Was reading Goodman Games "the dungeon alphabet". When I got to "p", there was an option to make the random potion have addictive properties. I thought, this is genius, cure light, moderate, serious wounds should have addictive properties, especially since the PCs are drinking like 3-4 of them sometimes after combat. I've searched the threads, and couldn't find my answer, so figured I would ask it. Are potions addictive in Pathfinder? Should they be? Like each time you consume one, the percent chance of becoming addicted goes up? The description in GG book, just states that the addicted party would start to consume that potion, even when not needed, as the Pathfinder addiction rules actually harm the player. This seems a little less damaging. When I suggested it to my players, was met with hostility, lol.so just curious what the actual rules are, and if it is actually a thing?
Thanks!