Cairn Wight

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Hi.
I'm currently running the adventure from the starter box and I need some recommendations for a follow up adventure or campaign.
the players consist of a group of 10-year-old boys

thanks in advance


is this right for at 7.th lvl barbarian with Fury Instinct?

Rage (-1 AC, +12 damage, +11 temp HP, 10/round)


will there be at battlemap pack for Age of ashes?


At 7th lvl. the barbarian gains weapon specialization dealing extra dmg with weapons in witch you have expert proficiency.....
But how do you increas proficiency in weapons from trained to expert?


(2 Actions) SWIPE FEAT 4
You take a mighty swing against two adjacent
enemies. Make a melee Strike and compare the attack
result to the AC of up to two foes, both of whom must be within your
melee reach and adjacent to each other. Roll damage only once, and
apply it to each creature you hit. If you critically hit one target and
not the other, roll the extra critical hit damage separately. A Swipe
counts as two attacks for your multiple attack penalty

its the last part that is not clear to me:
"A Swipe counts as two attacks for your multiple attack penalty"

so does it mean that i make one attack at my full attack bonus or one attack with a -5 penalty?


Does anyone know whether throne of Night from firemountain games have been canceled?
We are curently playing Way of the wicked, and was really looking forward to ToN.


Yes pleas!

more ADVP from lvl 1-20. like shackled city, age of worms and so on!

at my table i get questions like: why is the base classes from lvl 1-20 when most adventures stop at lvl 15 or sooner.?


How come that paizo is not selleing maps scaled to use with minuatures, i have seen thst wizards does that with some adventures.... And seeing that they sell map-folios with every avp, the next logical step would be to sell maps thst where scaled to use right away....


1) high lvl 15-20 or somthing
2) Somthing like City of the spider queen, where the payers can play drow.
3)Somthing focused on a race other than humans

4)somthing with Arodens death.....somthing epic!


thx for the clarification, i think i got it now:)

1) on a crit the weapon and spell will crit for 2d6(weapon)+ 16d6(spell) + whatever extra d6 from effect on weapon.

if the empowered arcana was added to this would the dmg from the spell then be 12d6 x2?


so my problem/question is this.

i have a player in my 2nd darkness adventure who is playing a magus (8lvl)

he is using a rapier(+1 keen) without counting arcane pool.

this pc can deal out loads of dmg using intensifyed schocking grasp, and unless i am mistaken the math is as follows.

he crits on a 15-20, using intensifyid schocking grasp that is 16d6 point of electricity dmg + 2d6+str+magic(flaming/frost)
adding up to somthing like 20d6+6 avr 76 point.

have i missed somthing?

even worse if he hade a spell storing weapon he would be dealing an extra 8d6 point of dmg that is about 100 points in total, enough to 1shot most enemys


My advice is to take a look at the player guid for the adventure path: http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/serpentsSkull/v5748btpy8g6d

that way you will get som spoiler free insigth into what favorit enemy og class abt will be usefull for your pc.


You could take the feat arcane armor traning to reduce the spell faliur%

Also the bow dmg is off it should be 1d6 (a small version of a weapon is one made for halflings or gnomes)

Any reason why you did not chose any attack spells for lvl1, if i might surgest somthing then take shocking grasp. Let me explaine: since you are a rogue, any "weapon like" spell can benifit from sneak attack so if you are flanking your target and attacking with shocking grasp then you add your sneak attack dmg to the spells dmg. (this trick only works for spells witch requires an attack role.
Also you should take a 0lvl attack spell like acid splash, for the same reason mentioned above.

Also put some ranks in to use magic divice, its one of the rogues major benifits, beeing able to use wands and other sttuff, after all the rouge is a kind of problemsolver class, and beeing able to use a wand of cure light wounds or a scroll on the fly, is really nice.

Pleas forgive my spelling english is not my primary


I would have liked if they would have prioriaticed the world guild a little more than puting out 3 splat books in a row. or even better a nice long high lvl adventure, somthing that actually reached lvl 20.


Oliver McShade wrote:
Goth Guru wrote:

That's magic. It's also very narrowly defined.

Remember, it does nothing against Sense Motive.
It also becomes suspended in an anti-magic field or dead magic zone.
If the angel is not summoned he or she can still use special abilities not spell like.

Examines "Goth Guru" with a scanner of detect alignment...

gives scanner a good one or two wackes

humm, i detect no alignment. That strange, ... Ah he must have a Undetectable Alignment spell on.

...wonder what he is hiding :D

well fortunatly that is not how detect evil work, it "scanns" for evil only...and will only give a "readout" if there is evil to be detected... if you want the other effect you have to cast detect evil, good, chaos and law...and even then the subjekt could still be True neutral


ok that was also what i was thinking, but still it can add up to alot of dmg especially with spirited charge


1 person marked this as FAQ candidate.

my question is a simple one.

will the extra dmg from smite or cavalier challenge be multiplied bye a critical hit?

for example: if a cavalier attacks with a longsword (x2 crit, and crits, will his dmg then be (1d8+ str mod + challenge)x2 or (1d8+str mod)x2 + challenge?

i was recently reading open designs cavaliers creed and saw the following statement: " ....Because it is considered extra damage,though, it is not multiplied by critical hits or other effects"?? so witch is it?


Change is not somthing you Can force others to dó, it has to happen from within Yourself.

So if you really want to chang somthing start with yourself, talk to your gm in private and be honest, telle him why you creates This spellcaster(to prove him wrong), and then ask him if the rulling he makes are house rules or just there to prove his point about magic.

It might be that hé would like a game where magic is weaker, and if that is the case try to work with him in order to improve the fun for both of you.

Happy gaming, i hope you resolve this.


FenixFire007 wrote:
Turin the Mad wrote:

Spiffy stuff, FenixFire007!

Is there a way to manually enable the macros ?

Oh, right. If you have XL 2007, the button shows up above the formula bar. Says "Security Warning Options" or sommat. That button will let you use the auto-rollers. If you have XL 2000 or earlier I dunno how you can turn them on.

So any news ón the kingmaker handouts? I really liked your work on the first 3 adventures.


Carbon D. Metric wrote:

Thanks to everyone for the overwhelming response. Let me clear up a few points here.

He is a good friend regardless of his compulsive lying. We all recognize it and just gloss over the details when he does it. He has a personality disorder but is all in all a decent guy, so please be mindful of that. This is also part of why it is difficult to talk to him about it because I highly doubt he can stop himself, it is habitual and pathological.

He has been caught in the past by a previous DM and when I took the torch I was warned of it, but until recently it hasn't been overtly apparent. The idea about having a "Save Box" that everyone rolls into is something that I kinda really like, and also helps solve the problem with some players getting up and pacing around when it's not their turn.

Thank you again for all the suggestions, and feel free to keep chipping in with more.

If he is a good friend you should encurage him to get professionel help, and im not kidding! My sisters boyfriend had the very same problem, and she got him some help, after comfronting him with his lying problem. He was very relived and it actually help him in other parts of his life.


I have had the same exact problem with a player at my game, and we, i beeing the dm, tryed all sort of soluctions from having an other player watch his roles, to a rule about using very clear dice, but non of it helped prevent the problem, and finally we called him on it, in front of everybody. To say the least it ended very badly.

If i ever happen to be in the same situation again, i will talk to the offender in private.
In my expirience there is no way around it, so do it before you find yourself without a gaming crew.

There is always a reason why people cheat, often it is because the want to be a valuable member of the party, so try to see if you can feed that need without him having to cheat, just tell him that he is a very valuable member of the gaming crew and that as a friend you have noticed that he seems to be under a lot of pressure/stress and you can understand why he might want to succede on his roles in the game, but that cheating is not ok.

He might be angry, but there is nothing else you can do.


I have hade such a player in my grupe, and when we "dealt" with it, by telling him that cheating was not accepted in the grupe, we even did it in a very nice way, by calmly telling the player that we really liked having him at the game but that all roles needed to be made in front of the dm.... he became very angry and permanently left the game.

i will tell you this you are better of without him, but if you insist on giving him a 2nd chance you should make it clear to him that you will not have him treating you like that.¨

as a growen up you dont need to understand why ohter people act the way they do, insted you should be able to trust them to act in a fashion everyone can tolerate. if they dont they should take their anger issues to a professionel


Thx that was what i thought :)


this might be a simple question, but i need to make shure.

it seems like all quests in the 1st instalment of kingmaker gives a 400 exp reward?.... is that 400 exp to each party member or do i divide the exp amongst the party (so a party of 4 will get 100 exp pr player)

same with the exploration reward of 100 exp pr hex...is that 100 exp to each member or divided(25 exp to each member)?

thx in advance


Ramarren wrote:

Hrm...also probably not what you were hoping, but I think this will pay off in the longer run.

14 is too many people by *far* for 1 game/GM. So, I'd say offer to run a non-Kingmaker game for a small group for the next two months. The caveat, the players have to be people who are interested in GMing (or willing to give it a shot). The intent is to get those 4 people more comfortable and experienced with the rules, so the game should include encounters that deal with various side rules (combats in unusual environments, combat maneuvers, social encounters that use Diplomacy/Bluff/etc).

At the end of the two months, the goal is to have 2 of the 4 players willing to GM, and two other players who have had more exposure to the system.

Then 3 four-player Kingmaker games get started. One run by you, 2 run by the new GMs (each of whom includes an experienced player in his/her group). Total gaming size: 15 (you plus the 14 in your club).

All three of you will be running the same AP, so between sessions you can compare notes, share strategies, etc. If one of you has decided to develop something further, the others can take advantage of it.

If you're ambitious, and the three games are paced about the same, who says that the final enemy in the First World can't be attempting to influence things in multiple realities at once? You could conceivably set up the occasional parallel world hop between games, and a final sequence that involves all the players teaming up in a multiple-GM'd slugfest.

Best of all, if it works, you now have 3 GMs among your gang, and hopefully more who want to try it, so that you can snag a player slot in the *next* AP....

Go with this advice it is solid!.

a grupe of 14 is way to many!, even splitting them in 2 will give you truble with the grupe size.


very cool, already using these. pleas post more!


I cant see how religion playes a part in therpy, i myself am an atheist, so my advice is do whatever ´makes you happy, as long as no one is hurt by it.

i would normally make a long rant about how religions f#%$ up ppl's lifes and stuff like that but it late and im to tired.

so enjoy the game, findt someone who is not driven by religion to treat you and í you need advice on religion then ask yoursef, i hope logic and reason will prevail here.


let me put it this way.

your gm is beeing a JERK about it, he can quote alle the logic and rules he want, but the game is about having fun, so reducing one of the pc's to a 1st lvl hireling is not cool. he has effectivly crippeled you.

if i where you i would talk to him/her outside the game as ask if he simply dosent like wizards in this adventure, perhaps he would like you to role up an other class (sorcerer comes to mind) or perhaps he dosent realise the effect it has on your pc.

an other option is to take your party back to civilisation after all the adventure is not on a timer so what is a couple of weeks of extra downtime going to cost you


if you just want the medieval feeling then there are a few changes that would make if feel more dark age and still be fantasy like.

1.st you dont have to remove elves and most other monsters(remember thy are "stolen" from medieval folk lore) just change some detailes, most supernatural creatures are dangerus even elfs.

2.nd have all players rolle up only humnan pc's

3.rd (almos) no Female ps's remember woman had very few rights in medival europe.

4th remove most of the gods, and stick with 1 good pr major culture, so in europe we have cristianity(or some equavalent) (sects are ok)
increase the power of the church

5th make literacy into a feat with some nobe born prerequest(most ppl could not read)

6th. most ppl are very suoerstitious, actually using magic(that is not from the church) will get you in truble fast, most magic is evil.

7th. use fedalism, one god one king and so on(im asuming you are familiar with how the system works)

if you need inpiration the try to take a look at bioware's dragon age, they steal heavly from the real world, eg their church worships the maker(god) and is all female(just a reverse of the chatolic church).

if you have acces to other games then black dog production have made a vampire the masqurade scenario for the middel ages called last supper(it has a very nice intro on how to make medival pc's)


Arnwolf wrote:
Isn't the cleric and wizard helping protect the Fighter. You're creating a team not just one character. Fighter does damage and takes damage, spellcasters protect nonspellcasters from magic.

+1

that is the Point, you are åart of a team, the classes wasent compared to match each other in a way like, "my wizard can kill your fighter".

actually the fighter in the game where i play is complaning the class is to powerfull. he hits on almost every attack and deals out s!!& loads of dmg with his 2 weapon attacks.

in many battle the fighter and me (beeing a barbarian) dominates the battles.

shure we can complaine about the weak will safe, but the spellcasters usually complain about low fort safe and low CMD...


she is a great writer, and the fact that she has made this very fine choies is great


it is common that religions favor one gender over the other,(in the real world) and building a fantasy religion on that seems pretty resonable. even computer games does that, take dragon age as an example, only females can be clericks in that game, by building a fantasy religion on themes from the real world(like having a jesus kind of saint/ saying that one gender is sinfull and so on, gives a bit of realism to the game and actually aids in building a beliable illusion.

i personally take no offence of a fictive religion favioring one gender over an other, its only a game and if you dont like that part just ignore it


Garden Tool wrote:
concerro wrote:
When you can show me a picture of someone flat on their backs being knocked down I will agree with tripping a prone person. No, I am not being snarky--->Do the rules specifically state a prone person can not be tripped, no, but the dead condition(once again), which does state quiet a number of things, does not specifically state you can't take actions or continue playing with the same character, so by the logic of "the rules must state it" there is nothing stopping you from continuing to play with your dead character. By RAW, but not RAI it is a viable option.

You are assuming the attack of opportunity occurs the instant the action starts - i.e., when the provoking character is still entirely prone.

By this logic, a readied action (which also occurs mid-action) to attack a character who enters through a door that you threaten would fail automatically, as you would take the readied attack the instant the action starts (with the interrupted character benefiting from total cover, still on the other side of the door).

I can see the logic in your argument, but I can also see the logic in the counter-argument. Also, it makes sense to me that a character might be able to keep another character down, kicking him and sweeping at his arms and legs as he tries to get prone. You see this in movies a lot, especially in scenes where one or more characters gang up on another character, keeping him prone or scrambling to stand or flee.

the issue has been clarified i think by James Jacobs. as the RAW states the AOO is resolved before the action that provoked it so as the 2nd poster wrote it u could trip someone who is already prone but you would gain nothing from it(the condition dosent stake), and the target provoking the attack would still be able to complete his action and stand up. the only way to acomplish what you want is to ready an action to trip someone when they have completet the move.

RAW aside i agree that in movies you often see thist trick, but the obvious reason it dosen work in game is to balace the manuver.


mdt wrote:
Mynameisjake wrote:

Well, I'm clearly in the minority here, but given that the solution does no physical damage and neutralizes a potential threat in a non-lethal manner, I wouldn't penalize the paladin at all for a pretty reasonable "field" solution.

If he doesn't honor his/her word, then that's another story, of course.

Ninja'd by Xum

The problem is not that she's in danger per se.

The problem is the Paladin is doing the following :

A) Putting her into at least a continuous scary situation (per DM)
B) Leaving her there helpless with no one to protect her.
C) Going off adventuring and possibly getting killed.

If someone comes along and decides to take potshots at the eternally falling prisoner for fun (kobolds? That'd be the B issue), or if he gets killed, then she may not ever get rescued and starve to death (C).

Basically, the paladin is playing VERY fast and loose with the safety of a prisoner he is honor bound to release safely and unharmed. That means he's playing fast and loose with his word of honor. Which means he's playing fast and loose with his god's reputation.

That is not really a problem is it. LG ppl usually uphold the law and in many cases this captive would be fit for execution, had she been killed in combat with smite evil it would have been perfectly ok, now she actually has a chance to live, that is more that she deserve and the paladin is even taking unnesesary risk to keep her alive...she could escape and ruin the quest, kill more inocent ppl and what not!...no where does it say that the paladin is responsible for the safty or comfort of evil captivs, in fact he would have been justified in killing her to protect the quest and the common good!


Yasha wrote:

That seems a bit off to me. I don't think on its own that is enough to make the Paladin lose their abilities...but it might also depend who the character's deity is. Depending on which deity it is, I would suggest the paladin should be an exemplar of that particular deity's dogma in addition to being LG. A Paladin of Abadar, for example, should be more Lawful than Paladins of other faiths, IMO.

Lawful Good

The quote in question might be "He tells the truth, keeps his word, helps those in need, and speaks out against injustice."

That a paladin would approve or aid that kind of treatment of a prisoner seems a bit strange to me. Especially twice. I don't really see a Paladin giving their word and then not letting the person go. Saying one thing and then doing another (even if they do intend on letting the NPC go later is more the sort of wordplay I'd expect from a LN or even LE character. I think most paladins will abide by both the letter and spirit of their word/oath/vows. Not just the exact wording.

After reading the link on Lawfull good i cant think of a reason why the paladin should loose his powers. "A lawful good character hates to see the guilty go unpunished", and remember that LG is not naive, they know as well as any other alignment that letting a dangerus criminal walk is not a good idea!. i would say keeping the prisonor traped untill they can deal with her(witch might be killing her if she is to dangerus to have running around) is a good idea!.

the only problem could be the lying part, if there even was a lie (perhaps he will let her go)... also there are some things that require answering:
was there another(safe) option to store the captive? or was the only other alternative killing her. if she is dangerus having around, letting her go is not really an option.
Do the paladin see this as torure, and even if he does, if there is no other alternative other than execution, what would then be the greater evil?


In true fantasy using the foces of evil to do good is Always wrong and almost always ends up destroying the charecter in question, two eksamples are:
Starwars: Anakin using the dark side (to do somthing he thinks is good) turns him into Darth vader.

Lord of the rings: using the ring even to do good corupts the one using it(gandalf points this our to frodo in the first book)

there are tons of other eksamples, and it is a clasic story line.

anyway using the scroll is like using "the one ring" no matter how clever you think you are it will always come back to bite you, and so using it is an evil act more so now that you know it is dangerus.


1) yes, but as the above post reads, onec pr. attack type
2)yes same as above
3) no the animal type in the animal companion part of the rules are kind of base animals. they only get the abbilities listed in the core rule book.


thx for the answer.

it seems very logical now that you have presentet alle the facts, it is clear that option 2 is the right one


ok as far as i can tell from the core rules sunder(and other combat manuvers) can be used more than ones in a round if you have a iterative attacks from high BAB.

so how to calculate the CMB for the sunder manuver;
do i add my full BAB to each attack?

lets say im a lvl 6 fighter:bab 6/1

1) 1st sunder manuver: bab(6)+ str+ special size mod + other bonuses
2nd sunder manuver: bab(6)+ str mod+ special size mod + other bonuses
for 2 attemps at with the same bonus

or

2)1st sunder manuver: bab(6)+ str+ special size mod + other bonuses
2nd sunder manuver: bab(1)+ str mod+ special size mod + other bonuses

with the 2nd manuver check having at a lower bonus?

is it option 1 or option 2 that is the right one?


as the 2nd poster wrote, games with more focus on RP and the charecters is perhaps more entricing to female gamer, i happen to have to in my gaming crew, and we regularily play some of the onder whit wolf games, Vampire the masqurade beeing the favorit. but like the guys in our crew the also want to have their combat moments.

so focus on the RP and tune down the geek talk a bit and you should be fine, after all the more geekish parts of the game is only funy for players familiar with the system.


I remeber seeing that someone had made some Audio files for LoF AvP, do anyone know is somthing similar have been made for the 2nd darkness?

looking for handouts, audio files or somthing like that.


SUGGESTION wrote:

School enchantment (compulsion) [language-dependent, mind-

affecting]; Level bard 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, M (a snake’s tongue and a honeycomb)
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 hour/level or until completed
Saving Throw Will negates; Spell Resistance yes
You influence the actions of the target creature by suggesting a
course of activity (limited to a sentence or two). The suggestion
must be worded in such a manner as to make the activity sound
reasonable. Asking the creature to do some obviously harmful act
automatically negates the effect of the spell.
The suggested course of activity can continue for the entire
duration. If the suggested activity can be completed in a shorter
time, the spell ends when the subject finishes what it was asked
to do. You can instead specify conditions that will trigger a special
activity during the duration. If the condition is not met before the
spell duration expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a
penalty (such as –1 or –2).

so im not a big fan of spells that disable pc's for hours, and this spell seems like one of them.

1 save and a duration of 1hour/lvl.... so does the spell function like i fear you can give someone an order, like sit here until the sun goes down, and they have no way(exept for makeing the will save) to get out of this mess...

i for a barbarian or fighter this spells is as good as defeating them, wors than hold person since it works for hours and only have 1 save...

so how to counter it? could a bards counter song save you,...


1 legalice it
2 criminals cant make money from selling Legal stuff, people should be able to do what they want as long as they dont hurt others, it is by far less dangerous than alcohol. is it really smart to wast money on law enforcement to combat smuglers and dealers when instead you can put a tax on a legal drug and make money from it

but the best argument by far should be that the real libaral way is that the individual can chose what to do with his or her own life, frankly im puzzeled by the fact that guns are legal(since they really have the abbility to hurt others) and drugs like mariuana is not and that can only hurt the user.


Pathfinder is almost 100% compatible with the 3.5 rules, you can use most of your splatbooks from the old edition.

that beeing said there are a few radical changes, the 3 i can think of on the spot are:

no more exp lose. from raising the dead or from creating magic items

turning undead is a totally different mecanism now. it can be used to heal the living or damage undeads.

grapple/bull rush/ trip/disarm/sunder/overun have been fixed and are now 100% more easy to use in the game, they have been fixed by introducing a new combat manuver system that is derived form BAB,str,dex and size

also there are a lot of minor changes to feats skills and classes

no more cross class skills(instead you gain a bonus with skills asosiated with your class(es))

lots of classes have been recived more abbilities or upgrates to old ones. like the druids wild shape(now more in line with the overall power curve)

smite evil is now a very powerfull signature abbility for the paladin

and so on.

all in all i think paizo did somthing great with the old rules, best of all where the fixes that fine tuned an already great system.


Pathos wrote:

I would follow with the 50% miss-chance here. Displacement does state that you can target the opponent...

"Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally."

Which seems to me, that a Rogue would be able to stake out the sweet spot he wants to hit.

that is the case here. the key word is m´normally, that meens you can taget the user with both AOO and sneak attack, only 50% of the time you will be hitting the ilussion of the taget,..the same goes for mirror image, as sometimes you will hit the ilussion and sometimes the real thing


i recelntly noticed that Green Ronin is publishing a table top version of Biowares Dragon age origin. since i kind of like the dark fatasy spin they put on the game i was wondering if the RPG was any good.

Do anyonw know what rule system they use?

what is the deal with publishing the game as 3 box sets?

and last is the game any good in you opinion? what makes it good/bad?


Xpltvdeleted wrote:
Frostflame wrote:
Bad example using the analogy of the A-bomb of Hiroshima and Nagasaki. No matter how it is observed its an evil act. Saying that the 150000 innocent civilians 'sacrifice' saved millions was merely the golden pill for the people to swallow.
It wasn't an easy decision, but ultimately it was a good one. Had we not done it, the war would have drug on until one of our enemies had a working nuke...and if you think they would have shown restraint and stopped at using two you're naive. We would have had no choice but to retaliate and would have ended up with a global nuclear winter...so yeah i think killing 150,000 in lieu of this was a good decision. Not the lesser of two evils. Not pure evil. But the only decision that could be made and one that i would have been able to sleep well at night knowing i had made the right one were it me making the decision.

do onto others before they do onto you? again would you be the one to be sacrificed in order to prove a point that may or may not be real.

Richard:
"And thus I clothe my naked villany
With odd old ends stol'n out of holy writ,
And seem a saint, when most I play the devil."

King Richard III (I, iii, 336-338)


Frostflame wrote:
Xpltvdeleted wrote:


Aaaah! The good ole "slippery slope" argument; favorite of evangelists everywhere! Your argument might work if the character was neutral. A good character, on the other hand, would see the situation for what it was, learn from it, and take steps to prevent it from happening in the future. Look at the bombs we dropped on Hiroshima and Nagasaki...sure 100's of thousands died, but their sacrifice saved the lives of millions. Was this act evil? I don't think so. Every life has a value, but when you compare those values 1,000,000 > 150,000 every time.

Bad example using the analogy of the A-bomb of Hiroshima and Nagasaki. No matter how it is observed its an evil act. Saying that the 150000 innocent civilians 'sacrifice' saved millions was merely the golden pill for the people to swallow.

the "sacrifice" of others are never good, at least not in the classic alignment debate. the key to understanding this should be empathy. witch lets you see if from the perspective of the sacrifice/victim.

"if someone told you, you where going to be murdered, but by dying 10 others (random) people would be saved, would you then go along with it?"

this is not so unrealistic if you put up your organs for transplantation and then kill yourself you might save at least 5 other people who are in need of new harts, lungs ect.but who does that?


LilithsThrall wrote:
Robert Young wrote:
LilithsThrall wrote:

Some of you believe there is some sort of objective standard of good and evil and you, luckily enough, happen to see yourselves on the good side of that divide (it's amazing how often people who believe in good vs. evil believe they are on the good side).

I'm a bit more neutral - primarily because I've seen the kind of damage that believing in objective good/evil does. In terms of game alignment, I'm more true neutral. Given that, it shouldn't be surprising that I see "lesser evil" as synonymous with "lesser good" and have a great deal of suspicion towards fundamentalist morality.

The murder of an innocent. Evil or just another log on the fire of greater good/lesser evil?

Whenever you ask someone to define what makes a good person, they often will outline their own personal qualities, or the precepts of their god, that is just how the human mind works. and to be fair most ppl in the real world are neutral(to use a D&D term) because we worrie about "me and mine" but do not dont actually participate in the larger sceems of things, who can honestly say that they could follow the moral code of good in both thought and Action(the later beening fare more important than the intention)


Good and Evil act themselves out on a both a small and large stage in a character’s life but the one principle that ties them together is Empathy. Empathy is the ability for you to put yourself in someone else’s place, understand what they are enduring, realize that you wouldn’t want that to happen to you, and then taking steps to prevent it or alleviate it. Just as importantly, the urge to change things that are happening to other people is often a greater urge than pursuing your own interests. When Good characters confront someone, or something being put into a position that they themselves would not want to be in, the characters should take some action to change things, if they can. This can be something as minor as a Good aligned merchant giving some down on their luck adventurers a break on his prices, or as large as a party making the defeat of an Evil mage the sole focus of their lives. The other side of Good is the protection of Good people, and the defeat of Evil. This is how seemingly Good people can go about murdering sentient creatures, and still keep that halo. In the Forgotten Realms campaign, a nation of Good creatures has formed a country called the Silver Marches, and an orc barbarian is trying to form an army to kill, rape, and slaughter the Good people. Under these conditions, it would be perfectly Good for a group of adventurers to go out into the forest, hunting down and killing Evil goblins.

Good: The basic rules of Good are as follows:
1) Support, aid, and protect non-Evil creatures.

2) Defeat and destroy Evil

Evil If Good was difficult to describe, Evil is easy: “I’m in it for number one, and everyone else is just a tool for me getting what I want.” Have you ever anyone say “He’s a complete sociopath.” Of course, they’re exaggerating usually, because complete sociopaths are some of the most evil people there are. Ted Bundy, John Wayne Gacy, and Jeffrey Dahlmer to name just a few. When a group of psychologists examined various sociopathic people they found a curious common trait: a complete lack of empathy. To a sociopath, a person has the same meaning and relevance as a chair or a table or a car. They see people as tools and pawns that either help or hinder their quest to achieve their own goals. The ones that help are treated as any useful object would, the ones that do not help are tossed to the side, and the ones that hinder are destroyed

Evil: The basic rules of Evil are:
1) Only look out for number one.

2) Other sentient creatures are only tools for getting what you want. If they help, work with them, if they hinder, eliminate them.

Neutral Neutral people fall into two groups: Conscientious Neutral, and Ignorant / Apathetic Neutral. Conscientious Neutral Conscientious Neutral people see the universe as a place where everything must balance. Just as there is summer, there is winter; predator has prey; Good has Evil.

Ignorant / Apathetic Neutral A television interviewer once asked a guy on the street: “What is your opinion about the ignorance and apathy on the part of the American voter.” To which the man on the street replied “I don’t know, and I don’t care.” This sums up the vast majority of people who are neutral. They aren’t looking to help the downtrodden or wronged, but they also aren’t looking to trod on or wrong anybody either. “Me and Mine” are a guiding principle for this kind of neutral person. They’ll step up to help someone who has a personal connection to them, but everyone else is on their own. In the same fashion, they will attempt to harm someone who has hurt them or someone that they have a personal connection to, but otherwise they won’t hurt anyone else. They don’t want evil people to come to power, but they also don’t want some goody two shoes telling them how to live their lives either. They just want to be left alone. Most of the people that your PC’s will run into fall into this category. They are the people living in the villages and towns who aren’t caught up in the titanic struggle of Good Versus Evil, they just want to get their crops grown and harvested, their kids grown and married off, and perhaps a warm spot by the fire when they get old.

Neutral:
Neutral people fall into two groups: Conscientious Neutral, and Ignorant / Apathetic Neutral.

The basic rules of Neutrality are:

1) Good and Evil must be balanced to maintain the universal order.(only aplyes to a person who is Consientious neutral)

2) Only worry about “Me and Mine”

Law vs Chaos.(and pleas Think ORDER whenever you see Law, since following the law says nothing about lawfull when we look at alignment)

The basic rules of Chaos are:
1) The only constant in life is change.

2) The rights of the individual trump the rights of society.

3) The heart rules the mind.

The basic rules of Law (Order) are:
1) Order and Discipline are guiding principles for life.

2) The needs of society trump that of any individual.

3) The head should rule and control the heart.

Neutral people fall into two groups: Conscientious Neutral, and Expediency Neutral
The basic rules of Neutrality are:

1) Chaos and Law must be balanced to maintain the universal order.(only aplyes to a beeing who see neutral as a religious or pilosofical goal in it self)

2) Use whatever works.

that is my take on Good and evil.