Alex_UNLIMITED wrote:
I agree to DR 3/—: one from DR 1/—, one as DR/Armor from the +1 natural armor bonus, and one additional DR/Armor from the +1 natural armor bonus because of the tables footnote "A creature that already has DR/— or DR/epic increases its DR by an amount equal to its natural armor bonus." Without the additional DR/Armor from the +1 natural armor bonus the footnote would't make any sense. Furthermore, it should come as a DR/Armor, because the footnote refers to the DR/Armor column.
Chemlak wrote:
RAW: "Unlike most forms of damage reduction, DR/armor stacks with other types of DR."
James Jacobs wrote:
In “Fortress of the Stone Giants” Urazras domains have been Animal, Chaos, Destruction, Strength, War. Destrutcion seemed to fit well. Why was it changed to Evil?
James Jacobs wrote:
Thank you, that's helpful!
James Jacobs wrote:
I think that it would have been really helpful if that specific expectation was printed explicitly in the adventure, because I know at least one adventure group that could have saved one very nonsatisfying rpg-experience. This is one more example why I am not satisfied with the adventure path.
I also researched for rules for the legality of necromancy in the lands of Golarion. At last I've found some rules in the Undead Slayer's Handbook. It is supposed that "Necromancy is taboo in most societies and cultures." Rules for laws regarding the sale and use of necromantic paraphernalia as well as the sort of reaction in different types of settlements are described. "Add the settlement’s Crime, Corruption, and Lore modifiers to calculate its Attitude Toward Undead result. The higher Attitude Toward Undead result, the more likely the settlement is to indulge in and allow necromantic practices." There's a table for punishments for obvious displays of necromancy as well as dealing and possession of onyx gems. Necromancy may be capital, felony, misdemeanor, or legal, depending on the attitude toward undead. |