Hello! I'm hoping someone can help me get my hands on an image from the book. In the Candlemere Island section, on page 147, there is an image of a Gibbering Mouther, which is quite unlike any other image I can find for the monster. In preparing for an upcoming session, I'm printing out paper tokens for enemies that aren't included in the pawn box, but I can't seem to locate this particular image anywhere online. And it's a really cool image that I'd love to use, but I only have the physical book. Can anyone help me out? Maybe someone with the PDF? Please?
Mika Hawkins wrote:
The horizontal overlap makes sense, but the maps not using the same top/bottom edge is less excusable. Can you comment on that?
I'm not surprised that you, of all people, has something like that, Dudemeister. :) You seem to be the fairy godparent of Kingmaker GMs the world over. I will be reaching out, for sure. My original point stands, though. The official maps, printed by Paizo, should line up, at least vertically. The horizontal overlap makes sense (thank you, LordClammy for pointing that out), but the vertical offset shouldn't exist. Hoping future printings can correct that.
Posted over on the Kingmaker 2e forum, but it might be good, here, as well. The four Stolen Lands maps included in the Poster Map Folio don't line up properly, either length-wise or width-wise. Width-wise, there is a slight overlap on each side, meaning that if you wanted to lay them out together, you need to lay the maps partially on top of each other. This would be easily forgivable, but... They don't line up vertically, either! Each one needs to be slightly offset in order for the hexes to line up, even with the horizontal overlap. At first, I wanted to forgive this, too, since the four maps were, originally, in the 1e version, released with different books, so some discrepancy might be understandable. Until I realized that the full map exists in big core AP book (pg 56-57) AND in the Kingdom Tracker (pg 4-5), without any discrepancies. So, Paizo absolutely has the full, combined image that could have been cut up to make the Folio maps, but instead, they printed four disconnected maps that don't line up. It isn't a huge thing, but it does negatively affect me, since I'm going to be framing the four maps together for my players. I'm disappointed, more than anything. Just needed to get it off my chest, and maybe bring it to the attention of someone at Paizo, so that it can be corrected in a future printing, maybe.
The four Stolen Lands maps included in the Poster Map Folio don't line up properly, either length-wise or width-wise. Width-wise, there is a slight overlap on each side, meaning that if you wanted to lay them out together, you need to lay the maps partially on top of each other. This would be easily forgivable, but... They don't line up vertically, either! Each one needs to be slightly offset in order for the hexes to line up, even with the horizontal overlap. At first, I wanted to forgive this, too, since the four maps were, originally, in the 1e version, released with different books, so some discrepancy might be understandable. Until I realized that the full map exists in big core AP book (pg 56-57) AND in the Kingdom Tracker (pg 4-5), without any discrepancies. So, Paizo absolutely has the full, combined image that could have been cut up to make the Folio maps, but instead, they printed four disconnected maps that don't line up. It isn't a huge thing, but it does negatively affect me, since I'm going to be framing the four maps together for my players. I'm disappointed, more than anything. Just needed to get it off my chest, and maybe bring it to the attention of someone at Paizo, so that it can be corrected in a future printing, maybe.
Status is "Complete," there's a tracking number (though it doesn't seem to register on UPS' website, yet). I'm just trying to make sure I'm not getting my hopes up. Not that it matters all that much. My group is new to 2e and we need to get through Fall of Plaguestone before we start setting up for Kingmaker, but still...
The product page says that the books are expected to ship on 10/26, but I just got an email stating that the order shipped today. Admittedly, this is my first time pre-ordering a product from Paizo, so I dunno if this is just preparatory, and UPS will pick it up on the 26th, or something like that, so if that's the case, then great. If not, my hype levels just broke the meter... Edit: I also just noticed that the main product page no longer shows pre-order, and is just open to order...
I have fluffed out two of my submissions. Based on the number of divine casters and frontliner submissions we have, I'm going to withdraw my rogue and warpriest concepts. So, may I present for consideration: Tempest
and Mahkah
I have completed the crunch (for the most part) on my submissions. I will work on fluffing them out later on, but wanted to at least provide my WIP sheets. Zen Archer Monk
If you have a wand of Summon Monster, or a staff that has the spell, you can usually choose what you're summoning when you use that charge. Except when you can't, like the Staff of Spiders or Staff of Hungry Shadows, which both limit what can be summoned with those spells. Does this reduce the price of the wand/staff at all? Or would you, as a GM, reduce the cost to craft or buy the item? The hungry shadows staff seems to be priced lower than its spell complement would otherwise require, though Spiders seems to be overpriced. So I'm not able to get a good read on any consistent factor. Thanks, in advance.
Settled on a Dread Ghoul Unchained Rogue. Will have the submission completed by the deadline.
Dot for interest. Would Skeletal Champion require any tweaking? Or would it be fine as is? Edit: Same question for Wight?
Hello there! Mods, please delete this if this is the wrong place. I posted also in Gamer Connections, but as this is an online game, I don't know if it would be more appropriate here. I have an established group, all set and ready to start on the Kingmaker adventure path....and our GM has dropped off the face of the earth, leaving us high and dry. We've waited for 3 weeks, but no contact has been made, so we're looking to replace him. We have characters made and ready to go, we just need the GM. About the group: We have 4 new players who have never played Pathfinder before, one old grizzled veteran who started with the Red Box back in prehistoric times, and myself, a veteran player who playtested the original game, and every supplement through Ultimate Combat. We were originally looking to play in the early evenings (around 6:30-7pm Central time) on every other Sunday (for clarity's sake, 9/10/17 would have been an off week). Timing is slightly flexible, but it would be nice if we could stick close to that. Roll20 is our preferred medium, and we have been using Discord for communications to this point. So please, drop me a line if you're interested. We are very excited to get this adventure started!
Hello there! I have an established group, all set and ready to start on the Kingmaker adventure path....and our GM has dropped off the face of the earth, leaving us high and dry. We've waited for 3 weeks, but no contact has been made, so we're looking to replace him. We have characters made and ready to go, we just need the GM. About the group: We have 4 new players who have never played Pathfinder before, one old grizzled veteran who started with the Red Box back in prehistoric times, and myself, a veteran player who playtested the original game, and every supplement through Ultimate Combat. We were originally looking to play in the early evenings (around 6:30-7pm Central time) on every other Sunday (for clarity's sake, 9/10/17 would have been an off week). Timing is slightly flexible, but it would be nice if we could stick close to that. Roll20 is our preferred medium, and we have been using Discord for communications to this point. So please, drop me a line if you're interested. We are very excited to get this adventure started!
Whiskey and a Bonesaw wrote: The first is a Pyrokineticist - fires of Hell, all that jazz - but I'm worried about Fire Resistance. Especially since I know we have to fight a Gold Dragon at some point. Having played a pyrokineticist, I'll note that bypassing fire resistance or immunity is a non-issue at level 7 by choosing another element, rather than going for blue fire (as cool as it is). You also get a third at level 15, if you still wanna go for blue fire. There's also Searing Flame, which reduces resistance, though it has no effect on Immunity.
For (in)justice!:
1d100 ⇒ 25 - Once per day, you can exhibit a burst of speed, moving as if your base land speed were 50 feet for 1 round.
1d100 ⇒ 92 - You gain a +1 racial bonus on Fortitude saves. 1d100 ⇒ 8 - You use your Charisma score instead of your Constitution score to determine how many rounds you can hold your breath. Hmmmm. Decisions, decisions. Also, need to decide whether my antipaladin is going to be rocking a greatsword, greataxe, or earthbreaker...
Not looking for other players, just yet. I'm sure there are many who would jump on the chance to play. Right now, I have a simple request. I am looking for a GM who is willing and able to run the Skull & Shackles Adventure Path, and to stick with the game through to completion. It's a long process, and too many PbP games fail because players and GMs can not commit to seeing it through to the end. I can commit, and I'm looking for a GM that can, as well. So, is there any GM out there who can do the same, and is willing to run the AP? Step forth and make yourself known. I'd love to hear from you, and I'm very sure that there are others who would jump on the chance to join us.
Sir Longears wrote:
It wasn't aimed at you, mate. It was simply an answer to Div's concerns about the party being able to stick together, and to the conversation that followed. It was not directed at anyone.
All tabletop games require a small amount of metagaming to keep the party together. If you're going to be That Guy, and specifically betray the party, then why the hell are you even playing? I see people use the, "but it's what my character would do" line to justify stupid crap, but in reality, we're all playing the game together, and while there's always going to be disagreements and such, there's NO reason to be a dick to your fellow players. Keeping the party together falls on the shoulders of the players to not be dicks to each other, more than anything else. It's honestly not that hard to come up with an in-character reason to stick with your own race than to side with the extraplanar threat.
DekoTheBarbarian wrote: Just thought it would be interesting to play. May change it if enough people complain enough lol Thing is, if you willingly opt to play something that encourages PvP and attempting to kill your party, you can't be surprised when the party turns around and kills your character in return. Personally, I don't have any problem with it, but I won't pull punches the first time you attack another party member. :D
Do you start out as Mythic, though? Or would the gestalt characters be outshining the mythic-to-be characters until they ascend? Or would everyone start off as single-class characters, and then once the ascension happens, we can choose to spontaneously gain extra gestalt levels? It sounds like a decent idea, but I think it may not play out the best. It may just be better to have everyone on the same page, throughout.
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