(2 Actions) SWIPE FEAT 4
its the last part that is not clear to me:
so does it mean that i make one attack at my full attack bonus or one attack with a -5 penalty?
so my problem/question is this. i have a player in my 2nd darkness adventure who is playing a magus (8lvl) he is using a rapier(+1 keen) without counting arcane pool. this pc can deal out loads of dmg using intensifyed schocking grasp, and unless i am mistaken the math is as follows. he crits on a 15-20, using intensifyid schocking grasp that is 16d6 point of electricity dmg + 2d6+str+magic(flaming/frost)
have i missed somthing? even worse if he hade a spell storing weapon he would be dealing an extra 8d6 point of dmg that is about 100 points in total, enough to 1shot most enemys
My advice is to take a look at the player guid for the adventure path: http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/serpentsSkull/v5748btpy8g6d that way you will get som spoiler free insigth into what favorit enemy og class abt will be usefull for your pc.
You could take the feat arcane armor traning to reduce the spell faliur% Also the bow dmg is off it should be 1d6 (a small version of a weapon is one made for halflings or gnomes) Any reason why you did not chose any attack spells for lvl1, if i might surgest somthing then take shocking grasp. Let me explaine: since you are a rogue, any "weapon like" spell can benifit from sneak attack so if you are flanking your target and attacking with shocking grasp then you add your sneak attack dmg to the spells dmg. (this trick only works for spells witch requires an attack role.
Also put some ranks in to use magic divice, its one of the rogues major benifits, beeing able to use wands and other sttuff, after all the rouge is a kind of problemsolver class, and beeing able to use a wand of cure light wounds or a scroll on the fly, is really nice. Pleas forgive my spelling english is not my primary
Oliver McShade wrote:
well fortunatly that is not how detect evil work, it "scanns" for evil only...and will only give a "readout" if there is evil to be detected... if you want the other effect you have to cast detect evil, good, chaos and law...and even then the subjekt could still be True neutral
my question is a simple one. will the extra dmg from smite or cavalier challenge be multiplied bye a critical hit? for example: if a cavalier attacks with a longsword (x2 crit, and crits, will his dmg then be (1d8+ str mod + challenge)x2 or (1d8+str mod)x2 + challenge? i was recently reading open designs cavaliers creed and saw the following statement: " ....Because it is considered extra damage,though, it is not multiplied by critical hits or other effects"?? so witch is it?
Change is not somthing you Can force others to dó, it has to happen from within Yourself. So if you really want to chang somthing start with yourself, talk to your gm in private and be honest, telle him why you creates This spellcaster(to prove him wrong), and then ask him if the rulling he makes are house rules or just there to prove his point about magic. It might be that hé would like a game where magic is weaker, and if that is the case try to work with him in order to improve the fun for both of you. Happy gaming, i hope you resolve this.
FenixFire007 wrote:
So any news ón the kingmaker handouts? I really liked your work on the first 3 adventures.
Carbon D. Metric wrote:
If he is a good friend you should encurage him to get professionel help, and im not kidding! My sisters boyfriend had the very same problem, and she got him some help, after comfronting him with his lying problem. He was very relived and it actually help him in other parts of his life.
I have had the same exact problem with a player at my game, and we, i beeing the dm, tryed all sort of soluctions from having an other player watch his roles, to a rule about using very clear dice, but non of it helped prevent the problem, and finally we called him on it, in front of everybody. To say the least it ended very badly. If i ever happen to be in the same situation again, i will talk to the offender in private.
There is always a reason why people cheat, often it is because the want to be a valuable member of the party, so try to see if you can feed that need without him having to cheat, just tell him that he is a very valuable member of the gaming crew and that as a friend you have noticed that he seems to be under a lot of pressure/stress and you can understand why he might want to succede on his roles in the game, but that cheating is not ok. He might be angry, but there is nothing else you can do.
I have hade such a player in my grupe, and when we "dealt" with it, by telling him that cheating was not accepted in the grupe, we even did it in a very nice way, by calmly telling the player that we really liked having him at the game but that all roles needed to be made in front of the dm.... he became very angry and permanently left the game. i will tell you this you are better of without him, but if you insist on giving him a 2nd chance you should make it clear to him that you will not have him treating you like that.¨ as a growen up you dont need to understand why ohter people act the way they do, insted you should be able to trust them to act in a fashion everyone can tolerate. if they dont they should take their anger issues to a professionel
this might be a simple question, but i need to make shure. it seems like all quests in the 1st instalment of kingmaker gives a 400 exp reward?.... is that 400 exp to each party member or do i divide the exp amongst the party (so a party of 4 will get 100 exp pr player) same with the exploration reward of 100 exp pr hex...is that 100 exp to each member or divided(25 exp to each member)? thx in advance
Ramarren wrote:
Go with this advice it is solid!. a grupe of 14 is way to many!, even splitting them in 2 will give you truble with the grupe size.
I cant see how religion playes a part in therpy, i myself am an atheist, so my advice is do whatever ´makes you happy, as long as no one is hurt by it. i would normally make a long rant about how religions f#%$ up ppl's lifes and stuff like that but it late and im to tired. so enjoy the game, findt someone who is not driven by religion to treat you and í you need advice on religion then ask yoursef, i hope logic and reason will prevail here.
let me put it this way. your gm is beeing a JERK about it, he can quote alle the logic and rules he want, but the game is about having fun, so reducing one of the pc's to a 1st lvl hireling is not cool. he has effectivly crippeled you. if i where you i would talk to him/her outside the game as ask if he simply dosent like wizards in this adventure, perhaps he would like you to role up an other class (sorcerer comes to mind) or perhaps he dosent realise the effect it has on your pc. an other option is to take your party back to civilisation after all the adventure is not on a timer so what is a couple of weeks of extra downtime going to cost you
if you just want the medieval feeling then there are a few changes that would make if feel more dark age and still be fantasy like. 1.st you dont have to remove elves and most other monsters(remember thy are "stolen" from medieval folk lore) just change some detailes, most supernatural creatures are dangerus even elfs. 2.nd have all players rolle up only humnan pc's 3.rd (almos) no Female ps's remember woman had very few rights in medival europe. 4th remove most of the gods, and stick with 1 good pr major culture, so in europe we have cristianity(or some equavalent) (sects are ok)
5th make literacy into a feat with some nobe born prerequest(most ppl could not read) 6th. most ppl are very suoerstitious, actually using magic(that is not from the church) will get you in truble fast, most magic is evil. 7th. use fedalism, one god one king and so on(im asuming you are familiar with how the system works) if you need inpiration the try to take a look at bioware's dragon age, they steal heavly from the real world, eg their church worships the maker(god) and is all female(just a reverse of the chatolic church). if you have acces to other games then black dog production have made a vampire the masqurade scenario for the middel ages called last supper(it has a very nice intro on how to make medival pc's)
Arnwolf wrote: Isn't the cleric and wizard helping protect the Fighter. You're creating a team not just one character. Fighter does damage and takes damage, spellcasters protect nonspellcasters from magic. +1 that is the Point, you are åart of a team, the classes wasent compared to match each other in a way like, "my wizard can kill your fighter". actually the fighter in the game where i play is complaning the class is to powerfull. he hits on almost every attack and deals out s!!& loads of dmg with his 2 weapon attacks. in many battle the fighter and me (beeing a barbarian) dominates the battles. shure we can complaine about the weak will safe, but the spellcasters usually complain about low fort safe and low CMD...
it is common that religions favor one gender over the other,(in the real world) and building a fantasy religion on that seems pretty resonable. even computer games does that, take dragon age as an example, only females can be clericks in that game, by building a fantasy religion on themes from the real world(like having a jesus kind of saint/ saying that one gender is sinfull and so on, gives a bit of realism to the game and actually aids in building a beliable illusion. i personally take no offence of a fictive religion favioring one gender over an other, its only a game and if you dont like that part just ignore it
Garden Tool wrote:
the issue has been clarified i think by James Jacobs. as the RAW states the AOO is resolved before the action that provoked it so as the 2nd poster wrote it u could trip someone who is already prone but you would gain nothing from it(the condition dosent stake), and the target provoking the attack would still be able to complete his action and stand up. the only way to acomplish what you want is to ready an action to trip someone when they have completet the move. RAW aside i agree that in movies you often see thist trick, but the obvious reason it dosen work in game is to balace the manuver.
mdt wrote:
That is not really a problem is it. LG ppl usually uphold the law and in many cases this captive would be fit for execution, had she been killed in combat with smite evil it would have been perfectly ok, now she actually has a chance to live, that is more that she deserve and the paladin is even taking unnesesary risk to keep her alive...she could escape and ruin the quest, kill more inocent ppl and what not!...no where does it say that the paladin is responsible for the safty or comfort of evil captivs, in fact he would have been justified in killing her to protect the quest and the common good!
Yasha wrote:
After reading the link on Lawfull good i cant think of a reason why the paladin should loose his powers. "A lawful good character hates to see the guilty go unpunished", and remember that LG is not naive, they know as well as any other alignment that letting a dangerus criminal walk is not a good idea!. i would say keeping the prisonor traped untill they can deal with her(witch might be killing her if she is to dangerus to have running around) is a good idea!. the only problem could be the lying part, if there even was a lie (perhaps he will let her go)... also there are some things that require answering:
In true fantasy using the foces of evil to do good is Always wrong and almost always ends up destroying the charecter in question, two eksamples are:
Lord of the rings: using the ring even to do good corupts the one using it(gandalf points this our to frodo in the first book) there are tons of other eksamples, and it is a clasic story line. anyway using the scroll is like using "the one ring" no matter how clever you think you are it will always come back to bite you, and so using it is an evil act more so now that you know it is dangerus.
ok as far as i can tell from the core rules sunder(and other combat manuvers) can be used more than ones in a round if you have a iterative attacks from high BAB. so how to calculate the CMB for the sunder manuver;
lets say im a lvl 6 fighter:bab 6/1 1) 1st sunder manuver: bab(6)+ str+ special size mod + other bonuses
or 2)1st sunder manuver: bab(6)+ str+ special size mod + other bonuses
with the 2nd manuver check having at a lower bonus? is it option 1 or option 2 that is the right one?
as the 2nd poster wrote, games with more focus on RP and the charecters is perhaps more entricing to female gamer, i happen to have to in my gaming crew, and we regularily play some of the onder whit wolf games, Vampire the masqurade beeing the favorit. but like the guys in our crew the also want to have their combat moments. so focus on the RP and tune down the geek talk a bit and you should be fine, after all the more geekish parts of the game is only funy for players familiar with the system.
SUGGESTION wrote:
so im not a big fan of spells that disable pc's for hours, and this spell seems like one of them. 1 save and a duration of 1hour/lvl.... so does the spell function like i fear you can give someone an order, like sit here until the sun goes down, and they have no way(exept for makeing the will save) to get out of this mess...i for a barbarian or fighter this spells is as good as defeating them, wors than hold person since it works for hours and only have 1 save... so how to counter it? could a bards counter song save you,...
1 legalice it
but the best argument by far should be that the real libaral way is that the individual can chose what to do with his or her own life, frankly im puzzeled by the fact that guns are legal(since they really have the abbility to hurt others) and drugs like mariuana is not and that can only hurt the user.
Pathfinder is almost 100% compatible with the 3.5 rules, you can use most of your splatbooks from the old edition. that beeing said there are a few radical changes, the 3 i can think of on the spot are: no more exp lose. from raising the dead or from creating magic items turning undead is a totally different mecanism now. it can be used to heal the living or damage undeads. grapple/bull rush/ trip/disarm/sunder/overun have been fixed and are now 100% more easy to use in the game, they have been fixed by introducing a new combat manuver system that is derived form BAB,str,dex and size also there are a lot of minor changes to feats skills and classes no more cross class skills(instead you gain a bonus with skills asosiated with your class(es)) lots of classes have been recived more abbilities or upgrates to old ones. like the druids wild shape(now more in line with the overall power curve) smite evil is now a very powerfull signature abbility for the paladin and so on. all in all i think paizo did somthing great with the old rules, best of all where the fixes that fine tuned an already great system.
Pathos wrote:
that is the case here. the key word is m´normally, that meens you can taget the user with both AOO and sneak attack, only 50% of the time you will be hitting the ilussion of the taget,..the same goes for mirror image, as sometimes you will hit the ilussion and sometimes the real thing
i recelntly noticed that Green Ronin is publishing a table top version of Biowares Dragon age origin. since i kind of like the dark fatasy spin they put on the game i was wondering if the RPG was any good. Do anyonw know what rule system they use? what is the deal with publishing the game as 3 box sets? and last is the game any good in you opinion? what makes it good/bad?
Xpltvdeleted wrote:
do onto others before they do onto you? again would you be the one to be sacrificed in order to prove a point that may or may not be real. Richard:
King Richard III (I, iii, 336-338)
Frostflame wrote:
the "sacrifice" of others are never good, at least not in the classic alignment debate. the key to understanding this should be empathy. witch lets you see if from the perspective of the sacrifice/victim. "if someone told you, you where going to be murdered, but by dying 10 others (random) people would be saved, would you then go along with it?" this is not so unrealistic if you put up your organs for transplantation and then kill yourself you might save at least 5 other people who are in need of new harts, lungs ect.but who does that?
LilithsThrall wrote:
Good and Evil act themselves out on a both a small and large stage in a character’s life but the one principle that ties them together is Empathy. Empathy is the ability for you to put yourself in someone else’s place, understand what they are enduring, realize that you wouldn’t want that to happen to you, and then taking steps to prevent it or alleviate it. Just as importantly, the urge to change things that are happening to other people is often a greater urge than pursuing your own interests. When Good characters confront someone, or something being put into a position that they themselves would not want to be in, the characters should take some action to change things, if they can. This can be something as minor as a Good aligned merchant giving some down on their luck adventurers a break on his prices, or as large as a party making the defeat of an Evil mage the sole focus of their lives. The other side of Good is the protection of Good people, and the defeat of Evil. This is how seemingly Good people can go about murdering sentient creatures, and still keep that halo. In the Forgotten Realms campaign, a nation of Good creatures has formed a country called the Silver Marches, and an orc barbarian is trying to form an army to kill, rape, and slaughter the Good people. Under these conditions, it would be perfectly Good for a group of adventurers to go out into the forest, hunting down and killing Evil goblins. Good: The basic rules of Good are as follows:
2) Defeat and destroy Evil Evil If Good was difficult to describe, Evil is easy: “I’m in it for number one, and everyone else is just a tool for me getting what I want.” Have you ever anyone say “He’s a complete sociopath.” Of course, they’re exaggerating usually, because complete sociopaths are some of the most evil people there are. Ted Bundy, John Wayne Gacy, and Jeffrey Dahlmer to name just a few. When a group of psychologists examined various sociopathic people they found a curious common trait: a complete lack of empathy. To a sociopath, a person has the same meaning and relevance as a chair or a table or a car. They see people as tools and pawns that either help or hinder their quest to achieve their own goals. The ones that help are treated as any useful object would, the ones that do not help are tossed to the side, and the ones that hinder are destroyed Evil: The basic rules of Evil are:
2) Other sentient creatures are only tools for getting what you want. If they help, work with them, if they hinder, eliminate them. Neutral Neutral people fall into two groups: Conscientious Neutral, and Ignorant / Apathetic Neutral. Conscientious Neutral Conscientious Neutral people see the universe as a place where everything must balance. Just as there is summer, there is winter; predator has prey; Good has Evil. Ignorant / Apathetic Neutral A television interviewer once asked a guy on the street: “What is your opinion about the ignorance and apathy on the part of the American voter.” To which the man on the street replied “I don’t know, and I don’t care.” This sums up the vast majority of people who are neutral. They aren’t looking to help the downtrodden or wronged, but they also aren’t looking to trod on or wrong anybody either. “Me and Mine” are a guiding principle for this kind of neutral person. They’ll step up to help someone who has a personal connection to them, but everyone else is on their own. In the same fashion, they will attempt to harm someone who has hurt them or someone that they have a personal connection to, but otherwise they won’t hurt anyone else. They don’t want evil people to come to power, but they also don’t want some goody two shoes telling them how to live their lives either. They just want to be left alone. Most of the people that your PC’s will run into fall into this category. They are the people living in the villages and towns who aren’t caught up in the titanic struggle of Good Versus Evil, they just want to get their crops grown and harvested, their kids grown and married off, and perhaps a warm spot by the fire when they get old. Neutral:
The basic rules of Neutrality are: 1) Good and Evil must be balanced to maintain the universal order.(only aplyes to a person who is Consientious neutral) 2) Only worry about “Me and Mine” Law vs Chaos.(and pleas Think ORDER whenever you see Law, since following the law says nothing about lawfull when we look at alignment) The basic rules of Chaos are:
2) The rights of the individual trump the rights of society. 3) The heart rules the mind. The basic rules of Law (Order) are:
2) The needs of society trump that of any individual. 3) The head should rule and control the heart. Neutral people fall into two groups: Conscientious Neutral, and Expediency Neutral
1) Chaos and Law must be balanced to maintain the universal order.(only aplyes to a beeing who see neutral as a religious or pilosofical goal in it self) 2) Use whatever works. that is my take on Good and evil. |