Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Is ur damage right Kendren? 8 str, 3 sword, 3 divine favor, 9 smite, 9 power attack = 32 You only have +23.. Also arent you wielding Radiance? Isnt it holy in the hands of a paladin? Also if these guys are demons your first hit is double smite.. Also mythic haste gives an additional move action so a full attack is still possibleafter dropping ur weapon..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Damage is off on that crit.. It makes my brain hurt figuring it out with damage that doesn't multiple on a crit and damage that is multiplied before the crit multiplier is added.. Crit is 12 more damage..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) With two of her companions down Nuala goes into action.. First she channel heals as a move action, casts empowered mass cure light as a standard, and then burns a mythic point to cast Slow on the enemies. Should hit all 3 mounts and riders. DC is 24. SR if Needed: 2d20 ⇒ (14, 5) = 19 equals SR 25 Channel: 5d6 ⇒ (5, 5, 3, 2, 1) = 16 Mass CL: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19 Everyone is healed for 35 She becomes visible as well..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Nuala moves 15' away from everyone else and casts mythic haste on the group.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) 1st round cast Mirror Image.. Images: 1d4 + 3 ⇒ (3) + 3 = 6 2nd round cast Invisibility and spread out..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "When we get back to Drezen I will acquire the materials and help you out.. We should probably get going.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Nuala rolls her eyes.. "An atonement spell will put you back in good standing if you were under compulsion, which you obviously were. It's up to you, but I can help. The spell and prayer should have you in the right." To Mama.. "Not sure. Also not sure if we should be destroying someone's resting place just to take their stuff." Any knowledge on the crystal?
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "I only ask because that demon seemed to think it had claim to your soul.. If so than I might be able to help with that."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "Are you alright Helton? We are allies from Drezen." Whats up with the smoky crystal?
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "Take care of the demon.. I will save the priest." Not sure if she is adjacent to the demon so using concentration. Nuala burns a mythic point to up the power on he Breath of Life spell to them mythic version.. Conc: 1d20 + 18 ⇒ (17) + 18 = 35 Empowered Mythic BoL: 5d12 + 9 + 18 ⇒ (5, 6, 7, 4, 5) + 9 + 18 = 54
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I was trying to wait for my turn to act, but I guess I'll go ahead and put it out there.. Spending a mythic point Nuala will cast Dispel Evil and then move up to touch the cleric with the spell hoping to force the possession out of him. She has a 40' flight speed. Touch: 1d20 + 7 ⇒ (14) + 7 = 21 DC 20 Will save SR if Necc: 1d20 + 11 ⇒ (20) + 11 = 31
"Do not despair, for I will redeem you! Come back to the light!"
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) He’s possessed! She begins casting a spell.. Not sure if u want initiative at this point or not.. If so Init: 1d20 + 11 ⇒ (12) + 11 = 23
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) So we know he is possessed or was that copy paste thing? If not is there a check? Sense Motive?
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I will be out of town this weekend and all next week on vaca. I still should be able to post, but it will be limited.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Nuala casts Communal Resist Fire(20) on herself, Val and Mama.. Lasts 30mins. Any checks on the crystal? "Odd, I thought this was suppose to be a tomb.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Is there a visible bottom area that's not lava filled? Assuming there is Nuala will burn a mythic point to cast Communal Air Walk on everyone but herself. 30 mins each of Air Walk She has Overland Flight on. "Let's go.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I'm assuming we could get horses with the army in tow correct? Upon arrival Nuala will cast some long terms buffs. Freedom of Movement using Enduring Blessing, Extended Heroism, Ant Haul, Heightened Awareness, Mythic Mage Armor, and Overland Flight. "Might wanna invest in some fire protections here.. I have a spell or two that can help should the need arise.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Mama did you get your shopping and gear updates done? I only ask because it doesn't look like you have and we are hopefully about to pick back up. I know you wanted the +2 cloak and you had an additional 23719 to spend as well.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "I think I've got this thing licked. Let's spend a day cleaning it up and then head to the tomb.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Do I need to cast a Hallow each day? Because I already cast the first. Next Day try.. Spellcraft: 1d20 + 24 + 1d6 ⇒ (20) + 24 + (5) = 49
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) We should get the forge back up and running first I would think. Thats gonna take a few days..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "It seems the priest has set off to find this tomb.. Perhaps we should as well.." What would it take to fix the shrine here? A clean up and Hallow spell perhaps? Just trying to up the morale..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) History: 1d20 + 13 ⇒ (2) + 13 = 15
"I can perhaps perform a divination as well. If needed.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I dont think you can aid spellcraft.. Its fine she will buff before working on it again..
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Nuala burns 2 mythic points to cast the dispels to make the forge go dormant. She can burn a 3rd to cast Hallow and start the process. Spellcraft: 1d20 + 22 ⇒ (6) + 22 = 28 can surge if that's not good enough
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) "I can cast the spells required to make the forge go dormant. I will require assistance from someone capable of creating magical items to redeem the forge however." She asks Aravashnial if he knows anyone capable of helping. "We can certainly look into cleansing the shrine of Erastil as well.."
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Arcana: 1d20 + 19 + 1d6 ⇒ (16) + 19 + (4) = 39 I can roll with Val as well if i need to.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Any knowledge check on the redeem forge thing? Let’s find some Erastil folks and then maybe check out them towers in the distance.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Nuala will visit Sosiel in turn. "What can you tell me of the region's history and legends? Perhaps some almighty demon slaying weapon hidden in the cave perhaps?"
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I hate to keep asking Buzz, but can you list the spells the wizard had in her book when you get a chance please?
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) I hadn't even thought of that tbh.. I'm deciding between kensai magus and the warpriest now and should have it built and ready by tm. Also can you let me know what spells that wizard had in her spellbook please.
Usable: HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7) Any issues with swashbuckler and warpriest gestalt? Not sure how hybrid with similar parents work.. Deff going swash just trying to figure out the second class. Atm I'm between Magus, Bard, Warpriest. Also Arcanist..
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Earthdawn Appreciation Day June 14th, 2013 Hey everyone, I'm an old school fan of Earthdawn. So I'm running an Earthdawn Appreciation Day event over on my Blog. I'm running a contest for new Content, and have Hank Woon, Steven Black and Andrew Raglang lined up as guest judges. It's pretty simple guideline for the contest. Submit some new original material for Earthdawn (Any edition, including Pathfinder Edition and Savage Worlds), on your blog or email it to me; and I will post on June 14th on the blog. The timing is intentional, being the day before FREE RPG DAY, so there's new material for Earthdawn for FREE RPG DAY. Prizes will be awarded for 1st, 2nd, and 3rd prize, with 4, 2 & 1 PDFs from the entire Earthdawn catalog available at Drivethru. Come check out the blog for full details and ideas.
CotCT GameMaestro
20 pt buy. 1 selected trait, and I'll come up with a campaign trait for you since you're jumping in at 4th level. pretty much all book options are open. 4th level standard PC cash. (nothing better than +2 enchancement overall), so while you could have a +2 dagger you can't have a +2 keen dagger. As we start AP2 you'll be allowed to re-tool your characters using the new books.
I am pleased to announce (with my Pathfinder RPG Review Part I just being posted) or Family Oriented Game Blog: Epic RPG Blog to the Paizo Community. This is an RPG Blog with reviews of various games, and Con Coverage. We have covered the following Cons in San Diego: Kingdom Con, Gaslight Gathering and Gam3rCon. In addition, my boys, have been doing interviews. Amongst those they've interviewed are:
I also review RPGs, Board games and War Games. We have been underway since February, the boys will be doing their own kid-related reviews as well. (we're still growing, so please forgive any growing pangs)
I was already charged for this order per my bank (On Jul 21st) please make sure it doesn't get charged a second time. Also, I know Ultimate Combat PDF won't be available, but can I at least have Goblins of Golarion unlocked since it's already been paid for (nearly overdrawing my account since it wasn't supposed to be charged until I got the shipping notice, which I haven't gotten) In addition after Ultimate Combat, which has already been paid for, I will need to cancel my core books for now, I can't afford the Beginner's Box currently.
First I'd like to say THANK YOU for adding the corner protectors to the Ultimate magic book, without those protectors I'd need the entire order resent, because the box was obviously chucked and stomped. So, 3 of 4 items are fine, but Carrion Crown: Broken Moon was not so lucky it had one corner crushed, I can take pictures if needed. Thanks.
Expedition to White Plume Mountain The Following Characters are currently without active players: Delwyn Mane Half-elf Mystic Theurge Geriant Altidor Human Cavalier Kurgand August Dwarven Fighter We're approximately 1/4 through the adventure, if you're interested in joining this game pick a character and let me know. The character's are beat up pretty bad at the moment after a nasty encounter. If you want to re-work the character some that's fine with me, just keep the name, faction affiliation, and class, everything else is free to be re-worked.
I know you sell all the Faction T-Shirts and the Gray Maidens T-Shirts, but why are there no generic Pathfinder Shirts? The iconics are BEGGING to be put on Cotton...except maybe Ezren... Also , my kids are retiring their Dungeons & Dragons (3e) T-shirt, and we're looking for a replacement, a Rock'n Pathfinder RPG shirt would be PERFECT! Anyone else want different T's?
White Plume Mountain has been identified as the “feathered mound” mentioned in the poem. White Plume Mountain, or K'tal Doaum in the Native Shoanti, has always been a place of superstitious awe to the neighboring Shoanti. This natural wonder lies in the Cinderlands, few are willing to approach it closely, since it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to it reinforces this belief. Keraptis was a mid-level Osirion faction Pathfinder decades ago. He disappeared while on an expedition in the Cinderlands. It appears he has some sort of grudge against the Pathfinder Lodge now...
Standing alone in a vast area of dismal moors and tangled thickets is White Plume Mountain, an almost perfectly conical volcanic hill formed millennia ago from the slow leakage of lava. About 1,000 yards in diameter at the base, the peak rises about 800 feet above the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit. The spray shoots 300 feet into the air, then trails off to the east under the prevailing winds like a great white feather. The water from the geyser collects in numerous depressions downslope that eventually merge, creating a sizeable stream. The nearest village, Yellowreach, lies about 5 miles from the mountain along the Yellow Flow River (so named for the sulfurous deposits along its banks). The villagers know of the mountain and its surroundings, as well as details of the only entrance (see Beginning the Adventure, below), but they generally give the area a wide berth. Any adventurers bold enough to set out for White Plume Mountain are regarded as either very brave or very foolhardy. Steam vents pierce the mountainside in various spots, but none of them is large enough to allow entry. The only possible entrance to the volcanic cone is a cave on the south slope. This cavern, known as the Wizard’s Mouth, is about 8 feet in diameter and 40 feet long. Near the ceiling at the far end is a long, horizontal crevice about 1 foot wide. Periodically, air is sucked into this crack at great speed, creating a loud whistling sound and snuffing out torches. After a few moments, the rush of air slows down, stops for about 2 seconds, and then the air rushes out again in a great blast of steam. The steam is not hot enough to scald anyone, but it does make the cave uncomfortable, like a very hot sauna interrupted by blasts of cold air.
If you played in the past, or were always interested, jump on in. The waters fine...well not in the Death Sea...it's just Lava...And you might want to be careful in the Servos Jungle waters, and of course the T'skrang might get upset if you trespass on their rivers...better yet, just jump on!!! The Airships are ready, watch out for the Crystal Raiders...
I have been slapped down by several posters on this server when I mention that the DM is the final word on adjudicating the rules. I've been playing D&D since 83. I almost always end up DMing since no one else wants to step up and DM. So after all these years of DMing (and making house rules), I have developed a strong "My game" mentality. I want to know why there is so much anti-DM control sentimentality when it comes to this subject. I understand people who want to play it RAW, but when a rule is interpreted multiple ways it can be a hindrance. When certain combinations of abilities/feats/spells are used it can cause the DM to lose control of the game, or cause players to not have fun, because X player is hogging the spotlight. I know as DM I can personally pick the meanest nastiest monsters to kill my players in every encounter, but I'm not there to win the game, I'm there to provide fun for me and my players. I want to know if you have a problem with DM running the game the way he wants to run it. Also put whether you are a Full-time DM, Full-time player or you do both. [let's keep it CIVIL please, I'm not starting this as a flame war thread but as a place to put out your opinions.]
I'm reposting this from my own Facebook. OK it seems the females of Facebook think that by posting their bra colors secretly it will raise awareness of breast cancer. Now if they put their money where their bra color is...they might REALLY make a difference. If all 350 million FB users contributed $1 for Breast Cancer Research, that would make a HUGE difference...posting your bra color doesn't do anything! I'm donating today, because well, it's the right thing to do. (And I do like my wife having them)
It would be much easier to add stuff my the wishlists without having to go into the individual product description. Say in the Product Overview area like Here Right now I have to open each of the products I want to add to my list and then add it. Thanks! Paizo Rocks! Just trying to make the site BETTER!!!
For the Tsennites: Your kaer of Tsennan, Named for the town whose residents built and settled it, recently opened when its locked doors were discovered by a Throalic expedition. Far to the North of Barsaive, your kaer feels that the threat of Theran fortress of Triumph is far away, and rebuilding your community outside the Kaer is the most pressing challenge at hand. The proximity of the Scythan Mountains, home once to another mighty dwarf kingdom struck early, and completely destroyed by the Horrors, has led many of your people to move to one of the larger cities. The neighboring Blood Wood sends shivers down your spine at night. The Blood Elves dwelling there underwent a ritual that left thorns sprouting from their skin, causing them to live in constant self-inflicted agony to make themselves uninteresting to the Horrors. The elves among you say this self-mutilation may be worse than anything the Horros could have done. Out here in the hinterlands, with most of your people still living in tents and makeshift wooden shelters, there are no high walls or Throalic soldiers to protect you; and Horrors, undead, feral beasts and bandits still roam the land. Fortunately, there are some among the Tsennites who walk the adept's path-you are one of those. You use magic to achieve what others only learn after years of training, and to perform feats that can not ever be performed by someone relying on mundane means alone, you are only initiates but if you follow the paths of your disciplines you can become legends!
Txoro of Barsaive wrote: This will be the thread for the individual journals you will be keeping for submittal to the Library of Throal. Legend Points & Silver will be rewarded for journals written from your character's perspective. They don't have to be completely accurate to the dice rolls, just try to write the journals from the perspective of your race and discipline. T'skrang Swordmasters see the world very differently from Obsidimen Warriors. You may begin your journals now
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