O.K. Coral's page

135 posts. Organized Play character for Gayel Nord.


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Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Omni-Lithic wrote:
Chryssi wrote:


Someone is SO going to get their's when I get back to the station. High fives anyone?

The mantid swarm buzzes around Omni for a moment before she moves over to Chrissi, raising her limbs for the proffered high five.

"Many precogs suffer from the arrogance of thinking that they're in control of their own fates, while all they're really seeing are possibilities. Some junctures, while having multiple paths, are actually predetermined - no amount of nudges will pull you away from your Path. Such was her fate today."

**"Yes, seeing the future does not mean you can control it.**"

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

civil servant (dayjob): 1d20 + 17 ⇒ (18) + 17 = 35

"Copy, we saved the galaxy again."

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Attack solar flare flatfooted eac+Zero in-deadly aim-range: 1d20 + 14 - 2 - 2 - 3 + 1 ⇒ (1) + 14 - 2 - 2 - 3 + 1 = 9
Fire damage plasma sheat, photon mode,weapon crystal, deadly aim(holy and force effect: 2d4 + 12 + 3 + 1d4 ⇒ (4, 2) + 12 + 3 + (2) = 23

2nd attack solar flare flatfooted eac+Zero in-deadly aim-range : 1d20 + 14 - 2 - 2 - 3 + 1 ⇒ (20) + 14 - 2 - 2 - 3 + 1 = 28
Fire damage plasma sheat, photon mode,weapon crystal, deadly aim(holy and force effect: 2d4 + 12 + 3 + 1d4 ⇒ (3, 3) + 12 + 3 + (4) = 25
additional crit: 2d4 + 12 + 3 + 1d4 ⇒ (4, 1) + 12 + 3 + (1) = 21+corrode

O.K. Coral is quite surprised about the undead transformation but the undead can still die.

He does another barrage, using his deadly aim.

"Ish. That awful end for you "

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Now that Zahenni is flat-footed, Ok Coral full attacks her.

attack solar flare eac, zero-in with range penality: 1d20 + 14 - 2 - 3 + 1 ⇒ (18) + 14 - 2 - 3 + 1 = 28
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (4, 2) + 12 + (2) = 20

attack solar flare eac with range penality: 1d20 + 14 - 2 - 3 ⇒ (9) + 14 - 2 - 3 = 18
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (3, 3) + 12 + (3) = 21

"I don't need to be a genius to know that your fate is to fall down under my bullet."

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Kneecapper was too far to attack zahenni and do full attack.
So it should have been the last undead.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Gm, i knee attacked blue.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Is there a way to upper the floor or the dc to climb it?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Note for gm.At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds. (This is the same as corrode, gm)

fort: 1d20 + 7 ⇒ (18) + 7 = 25

O.K resists again from the stress his body receives. It is difficult to be affected when you are a living colony.

His body turns into light. (move action plasma sheath) and shoots at the wannabe god even if she look at her tiny point in the horizon.

attack solar flare eac: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (2, 1) + 12 + (4) = 19

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

O.K falls down... Slowly. As a copaxi, he has the control on his personal gravity so he is. And he is in low gravity.

O.K. stand up. And shoots at Orange . (Photon 1)

shot, second increment vs orange eac: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
cold: 2d4 + 2 + 7 + 1d4 ⇒ (2, 3) + 2 + 7 + (3) = 17

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Ok. That was fun. Those that mean a 60ft wall is on Ok now or that he can still shoot the undead?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Yes, i thought moving her from her trône would help us.

At the moment, we are easily winning.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

will+cerebral counter nesure+psychic resilience: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25

O.k. Actually resist from the powerful spell. Copaxi have the reputation to have a weak mind,but this is not the case for OK. Probably the month of works writing the application of Tabrid Minor for the protectorate program.

He move south, closer to the elf and her machine and throws one of his bullet mortar at Red and orange

supernova, distant burst, dc reflex 16: 8d6 + 2 ⇒ (1, 5, 5, 5, 1, 2, 4, 2) + 2 = 27

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

(Photon 2)

attack solar flare eac vs Zaheni minus distance: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32

cold damage, graviton 20ft,weapon crystal (holy and force effect: 2d4 + 7 + 2 + 1d4 ⇒ (3, 4) + 7 + 2 + (2) = 18if this is a hit, it needs to do an reflex save dc 19 or being pushed 10ft.
crit: 2d4 + 7 + 2 + 1d4 ⇒ (4, 4) + 7 + 2 + (2) = 19 corrode 1d6

graviton special weapon properties (from gravity pulse:

Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.

Fort: 1d20 + 7 ⇒ (17) + 7 = 24

O.K receives the attack and his pores closes from the shock.

"Until she moves at this throne, she will be very strong... Yeah. Let's move her."

He shoots at one of his gravity bullet at her. They may be less powerful when he is in photon mode but it would work. It goes directly into her chest.

"You are not the only galaxy-wide threat, i stopped with this gun. Historia Prime falled under those bullets."

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Wait How big of a zone this spell is to affect everyone?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

A reminder that the holy fusion removes any resistance from evil undead.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

O.k Coral has learned his lesson. He moves outside of spell range before shooting at one of the undead.

Being a sovereign atop a mountain of corpses. That's what you want?

attack solar flare eac: 1d20 + 14 - 3 ⇒ (12) + 14 - 3 = 23

cold damage, weapon crystal (holy and force effect: 2d4 + 7 + 1d4 ⇒ (3, 1) + 7 + (2) = 13

attack solar flare eac: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16

cold damage, weapon crystal (holy and force effect: 2d4 + 7 + 1d4 ⇒ (3, 2) + 7 + (4) = 16

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

enginnering: 1d20 + 17 ⇒ (12) + 17 = 29

O.K concentrates at engine room.

will: 1d20 + 5 ⇒ (13) + 5 = 18

O.K put his chips on tanking.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

O.K. Coral just shoot.

attack solar flare eac: 1d20 + 14 ⇒ (17) + 14 = 31

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

"Does anybody know what going on?" O.K says trying to aid the starfinders.

physical science: 1d20 + 13 ⇒ (17) + 13 = 30

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

(actually forgot to include in my inventory the thermal protection, so i will act as i don't have it)

O.k Coral knew there were something he forgot to put on this morning when he received the blast of cold and start bleeding.

Still, that doesn't stop him to make a supernova!

supernova distant burst dc reflex 16: 8d6 ⇒ (4, 6, 1, 5, 4, 4, 5, 2) = 31

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Using the haste O.k. turns his colt into fire Before aiming at Eventriel.

" So, now this is only you and me. You are now against the most annoying type of person in the galaxy. A civil servant."

attack solar flare+Zero in eac: 1d20 + 14 + 1 - 3 ⇒ (5) + 14 + 1 - 3 = 17
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (1, 3) + 12 + (2) = 18

attack solar flare+Zero in eac: 1d20 + 14 + 1 - 3 ⇒ (13) + 14 + 1 - 3 = 25
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (2, 4) + 12 + (3) = 21

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

O.k. continues his dance with sentinel. " For somebody, who can see the future, you are underprepared." (step and full attack)

attack solar flare eac sentinel: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29

cold photon mode,weapon crystal (holy and force effect: 2d4 + 9 + 1d4 ⇒ (3, 3) + 9 + (4) = 19

O.K. Coral just shoot.

attack solar flare eac sentinel: 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13

cold photon mode,weapon crystal (holy and force effect: 2d4 + 9 + 1d4 ⇒ (1, 1) + 9 + (3) = 14

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Both are again vloses enough of each other that we can do another distant burst supernova!

Supernova distant burst reflex dc 16: 8d6 + 2 ⇒ (3, 1, 6, 2, 4, 3, 5, 6) + 2 = 32

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Using the haste, ok guarded step and full attack

attack solar flare eac vs sentinel: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16

cold damage , photon mode,weapon crystal (holy and force effect: 2d4 + 9 + 1d4 ⇒ (4, 4) + 9 + (3) = 20

attack solar flare eac vs sentinel: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27

cold damage , photon mode,weapon crystal (holy and force effect: 2d4 + 9 + 1d4 ⇒ (2, 1) + 9 + (2) = 14

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

(since no one said anything)

**"You are not the only one who use time magic**"

O.k step up and cast haste from his experience from his experience from a time traveling adventure. (Peril of the past) On himself and the two other ally close to him.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Would that be too late to cast haste mow? That way i can guarded step and shoot 2 times?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

supernova with distance Burst dc 16: 8d6 + 2 ⇒ (6, 1, 6, 1, 4, 4, 1, 3) + 2 = 28

O.K.guarded step out of the way.

And fire a sort of mortar between Eventriel and the sentinel (they are just inside the supernova with distant grasp.)

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

I talk also about me. But no one has nanite for this?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Shaken by the effect, (A success mean shaken for one round) O.k attempts to push sentinel out of the way with his gravity bullet (move action)

attack solar flare eac vs sentinel: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22

fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (2, 1) + 12 + (1) = 16 (he need to do a dc 19 or he is pushed 10ft)

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Psychic Resilience (SFS #5-99: Battle for the Bulwark)
Psychic Resilience (Slotless Boon): You are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of
intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting
spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the
higher result

https://thehiddentruth.info/player/equipment/augmentations/biotech?page=Cer ebralCountermeasures

CEREBRAL COUNTERMEASURES
Starfinder Alien Archive 2 p.19

Level: 6
Price: 4200
System: Brain

A cerebral countermeasure is a tiny gland that constantly monitors your brainwaves, watching for unexpected spikes in activity that indicate mental assault. As a reaction before you attempt a saving throw against a mind-affecting effect, you can cause the gland to release proteins that deflect and confuse mental attacks by overloading the chemical receptors that would otherwise respond to the mental attack. This grants you a +2 circumstance bonus to your Will saving throws against mind-affecting effects until the end of your next turn. The disruption this defense causes makes it difficult to concentrate, giving you a –2 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks until the end of your next turn.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

will+cerebral counter mesure+psychic resiliance: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19

reroll from psychic Resilience: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23

O.K. Coral experiences on Sangoro's Bulwark has give him extra resiliency against mind effecting effect and augmentation inside also.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

:move action (plasma sheet)

Standard: attack.

O.K. Coral just shoot at the elf also.

attack solar flare eac: 1d20 + 14 ⇒ (15) + 14 = 29

fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (3, 1) + 12 + (1) = 17

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

engineering: 1d20 + 17 ⇒ (6) + 17 = 23

O.K Tries to command the walls to move by creating crossing some electrical wire.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

attack solar flare eac: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (1, 1) + 12 + (4) = 18

attack solar flare eac: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (4, 3) + 12 + (1) = 20

O.K, the sharpshooter, just changes his target to green.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

OK. just concentrate to be a good shooter, even if it looks like he could explode at any moment.

attack solar flare vs red eac: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (3, 1) + 12 + (1) = 17

attack solar flare vs red eac: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31
fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (4, 4) + 12 + (4) = 24
crit: 2d4 + 12 + 1d4 ⇒ (4, 4) + 12 + (2) = 22

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

(photon 2)

O.k. concentrates on Blue as his light goes in brightness.

attack solar flare eac: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15

fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (2, 4) + 12 + (3) = 21

attack solar flare eac: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29

fire damage plasma sheat, photon mode,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (4, 3) + 12 + (3) = 22

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

O.K cowers from the bullet, even if this has used a bit of stamina. (stamina -10)

Even if he could go and disable the engine. O.K prefers to keep the heat toward him. (Photon 1)

Flames of hell goes around him(move action:plasma sheath) and he shoots Blue. (standard action)

attack solar flare-deadly aim vs blue eac: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
fire damage, plasma sheat, photon mode,weapon crystal, deadly aim (holy and force effect: 2d4 + 15 + 1d4 ⇒ (2, 3) + 15 + (2) = 22
crit: 2d4 + 15 + 1d4 ⇒ (3, 1) + 15 + (1) = 20The sentinel is also corrode 1d6.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Let's me look at those walls.

engineering: 1d20 + 17 ⇒ (18) + 17 = 35

Arriving at the place, O.K shoots. eac: 1d20 + 14 ⇒ (1) + 14 = 15

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Maxamas Maxamas wrote:
I say we go help strike Team B. Then again it could be a trap set off by the goons to lure of from the finitrium engine, but then Strike Team B might be dead. Either way, I say we help strike Team B, then can give us a ride if they live.

"What can we do against someone who can predict your every action? Destiny is rigid after all? I was fearing that problem would arrive. So i decided to talk to a friend, an SRO who can predict the future even if he doesn't see this.

He told me this. "You can estimate possibilities that exist.
It is in fact very easy for those with training and are categorized as having an "Superior intellect". The fact that you are meeting me O.K is a proof that even you can do those simple estimates.

But knowing which one are more probable to happen is the task that take the most time to compute. Also, even if you know what is more likely to happen, you are constrained by your ressources and can't protect yourself against everything.

In resume, this leader is not omnipotent, she has just more dedication power. Don't be afraid of it as that just give her more power. Even if we both don't actually have one, just follow your heart.

Tabrid Minor's candidature may be in danger if i am associated to abandoning my teammates... and we starfinder don't abandon our own.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

will: 1d20 + 5 ⇒ (20) + 5 = 25

"Wait, My sense tell me that this an illusion to cloak the entrance of the building. Beyond the entrance, stairs descend 30 feet into an underground bunker. The bunker’s walls are made of sturdy metal and lined with strips of harsh white lighting."

Being native of Tabrid Minor, an heavy industrialised world. O.K. looks at this building.

enginnering: 1d20 + 17 ⇒ (1) + 17 = 18

I forgot that i can take 10 in starfinder. Can I take 10?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

fortitude: 1d20 + 7 ⇒ (11) + 7 = 18

O.k. continue to shoot with his gravity charged bullets.

attack solar flare eac, flashing strike: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
cold damage, graviton 20ft,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (3, 2) + 12 + (2) = 191f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.

2nd attack solar flare eac, flashing strike: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
cold damage, graviton 20ft,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (1, 3) + 12 + (4) = 201f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.

graviton special weapon properties (from gravity pulse:

Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.

Special:If there is a miss the next attack has an +1 insight to attack.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Graviton mode. Move action: Gravity pulse. Standard action: Shoot. Feat Zoro-in: If missed +1 insight bonus for the next attack.

The solarian is actually impressed that this small escargot his able to stop such a gargatuan creature on his track.

His body goes dark as a bullet with an huge kinetic energy goes into the dinosaur.

attack solar flare eac: 1d20 + 14 ⇒ (11) + 14 = 25

cold damage, graviton 20ft,weapon crystal (holy and force effect: 2d4 + 12 + 1d4 ⇒ (2, 4) + 12 + (3) = 211f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.

graviton special weapon properties (from gravity pulse:

Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

survival: 1d20 + 0 ⇒ (20) + 0 = 20

I am not the best one to be that.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
AbadarCorp Entertainment wrote:
O.K. Coral wrote:
"Disease, poison, Dinosaur and Magic. I think that is O.K. Do you want Zhaneni alive or dead?"

Ehu just speaks one word to you, and that is dead

You can't always get what you want, Ehu

"As you wish, First Seeker. She will burn into the flames of Hell as soon as i meet her."

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

... I was sure i posted yesterday for O.K.

https://hephaistos.azurewebsites.net/character/824067878

I am fairly sure he isn't in negative credit. Lol I need to change that.

He should have enough to buy this wild speach implemented and a few antitoxin and antiplague serum.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.
Maxamas Maxamas wrote:
Are we all on the same strike team? Do we as pathfinder choose 1 of 3 strike teams, and we just don't do the other 2? or do we split the party to do all 3?

They said in the intro that we are Strike one. That feel so much as an old special and we are the high level team that fight the bigbad.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

"Disease, poison, Dinosaur and Magic. I think that is O.K. Do you want Zhaneni alive or dead?"

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

A Blue amalgam of polyps inside a cowboy wear. The copaxi follows with a notepad, reading something.

"I am O.K. Coral, a bureaucrat from Tabrid Minor a planet in the process of having their protectorate status. I was even part of the first submission. I joined the society to be closer to the process and because of a joined event in one of our flying city. I have activated solarion power. A gun that is called the Equilizer."

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

HI, Just want to say that i playing am a level 7 ranged solarian with more int than charisma!

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

I did found the story very interesting and the way you need to understand what you need to do was a good feeling of what non-joros must have felt.

I am curious what was the initial test the overmind was thinking. It felt like was using clone as a method of reproduction, but the machine had a bug. (This place is looking more and more like "Our friendly computer" from Paranoia.)

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