Mindscape of the Dreaming Dark (Inactive)

Game Master Reckless


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HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will also move up to engage the Inevitable.

power attack, +2 adamantine rapier, haste
to hit: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 1d6 + 17 ⇒ (2) + 17 = 19
confirm: 1d20 + 17 ⇒ (2) + 17 = 19 damage: 2d6 + 34 ⇒ (3, 3) + 34 = 40 doubt it


Since I stated I was acting last, I'm posting the extra Haste attack now.

Scimitar #3, Flanking, Power Attack, Hero's Feast, Haste: 1d20 + 18 + 2 + 1 + 1 ⇒ (17) + 18 + 2 + 1 + 1 = 39
Damage, SA: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (4) + 8 + 9 + 1 + (4, 1, 3, 2, 3) = 35

Confirmation: 1d20 + 18 + 2 + 1 + 1 ⇒ (14) + 18 + 2 + 1 + 1 = 36 for an extra 1d6 + 8 + 9 + 18 + 1 ⇒ (2) + 8 + 9 + 18 + 1 = 38 damage.

Liberty's Edge

Male Human Commoner 2

Tam's strikes mostly seem to have little effect on the large creature, although the third hit does seem to penetrate its defenses more deeply.

Even held, the inevitable 's reinforced hide turns away Nils' attacks.
Markus's final strike cuts a wide gash in the Waykeeper, but he still struggles against Donen's embrace.

GM Notes:

146 + 19 + 58 = 223

Liberty's Edge

Male Human Commoner 2

Donnen gets to go before the Waykeeper, but is blinded and deafened.EDIT: Also waiting on Thokk.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

How did my 'Transfer Magic' go?


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

The druid ignores his own conditions. Even blind and deaf, he uses the legendary power of his amulet and makes his Pin attempt to be an Unstoppable Strike as well, going against the creature's touch armor.

Pin: 1d20 + 27 + 1 + 1 + 5 ⇒ (4) + 27 + 1 + 1 + 5 = 38

With the speed of his grapple, he tries to tight his embrace even more.

To Harm: 1d20 + 27 + 1 + 1 + 5 ⇒ (11) + 27 + 1 + 1 + 5 = 45
Damage: 2d6 + 13 ⇒ (4, 2) + 13 = 19

Standard to pin using the last legendary point from the amulet. Move action (Greater Grapple) to harm against the pinned opponent. Unstoppable Strike only works on the pinning attempt.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Sorry for the delay.
+1 morale bonus on attack rolls, weapon damage rolls Heroe's Feast.
+1 bonus on attack rolls haste.
Drops bow, draws his Greatsword while moving.
Uses his Titan's Bane ability: You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity, and you can share such a creature's space. When sharing a larger opponent's space, you gain cover against all melee and ranged attacks made by the creature, and it is considered flat-footed for the purposes of any melee or ranged attacks you make against it.
So his attacks are against his Flat-Footed AC.
And he uses Mythic Power Attack.

Thokk, emboldened by Tayanalla's Mythic Haste, moves towards the creature and full attacks it!
Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (2) + 15 + 1 + 1 = 19
Damage: 2d6 + 24 ⇒ (1, 2) + 24 = 27
Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26
Damage: 2d6 + 24 ⇒ (4, 3) + 24 = 31
Hasted Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (14) + 15 + 1 + 1 = 31
Damage: 2d6 + 24 ⇒ (4, 2) + 24 = 30

Liberty's Edge

Male Human Commoner 2

Unstoppable Strike is not usable on a Maneuver, as maneuvers do not target AC, but CMD, and bypassing armor does not have any effect on CMD. You may retain the legendary power point.

Thokk, the Waykeeper is only large, thus not applicable to Titan's Bane.

Tam- You received True Seeing at CL 18 from your Transfer Magic with a duration as if it had just been cast on you (18 minutes.)

Thokk;s blows are largely ignored by the held guardian, whose tough hide protects it from the strikes.

Donnen fails to pin the Waykeeper, but tightens his jaw's grip, damaging the inevitable.

GM Notes:

223 + 4 - 20 = 207

The Waykeeper pounds on Donnen once more, surging his fists with energy as he does so.
1d20 + 27 ⇒ (5) + 27 = 32 for 2d6 + 12 ⇒ (3, 6) + 12 = 21 and 4d6 ⇒ (4, 1, 2, 5) = 12 Electricity and 4d6 ⇒ (5, 6, 4, 3) = 18 sonic.
1d20 + 27 ⇒ (16) + 27 = 43 for 2d6 + 12 ⇒ (6, 4) + 12 = 22 and 4d6 ⇒ (6, 1, 3, 3) = 13 Electricity and 4d6 ⇒ (6, 6, 2, 5) = 19 sonic.
Then, he attempts to activate a spell-like ability as a swift action Concentration 1d20 + 28 ⇒ (3) + 28 = 31 The attempt fails, however.

"A good start. This will be a worthy test indeed."


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will try once more, this time without the power attack.

to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 10 ⇒ (3) + 10 = 13
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d6 + 10 ⇒ (4) + 10 = 14
to hit: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d6 + 10 ⇒ (3) + 10 = 13

confirm: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 1d6 + 10 ⇒ (1) + 10 = 11 nevermind


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla spends another mythic point on Amazing Initiative to get an additional standard action.

She casts Bless Weapon on her longsword making it good aligned and making it auto-confirm critical hits. (standard action)

She flies forward (move action) to Vital Strike the guardian. (standard action)

longsword: 1d20 + 12 + 4 + 1 ⇒ (20) + 12 + 4 + 1 = 37 (2hand, pow atk, vital stk, M heroism, haste)

Auto Confirm if evil, otherwise:

confirm: 1d20 + 12 + 4 + 1 ⇒ (13) + 12 + 4 + 1 = 30

damage: 2d8 + 42 + 52 + 8 ⇒ (2, 4) + 42 + 52 + 8 = 108

Then she swoops backwards, away from the guardian (move action)

(+1 AC from Haste, +4 AC vs any AoO from Mobility)


Due to the Slow Reactions Rogue Talent, the Waykeeper can't make AoO for 1 round, unless otherwise ruled by the GM.

Markus is a bit surprised that someone can endure such a punishment, but there is no tiem to complain over it. Keeping his spot where he can land his scimitar with precision, he discharges blow after blow on him.

Full-Attack:

Markus will spend a Mythic Point to use his Sudden Attack feature again.

Scimitar Attack #1, Hero's Feast, Flank, Haste, Power Attack 1d20 + 18 + 2 + 1 + 1 ⇒ (19) + 18 + 2 + 1 + 1 = 41
Damage: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (5) + 8 + 9 + 1 + (3, 2, 2, 3, 1) = 34

Scimitar Attack #2, Hero's Feast, Flank, Haste, Power Attack 1d20 + 18 + 2 + 1 + 1 ⇒ (2) + 18 + 2 + 1 + 1 = 24
Damage: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (3) + 8 + 9 + 1 + (5, 5, 2, 2, 2) = 37

Hasted Scimitar Attack, Hero's Feast, Flank, Haste, Power Attack 1d20 + 18 + 2 + 1 + 1 ⇒ (18) + 18 + 2 + 1 + 1 = 40
Damage: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (4) + 8 + 9 + 1 + (3, 6, 3, 4, 5) = 43

Sudden Attack, Hero's Feast, Flank, Haste, Mythic Tier, Power Attack 2d20 ⇒ (8, 2) = 10 => 8+18+2+1+1+3=33
Damage: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (6) + 8 + 9 + 1 + (2, 2, 3, 6, 4) = 41 No DR

Critical Confirmations:

For Scimitar Attack #1 1d20 + 18 + 2 + 1 + 1 ⇒ (2) + 18 + 2 + 1 + 1 = 24
For extra 1d6 + 8 + 9 + 18 + 1 ⇒ (1) + 8 + 9 + 18 + 1 = 37 damage.

For Hasted Scimitar Attack 1d20 + 18 + 2 + 1 + 1 ⇒ (2) + 18 + 2 + 1 + 1 = 24
For extra 1d6 + 8 + 9 + 18 + 1 ⇒ (3) + 8 + 9 + 18 + 1 = 39 damage.

Again remember that anyone hit by the Sneak Attack won't be able to AoO for 1 round.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Thokk starts to move to get a flank (5') while keeping the attack.
+1 morale bonus on attack rolls, weapon damage rolls Heroes' Feast.
+1 bonus on attack rolls haste.
And he uses Mythic Power Attack.

Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34
Damage: 2d6 + 24 ⇒ (5, 5) + 24 = 34
Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (3) + 15 + 1 + 1 = 20
Damage: 2d6 + 24 ⇒ (6, 1) + 24 = 31
Hasted Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Mythic Power Attack (2H), Weapon Focus): 1d20 + 15 + 1 + 1 ⇒ (16) + 15 + 1 + 1 = 33
Damage: 2d6 + 24 ⇒ (5, 4) + 24 = 33
First attack critical confirm: 1d20 + 15 + 1 + 1 ⇒ (8) + 15 + 1 + 1 = 25


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Its a little hard to make mythic work here on the forums, but if I fail to pin, then I surge the attempt. If it still fails, I use the second grapple to pin instead of harm.

Surge: 1d6 ⇒ 2

Liberty's Edge

Male Human Commoner 2

Ok, then. The first doesn't work even with the surge, but the second pins him. That will change his actions, too, though, as he cannot attack and instead attempts to free himself-to set the precedent here, we will use the same d20 roll of his first attack 5 + 29 = 34 this fails, but he surges it 1d10 ⇒ 7 34 + 7 = 41 And he escapes.

After the waykeeper escapes from Donnen's jaws, he uses his quickened spell-like ability to dimension door away, down the hall past the chaos pit. he still speaks of the worthiness of the trial.

Given this change, Markus and Thokk may change their actions.

The Waykeeper is about 120' away with a 30' pit brimming with chaotic energy between you and him.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will cast fly on himself.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Damn, this guy is oily :)


MArkus will once again wait to see what the rest do. He knows he's useless without a flanking buddy anyways.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya will modify her actions with a flyby attack on the guardian.

Current fly speed 110'.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Having stolen the Waykeeper's True Seeing, Tam capitalizes on the opportunity and casts Mirror Image: suddenly 6 other duplicates surround Tam.
Mirror Images: 1d4 + 3 ⇒ (3) + 3 = 6 other

Then, the lot of them charge down the way towards the Waykeeper, moving absurdly fast thanks to Tay's Haste, and easily jumping the chasm. The swarm of Tams position themselves on the far side of the beast, so that the others can follow in, and then attacks.

DC 30 to jump 30' pit
Acrobatics+Speed Bonuses: 1d20 + 10 + 20 ⇒ (8) + 10 + 20 = 38

Fleet Charge, Power Attack, Heroes Feast, Haste, Flank, Item Surge: 1d20 + 3 + 22 - 3 + 1 + 1 + 2 + 1d8 ⇒ (5) + 3 + 22 - 3 + 1 + 1 + 2 + (5) = 36
Damage, Bypasses DR: 1d6 + 13 + 9 + 1 ⇒ (5) + 13 + 9 + 1 = 28

Plenty of Movement to work with:
Standard: Cast Mirror Image
Move Action: approach (80')
Haste Move Action: approach (80')
Swift Action: Spend one MP, use Trickster Attack [Fleet Charge] (80')

Liberty's Edge

Male Human Commoner 2

1d100 ⇒ 61

As Tayanalla flies towards the Waykeeper, and crosses over the edge of the pit, a wave of energy washes over her from the pit.

Reflex 1d20 + 12 ⇒ (20) + 12 = 32

Tayanalla avoids the blast of energy, but finds herself flying in the wrong direction, towards the group instead of towards the Waykeeper.

1d100 ⇒ 3
As Tam moves to jump the pit, he finds a massive amount of gravitic forces pulling him downward mid-leap.

Reflex 1d20 + 10 ⇒ (20) + 10 = 30

He is able to grab the side of the pit rather than being puled down into it.

Strength 1d20 + 5 ⇒ (15) + 5 = 20 With considerable effort, he pulls himself out of the pit against the pull of the massive gravity.

"I did tell you that you need the Thought Sphere of Order to traverse the Chaos Pit." The Waykeeper says flatly, tapping his forehead.


"So, how do we get this 'Thought Sphere of Order' of yours?"


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Pretty happy I didn't get sucked down into the pit, but did the rest of my action go through? Just want to mark off or un-mark off the Mythic Power uses, etc.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Changing actions.
Markus grabs his longbow, and fires at the creature.
So, move action to get to the bow, standard to pick it up, standard to fire.
+1 Seeking Composite (+6 STR) Longbow: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 7 ⇒ (8) + 7 = 15


Markus, while waiting for the creature's reply, walks to the edge of the pit and concentrates on his scimitar for a pair of seconds, then talks again in the hopes of getting a response.

"So we are supposed to challenge you. Is the challenge not a combat? Or are you supposed to stay behind a pit we cannot pass? What kind of challenge is this?"

Using Divine Bond to give the scimitar a +2 bonus, will look for interesting properties when I get back from work.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Yeah, not sure how being stuck across a barrier without the means to cross is very meaningful. "


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Any info on the magic pit?

know(planes): 1d20 + 6 ⇒ (15) + 6 = 21

know(arcana): 1d20 + 9 ⇒ (18) + 9 = 27

Liberty's Edge

Male Human Commoner 2

The Waykeeper watches impassively from across the pit as (Thokk's?) arrow bounces off of him. "Now, when you first arrived, I gave you time to heal and time to think, as well as a warning about the pit. I admit, your initial foray did cause some injuries, which I am now taking the time to heal. Do not concern yourselves overly much with the pit itself. Defeat me... on that side of the pit, and you will gain the Thought Sphere of Order. Destroy me on this side of the pit, and you'll have failed my test. Now, your friend the dinosaur might need some help of his own."

He remains watchful, but is clearly stalling while his regeneration heals him.

Tayanalla:

From what little you were able to find out about the Mindscape of the Dreaming Dark, there are some traps or places within which do not act in accordance to normal rules of science or magic. You would guess the pit is one such place.
It seems, from your observation, to be fueled by chaotic energies of conjuration and transmutation, which warp dimensional norms and which could conceivably transform a person body and mind- perhaps even supplanting the soul with something conjured.

Tam, no, your action did not go off and you did not spend the MP.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

If anyone is hurt, fell free to have Thokk heal him using his Wand of Cure Light Wounds. Roll away and let me know the number of spent charges.


"So" tries to settle Markus, "we will wait for you here, as you say. But just so we know it in advance... Every time we deliver you some damage and spend our resources you'll be fleeing to the other side of the pit and regenerate?"

Meanwhile...

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

2 charges should suffice, thank you. Now someone should do something about that poor blind dino...


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

2 charges subtracted from Thokk's wand. Besides getting him out of his misery, Thokk can't help with the blindness.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Will this work, Reckless?:
As Blindness/Deafness is a permanent spell effect, rather than an instantaneous, this should be legit, and I hope it is, because otherwise I don't think we can cure this until a cleric can re-prep spells...

Tam gets to his feet, and peers down the pit while the Waykeeper and Markus talk back and forth. Does it look any different with True Seeing & Arcane Sight?

Shaking his head, he stows his staff in the unique holsting-clasp on his back, then carefully makes his way over towards Donnen. Through his regular sight, he sees the Dinosaur, but with his True Seeing he can see the man inside. And with his Arcane Sight, he sees a dark cloud of an aura, covering the poor man's face. With a quick brush of his hand against the dinosaur's hide he absorbs the blinding aura into himself, leaving Donnen once again sighted, and then dismisses the effect as soon as he can. Transfer Magic, dismissing spell. Assuming that the Blindness is the highest level effect?

"Whoa, Donnen. Take care, friend..." he says, expecting him to be more than a bit confused as he starts to explain what's been missed.

If not, please feel free to ignore...


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"I've got nothing for blindness...."

Liberty's Edge

Male Human Commoner 2

Unfortunately, the blindness and deafness are an effect from an attack, and not a spell effect.

The Waykeeper thinks awhile before replying. "I will give you a choice, I suppose. I will challenge you one by one without retreating except in between challenges, or I will continue to fight all of you as wise tactics demand. Honestly, I don't believe any one of you could defeat me in single combat, and likely it is a road to your defeat. Perhaps together you have the means to defeat me, or at least prevent me from returning to heal."


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"Nils, it appears we need to be magically transported across this pit if we are to engage our foe."

Tayanalla casts mythic stoneskin on herself.


Markus doesn't have the means to cross the pit and, for what he's seen so far, neither do his companions, so he decides he's going to whistle a tune to try to focus his mind. He's already noticed his hand starting to shake a bit and the general sensation is that ground and ceiling are closer together now, opressing him and not letting him breath properly.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I think Nils has at least three ways to get us across the pit. If the bad guy could dimension door across, then we probably can to.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

I say we "invite" it to come back and fight again. Thokk can "get information" from him, maybe can try that, to give us a clue.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will wave people to come near him and when all are in touching range, teleport the party into melee range of the critter.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya flies over to Nils to be in range of his spell.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen just sits on the floor and yawns. Not much for him to do - and considering the enemy to be a coward - the druid can't help but rest and wonder how easy it was to get the enemy to flee.

Thanks for trying, Tam. - the druid says, as he hears the trickster discussing options near him.

Liberty's Edge

Male Human Commoner 2

Actually, poor Donnen is blind and deaf, as per the attack post.

The Waykeeper takes the time to heal, and then rearranges the runes upon his skin before floating back over the pit. "Shall we begin again?" he asks, landing on the near side of the pit some 45' from the group.

Dice Rolls:

Spellcraft as SLA is used
Markus Spellcraft 1d20 + 6 ⇒ (17) + 6 = 23
Tam Spellcraft 1d20 + 14 ⇒ (5) + 14 = 19
Tayanalla Spellcraft 1d20 + 6 ⇒ (3) + 6 = 9
Thokk Spellcraft 1d20 + 14 ⇒ (5) + 14 = 19

Tam Spellcraft through Arcane Sight
Spellcraft 1d20 + 14 ⇒ (20) + 14 = 34

Markus, Tam:

The Waykeeper used a spell-like ability to put a Symbol of Death on it's chest. It did this before it floated over the pit and was more than 90' away.


"Caution!"MArkus shouts, stopping dead in his tracks. "It's got a Symbol of Death on its chest, don't read it!"

Anything we can do to avoid reading it, or just declaring we're not looking will suffice?


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Tam watches the Waykeeper advance, and shuffles back as he does, maintaining a safe distance from the Symbol. When the question is posed by the Waykeeper he replies- calm, cool, and relaxed.

"Yes. Let's."

With a complicated series of hand motions, Tam concentrates, then hurls a ball of energy toward the Symbol of Death.

Targeted Dispel Magic, CL Check: 1d20 + 9 ⇒ (16) + 9 = 25
If 25 doesn't cut it, I'll toss in a surge:
Surge: 1d6 ⇒ 6

Liberty's Edge

Male Human Commoner 2

In case it wasn't clear, his spell-like and move was his action, it is everyone else's turn now. You can use the rules for averting gaze as per gaze attack to avoid looking at the symbol.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will pop a bless spell on the party. He will avoid looking at the baddie.


MArkus, as usual, is waiting for any other to approach the creature, and thus profit for his ability to flank the enemy.

Basically, retaining the action till someone else is in melee to get Sneak Attack :)


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

What effect did the dispel have?

Liberty's Edge

Male Human Commoner 2

The Symbol was dispelled.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla flies in to Vital Strike the guardian.

+2 longsword: 1d20 + 12 + 4 + 1 ⇒ (7) + 12 + 4 + 1 = 24 (2hand, pow atk,vital stk, M haste, M Herosim, Bless Weapon)

damage: 2d8 + 42 + 8 ⇒ (6, 3) + 42 + 8 = 59

and then she loops away out of the guardian's reach.

(+4 AC vs AoO from Mobility, +1 AC from Haste, 50% fortification from stoneskin)


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

"Well done Tam!"
Thokk closes in, and full attacks the creature.
+1 morale bonus on attack rolls, weapon damage rolls Heroes' Feast.
+1 bonus on attack rolls haste.

Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Weapon Focus): 1d20 + 18 + 1 + 1 ⇒ (18) + 18 + 1 + 1 = 38
Damage: 2d6 + 11 ⇒ (5, 4) + 11 = 20
Cold Iron Greatsword (Mythic Greater Magic Weapon (Keen), Precision, Weapon Focus): 1d20 + 18 + 1 + 1 ⇒ (7) + 18 + 1 + 1 = 27
Damage: 2d6 + 11 ⇒ (3, 2) + 11 = 16
With the last attack he tries something different, hitting the creature with his hand.
Gauntlet TOUCH attack(Precision, Imprinting Hand): 1d20 + 15 + 1 + 1 ⇒ (10) + 15 + 1 + 1 = 27
Damage: 1d3 + 6 ⇒ (3) + 6 = 9
Imprinting Hand (Su) By touching a foe, you can gain knowledge about it, including its weaknesses. To use this ability, you must first successfully hit a foe with an unarmed strike, natural weapon, or melee touch attack to make contact, then use this ability is a free action. As long as the target remains within 1 mile of you, you always know the direction and approximate distance to it. If the foe has any weaknesses or vulnerabilities (including a mythic flaw), you immediately know this information. You can maintain this connection with only one creature at a time; if you use this ability on another creature, your connection with the previous creature is lost.
First attack Critical Confirm: 1d20 + 18 + 1 + 1 ⇒ (4) + 18 + 1 + 1 = 24

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