N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 For the 4th bonus chronicle you do not have to take the level, it is optional. Most PFS content ends at 15 (All for Immortality and the other standalone PFS adventures). Some modules (Moonscar and Witchwar) and various AP segments can be played at 16-19 along with two specials (Siege of Gallowspire (16 max) and Race for the Runecarved Key (up to 20)).
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Do we know if the building is warded against teleportation? If not I will teleport us into an upstairs chamber I can see after a little bit of flying scouting. I will purchase a scroll of invisibility and UMD it for the scouting. I cannot fail the UMD check with heroism active. Wait here friends while I check out the upper level and find a place to teleport us in to.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Lets put an end to this once and for all I am all for confronting him ourselves although we should probably notify our employer on the way
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo launches a torrent of acid right into the face of the creature and then promptly casts a second spell, speeding up the party. Casting dragons breath as a line of acid, DC23 refelex save for half followed by quickened haste. SR: 1d20 + 14 ⇒ (10) + 14 = 24
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Due to ill omen its first two attacks should roll twice and take the lower result. This will expend the effect.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Do I learn anything about cannon boy?
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Identify creature: 2d20 ⇒ (19, 12) = 31
Obo flies up and forward to get a clear shot at the cannon creature. Casting a spell they weave threads of fate around the creature and then unleash a ravening beam of death at it. Move, cast quickened ill omen and then disintegrate. It has to make the next three d20 rolls twice, taking the lower roll. SR for ill omen: 1d20 + 14 ⇒ (13) + 14 = 27 Disintegrate vs flat footed Touch AC: 1d20 + 11 ⇒ (18) + 11 = 29 SR for disintegrate: 1d20 + 14 ⇒ (20) + 14 = 34 Disintegrate damage: 28d6 ⇒ (4, 4, 6, 6, 4, 1, 5, 4, 3, 4, 2, 2, 3, 1, 3, 5, 2, 2, 4, 6, 6, 4, 3, 1, 2, 3, 2, 6) = 98
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 My spell list is in my profile. As a witch I do not have access to invisibility.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo grins, That sounds like a plan
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo moves up to examine the liquid in the canisters. Any knowledge checks on these? They also cast detect magic and give the area a quick sweep for anything useful. Perception: 1d20 + 35 ⇒ (16) + 35 = 51
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Peering through the area Obo looks towards the west. It looks like there is a lengthy corridor into the interior over there they say pointing out the area (looks like it is beyond Area D5). I can probably teleport us into that corridor...
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 If we can see the leader I am happy to teleport us into the midst of them again.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I dont think we want to fight our way past everything in here, lets see if we can slip past these orcs and find the leader of this place.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo follows, floating just above the ground and just behind the group. They occasionally sweep the area ahead with detect magic and check out the area for traps, secret doors and other hidden things. Taking 10 on Perception for 45 Doesnt seem to be much here. Lets press on.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo scans the area, We should move quickly, the noise might have alerted others here. Lets not give them a chance to get ready.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Mirror image: 1d7 ⇒ 6 Unfortunately the bullet simply pops an image.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo floats into the chamber and gestures at the remaining ogrekin (black). Frost begins to form around him. DC27 fortitude save or entombed in ice. 3d8 ⇒ (1, 6, 8) = 15 cold damage. A save means half damage and not entombed.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Seeing that their enemies are rather spread out Obo grants the whole party the benefit of Haste! Take hem quickly before anyone raises the alarm he whispers.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I assumed me disintegrating the door would in effect be my surprise round action.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 In order to hurry things along Obo disintegrates the main doors so they can assault those hiding behind it before they can react to the noise. Well, this is going well
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo sets up their long term buffs the day before and medium term ones as we arrive. I add a heightened awareness and an extended mirror image and shield before we start the attack. Images: 1d4 + 3 ⇒ (3) + 3 = 6
Obo quietly whispers, I possess no such invisibility magic but I can drop us all into combat with the thing with a teleport spell...There's a chance we land off target but its a small one.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I am happy with us continuing with just 3. We are allowed to do so now and given how we have done so far I think we would be fine.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo has been updated.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I am a bit confused. Are we saying that we have finished part 2? We dont seem to have actually done very much in this section.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo sits back and allows the more martially inclined characters to dispatch the ooze swiftly. The remains do provide an interesting diversion as they examine the remains and determine the strange explosive properties. My, my, these could be weaponised really very effectively, if you could control where they went at least. Curious, I wonder why they are here, did they arise spontaneously or has some insane alchemist started experimenting with this gunpowder and ooze combination. If they have we should probably put a stop to that. Looking aroun Obo says, I suggest we head into the main building there Looking at the map I am a little confused as to which bit we are heading into and which area is handwaved?
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I could just disintegarte the gate... mutters Obo. I sort of like the idea of kicking in the front door after how those mutants were treated in the mine.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo will make all of their usual magical preparations, so mage armour, delay poison and life bubble on everyone. Medium duration buffs are active and I will also cast mirror image just before we enter the windmill. Images: 1d4 + 4 ⇒ (4) + 4 = 8
Well, doesnt this place look inviting. Can we see how many entrances there are?
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Being several days later I assume we have time to renew spells etc.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I suspect this set up may stretch further than Sultur, he doesnt sound like he has the resources to create disruption on this scale. However, he is clearly the next link in the chain. We should certainly pursue him at this mill but first I would prefer we clear this place out, if only to free the people here. I am also going to need time to transport the slaves here back to Alkenstar. I suggest we scout out the rest of the mine, remove any further guards and then take a day or two to get the slaves out and safe. After that we can go and explain to Sultur just what sort of mistake he has made...
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo flies forward and tries to send pances of searing pain into the tieflings guts. Kill her quickly friends Move and use agonising hex, DC25 fortitude save or nauseated with a new save at the end of each round
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I have acted this round, I cast Haste. Active perceptio checks are normallly a move action.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo cannot fail that spellcraft check Be careful, whoever cast that possesses powerful divine magic Obo quickly flies down, into the midst of the group, and weaves magic amongst them. I have hastened your limbs, I suggest you get off after them Move and cast haste on everyone When the spell went off did we have any chance to see who did the casting?
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Assuming that his allies will deal with the utants Obo sends a searing line of acid at the retriever. Casting dragons breath at him. 12d6 ⇒ (2, 1, 6, 2, 3, 5, 2, 6, 5, 3, 5, 4) = 44 acid daage, DC23 reflex save for half
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo has see invisibility active, can he see anything approaching?
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 I think you applied the beam damage to the wrong person. Also my dragins breath damage doesnt seem to have been applied to the ogres. Obo shouts in alarm at the appearance of the massive spider like construct. Arcana, using invstigative mind: 2d20 ⇒ (1, 10) = 11, take the best +31 for 41 Its a retriever, horrid creature, beware its eye beams! Just as a note, it can make its eye beam attack as a free action once per round! Rising up to get a clear shot Obo once again taps into the inherent ley lines and then launches a beam of sickly green light at the massive creature. Extra caster levels: 1d4 ⇒ 3
Ranged touch, heroism: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage on a fail: 32d6 ⇒ (4, 6, 5, 3, 2, 4, 1, 1, 1, 6, 6, 3, 3, 4, 4, 5, 1, 3, 2, 3, 3, 4, 6, 3, 1, 6, 5, 3, 5, 4, 6, 5) = 118
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo floats forward and rises up a little. Raising both hands they unleash a torrent of flesh dissolving acid against the ogres. Move forward, rise up to 5' to avoid blocking any charge lanes. Then cast Dragons Breath, hitting all three of them with a cone of acid. Acid damage: 12d6 ⇒ (1, 4, 3, 4, 1, 5, 4, 1, 6, 2, 6, 3) = 40
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo focuses their power on the red ogre, sending pain lancing through its guts! Using agony hex on red, DC25 fort save or nauseated.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Fine by me Obo scans through the various bits of equipment left behind. Not sure much of this is o any use to us but we should take it for the Society. Should we press on and deal with this other boss.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo, tiring of this battle, gestues towards the ettin and engulfs it in snow, ice and biting winds. As they clear it may well be frozen into a block of ice. Using ice tomb hex on the ettin. It takes 3d8 ⇒ (2, 8, 6) = 16 cold damage and is imprisoned in ice. If it makes a DC25 fortitude save it takes alf damage and is not entombed.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo waits, seeing what might be left after his companions decimate these brutes.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo gestures with a magical rod in one hand and engulfs many of the recently arrived ogres in blinding light. It (hopefully) sears their flesh and blinds them. Casting intensified burst of radiance. It is a 10'r burst so should hit brown, oragne, blue and yellow ogres and the ettin. I cannot fail the defensive cast check. Automtic damage if evil: 10d4 ⇒ (2, 3, 2, 3, 4, 3, 4, 4, 4, 1) = 30 DC21 reflex save or blinded for 1d4 ⇒ 3 rounds. If they make the save they are dazzled for the same duration. As a reminder, if the white ogre attacks then I do have 8 mirror images. If I start taking a bunch of damage I may instead emergency force sphere.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo glances upwards. I think we might have company soon, best try and finish this quickly With that Obo flies over to get a clear line of fire at the ogre and unleahes a pale green ray of death at it. As they cast the spell power seems to flow around and through Obo as he draws on hidden reserves. Move then swift action to use conduit surge for 1d4 ⇒ 4 extra caster lvels. Then cast disintegrate Conduit surge fort save: 1d20 + 17 ⇒ (16) + 17 = 33 Ranged attack, haste, heroism: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
Damage on a fail: 34d6 ⇒ (1, 1, 4, 5, 3, 6, 4, 2, 6, 6, 5, 6, 5, 4, 4, 2, 1, 5, 6, 5, 3, 3, 1, 2, 2, 1, 5, 5, 1, 5, 1, 6, 4, 5) = 125
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo floats in place and focuses in intense concentration. Raising one hand they unleash a torrent of magical light, engulfing all three of the creatures around the crusher. Obo hovers in place, I cannot fail the fly check. Casting persistent glitterdust, hitting the three monsters around the crusher. Two DC21 will saves or they are blinded with a new save at theend of each of their turns.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo weaves haste around the entire group before rtreating upwards, out of reach of the enemies if at all possible.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 My various bufs are up and i am ready to go. I can teleport everyone if need be, at CL13 I get myself and up to 4 others
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo takes a look around, I cannot dimension door us all, its a wand and only has a few charges and I have no invisibility. I can teleport us down there and there should not be too much chance of any sort of mishap... My stealth is terrible, I recommend we take the teleport option
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Oops, I got them the wrong way around. Yes, B11 then B17-19. We dont need to worry about the poison, all of us have delay poison on.
N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources: Conditions: FoM, Delay Poison, Images 6
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3 Obo scans the map. It looks like we have to pass the area controlled by Metruni to reach Murg-Nurk so I suggest we start there. With the mention of plague breath Obo will also take an antiplague. Life Bubble might protect them but it isnt worth taking the risk!
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