Mindscape of the Dreaming Dark (Inactive)

Game Master Reckless


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While Thokk tries with a protection, Markus describes fully to the others what's inside. "Nothing can be seen or heard, and a very sharp cold stuns your limbs to the point of being... injuring. I don't think we're supposed to fight there."

Liberty's Edge

Male Human Commoner 2

Thokk:

Will Save 1d20 + 13 ⇒ (7) + 13 = 20 While the cold is easily ignored now, the oppressive darkness and silence does seem to make it difficult to determine direction and speed.

Will Save 1d20 + 13 ⇒ (4) + 13 = 17 Once again you feel your joints stiffening as you move.

Will Save 1d20 + 13 ⇒ (13) + 13 = 26 Through force of will, you push on for what seems like a long time. By now, its difficult to tell one step from the next, but you trudge on towards destiny.

Will Save 1d20 + 13 ⇒ (16) + 13 = 29 Finally, you push through the darkness. While greeted by light, your darkvision is no longer blocked and you hear sound and smell air once more.

Ahead, at the edge of your vision, two large blue eyes glow in the darkness, along with ruins vaguely illuminating a large humanoid shape. It raises its head in your direction, asking in an even, yet somehow challenging, tone "Who approaches?"

Others: Thokk does not reappear within one minute. What do you do?

EDIT: Thokk Map


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

As Tam listens to the described effects after Thokk's initial venture, he thoroughly examines the darkness with a stare and racks his memory, searching for anything that sounds familiar, and keeping a metaphorical "eye" out for any knowledge planted there by Nethys.

Spellcraft, Arcane Sight: 1d20 + 14 ⇒ (16) + 14 = 30


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Since it seems that he either made it through, or needs someone to drag him back out, Nils casts resist cold on himself.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Thokk looks at the eyes, and then back to the darkness from which he emerged.
While he answers to it, he gets his Longbow, and fires an arrow towards the "tunnel", hoping it reaches his team at the other side.
With a smile he entertains the idea he will hit one of them.
Ranged +1 Seeking Composite (+6 STR) Longbow Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 14 ⇒ (5, 4) + 14 = 23
"Thokk, the Titanbane. Who are you?


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen casts resist energy (cold) at himself and pushes forward.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya will enter the dark, relying on her cold resistance.


So, do I come out of the darkness?

Liberty's Edge

Male Human Commoner 2

Tam:

While it's similar to enhanced deeper darkness and silence effects, as well as something affecting smell and perhaps weight, you think it has more of the properties of a defined micro-dimension, such as that created by a greater create demiplane spell. Based on your observation, it also functions as a gate to what is probably the actual Mindscape dimension. Additionally, it seems to have a significantly enhanced hold monster and wall of ice type effects.

After Nils, Donnen, and Tayanalla enter the darkness, an arrow encased in ice slides across the floor out of the darkness.

Nils:

Will Save 1d20 + 14 ⇒ (12) + 14 = 26 You begin walking forward, feeling a resistance, but the spell protects you against the cold.

Will Save 1d20 + 14 ⇒ (2) + 14 = 16 The resistance becomes stronger and each step seems to take forever.

Will Save 1d20 + 14 ⇒ (1) + 14 = 15 Somewhere in the darkness, you find yourself no longer able to move.

Let me know if you're using a surge or any other ability that can effect those will saves.

Donnen:

Will Save 1d20 + 13 ⇒ (3) + 13 = 16 You begin walking forward, feeling a resistance which seems to make every step slow and stiff. At least the cold doesn't seem so bad with your protective spell. Momentarily, Tayanalla seems to be pushing from behind.

Will Save 1d20 + 13 ⇒ (18) + 13 = 31 You push against the restriction, moving forward.

Will Save 1d20 + 13 ⇒ (9) + 13 = 22 The resistance continues, but you push on. At some point during your movement, you bump into something. (Let me know if you want to do anything at this point-with/about whatever you're bumping into.

Will Save 1d20 + 14 ⇒ (9) + 14 = 23 Pushing through the resistance, you finally emerge from the darkness (I'll let you know when in Thokk's conversation you emerge.)


Tayanalla:

Will Save 1d20 + 15 ⇒ (14) + 15 = 29 You move forward in the darkness, bumping into the back of a slow-moving dinosaur. Yoou feel a resistance, but are able to resist it.
Cold 3d4 ⇒ (1, 4, 1) = 6 Like the song says, the cold never bothered you anyway.

Will Save 1d20 + 15 ⇒ (3) + 15 = 18 The resistance seems stronger, and your limbs a bit rigid, slowing you to the dino's pace.
Cold 3d6 ⇒ (6, 6, 5) = 17 Well, maybe it is a bit cold.

Will Save 1d20 + 15 ⇒ (10) + 15 = 25 Pushing through the resistance, you move for what seems to be several minutes.
Cold 3d8 ⇒ (2, 4, 4) = 10 C'mon, you've faced worse.

Will Save 1d20 + 15 ⇒ (7) + 15 = 22 Finally, you emerge from the darkness behind the dinodruid. I'll let you know at what point in Thokk's conversation you emerge.
Cold 3d10 ⇒ (8, 2, 7) = 17Brrr...

Markus:

Will 1d20 + 13 ⇒ (3) + 13 = 16 There is resistance, locking up your limbs, making it difficult to move.
Cold 3d4 ⇒ (3, 1, 2) = 6 Did you protect yourself against the cold?
Will 1d20 + 13 ⇒ (2) + 13 = 15 Somewhere in the darkness, you find yourself unable to move.
Cold 3d6 ⇒ (3, 5, 3) = 11

Let me know if you're surging or doing anything else with those saves.

Will1d20 + 13 ⇒ (11) + 13 = 24
Will1d20 + 13 ⇒ (16) + 13 = 29
Will1d20 + 13 ⇒ (8) + 13 = 21

Liberty's Edge

Male Human Commoner 2

Thokk:

"I am the waykeeper, guardian of this passage into the Mindscape of the Dreaming Dark. I am here to test your worthiness." The creature intones, taking a few steps forward. "Thokk, the Titanbane. Which god do you represent in this contest? Where are your companions? Did the Depthsgate claim them?"


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

"Gorum. I represent he who is stronger. My companions should appear at any moment."
He turns to see if they actually show up.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

He will spend a surge on his will save when his progress halts.

1d6 ⇒ 5

Liberty's Edge

Male Human Commoner 2

Nils:

Will 1d20 + 14 ⇒ (9) + 14 = 23
Will 1d20 + 14 ⇒ (10) + 14 = 24

Drawing upon your god's blessings, you manage to overcome the dark portal and push your way through, and back into the lightless, but not darkened corridor.

I'll let you know when in Thokk's conversation you emerge.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Hearing Thokk give the cue, Nils pops out of the dark.

"So ye ask, ye shall receive. "


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

GM:
Do I see where I bumped? If it's one of my allies, I will carry him with me and get out.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"Brrr...." Taya shivers as she walks out of the dark.

(14 off my temp hp)

Liberty's Edge

Male Human Commoner 2

Donnen:

The darkness is impenetrable by your vision, you cannot hear in there, and your sense of your own weight and presence is reduced to little more than the sensation of your feet touching the ground. The object you bumped into is cold, dull, and hard, roughly humanoid in size and shape.

Liberty's Edge

Male Human Commoner 2

The huge figure, glowing in the dark both from the ruins on its skin and from the blue of its eyes, awaits to see if your companions will emerge with you. If nothing else, it seems patient.

I'm not sure I mentioned it in everyone's spoilers, so I'll mention some about the darkness here. You cannot see, hear, or really even access most of your other sensory input in the darkness. You feel the cold, and the metal beneath your feet, and little else. Even your sense of time seems strangely warped within.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

GM:
Donnen will simply ignore and keep moving, then.

Liberty's Edge

Male Human Commoner 2

The creature does not have to wait too long, for soon, Nils, then Donnen, then Tayanalla emerge.

No sign of Markus or Tam as of yet.


Markus will try to surge the paralyzing save: 1d6 ⇒ 2 He doesn't have any means of protecting against cold.

The infinite void and a terrible sensation of emptiness is the only thing that acompanies the cold. Trying to focus on himself, he casts a protective spell, though the endless space makes it very difficult to concentrate.

In case the save didn't pass, he will try to cast Remove Paralysis, though I'm not sure if it will work since he's paralyzed himself. If that doesn't work and no other save is allowed, I guess that's it.

Liberty's Edge

Male Human Commoner 2

Markus:

Unfortunately, the surge is not enough, and you cannot cast remove paralysis since you can't move or talk.

You take more cold damage:

3d8 ⇒ (6, 3, 1) = 10
3d10 ⇒ (8, 9, 4) = 21
3d12 ⇒ (5, 9, 11) = 25

Finally, you are expelled from the darkness into the hall with the rest (except for Tam, who has not yet entered the darkness, but you are encased in ice and paralyzed.

Will 1d20 + 13 ⇒ (1) + 13 = 14
Cold 3d10 ⇒ (5, 7, 9) = 21
The ice surrounding you continues to damage you if no one frees you the first round after you emerge.

Will 1d20 + 13 ⇒ (9) + 13 = 22 at the end of the second round, you are able to move, shattering the ice after it does 3d8 ⇒ (1, 8, 3) = 12 more cold damage to you if no one frees you by then.

The creature is a large being with dark skin covered in glowing blue symbols, with glowing blue eyes and golden armor. His fists are enshrouded in blue electricity which crackles and sparks as he speaks "Usually there are more." he says, voice even and deep.

Almost on cue, Markus emerges from the darkness, sliding across the floor- completely encased in ice and unmoving.


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

Nils will cast resist energy cold on the comrade in the ice casing since he looks like he needs it.


Super nice, I'm down to 15 hp (unless Nils spell comes before any of the damage, you tell us) thanks to my superb Will rolls. When able to, I'm going to spend some LoH.

Markus slowly starts to move, completely wet and trembling. "Th... the c-cold.. it's... n-nu... numbing...".

With a bit of time, he manages to stand up. He then looks around and check they're still not engaged. Slowly and with difficulty, he summons the power of Iomedae to heal him while the rest of his companions or the strange creature there speak.

Going to spend 1 LoH for now, you tell me when can I spend more, please.

LoH: 4d6 ⇒ (4, 6, 5, 4) = 19

Liberty's Edge

Male Human Commoner 2

Since Nils cast his spell when you emerged, you did not suffer those last two damage rolls. I'm going to give Tam time today to post before continuing the conversation/encounter w/o him.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Tam grits his teeth, and pushes into the darkness. He'd been waiting to see if the others would return, as he hated acting with this little understanding of the consequence, but without another way ahead, he had little choice.


Alright. Also, I forgot that we have 29 temporary hit points thanks to Mythic Hero's Feast (which gives also a +1 to saves), so these temp hp I'll deduct as well from the total.


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Thokk smiles at Markus.
"You sure took your time, but I am glad you decided to join us. Did Tam tried to cross with you?"
He looks at the tunnel, wondering if Tam is frozen solid in there.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"Who's your big blue friend, Thokk?"


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

You hear Thokk chuckle behind his helm.
"Where are my manners? My allies, this is the Waykeeper, guardian of the passage into the Mindscape of the Dreaming Dark, or something like that. He is going to test us. I hope it doesn't include our punctuality. Where is Tam?"


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Do we need to go back and fetch him or something? I didn't much care for the stroll into here. "


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen looks at the others, then finally stares at the "Waykeeper". Despite being a huge dinosaur at this moment, the druid also kept a very austere look, and it was clear he was analyzing each part of the guardian.

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Here's three saves to speed things up a bit, unless someone comes back to get me :D
Will: 1d20 + 11 ⇒ (1) + 11 = 12
Will: 1d20 + 11 ⇒ (19) + 11 = 30
Will: 1d20 + 11 ⇒ (11) + 11 = 22

Liberty's Edge

Male Human Commoner 2

Tam:

The first step gives you quite a bit of resistance, slowing your movement to a crawl as ice forms around you.
Cold 3d4 ⇒ (3, 1, 2) = 6

pushing forward
more Cold 3d6 ⇒ (5, 4, 1) = 10

forward still, ever so slowly

Cold 3d8 ⇒ (5, 3, 1) = 9

Will 1d20 + 11 ⇒ (1) + 11 = 12 After quite awhile walking, you are too caked with ice and whatever other force is causing stiffness in your limbs to continue.

more Cold 3d10 ⇒ (5, 10, 9) = 24 AND 3d12 ⇒ (6, 12, 8) = 26

Then you are expelled from the darkness, frozen in a block of ice and paralyzed.

Will 1d20 + 11 ⇒ (9) + 11 = 20

You take 3d10 ⇒ (1, 3, 6) = 10 more cold damage in the round you gather your will and break free.

Watching the darkness, you are perhaps unsurprised when a few moments later, an icy Tam slides out from the darkness in his own block of frozen.

The "Waykeeper" waits the few seconds it takes Tam to free himself before saying "This is it, then? The last member of your team?" It shifts forward a little, as if approaching for a better look (still 40' away or so.) "An adequate performance through the gate, but nothing to impress. Perhaps you will do better with the next challenge. I'll give you a moment to gather your wits."


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

Thokk looks at the others.
"We need to up our game, people."
You can use his Cure Light Wounds wand if you need to.


Markus takes advantage of the time given to use another of his prayers.

LoH again 4d6 ⇒ (5, 1, 6, 2) = 14


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya extends her left hand at Markus and a stream of Heavenly Fire pours forth to heal some of his frost damage.

range touch: 1d20 + 11 ⇒ (18) + 11 = 29

healing: 1d4 + 4 ⇒ (3) + 4 = 7


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

"Sure. Wits. Just tell me when to go. "


"Thank you" reacts Markus to Tayanalla's touch. He still feels cold, but it relieves him and makes it a bit more bearable, if only because someone managed to care.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

took 79 hp of cold damage. had 29 temp hp; so I'm taking 50 hp of real damage after losing the temp hp. at 66/116.

"Thank you..." Tam says slowly to Thokk, his teeth still chattering. "That combination of magics... is truly something. If that's the beginning, what wonder might be next?"

He eyes the wand graciously, and looks to Thokk wondering if he might activate it himself. "Would you mind?"
Sorry, not a UMD guy!

edit: fixed math; dealing directly with Thokk. 40's fine though. thanks!


Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal

"Of course..."
Thokk uses the wand on Tam.
Heals: 1d8 + 1 ⇒ (4) + 1 = 5
Heals: 1d8 + 1 ⇒ (6) + 1 = 7
Heals: 1d8 + 1 ⇒ (2) + 1 = 3
Heals: 1d8 + 1 ⇒ (4) + 1 = 5
Heals: 1d8 + 1 ⇒ (2) + 1 = 3
Heals: 1d8 + 1 ⇒ (3) + 1 = 4
Heals: 1d8 + 1 ⇒ (3) + 1 = 4
Heals: 1d8 + 1 ⇒ (8) + 1 = 9
8 charges, 40 HP. Tam should be at 100% HP.

Liberty's Edge

Male Human Commoner 2

"Well, shall we begin? There is a chasm ahead, a hole which consumes all, distorting and warping with chaotic energy until the cease to be themselves and become everything else. The Thought Sphere of Order is required to safely transverse the passage." The Waykeeper neither frowns nor smiles, stating these things as disinterested facts.

Knowledge: Planes
Markus 1d20 + 2 ⇒ (7) + 2 = 9
Nils 1d20 + 13 ⇒ (14) + 13 = 27
Thokk 1d20 + 7 ⇒ (3) + 7 = 10
Tayanalla 1d20 + 6 ⇒ (5) + 6 = 11

Nils:

The Waykeeper seems to be some kind of advanced Marut Inevitable. You can assume it has at least the features of a regular one.

"I have been charged with guarding this way and keeping you from going any farther. To progress, you must defeat me and remove the Thought Sphere from my head." As he says this, his hands begin crackling louder, the blue energy around them forming tiny storms.


Initiative
Donnen 1d20 + 9 ⇒ (19) + 9 = 28
Markus 1d20 + 11 ⇒ (8) + 11 = 19
Nils 1d20 + 5 ⇒ (1) + 5 = 6
Tam 1d20 + 8 ⇒ (1) + 8 = 9
Tayanalla 1d20 + 5 ⇒ (1) + 5 = 6
Thokk 1d20 + 6 ⇒ (3) + 6 = 9
Waykeeper 1d20 + 3 ⇒ (17) + 3 = 20

Donnen, Waykeeper, everyone else (hopefully that gets rid of a bunch of ones, holy moley.)

The Waykeeper is about 40' away, down a rough corridor which is about 15' in diameter. He is large, taking up nearly all of the hallway where he stands.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

What's he look like aura-wise to my Arcane Sight? Anything interesting I might want to steal with 'Transfer Magic'?


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen grinds his teeth, advances and attacks, pouncing against the enemy. He uses his amulet to make his attacks against the enemy's touch AC, ignoring his deflection boni as well, if any. The huge allosaurus advances with violence.

Bite: 1d20 + 19 - 3 + 1 + 1 ⇒ (19) + 19 - 3 + 1 + 1 = 37
Damage: 2d6 + 13 + 6 + 1 ⇒ (4, 6) + 13 + 6 + 1 = 30

Claw 1: 1d20 + 19 - 3 + 1 + 1 ⇒ (12) + 19 - 3 + 1 + 1 = 30
Damage: 1d8 + 13 + 6 + 1 + 1 ⇒ (8) + 13 + 6 + 1 + 1 = 29

Claw 2: 1d20 + 19 - 3 + 1 + 1 ⇒ (3) + 19 - 3 + 1 + 1 = 21
Damage: 1d8 + 13 + 6 + 1 + 1 ⇒ (5) + 13 + 6 + 1 + 1 = 26

Grab: 1d20 + 27 + 1 + 1 ⇒ (20) + 27 + 1 + 1 = 49 With the bite

Rake 1: 1d20 + 19 - 3 + 1 + 1 ⇒ (1) + 19 - 3 + 1 + 1 = 19 Miss
Damage: 1d8 + 13 + 6 + 1 + 1 ⇒ (4) + 13 + 6 + 1 + 1 = 25

Rake 2: 1d20 + 19 - 3 + 1 + 1 ⇒ (1) + 19 - 3 + 1 + 1 = 19 Miss
Damage: 1d8 + 13 + 6 + 1 + 1 ⇒ (1) + 13 + 6 + 1 + 1 = 22

Confirm Crit (Keen Bite): 1d20 + 19 - 3 + 1 + 1 ⇒ (13) + 19 - 3 + 1 + 1 = 31
Extra Damage: 2d6 + 13 + 6 + 1 ⇒ (5, 6) + 13 + 6 + 1 = 31

Then, if the enemy is still up, he uses his amazing initiative to further his grapple - still going against the enemy touch CMD, ignoring his deflection boni.

Pin: 1d20 + 27 + 1 + 1 + 5 ⇒ (4) + 27 + 1 + 1 + 5 = 38

Liberty's Edge

Male Human Commoner 2

Unstoppable Strike uses the singular on "attack" meaning you only get the benefit on one attack, not on all your attacks.

The bite hits . The Waykeeper attempts to block it 1d20 + 27 ⇒ (4) + 27 = 31 {block attacks} but fails. It manages to crit (thanks to being a touch attack) him and also you manage to grapple him. The rest of the attacks miss.

The attempt to pin fails.

His hands crackle and thunder as he strikes out at you.

1d20 + 27 - 2 ⇒ (16) + 27 - 2 = 41 for 2d6 + 12 ⇒ (5, 1) + 12 = 18 plus 4d6 ⇒ (6, 5, 1, 1) = 13 electricity and 4d6 ⇒ (3, 6, 4, 1) = 14 sonic; requires a DC 26 Fortitude save or be blinded and deafened (permanently) - dazzled and deafened for 1d6 ⇒ 3 rounds on a successful save.

1d20 + 27 - 2 ⇒ (13) + 27 - 2 = 38 for 2d6 + 12 ⇒ (1, 2) + 12 = 15 plus 4d6 ⇒ (3, 6, 2, 4) = 15 electricity and 4d6 ⇒ (1, 2, 6, 4) = 13 sonic; requires a DC 26 Fortitude save or be blinded and deafened (permanently) - dazzled and deafened for 1d6 ⇒ 5 rounds on a successful save.

Tam:

He has constant air walk and true seeing slas but no other spell effects currently on him.


Markus waits, in case his companions want to cast area spells. Then he walks steadily to join the fray, but instead of charging blindly he maneuvers to get behind the Waykeeper and thus present a more serious threat. He uses his scimitar swiftly, discharging three blows before adopting a defensive stance with his shield.

Markus' Turn:
Will delay to the last of the round, since he doesn't cast spells and his friends might want to cast some buffs/debuffs or AoE. Will post my turn anyways for posting speed and modify it later accordingly.

Fleet Warrior: Allows movement before or after a full attack. Walk 60' and position behind the enemy to get flanking. If 60' is not enoough, another 30' could be gained by spending Mythic Power.

Full Attack with scimitar, spending 1 MP to ignore penalties of Mythic Power Attack for 1 minute.

Swift Action: Spend 1 MP to activate Sudden Attack (extra attack rolling 2 dice and ignoring DR, +tier to hit).[ooc]

Scimitar #1, Flanking, Power Attack, Hero's Feast: 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 39 And will spend a Legendary Item use to surge for an extra 1d8 ⇒ 3
Damage, SA: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (1) + 8 + 9 + 1 + (1, 1, 4, 5, 1) = 31

Scimitar #2, Flanking, Power Attack, Hero's Feast: 1d20 + 18 + 2 + 1 ⇒ (4) + 18 + 2 + 1 = 25
Damage, SA: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (5) + 8 + 9 + 1 + (2, 2, 1, 5, 1) = 34

Sudden Attack, Flanking, Power Attack, Hero's Feast: 2d20 ⇒ (11, 17) = 28 -> 17+18+2+3+1=41 And will spend a Legendary Item use to surge for an extra 1d8 ⇒ 5
Damage, SA: 1d6 + 8 + 9 + 1 + 5d6 ⇒ (6) + 8 + 9 + 1 + (5, 3, 5, 2, 6) = 45 No DR

Confirmation (ignore if need be):
Conf Scimitar #1: 1d20 + 18 + 2 + 1 ⇒ (3) + 18 + 2 + 1 = 24 for an extra 1d6 + 8 + 9 + 18 + 1 ⇒ (5) + 8 + 9 + 18 + 1 = 41 damage.

Conf Sudden Attack: 1d20 + 18 + 2 + 3 + 1 ⇒ (10) + 18 + 2 + 3 + 1 = 34 for an extra 1d6 + 8 + 9 + 18 + 1 ⇒ (3) + 8 + 9 + 18 + 1 = 39 damage (not sure if rolling 2d20 applies to the confirmation roll as well).

Note: extra +18 dmg on crits is because Power Attack doubles its bonus on crits, so a +9 would turn into a +18 before doubling.

[ooc]So, if a 46 is not enough to hit, I'm raising my hands and giving up :P

Liberty's Edge

Male Human Commoner 2

Markus' blade strikes at the Waykeeper, scoring a couple of nasty wounds on the guardian creature.

Yes, you will get 2 rolls on the confirmation as well in the future; in this case the 34 was high enough to confirm on the grappled inevitable.

GM Notes:

61 - 15 = 46
31 - 15 = 16
39 + 45 = 84
46 + 16 + 84 = 146

The creature's expression of grim determination doesn't change when wounded. It appears... stoic.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla uses a mythic point on amazing initiative for an additional standard action.

She casts Mythic Haste on herself and her companions. (standard action) (everyone gets an extra move action in addition to what you're used to with haste)

A pair of wings burst from her back as she activates her Wings of Heaven ability (standard action)

She rises 10 feet into the air and she draws her longsword.

fly: 1d20 + 12 ⇒ (5) + 12 = 17


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

One thing I forgot to add: the morale boni to attack and damage.

Donnen focus his mythic core and the guardian absorbs the blow, to enhance his own capabilities.

Absorb 25 before damage reducing effects - it raises my DR from 8 to 10/epic, and I gain Resist Energy 10 against all elements

Total Damage: 18 + 13 + 14 = 45; 45 - 25 = 20. Between my DR and my resist energy, I take no damage from the first attack, I assume

Fortitude: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16

For the second attack, Donnen can't absorb anymore - so more of the damage comes in.

Total Damage: (15 - 10) + (15 - 10) + (13 - 10) = 13

Fortitude: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Despite being affected by the devastating attack of the inevitable, the druid keeps holding it.


Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8

Tam feels a familiar electric pulsing sense as Tay casts her spell, and recognizes the effects of Haste, while noticing the particular strength of her power. Taking advantage of the opportunity, he rushes forward, pulling his staff to one hand, and reaching out towards the creature with his other.

Fluidly, Tam snakes his hand back to the shaft of his quarterstaff, and swings it around in a beautifully dangerous series of strikes along their foes front side.

Haste Actions:
Move: move forward & draw weapon;
Standard: Spend one MP and make a melee touch attack to Transfer Magic

Touch Attack, Transfer Magic: 1d20 + 15 ⇒ (19) + 15 = 34

Regular Actions: Full Attack + Haste Attack

Q'staff 1: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Q'staff 2: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Q'staff 3: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
Q'staff 4: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Q'staff 5: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Q'staff 1: 1d6 + 11 ⇒ (3) + 11 = 14
Q'staff 2: 1d6 + 11 ⇒ (2) + 11 = 13
Q'staff 3: 1d6 + 11 ⇒ (4) + 11 = 15
Q'staff 4: 1d6 + 11 ⇒ (6) + 11 = 17
Q'staff 5: 1d6 + 11 ⇒ (6) + 11 = 17

Q'staff 3 confirm?: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Q'staff 3 extra damage: 1d6 + 11 ⇒ (6) + 11 = 17

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