Volshyenek Ornelos

Ohm-Eran's page

78 posts. Organized Play character for Chris Marsh.


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Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Are we in a good spot to deactivate?

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

THIS time I'm reporting. Under normal circumstances, the GM reports everything.

A detailed rundown on reporting likely will change dramatically in 2e.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

That's the technique I use when doing them from my work laptop.

Dark Archive

1 person marked this as a favorite.
Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

I do actually recommend that. There will be times when you use others, such as PbP conventions, or if you ever form a personal lodge with fellow players who share the same style there may be one there.

I have a few:

S's PbP PFS: These are my pick up games on paizo.com. It's my general use event.

Iron Fellowship Lodge: This is a lodge of a group of roughly 50 friends IRL spread throughout North America. When we curate games, we use a shared event.

Sfounder's AP: My AP games (F2F and PbP). I just like having these in place for organization's sake.

Dark Archive

1 person marked this as a favorite.
Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Wrapping Up a PbP Game:
There are three things that need to be done:
1. Report
2. Chronicle
3. Close.

Report:
This is what gets the game in Paizo's system and is used for a variety of metrics.
1. Go to "My Organized Play" in the "Organized Play" drop down.
2. Go to the "GM/Event Coordinator" tab.
3. If you don't have one, I suggest making an event for your games. (The create new event button is at the bottom.)
4. Fill out all the information asked for.
5. Save and you're done!

Chronicle:
This is getting the game chronicle to each player. There are a variety of methods for this, but I'm pretty comfortable with mine.
1. Use a pdf editor (many are free, and I do this with just the tools in Acrobat) to fill out the chronicles per the Roleplaying Guild Guide.
2. Upload them to a drive, and share the URL with the players. (Some GMs PM them, some put them in the thread.)
3. Alternatively, print them, do them by hand, and then scan them!

Close:
1. Check to make sure everyone's chronicle is acceptable. There may be a mistake, or something that needs to be added because of a boon.
2. Once everything is confirmed, I typically post that I'll deactivate the thread within 24 hours.

That's it! I know I skipped some technical stuff (such as how to save a single page from a pdf.) I can do this breakdown if need be too. Ask me any questions you'd like. For this one, it's a bit weird. I'm going to report the game itself, but you guys will each make a chronicle for ONE other player. This is actually MORE complicated than it is for most games. Due to the timing, I'm just going to report this game with the following information: EVENT: S's PbP PFS. EVENT NUMBER 17,917. This will be the information you use on your own practice chronicles. We posted individual player in formation HERE.

Since we're each filling out one:
Dungeon Master S -> MindXing
MindXing -> Blue Moose
Blue Moose -> Tusk, MD
Tusk, MD -> GM Will-Save
GM Will-Save -> Dungeon Master S

I've made MindXing's already. It's available: HERE.

Finally, I've transitioned back to being a real-life VL, but I've been on these boards a long time. I'd gladly sign up to play a game under any of you, and wish you the best of luck. If you ever need help, I'm more than happy to give it.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Excellent and well done! Moving to the Discussion tab.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran looks happy with simply going. This is not his cup of tea.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran opts for a more vulgar approach and attacks Jiang Fei for a dagger, giving him a Bleeding Stare look

1d20 - 1 ⇒ (9) - 1 = 8, but his technique is poor.

On mobile, can't move on map.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Apologies. The weekend got away from me with midterms this week.
Don't forget everyone, from Ohm-Eran you get a free flank for 1 round due to his "false flanker" Vulcan mindmeld mesmerist trick!

Ohm-Eran continues to push into Yue Xin's mind, this time with a simpler spell, but given Zadim's advantage, nonetheless deadly. Daze, Will DC 17

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

I didn't call it out by name, but it's part of the Mesmerist class: Hypnotic Stare. I dig the flavor of the spell. It's really mechanically similar to "hold person", but with some flavor.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

The mesmerist, unsurprised by the turn of events eyes Yue Xin. His gaze is intense, and bores down into the soul Yue Xin takes a -2 on Will saves for a round. He then casts a spell of Mental Block on her. Will DC 18

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

With the website fixed, we should also deactivate Tea House.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

While I'm trying not to drive the action, we should definitely make a solid push to try to wrap this up. The specials in play are going to be full steam ahead, and it's worth it to be able to focus.

Let's do this!

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran sighs, then decides to step forth. "I apologize. Truly there was nothing of interest in them. We're a bit embarrassed by the fact, but what can we do?" Bluff: 1d20 + 11 ⇒ (14) + 11 = 25

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Good with placement. Remember, Ohm-Eran still implants the false flanker for each of you every morning.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran now speaks up, "Indeed, while my personal interests are curiosity, we have a larger sense of purpose. We shall help."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran stays silent, but watches intently, trying to ferret out what motivates this apparition, be it good or evil.

Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran nods in response to the Throne Room suggestion.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Once we know as much as possible about the journey there, and what to expect when we arrive, I'm ready."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"I'm ready." Slow, but here.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Here! I know the current trend is to ghost dot, dot then delete to keep the thread clean, but I actually dislike that. I prefer the visibility that it gives everyone for who has checked in and what's up.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Well done! Especially in the book work and prep for the fight. That scene can be a pain at a table.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran, with the melee completed, nods to Jianf Fei. The mesmerist adjusts the various buckles and and cloth in his robes and heads off for her apartment.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran, not accustomed to such puissance-at-arms tries to strike the man with a shuto
ATK: 1d20 + 0 ⇒ (2) + 0 = 2, but it's comically bad. He follows it up with a powerful roundhouse knee to the inner thigh

Ogre Scares Foe: 1d20 + 0 ⇒ (12) + 0 = 12, but misses again!

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Attacking Teal with a 5' step after the hit to current position.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Nothing personal!" Ohm-Eran lashes out with a swift kick to the inner thigh Ogre Scares the Foe

Ohm-Eran1d20 + 0 ⇒ (17) + 0 = 17 for DMG: 1d6 - 1 ⇒ (6) - 1 = 5 Will DC 11 or lose STR bonus for 1 round.

The mesmerist then steps back.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Switch to teal.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"SEE! See your style fall and falter. You are the beach waiting for the tide to come in. There is nothing you can do!" Ohm-Eran, feeling empowered by the course of the battle drops into a low zenkutsu dachi stance and uses returning fist power on his tsuki to drive the opponent in the red bandana backwards

Ogre Smashes Rock: 1d20 + 0 ⇒ (18) + 0 = 18 for DMG: 1d6 - 1 ⇒ (5) - 1 = 4 (FORT DC 11 or be pushed back)

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran, despite the crash course in training, is ill-equipped for a barroom brawl. He shrugs and replies very sternly, "You'd do well to stand down. The power of the Jade Ogre is umatched! The blow to your pride will be nothing compared to the blows to your body! Give in now and at least avoid the pain!" The mesmerist tries to demoralize the man: Intimidate: 1d20 + 10 ⇒ (18) + 10 = 28

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran bides his time until a member of the Scorpion school gets up, be it a trip to the lavatory, or to chase down a server. When that happens, the mesmerist looks deeply into her eyes. Intense Stare, she takes a -2 on her will save versus... Charm Person Will DC 18 .

Assuming it works (because if it doesn't...) In Tien, "My friend! It is good to see you. I can't help but share my joy that you have decided to leave the Scorpion school for the Jade Ogre Style. It is a wise decision, and I have the deepest respect for your courage and skill. To be honest, I think you have such chi that you could convince others to do the same. Indeed! I think it's a tremendously good and wise idea to go back and tell them all how you've seen the Truth, that The Jade Ogre Style is better than the Scorpion Style! Say it proud and loudly, for the truth rings like a clear bell!"

Take 10 on Bluff for a 21

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Is he singing poorly on purpose to lure them over here?" Ohm-Eran watches them to see if they react. "If this doesn't work, I have another idea, though it'll require magic."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"I'm no stranger to training, but this sounds far outside my wheelhouse. Still, it'll be a good experience."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"We never prefer to fight, but are prepared for self-defense when it comes. Let us choose the first two, food and friendship. Can you tell us about the Jade Ogre?" Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

That was my bad. I fixed it. I miscounted the quests.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran taciturn when not needed.

My apologies for jumping the gun at the end. I'm ready to go, and I'm sure you'll do just fine.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Nice job everyone. While I've transitioned back to my real life Lodge, I'm still here all the time. You're always welcomed to ask for help, requests, and whatnot.

I've reported the table as we are missing only the denouement. That leaves the matter of Chronicles. If I recall, we worked out who is writing each one for whom.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12
Redelia wrote:
Guys, I'm rather concerned about the pace here. I do need you to try to post every day (although a bit less over the weekend is fine).

It's all good. I'm here and have this covered.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran steps back, "Help would be appreciated." His tone is deadpan, though his step is taken with all alacrity.

He stops just long enough to cast another Mental Block, this time on the other one.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

I'm sorry. I JUST realized that it's listed as XXs in my profile. Bad form on my part. Fixed. (14/12/12)

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"All are weak willed before me!" Ohm-Eran steps back 5' and stares intently at the yellow foe. -2 to will saves and then casts a spell of Mental Block. Will DC 18 to resist.

Don't forget that in each of you is a mesmerist's trick. You get an illusory flanker to help you for one round. It's swift to activate.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Agreed. Make haste... slowly."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran shakes his head and tries to set to the task, STR Aid: 1d20 - 1 ⇒ (2) - 1 = 1

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran looks around, "I'd be naught more than a hindrance to such labor."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Knowledge: 1d20 + 1 ⇒ (2) + 1 = 3 "No idea. Let us be careful, but let us go in when possible."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Agreed."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran takes a calm walk through the area, trying to pick up what he can about Imperial communications Diplomacy (Gather Information): 1d20 + 10 ⇒ (3) + 10 = 13, but he is uncharacteristically distracted.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran takes in the sites and smells. For now, he stays silent, watching Yue Xin's body language, tonee, and delivery. Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Heads up everyone. I'll be AFK from Friday 1300ish until Tuesday 0700. I will do my best to check in once per day, but I'm expecting it to be a bit difficult (I'll be in Washington DC as pit crew for my fiancee as she runs a marathon.)

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Here and ready.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran huffs. Such pettiness is laughable, but he nods in agreement. The mission is the mission.