*shifty eyes* I sense a conspiracy here...Must counteract! Quote: Thackery Binx, Former Evil Overlord, Forcibly Re-careered best choice! know why? Evil overlord! Who's gonna mess with an evil overlord, eh? Quote: Alexandros Satorum, servant of Iomedae by day, Moonbeam lounge dancer by night Lounge dancer! Come on, you know you want that late night entertainment around the campfire ;) Quote: Renarc Morast, doing sit-ups for Kurgess, hup hup So fit! Strongest option here, I dare say. Quote: Poof the goblin plaaaaaaaya Hide yo kids, hide yo wife, poof be rap...er...paying for their edimifications up in here Quote: Karzack the Friendly Human. On the run after eating a few elves from Kyoin Easy to please! Simply throw him a few elves now and then and he'll be more than happy to follow you wherever ya go. So loyal.
Seferneru wrote:
That's all I know of. But really, I think that Nolan guy is your best bet ;) lol
@dien: I got a quick question. For my character throwing cards is kinda his thing. However part of the deadly dealer feat is that the cards are destroyed on impact which makes paying for an enchanted deck of cards prohibitively expensive as there's no way to recover them. At first I tried making them "returning" but that doesn't fix the whole "card is destroyed" bit so that plan won't work. No matter what happens I'm using the dang cards but I was curious if you'd allow enchanting on the deck box the cards are kept in instead of the cards themselves. Say the enchantment imbues whatever deck is inside of it for 24 hours or less with whatever enchantments are on it. That way I would only have to spend money on the one item instead of a new deck every mission. One other idea I had was a pair of gloves with an enhancement on them that transferred to whatever thrown weapon I used. Considering a bow can pass it's enchantment bonus into arrows since it is the method of delivery I figured the gloves could work under that as well since they're the card's method of delivery. Again, I love the flavor of the character too much so either way I'll be using the cards so that's not changing even if I have to have two decks, on magical one not, but I've been noticing that thrown weapons really didn't get as much love in pathfinder from 3.0 as I'd hoped :'( lol.
Thackery Binx wrote: @Nolan: Can someone say... Staff Magus? ;-) But then I wouldn't get my card throwing abilities! XD Also just saw this: Thackery Binx wrote:
Doesn't a paladin who's working with an evil character have to atone constantly or lose his paladin abilities? It's been a while since I've had an evil character and a paladin together so i could be wrong lol
dien wrote:
Haha wasn't actually attempting to make Gambit but you have a point. Also, I'm a Cajun myself so that's oddly fitting...perhaps he should wield a quarterstaff as his main melee weapon lol.
Stat Roll: 4d6 ⇒ (4, 5, 2, 6) = 17
I believe that's one of the luckiest stat rolls I've ever gotten in my life... XD Anyways, submitting this character for consideration. Fluff incoming. Edit: Background supplied in alias. Oh also I didn't see anything about it having to be PFS legal only that their backstory supplied for it. I did TRY to keep things PFS legal but i'll admit I tend to play for fun rather than to fit within certain bounds lol |