Missing Mythic Powers?


Rules Questions


I can't find descriptions of the following mythic powers from Mythic Adventures. If anyone knows where they can be found, please advise. Thanks!

1) Disorienting Pounce (Owlbear, MA p. 213)

2) Entrap (Ice Devil, MA p. 186; functionally it's explained elsewhere but how does the Ice Devil manifest this power?)

3) Sooty Flame (Red Dragon, MA p. 190)

4) Smother (Water Elemental, MA p. 196)

The Exchange

Disorienting Pounce is listed in the special abilities of the creature on page 213
Smother is listed on page 228

can't find sooty flame anywhere though


The ice devil's entrap should be some type of ice shard attack, or a frosty breath, or similar. I guess exactly how it's manifested is up to each individual GM.

Sooty flame doesn't appear to be listed anywhere; it might have been a universal ability that got cut at some point in time, and they forgot to remove it from the dragon's statblock.


Are wrote:
The ice devil's entrap should be some type of ice shard attack, or a frosty breath, or similar. I guess exactly how it's manifested is up to each individual GM.

I used a Mythic Ice Devil last night (in a customized Tomb of Aknar Ratalla adventure from Dungeon #119), and I tied its Entrap to its Cone of Cold with a cost of one use of mythic power.


1 person marked this as FAQ candidate.

Bit of a necropost, but this is Google's top result for trying to find sooty flame. I found this entry on a Pathfinder-based 3rd party book--I don't know if it is the official definition before sooty flame got cut from Mythic rules or an original creation, but lacking official errata AFAIK this seems like a decent substitute. There's an entry named sooty flame for mythic flame drakes, and a different version for a mythic great wyrm red dragon.

Flame Drake:

Spoiler:

Sooty Flame (Su) When a mythic flame drake uses its fireball
breath, the area is filled with thick smoke for 3 rounds,
blocking vision as obscuring mist. If it expends one use of
its mythic power, the smoke becomes acrid and choking
like that produced by pyrotechnics, forcing creatures within
the cloud to take a -4 penalty on Strength and Dexterity
for as long as they remain within the cloud and for 1d4+1
rounds thereafter (DC 18 Fortitude negates).

Great Wyrm:

Spoiler:

Searing Smoke (Su) Whenever the dragon uses its breath
weapon, the area of effect is filled with ash and smoke
shot through with glowing embers that lasts until the beginning
of its next turn. This searing smoke blocks vision
as obscuring mist and deals 6d6 points of damage to any
creature or object in, entering, or passing through the
area while the smoke persists. If that creature needs to
breathe, it is also sickened for 1d4 rounds by the noxious,
choking vapors. A successful DC 40 Fortitude save halves
damage and negates the sickened condition, and creatures
with the fire subtype are immune.

Link:

Spoiler:
https://rpg.rem.uz/_Collections/Bestiaries/Bestiary%204/Legendary%20Games%2 0PFRPG%20-%20Mythic%20Monsters%2013%20-%20Dragons.pdf


Dr Sarcasm wrote:
Bit of a necropost, but this is Google's top result for trying to find sooty flame. I found this entry on a Pathfinder-based 3rd party book--I don't know if it is the official definition before sooty flame got cut from Mythic rules or an original creation, but lacking official errata AFAIK this seems like a decent substitute. There's an entry named sooty flame for mythic flame drakes, and a different version for a mythic great wyrm red dragon.

Jason Nelson was one of the authors in both books, so I think, you are right.

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