Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Omni-Lithic wrote:
Chryssi wrote:
Someone is SO going to get their's when I get back to the station. High fives anyone?
The mantid swarm buzzes around Omni for a moment before she moves over to Chrissi, raising her limbs for the proffered high five.
"Many precogs suffer from the arrogance of thinking that they're in control of their own fates, while all they're really seeing are possibilities. Some junctures, while having multiple paths, are actually predetermined - no amount of nudges will pull you away from your Path. Such was her fate today."
**"Yes, seeing the future does not mean you can control it.**"
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Note for gm.At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds. (This is the same as corrode, gm)
fort:1d20 + 7 ⇒ (18) + 7 = 25
O.K resists again from the stress his body receives. It is difficult to be affected when you are a living colony.
His body turns into light. (move action plasma sheath) and shoots at the wannabe god even if she look at her tiny point in the horizon.
attack solar flare eac:1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 fire damage plasma sheat, photon mode,weapon crystal (holy and force effect:2d4 + 12 + 1d4 ⇒ (2, 1) + 12 + (4) = 19
O.k. Actually resist from the powerful spell. Copaxi have the reputation to have a weak mind,but this is not the case for OK. Probably the month of works writing the application of Tabrid Minor for the protectorate program.
He move south, closer to the elf and her machine and throws one of his bullet mortar at Red and orange
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
(Photon 2)
attack solar flare eac vs Zaheni minus distance:1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
cold damage, graviton 20ft,weapon crystal (holy and force effect:2d4 + 7 + 2 + 1d4 ⇒ (3, 4) + 7 + 2 + (2) = 18if this is a hit, it needs to do an reflex save dc 19 or being pushed 10ft.
crit:2d4 + 7 + 2 + 1d4 ⇒ (4, 4) + 7 + 2 + (2) = 19 corrode 1d6
graviton special weapon properties (from gravity pulse:
Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.
Fort:1d20 + 7 ⇒ (17) + 7 = 24
O.K receives the attack and his pores closes from the shock.
"Until she moves at this throne, she will be very strong... Yeah. Let's move her."
He shoots at one of his gravity bullet at her. They may be less powerful when he is in photon mode but it would work. It goes directly into her chest.
"You are not the only galaxy-wide threat, i stopped with this gun. Historia Prime falled under those bullets."
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
(since no one said anything)
**"You are not the only one who use time magic**"
O.k step up and cast haste from his experience from his experience from a time traveling adventure. (Peril of the past) On himself and the two other ally close to him.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Shaken by the effect, (A success mean shaken for one round) O.k attempts to push sentinel out of the way with his gravity bullet (move action)
attack solar flare eac vs sentinel:1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect:2d4 + 12 + 1d4 ⇒ (2, 1) + 12 + (1) = 16 (he need to do a dc 19 or he is pushed 10ft)
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Psychic Resilience (SFS #5-99: Battle for the Bulwark)
Psychic Resilience (Slotless Boon): You are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of
intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting
spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the
higher result
A cerebral countermeasure is a tiny gland that constantly monitors your brainwaves, watching for unexpected spikes in activity that indicate mental assault. As a reaction before you attempt a saving throw against a mind-affecting effect, you can cause the gland to release proteins that deflect and confuse mental attacks by overloading the chemical receptors that would otherwise respond to the mental attack. This grants you a +2 circumstance bonus to your Will saving throws against mind-affecting effects until the end of your next turn. The disruption this defense causes makes it difficult to concentrate, giving you a –2 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks until the end of your next turn.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Maxamas Maxamas wrote:
I say we go help strike Team B. Then again it could be a trap set off by the goons to lure of from the finitrium engine, but then Strike Team B might be dead. Either way, I say we help strike Team B, then can give us a ride if they live.
"What can we do against someone who can predict your every action? Destiny is rigid after all? I was fearing that problem would arrive. So i decided to talk to a friend, an SRO who can predict the future even if he doesn't see this.
He told me this. "You can estimate possibilities that exist.
It is in fact very easy for those with training and are categorized as having an "Superior intellect". The fact that you are meeting me O.K is a proof that even you can do those simple estimates.
But knowing which one are more probable to happen is the task that take the most time to compute. Also, even if you know what is more likely to happen, you are constrained by your ressources and can't protect yourself against everything.
In resume, this leader is not omnipotent, she has just more dedication power. Don't be afraid of it as that just give her more power. Even if we both don't actually have one, just follow your heart.
Tabrid Minor's candidature may be in danger if i am associated to abandoning my teammates... and we starfinder don't abandon our own.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
will:1d20 + 5 ⇒ (20) + 5 = 25
"Wait, My sense tell me that this an illusion to cloak the entrance of the building. Beyond the entrance, stairs descend 30 feet into an underground bunker. The bunker’s walls are made of sturdy metal and lined with strips of harsh white lighting."
Being native of Tabrid Minor, an heavy industrialised world. O.K. looks at this building.
enginnering:1d20 + 17 ⇒ (1) + 17 = 18
I forgot that i can take 10 in starfinder. Can I take 10?
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
fortitude:1d20 + 7 ⇒ (11) + 7 = 18
O.k. continue to shoot with his gravity charged bullets.
attack solar flare eac, flashing strike:1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 cold damage, graviton 20ft,weapon crystal (holy and force effect:2d4 + 12 + 1d4 ⇒ (3, 2) + 12 + (2) = 191f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.
2nd attack solar flare eac, flashing strike:1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21 cold damage, graviton 20ft,weapon crystal (holy and force effect:2d4 + 12 + 1d4 ⇒ (1, 3) + 12 + (4) = 201f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.
graviton special weapon properties (from gravity pulse:
Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.
Special:If there is a miss the next attack has an +1 insight to attack.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Graviton mode. Move action: Gravity pulse. Standard action: Shoot. Feat Zoro-in: If missed +1 insight bonus for the next attack.
The solarian is actually impressed that this small escargot his able to stop such a gargatuan creature on his track.
His body goes dark as a bullet with an huge kinetic energy goes into the dinosaur.
attack solar flare eac:1d20 + 14 ⇒ (11) + 14 = 25
cold damage, graviton 20ft,weapon crystal (holy and force effect:2d4 + 12 + 1d4 ⇒ (2, 4) + 12 + (3) = 211f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.
graviton special weapon properties (from gravity pulse:
Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Maxamas Maxamas wrote:
Are we all on the same strike team?Do we as pathfinder choose 1 of 3 strike teams, and we just don't do the other 2? or do we split the party to do all 3?
They said in the intro that we are Strike one. That feel so much as an old special and we are the high level team that fight the bigbad.
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
A Blue amalgam of polyps inside a cowboy wear. The copaxi follows with a notepad, reading something.
"I am O.K. Coral, a bureaucrat from Tabrid Minor a planet in the process of having their protectorate status. I was even part of the first submission. I joined the society to be closer to the process and because of a joined event in one of our flying city. I have activated solarion power. A gun that is called the Equilizer."
Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
I did found the story very interesting and the way you need to understand what you need to do was a good feeling of what non-joros must have felt.
I am curious what was the initial test the overmind was thinking. It felt like was using clone as a method of reproduction, but the machine had a bug. (This place is looking more and more like "Our friendly computer" from Paranoia.)