Barbarian

Olaf Snow's page

46 posts. Alias of David_Bross.


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

" Ha, books in a barracks, should be filled with the women of the broken bay... What is that? Olaf mutters and then shakes his head.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf hurriedly throws on one of the belts, a ring, an amulet and grabs the largest sword he can get his hands on. "Lets go check the armory for more 'survivors' and then we can get out of here"
As previously discussed, Ring of Regeneration, Belt of Con +2, Amulet of Mighty Fists +1, and Greatsword +1 it looks like


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

If anyone else specifically wants one of these please let me know. I realize Olaf doesn't have a great AC so there probably isn't much of a point trying to make his better, so I'll leave the rings of protection and amulet of natural armor to those who'd make better use of them. I agree with doing this part OOC since certainly others may want something as well, and everyone has fair claim to any of the loot.

  • Magic Greatsword
  • Ring of Regeneration (Fits with me charging forth, although if anyone else wants it please say so)
  • Belt of con or strength (whatever is left over, need IDers to tell me what we've got)
  • Amulet of Mighty Fists (The alternate to Amulet of Natural Armor, and I have a bite attack)


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Woah, that is quite the haul for level 4 PCs :). I'd happily use any magic weapons (sword), statboosting belt (any noncursed one really, con or strength would be great), the ring of regeneration or protection, any of the amulets, but especially the natural armor ones


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

It'd take 3 rounds per item to attempt to ID them, via spellcraft checks, DC 15+CL if you wanted to do that with detect magic on the weapons and belts.

Aye, take what ya can!


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Surely this must be a trap. Why would anyone kill everyone and not take the good stuff. Olaf draws his blade and starts to help look around. He requests others examine this um, casterfolk, can you see if anyone is pulling the wool over our eyes, this doesn't feel right to me.

aid another perception: 1d20 + 5 ⇒ (6) + 5 = 11


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf starts heading in that direction, intent on going to the barracks after the shop. " You can come with us or stay here. We'll come back for you after we've checked for 'survivors' " Olaf says with a grin.

The grin is about the survivors comment, meaning surviving loot. No reason to leave these people.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Lets try that magic shop!


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf addresses his group, quite reasonably "I don't think we'll be getting much more of these folks, unless you have a reason to think so. I don't know why their ruler would sack their own city with demons however..."


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

"Ha, are you implying I should fear him?" Olaf mutters to the peasant, completely unfazed by the reputation of the fierce raider.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Anyone else getting a walking dead vibe? Survivors of an apocalyptic style event at least. If we were actually a good party I feel like this might be a campaign hook :)


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

"Well. This is as safe as a place as any. We've seen naught but you since we saw the Jotunn. We're going to go looking anything left. If you don't keep me from my claims, You and me will have no issues" Olaf replies pointing at the man.


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

We survived because not even giants willingly fight ME.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf stows his sword when he sees they have none, "What happened here?


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

"Aye, lets go find these alive people. Hopefully they don't want anymore trouble." Olaf says as he begins heading into the inn, sword drawn.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Perhaps our magic users would like to be looking around for any sign of loot from the fallen. I'm guessing the armory is empty but it'd be my next bet if we don't find anything out here. I didn't realize how dire it was for the entire town.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf stands his grounds for about half a minute while his wounds close and he catches his breath. He then replies "Yes, ale. Is the capn' alive? What was does that big'gun have to say about raidin' this area?"

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0 Olaf thinks clearly the big guy wanted to give us the keys to the city


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Happy new year, excited to get back into the action.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf roars at the blow he takes and returns it in kind.
Attack: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 [4 (BAB)+ 6 (Str) -2 (PA)+1(MW)+1 Bless +1 Inspire Courage]
Damage: 2d4 + 15 + 1 ⇒ (4, 3) + 15 + 1 = 23 (9 str, 6 PA, 1 inspire courage)
Crit Confirm: 1d20 + 9 + 1 + 1 ⇒ (11) + 9 + 1 + 1 = 22
additional crib damage: 2d4 + 15 + 1 ⇒ (4, 1) + 15 + 1 = 21
perception: 1d20 + 5 ⇒ (7) + 5 = 12

As another man is laid asunder he looks at up to see his reinforcements. "Hálvr, the shield wall, cap'n! Good to see ya, plenty MORE for ALL! he bellows.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Blur: 1d100 ⇒ 92

Olaf takes a solid blow from one of the two.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Generally it'd be really helpful if when you give a status update you gave the initiative up again along with who is up again. I'm not sure if the traitors or anyone else has gone yet.

example

initative:

Olaf: Took the head off of one of the men retreating men returning to the fight
J'larky: 100’ away, firing arrows.
retreating men: Now at the gate, inbetween the traitors and the group running to catch them
Alfred: Slowly catching up at 110’ back, inspiring his allies.
Halvr: Just behind the retreating men, 10’ back.
Hiiram: 130’ back, doubling moving instead of running.
Soral: 130’ back, firing arrows at the defenders.
>Aubheroene :
Traitors now on your side: Atacking the retreating men and the other defenders
your shield wall: Charging forward, 10’ back with Halvr
other men defending Skjoldmor: Attacking the traitors and Olaf


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Olaf notices nothing but the next man coming infront of him to die.


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf grins wide at seeing the crowd turn against their weaker brethren. He then jumps off his horse, plants his feet firmly in the ground activate boots of the Earth, flies into a rage, letting his magics blur him and attacks the first of the fighting men returning.

Ride: 1d20 + 9 ⇒ (14) + 9 = 23 Free Action, fast dismount

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d4 + 15 ⇒ (3, 2) + 15 = 20
Crit Confirm: 1d20 + 9 ⇒ (15) + 9 = 24
Additional Crit Damage: 2d4 + 15 ⇒ (2, 2) + 15 = 19


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

I'm a little unclear where we are in combat right now. Am I before initiative of the retreating ones coming in? I'll post my action assuming that is the case.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf smiles "Today is a good day to die." He plunges his blade into the first target he sees.

Attack: 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28 Above targets, bless, Inspire courage
Damage: 2d4 + 12 + 1 ⇒ (1, 1) + 12 + 1 = 15 Inspire Courage

Surveying the downed man he addresses the crowd "Flee with your lives, or stay and die"

Intimidate: 1d20 + 11 ⇒ (2) + 11 = 13


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf finishes his spell and jumps on his newly formed horse. "C'mon boys, no time to waste. I'll keep the gate open!"

Ride;fast mount : 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24

He then rides the entire round on his running horse towards the gate. Horses have run, so 5*50 feet, 250 feet


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Did any of them provoke as they blindly moved through my threatened reach. Also are those men coming out of the water heading towards Skjoldmur or appear to be fighting on?Also is Skjoldmur 430 feet away?

"We best get to those walls before we lose our advantage" Olaf takes steps back and begins calling a mount into being for his raid. Mount Spell 1 round cast time

AoO if applicable: 1d20 + 4 + 4 + 2 + 1 - 2 + 1 ⇒ (18) + 4 + 4 + 2 + 1 - 2 + 1 = 28
AoO damage: 1d8 + 9 + 6 + 1 ⇒ (6) + 9 + 6 + 1 = 22


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf continues his rage against the blind men, again using his reach weapon to avoid to dangerous waters.

Lance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 15 + 1 ⇒ (7) + 15 + 1 = 23


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

If the water was that bad I'd stick to the beech and attack with my reach weapon (lance)

Fort Save: 1d20 + 12 ⇒ (13) + 12 = 25
Olaf flies into a rage and strikes down the nearest foe with his lance. As he does so he seems to blur back and forth, as his ancestors help protect him.
Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
damage: 1d8 + 15 + 1 ⇒ (4) + 15 + 1 = 20


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

It says not authorized when I attempted to go to that.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Olaf charges up into the group of blinded warriors as they drop their bows, drawing his sword and closing to the nearest ones as he enters a rage.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Rolling initiative and giving a round status update when you take your actions as a GM is a good idea. It also allows all the players who are coming up on initiative to act together, rather than waiting for each other's posts.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

perception: 1d20 + 5 ⇒ (2) + 5 = 7

Olaf grabs his sword and jumps out onto dry land, " Never thought I'd be so happy to be back on land again. I'd be happy to take point as we approach!"


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf tries to emulate the actions of those around him on the oars, wondering how long it can possibly take to transverse the sea by pushing this stick forward and back endlessly. He complains "I never thought raiding would have so little to do with my sword. How long will it take to reach the walls of this fortress?"


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf chooses to sit next to Hálvr. Olaf tells him "We'll be raiding the fortress of Skjoldmur? Ha. They'll write songs of our deeds for generations!" He says with no clue how formidable a set of walls and archers can be against a raiding party with only 8 true raiders.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf speaks up about their destination, despite being entirely unsure about how boat ahead of him will get him there So Capn augun. where exactly will be raiding in the Broken Bay, and how will we be dividing the spoils? Olaf grins as he remembers the mention of fighting over it.

If this boat can hold 20 men it must be largish. Is it a seafaring vessel? Is there plenty of room for raided supplies, loot, and/or slaves?

Olaf's knowledge of Sailing: 1d20 - 2 ⇒ (8) - 2 = 6 Treating as Profession Sailor check


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage
Hálvr Grímmrsǫngr wrote:
Liking the hubris some of us are displaying already - will make for a heady mix in a number of situations lol...

Definitely. I'm looking forward to seeing where things go in the campaign.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf lets out the below, "Of course Hálvr, I think we'll be fast friends! If no one wants to challenge me for a spot, then one is mine! I'm Olaf, originally from Icemark."

He turns to address Soral, "Yeah, those bad people in the Broken Bay, we'll take all their bad things for ourselves..." Olaf states, with clearly no understanding.

Olaf then makes for the boat. Assuming the captain lets him on he sits down and looks perplexed by the oar, having never been in a boat before. He turns back, "who else will be joining us?"


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf laughs. "Good to the world? Successful raids are the first step towards glory and others remembering your name. Its the Ulfen way!
The Broken Bay huh, did White Estrid finally lose her patience with Ingimundr the Unruly?"

He then looks down at the masses with a toothy grin. "Any of the twenty of you, I'll fight you for a spot on the boat! Up to you of course, Cap'n Augun."

As he does so he firmly plants his feet in the ground, and mutters an inaudible prayer to his ancestors. Boots of the Earth active


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

If you connect the gameplay thread we can start freeform roleplaying there. Olaf certainly would have been interested in other spell casters, so if he met some in a local tavern (his other great interest), they could have met up there. He was also looking for a raiding crew, so that also works.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

I'm in Pacific (GMT-8) and observe daylight savings (for when that becomes relevant). I'm a bit of a night owl and post frequently.


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Since the discussion thread is going now I'll post this here as well (Since we should probably let the recruitment thread die off)

Looking forward to running with everyone, looking over the party roles shaped up as:

Hálvr Grímmrsǫngr (Skald) Melee/Buffer
Dalgar Carver (Warpriest) Melee/Self-buffer/limited support
Hiiram Melech (Arcane Trickster) Ranged
Aubheroene (Evoker) Ranged
Alfred Redhill (Bard; CC based) Buffing/Support
Olaf Snow (Bloodrager) Melee/Self-buffer
Soral Darkrent (Mystic Theurge) Ranged/Support
J’larky (4th elven Arcanist) Ranged

It looks like we'll have some party buffs going out, but it doesn't seem like a whole lot will be cast (more going out as rage song/bard song).

Looks like a lot of the casters have bent towards evocation, so we'll be the hell raisers burning stuff to the ground eh?

When are we looking to get started?


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Well looks like I found myself a boat!

Olaf is proud, and fond of drinking, fighting, and wants to prove himself. If anyone else has similar tastes they could have met while he was searching out the crew of raiders to join. Olaf doesn't yet know how to be a sailor or swim, as this is his first time from being landlocked.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf was looking to join up with a raiding crew. Anyone likeminded he could likely have met in the Iron Bound Islands. Is there are particular Island we're starting on?


Looking forward to running with everyone, looking over the party roles shaped up as:

Hálvr Grímmrsǫngr (Skald) Melee/Buffer
Dalgar Carver (Warpriest) Melee/Self-buffer/limited support
Hiiram Melech (Arcane Trickster) Ranged
Aubheroene (Evoker) Ranged
Alfred Redhill (Bard; CC based) Buffing/Support
Olaf Snow (Bloodrager) Melee/Self-buffer
Soral Darkrent (Mystic Theurge) Ranged/Support
J’larky (4th elven Arcanist) Ranged

It looks like we'll have some party buffs going out, but it doesn't seem like a whole lot will be cast (more going out as rage song/bard song).

Looks like a lot of the casters have bent towards evocation, so we'll be the hell raisers burning stuff to the ground eh?

When are we looking to get started?


I guess my application is incomplete without a character. Here it is. (David Bross here). I went with the half-orc. Certainly makes him more of an outcast (which I was already going for), and he'd certainly have a better reason for going to The Ironbound Islands.

Snow seems a fitting last name for a bastard from Icemark....

Full details below:

Background:
Olaf was born in the Icemark, and thus is no strangers to the dangers in this world. The undead from the moundlands, huge predators, and giants all make that their home, and so his family, like the rest, were nomads moving away from danger as it came. Growing up he felt close to his ancestors, and felt as though he could sometimes see them, and especially talk to them during dreams. As if this were not enough to make him an outcast, he also had no acknowledged father, nor one that'd ever be welcome in Icemark. Being a half-orc, and one who constantly talked of his Ulfen Ancestors, he ended up in quite a few brawls as a child. Olaf never understood how despite talking to his ancestors in visions, and being taught of Torag and the values of those ancestors, he could be so rejected in his homeland. Eventually he found himself less and less welcome, and combined realizing he'd never hold any true power in the Vakari as half-blooded, he sought out a home in a more welcoming kingdom.
Olaf quickly found that despite the intolerance of his heritage by those in Icemark, many other Ulfen's were worse. Eventually he found some work as a caravan guard and other sorts of honest work, but most refused him despite his best efforts. Eventually he heard of a land far south that promised both prestige and fame in the ironbound isles to those who participate in raids in the sea. Hearing this he sought out Halgrim to make it his new home. Shortly there he was amazed to find himself among so many kin, and better yet, how quickly he found work on a ship.

Personality:
Olaf always remembers being told repeatedly to respect his elders. More than this he remembers the bullying as a child and the fistfights that resulted. He won those that were close to fair, not many by his recollection. He has a huge sense of pride, especially displayed by the prominent tattoo's on his body. He tries to be respectful, as he was taught, but often loses his temper, fueled by his pride when he should best keep his mouth shut.

Class:
Bloodrager 4, Primalist, Metamagic Rager archetypes
Undead Bloodline (Flavoring this based on Ancestors, if this doesn't work I'll go with a different one)
Bloodrage 17 rounds a day [4+2*(3)+3(con)+4 (FCB)]
Frightful Charger
Fast Movement
Uncanny Dodge
Blood Sanctuary
Bloodcasting
Primal bloodline (4th) for (2) rage powers
Superstitious (4th)
Lesser Beast Totem (4th)

Race:
Half-Orc, Sacred Tattoo (Toragian markings of his ancestors)

Traits:
Fate's Favored (His ancestor's protecting him, as they've always done)
Tusked (That orc blood showing through)
Drawback: Pride (Aren't almost all Ulfen's?)
(If the drawback grants a third trait probably Reactionary, as he got into quite a few scrapes a youth)

Feats:

Raging Vitality 1st
Power attack 3rd
Eschew Materials 4th (Bonus, Bloodrager)

Skills:

Intimidate +11
Perception +5
Spellcraft +7
Ride +8
Diplomacy +2
Sense Motive -2

Equipment:

Boots of the Earth (He took them from home; as long as you hold faith and the line, you'll persevere) 5000gp
MW Falchion 375p
MW Lance 310 gp
MW Backpack 50gp
MW Chain Shirt 250gp
Barbarian's Kit 9gp
100' silk Rope 20gp
Wand of Long Arm 750p
2 Oils of Magic Weapon 100p

Spells known:

Mount, Enlarge Person