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Nils the Roamer's page
395 posts. Alias of drbuzzard.
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HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Oh well, hope you get things back to normal. Thanks for the invite.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will go watch a headline match.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Are we supposed to rough up the thugs? I'm game to do it, if it is an expected encounter.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
This is to be expected. I'm about to announce it in all my games. Have a good Holiday.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"What do you man getting into?" he asks the man sternly.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
As he is now part of the group, Nils follows along to the tavern. "None of that Saki. It tastes funny. I'll take ale if they have it. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Not sure how I'm supposed to get introduced. Do I just wander to the tavern for the old cliche?
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
No rush. Just reading the current combat events.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Ok, so suggestions, so we'll go with him as is. I might spend my last 8k on something, but nothing big.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
It should be noted that since the critter is a swarm, it takes +50% from AOE damage.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Forgot to mention DC 20 reflex for 1/2.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils follows suit and also drops a flame strike in the same spot.
SR check+surge: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (5) = 24
damage: 9d6 ⇒ (2, 2, 5, 5, 2, 2, 2, 2, 3) = 25
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will prepare 6 glyphs of warding on stones triggered to be set off by vermin.
(using 3 lvl 3 slots and 3 lvl 4 slots)
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
So just core for spells right? I have a feeling that will be cutting down on good options for divine.
Looks to me like the whole kit bag is glyph of warding and flame strike, and not many of those at this level.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
We have two clerics. Both of us can swap in AOE damage spells. It's not as good as what an arcane caster could do, but it's the best we have available.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"I can memorize damage spells, but I'm still just a priest. It's not my strength. " as he looks over at the sorcerer.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"I can do that at least. Right now my spell selection simply won't be useful for hurting it. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"I did not think to take any damaging spells today, so I will act to keep you people healthy. I cannot harm it with my weapon. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"What is best used to harm the beast. I mean in terms of weapons. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"I dunno, maybe they mean some other sort of contest. They did dismiss Thokk. "
Turning to the Lady of Light "Is there some choice of contests?"
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"I can't imagine they are. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Ok, but shouldn't we check it for traps or something. I mean everything else in here has ben a bit tricky. Heck our greeter tried to kill us. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"OK, ready to go. That was rather a blur. Not had a night like that since Cayden made me different. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"While I'm not injured, and can continue to fight, I'm quite low on remaining spells. Another fight like that and we'd be in trouble. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Do we have time to recuperate from that battle? I used a lot of resources. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"That would seem to be the plan. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
I don't have selective channeling, and I someone did mention letting it get back up to let us more on.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will then channel to help people out.
5d6 ⇒ (5, 3, 3, 4, 1) = 16
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will head over to Markus and hit him with Breath of Life.
healing: 5d6 + 9 ⇒ (3, 6, 1, 2, 2) + 9 = 23
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will cast bull's strength on himself.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Honestly I think we'd be better off with a dedicated buffer. We're missing a lot. A bard/??? would probably do wonders for us being able to win this.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
I have another.
The game has been a bit hard to follow, so I didn't realize you were still blind.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
He decides to step back and get some healing in on himself.
swap remove blindness for cure serious.
healing: 3d8 + 9 ⇒ (6, 7, 8) + 9 = 30
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
reflex save: 1d20 + 10 ⇒ (1) + 10 = 11 nopers
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Dodging the last strike, Nils will strike back with his rapier.
+3 adamantine rapier, bless
to hit: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d6 + 10 ⇒ (5) + 10 = 15
to hit: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 1d6 + 10 ⇒ (1) + 10 = 11
but not very well
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will pop a bless spell on the party. He will avoid looking at the baddie.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will wave people to come near him and when all are in touching range, teleport the party into melee range of the critter.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Yeah, not sure how being stuck across a barrier without the means to cross is very meaningful. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will cast fly on himself.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will try once more, this time without the power attack.
to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 10 ⇒ (3) + 10 = 13
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d6 + 10 ⇒ (4) + 10 = 14
to hit: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d6 + 10 ⇒ (3) + 10 = 13
confirm: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 1d6 + 10 ⇒ (1) + 10 = 11 nevermind
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will also move up to engage the Inevitable.
power attack, +2 adamantine rapier, haste
to hit: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 1d6 + 17 ⇒ (2) + 17 = 19
confirm: 1d20 + 17 ⇒ (2) + 17 = 19 damage: 2d6 + 34 ⇒ (3, 3) + 34 = 40 doubt it
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Sure. Wits. Just tell me when to go. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Do we need to go back and fetch him or something? I didn't much care for the stroll into here. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will cast resist energy cold on the comrade in the ice casing since he looks like he needs it.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Hearing Thokk give the cue, Nils pops out of the dark.
"So ye ask, ye shall receive. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
He will spend a surge on his will save when his progress halts.
1d6 ⇒ 5
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Since it seems that he either made it through, or needs someone to drag him back out, Nils casts resist cold on himself.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Feel free. I do have to wonder if there's something we're missing. "
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
I will be on a trip till Sunday evening without much time for the net and no laptop. Please bot me as needed.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils studiously ignores the commotion, focusing on his very nice meal, which could always be his last.
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