off to Brian Duckwitz for a great adventure.
When I was a player in the original CotCT I felt it was very anti-climatic to kill him in the very first part of the adventure. This guy was supposed to a nemesis that we picked traits for, should have been more to it. I am going to be starting to run the new version as soon as we are done Emerald Spire (currently on the 14th level). So sometime this summer.
I have rewritten the Gaedren Lamm story so that he is not actually killed at the Old Fishery. He will be there, but will have a couple more henchmen with him in the underside of the fishery. I am adding a secret door that Gaedren will use to escape after telling the henchmen to "kill these upstarts".
Just before the execution of Trinia, the characters will get a new lead on Gaerdren and find him at a second location and fight him there. I think that more of a fitting end to Gaedren than an early exit. Maybe he will escape them and return later, or one could hope. I have removed one of the expert levels, changed the rogue levels to unchained and added a one, removed the limp, and made him middle-aged.
Gaedren Lamm CR 6
Male middle-aged human (Chelaxian) expert 2/unchained rogue 5 ( Pathfinder Unchained 20)
NE Medium humanoid (human)
Init +6; Senses Perception +12
AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +2 Dex, +1 dodge)
hp 33 (7d8-2)
Fort +0, Ref +6, Will +6
Defensive Abilities danger sense +1, evasion, uncanny dodge
Speed 30 ft.
Melee +2 dagger +9 (1d4+4/19-20)
Ranged mwk hand crossbow +7 (1d4/19-20)
Special Attacks sneak attack (unchained) +3d6
Karolina Dean wrote:
Thanks for the entertaining stories and advice you have freely offered up for this adventure path. Congrats on finishing it up, though sad that it ended in a TPK. My group recently finished Curse of the Crimson Throne (I was a player), and found the final battle a little anti-anticlimactic, but it seems your final battle here was epic. I am still languishing in the third book. One day, one day...
Just completed The Skinsaw Murders and have a couple deaths to report.
Name of PC: Giecee
Story: The party had been hired on to solve the murders of the Sarenrea followers. One party member, Karn (dwarf priest of Sarenrae) agreed to be the bait. When the ambush of Zadendi failed and the Scarlet Sun and her ran back to the old shrine the party was in hot pursuit, arriving a few rounds later. The scarlet Sun and Zadendi were down in the catacombs reporting the botched kill when the party burst in. Avalexi wanted the dwarf's heart but was denied as Karn did not enter the room right away, but stood out of her sight casting spells. Avalexi summoned up a babau demon then started studying Giecee. Three rounds later Avalexi uses ethereal jaunt to get close to Giecee but hidden in the wall. Next round steps out and does a death attack on Giecee. Poor Giecee failed his save by one.
The player choose not to have Giecee raised, and now has a barbarian named Dancing Rabbit.
Name of PC: Threbriwen
Story: After killing Scarecrow, the wizard, Cyrus, had used arcane eye to spy out the top of the Shadow Clock, finding Xanesha up there in human form. They hatched the plan of three of them using dimension door to get up to the room with Xanesha while Threbriwen would fly up the outside and come in through the roof. Solid plan they thought. The dimension doored folks arrived 2 rounds before Threbriwen and had engaged Xanesha, casting silence and glitter dust to shut down her spells and invisibility. Xanesha changes into her Lamia Matriarch form. Threbriwen arrived and moved into position to attack Xanesha who got a solid critical on an attack of opportunity against Threbriwen. Next round Xanesha goes full attack on Thresbriwen, activating the despair ability of the Impaler of Thorns. Threbriwen and Karn failed their saves and were effected by the dispair. Threbriwen also failed the second save and was nauseated. The next round Xanesha full attack Threbriwen and got a critical on the first attack, solid hit on the second and Threbriwen was unconscious and 3 hit points from death. Xanesha finished her with the third attack. Xanesha, who had taken some serious damage from the barbarian, Dancing Rabbit, used the prescribed escape with 5 hit points remaining.
Trebriwen has been raised and is likely going to be doing some retraining during the down time between now and The Hook Mountain Massacre. As for Xanesha, it remains to be seen where she will resurface.
This happened a few months ago, just catching up.
Name of PC: Arbreth
One night between forays into the complex below Thistle Top, they were sleeping in one of the towers. Arbreth thought it would be a good idea to sleep on the landing between the two levels. He failed to realize that he was out of sight of the rest of the party, despite me asking a couple times if that was what he was really doing. Erylium found him there when she was sneaking after them as a centipede. She decided it was now or never, she changed self, and coup de graced him in his sleep. By time the party was aware she was there, Arbreth was very dead, and they saw a centipede slipping through the cracks in the wood of the palisade.
The first and only death in the adventure thus far. That is likely to change when they face Xanesha when next we play.